feat: 초기 커밋
- Progress Quest 6.4 Flutter 포팅 프로젝트 - 게임 루프, 상태 관리, UI 구현 - 캐릭터 생성, 인벤토리, 장비, 주문 시스템 - 시장/판매/구매 메커니즘
This commit is contained in:
100
test/core/engine/progress_loop_test.dart
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100
test/core/engine/progress_loop_test.dart
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import 'package:askiineverdie/src/core/engine/game_mutations.dart';
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import 'package:askiineverdie/src/core/engine/progress_loop.dart';
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import 'package:askiineverdie/src/core/engine/progress_service.dart';
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import 'package:askiineverdie/src/core/engine/reward_service.dart';
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import 'package:askiineverdie/src/core/model/game_state.dart';
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import 'package:askiineverdie/src/core/model/pq_config.dart';
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import 'package:askiineverdie/src/core/storage/save_manager.dart';
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import 'package:askiineverdie/src/core/storage/save_repository.dart';
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import 'package:askiineverdie/src/core/storage/save_service.dart';
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import 'package:flutter_test/flutter_test.dart';
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class _FakeSaveManager implements SaveManager {
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final List<GameState> savedStates = [];
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@override
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Future<SaveOutcome> saveState(GameState state, {String? fileName}) async {
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savedStates.add(state);
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return const SaveOutcome.success();
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}
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@override
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Future<(SaveOutcome, GameState?)> loadState({String? fileName}) async {
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return (const SaveOutcome.success(), null);
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}
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@override
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Future<List<SaveFileInfo>> listSaves() async => [];
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}
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void main() {
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late ProgressService service;
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setUp(() {
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const config = PqConfig();
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final mutations = GameMutations(config);
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service = ProgressService(
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config: config,
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mutations: mutations,
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rewards: RewardService(mutations),
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);
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});
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test('autosaves on level-up and stop when configured', () async {
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final saveManager = _FakeSaveManager();
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final initial = GameState.withSeed(
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seed: 123,
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traits: const Traits(
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name: 'LoopHero',
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race: 'Orc',
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klass: 'Warrior',
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level: 1,
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motto: '',
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guild: '',
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),
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stats: const Stats(
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str: 8,
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con: 7,
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dex: 6,
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intelligence: 5,
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wis: 4,
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cha: 3,
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hpMax: 9,
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mpMax: 8,
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),
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progress: const ProgressState(
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task: ProgressBarState(position: 1200, max: 1200),
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quest: ProgressBarState(position: 0, max: 10),
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plot: ProgressBarState(position: 0, max: 10),
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exp: ProgressBarState(position: 3, max: 3),
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encumbrance: ProgressBarState(position: 0, max: 0),
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currentTask: TaskInfo(caption: 'Battle', type: TaskType.kill),
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plotStageCount: 1,
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questCount: 0,
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),
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);
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final loop = ProgressLoop(
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initialState: initial,
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progressService: service,
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saveManager: saveManager,
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autoSaveConfig: const AutoSaveConfig(
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onLevelUp: true,
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onQuestComplete: true,
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onActComplete: true,
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onStop: true,
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),
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now: () => DateTime.fromMillisecondsSinceEpoch(0),
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);
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final updated = loop.tickOnce(deltaMillis: 50);
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expect(saveManager.savedStates.length, 1);
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expect(updated.traits.level, 2);
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await loop.stop(saveOnStop: true);
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expect(saveManager.savedStates.length, 2);
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expect(saveManager.savedStates.last, same(updated));
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});
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}
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158
test/core/engine/progress_service_test.dart
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158
test/core/engine/progress_service_test.dart
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import 'package:askiineverdie/src/core/engine/game_mutations.dart';
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import 'package:askiineverdie/src/core/engine/progress_service.dart';
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import 'package:askiineverdie/src/core/engine/reward_service.dart';
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import 'package:askiineverdie/src/core/model/game_state.dart';
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import 'package:askiineverdie/src/core/model/pq_config.dart';
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import 'package:askiineverdie/src/core/util/pq_logic.dart' as pq_logic;
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import 'package:flutter_test/flutter_test.dart';
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void main() {
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late ProgressService service;
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late PqConfig config;
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setUp(() {
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config = const PqConfig();
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final mutations = GameMutations(config);
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service = ProgressService(
