fix(balance): 초반 생존율 개선

- 몬스터 ATK 공식 약화: 5+level*3 → 3+level*2
- 플레이어 초기 HP 증가: 50 → 65 (사망률 ~10% 목표)
This commit is contained in:
JiWoong Sul
2025-12-28 01:04:42 +09:00
parent bfeb58ff29
commit 162a09c54a
2 changed files with 4 additions and 4 deletions

View File

@@ -144,14 +144,14 @@ class MonsterBaseStats {
/// 레벨 기반 기본 스탯 생성
///
/// HP: 50 + level * 20 + (level^2 / 5)
/// ATK: 5 + level * 3
/// ATK: 3 + level * 2 (초반 생존율 개선을 위해 약화)
/// DEF: 2 + level * 2
/// EXP: 10 + level * 5
/// GOLD: 5 + level * 3
factory MonsterBaseStats.forLevel(int level) {
return MonsterBaseStats(
hp: 50 + level * 20 + (level * level ~/ 5),
atk: 5 + level * 3,
atk: 3 + level * 2,
def: 2 + level * 2,
exp: 10 + level * 5,
gold: 5 + level * 3,