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config: config,
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mutations: mutations,
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rewards: RewardService(mutations),
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);
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});
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test('tick advances task bar and recalculates encumbrance', () {
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final state = GameState.withSeed(
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seed: 42,
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stats: const Stats(
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str: 5,
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con: 0,
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dex: 0,
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intelligence: 0,
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wis: 0,
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cha: 0,
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hpMax: 0,
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mpMax: 0,
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),
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inventory: const Inventory(
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gold: 5,
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items: [
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InventoryEntry(name: 'Rock', count: 3),
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],
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),
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progress: const ProgressState(
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task: ProgressBarState(position: 0, max: 80),
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quest: ProgressBarState(position: 0, max: 10),
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plot: ProgressBarState(position: 0, max: 10),
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exp: ProgressBarState(position: 0, max: 50),
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encumbrance: ProgressBarState(position: 0, max: 0),
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currentTask: TaskInfo(caption: 'Test', type: TaskType.kill),
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plotStageCount: 1,
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questCount: 0,
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),
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);
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final result = service.tick(state, 150);
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expect(result.leveledUp, isFalse);
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expect(result.completedQuest, isFalse);
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expect(result.completedAct, isFalse);
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expect(result.state.progress.task.position, 80);
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expect(result.state.progress.task.max, 80);
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expect(result.state.progress.encumbrance.position, 3);
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expect(result.state.progress.encumbrance.max, 15);
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expect(result.state.progress.currentTask.caption, 'Test');
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});
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test('tick levels up when EXP is full during kill task', () {
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final initial = GameState.withSeed(
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seed: 7,
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traits: const Traits(
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name: 'Hero',
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race: 'Human',
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klass: 'Fighter',
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level: 1,
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motto: '',
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guild: '',
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),
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stats: const Stats(
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str: 10,
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con: 9,
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dex: 8,
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intelligence: 7,
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wis: 6,
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cha: 5,
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hpMax: 10,
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mpMax: 11,
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),
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progress: const ProgressState(
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task: ProgressBarState(position: 1000, max: 1000),
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quest: ProgressBarState(position: 0, max: 10),
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plot: ProgressBarState(position: 0, max: 10),
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exp: ProgressBarState(position: 5, max: 5),
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encumbrance: ProgressBarState(position: 0, max: 0),
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currentTask: TaskInfo(caption: 'Battle', type: TaskType.kill),
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plotStageCount: 1,
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questCount: 0,
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),
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);
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final result = service.tick(initial, 50);
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expect(result.leveledUp, isTrue);
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expect(result.shouldAutosave, isTrue);
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expect(result.state.traits.level, 2);
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expect(result.state.stats.hpMax, greaterThan(initial.stats.hpMax));
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expect(result.state.stats.mpMax, greaterThan(initial.stats.mpMax));
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expect(result.state.progress.exp.position, 0);
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expect(result.state.progress.exp.max, pq_logic.levelUpTime(2));
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// 태스크 완료 후 새 태스크가 자동으로 시작됨
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expect(result.state.progress.task.position, 0);
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expect(result.state.progress.task.max, greaterThan(0));
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});
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test('quest completion enqueues next task and resets quest bar', () {
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final initial = GameState.withSeed(
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seed: 99,
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traits: const Traits(
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name: 'Questor',
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race: 'Elf',
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klass: 'Mage',
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level: 3,
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motto: '',
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guild: '',
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),
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stats: const Stats(
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str: 4,
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con: 5,
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dex: 6,
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intelligence: 7,
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wis: 8,
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cha: 9,
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hpMax: 12,
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mpMax: 10,
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),
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progress: const ProgressState(
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task: ProgressBarState(position: 2000, max: 2000),
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quest: ProgressBarState(position: 4, max: 5),
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plot: ProgressBarState(position: 0, max: 20),
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exp: ProgressBarState(position: 0, max: 30),
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encumbrance: ProgressBarState(position: 0, max: 0),
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currentTask: TaskInfo(caption: 'Hunt', type: TaskType.kill),
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plotStageCount: 2,
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questCount: 1,
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),
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queue: QueueState(entries: const []),
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);
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final result = service.tick(initial, 50);
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final nextState = result.state;
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expect(result.completedQuest, isTrue);
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expect(nextState.progress.questCount, 2);
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expect(nextState.progress.quest.position, 0);
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expect(nextState.progress.quest.max, inInclusiveRange(50, 149));
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expect(nextState.progress.currentTask.type, TaskType.neutral);
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expect(nextState.progress.task.position, 0);
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expect(nextState.queue.entries, isEmpty);
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});
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}
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245
test/core/util/pq_logic_test.dart
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245
test/core/util/pq_logic_test.dart
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@@ -0,0 +1,245 @@
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import 'package:askiineverdie/src/core/model/equipment_slot.dart';
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import 'package:askiineverdie/src/core/model/game_state.dart';
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import 'package:askiineverdie/src/core/model/pq_config.dart';
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import 'package:askiineverdie/src/core/util/deterministic_random.dart';
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import 'package:askiineverdie/src/core/util/pq_logic.dart' as pq_logic;
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import 'package:flutter_test/flutter_test.dart';
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void main() {
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const config = PqConfig();
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test('levelUpTime grows with level and matches expected seconds', () {
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expect(pq_logic.levelUpTime(1), 1269);
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expect(pq_logic.levelUpTime(10), 1443);
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});
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test('roughTime formats seconds into human-readable strings', () {
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// < 120초: seconds
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expect(pq_logic.roughTime(60), '60 seconds');
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expect(pq_logic.roughTime(119), '119 seconds');
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// 120초 ~ 2시간: minutes
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expect(pq_logic.roughTime(120), '2 minutes');
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expect(pq_logic.roughTime(3600), '60 minutes');
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expect(pq_logic.roughTime(7199), '119 minutes');
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// 2시간 ~ 48시간: hours
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expect(pq_logic.roughTime(7200), '2 hours');
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expect(pq_logic.roughTime(86400), '24 hours');
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expect(pq_logic.roughTime(172799), '47 hours');
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// 48시간 이상: days
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expect(pq_logic.roughTime(172800), '2 days');
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expect(pq_logic.roughTime(604800), '7 days');
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});
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test('generateName produces deterministic names per seed', () {
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expect(pq_logic.generateName(DeterministicRandom(123)), 'Grunax');
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expect(pq_logic.generateName(DeterministicRandom(42)), 'Bregpran');
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});
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test('indefinite/definite/pluralize honor English rules', () {
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expect(pq_logic.indefinite('apple', 1), 'an apple');
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expect(pq_logic.indefinite('orc', 3), '3 orcs');
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expect(pq_logic.definite('goblin', 2), 'the goblins');
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expect(pq_logic.pluralize('baby'), 'babies');
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});
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test('item and reward helpers are deterministic with seed', () {
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expect(pq_logic.boringItem(config, DeterministicRandom(12)), 'egg');
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expect(
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pq_logic.interestingItem(config, DeterministicRandom(12)),
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'Golden Ornament',
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);
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expect(
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pq_logic.specialItem(config, DeterministicRandom(12)),
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'Golden Ornament of Efficiency',
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);
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// 원본 Main.pas:770-774 RandomLow 방식으로 수정됨
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expect(
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pq_logic.winSpell(config, DeterministicRandom(22), 7, 4),
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'Slime Finger|II',
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);
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expect(
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pq_logic.winEquip(
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config,
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DeterministicRandom(12),
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5,
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EquipmentSlot.weapon,
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),
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'Baselard',
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);
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expect(
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pq_logic.winEquip(
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config,
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DeterministicRandom(15),
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2,
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EquipmentSlot.armor,
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),
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'-2 Canvas',
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);
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expect(
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pq_logic.winItem(config, DeterministicRandom(10), 3),
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'Golden Hymnal of Cruelty',
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);
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expect(pq_logic.winItem(config, DeterministicRandom(10), 1000), isEmpty);
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});
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test('monsterTask picks level-appropriate monsters with modifiers', () {
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expect(
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pq_logic.monsterTask(config, DeterministicRandom(99), 5, null, null),
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'an underage Rakshasa',
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);
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expect(
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pq_logic.monsterTask(config, DeterministicRandom(7), 10, null, null),
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'a greater Sphinx',
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);
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expect(
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pq_logic.monsterTask(config, DeterministicRandom(5), 6, 'Goblin|3', 3),
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'a Barbed Devil',
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);
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});
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test('completeQuest and completeAct return deterministic results', () {
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final quest = pq_logic.completeQuest(config, DeterministicRandom(33), 4);
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expect(quest.caption, 'Deliver this chicken');
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expect(quest.reward, pq_logic.RewardKind.item);
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expect(quest.monsterName, isNull);
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final act2 = pq_logic.completeAct(2);
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expect(act2.actTitle, 'Act II');
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expect(act2.plotBarMaxSeconds, 39600);
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expect(act2.rewards, contains(pq_logic.RewardKind.item));
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expect(act2.rewards, isNot(contains(pq_logic.RewardKind.equip)));
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final act3 = pq_logic.completeAct(3);
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expect(
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act3.rewards,
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containsAll(<pq_logic.RewardKind>{
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pq_logic.RewardKind.item,
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pq_logic.RewardKind.equip,
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}),
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);
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});
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test('dequeue starts next task and drains queue', () {
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const progress = ProgressState(
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task: ProgressBarState(position: 100, max: 100),
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quest: ProgressBarState(position: 0, max: 10),
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plot: ProgressBarState(position: 0, max: 10),
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exp: ProgressBarState(position: 0, max: 10),
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encumbrance: ProgressBarState(position: 0, max: 1),
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currentTask: TaskInfo(caption: 'Idle', type: TaskType.neutral),
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plotStageCount: 1,
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questCount: 0,
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);
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final queue = QueueState(
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entries: const [
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QueueEntry(
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kind: QueueKind.task,
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durationMillis: 120,
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caption: 'Fight',
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taskType: TaskType.kill,
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),
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QueueEntry(
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kind: QueueKind.plot,
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durationMillis: 80,
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caption: 'Plot',
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taskType: TaskType.plot,
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),
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],
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);
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final result = pq_logic.dequeue(progress, queue);
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expect(result, isNotNull);
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expect(result!.caption, 'Fight...');
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expect(result.taskType, TaskType.kill);
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expect(result.kind, QueueKind.task);
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expect(result.progress.task.position, 0);
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expect(result.progress.task.max, 120);
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expect(result.queue.entries.length, 1);
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expect(result.queue.entries.first.kind, QueueKind.plot);
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});
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test('impressiveGuy generates deterministic NPC titles', () {
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// case 0: "the King of the Elves" 형태
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final guy1 = pq_logic.impressiveGuy(config, DeterministicRandom(42));
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expect(guy1, contains('of the'));
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// case 1: "King Vrognak of Zoxzik" 형태
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final guy2 = pq_logic.impressiveGuy(config, DeterministicRandom(7));
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expect(guy2, contains(' of '));
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// 결정적(deterministic) 결과 확인
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expect(
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pq_logic.impressiveGuy(config, DeterministicRandom(100)),
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pq_logic.impressiveGuy(config, DeterministicRandom(100)),
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);
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});
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test('namedMonster generates named monster with level matching', () {
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final monster = pq_logic.namedMonster(config, DeterministicRandom(42), 10);
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// "GeneratedName the MonsterType" 형태
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expect(monster, contains(' the '));
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// 결정적(deterministic) 결과 확인
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expect(
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pq_logic.namedMonster(config, DeterministicRandom(50), 5),
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pq_logic.namedMonster(config, DeterministicRandom(50), 5),
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);
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});
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|
||||
test('interplotCinematic generates queue entries with plot ending', () {
|
||||
final entries = pq_logic.interplotCinematic(
|
||||
config,
|
||||
DeterministicRandom(42),
|
||||
10,
|
||||
3,
|
||||
);
|
||||
|
||||
// 최소 1개 이상의 엔트리 생성
|
||||
expect(entries, isNotEmpty);
|
||||
|
||||
// 마지막은 항상 plot 타입의 'Loading'
|
||||
expect(entries.last.kind, QueueKind.plot);
|
||||
expect(entries.last.caption, 'Loading');
|
||||
expect(entries.last.durationMillis, 2000);
|
||||
|
||||
// 나머지는 task 타입
|
||||
for (var i = 0; i < entries.length - 1; i++) {
|
||||
expect(entries[i].kind, QueueKind.task);
|
||||
}
|
||||
});
|
||||
|
||||
test('interplotCinematic has three distinct scenarios', () {
|
||||
// 여러 시드를 테스트해서 3가지 시나리오가 모두 나오는지 확인
|
||||
final scenariosFound = <String>{};
|
||||
|
||||
for (var seed = 0; seed < 100; seed++) {
|
||||
final entries = pq_logic.interplotCinematic(
|
||||
config,
|
||||
DeterministicRandom(seed),
|
||||
5,
|
||||
1,
|
||||
);
|
||||
|
||||
final firstCaption = entries.first.caption;
|
||||
if (firstCaption.contains('oasis')) {
|
||||
scenariosFound.add('oasis');
|
||||
// 오아시스 시나리오: 4개 task + 1개 plot = 5개
|
||||
expect(entries.length, 5);
|
||||
} else if (firstCaption.contains('quarry')) {
|
||||
scenariosFound.add('combat');
|
||||
// 전투 시나리오: 가변 길이 (combatRounds에 따라)
|
||||
expect(entries.length, greaterThanOrEqualTo(5));
|
||||
} else if (firstCaption.contains('sweet relief')) {
|
||||
scenariosFound.add('betrayal');
|
||||
// 배신 시나리오: 6개 task + 1개 plot = 7개
|
||||
expect(entries.length, 7);
|
||||
}
|
||||
}
|
||||
|
||||
// 3가지 시나리오가 모두 발견되어야 함
|
||||
expect(scenariosFound, containsAll(['oasis', 'combat', 'betrayal']));
|
||||
});
|
||||
}
|
||||
Reference in New Issue
Block a user