feat(l10n): 다국어 리소스 확장
- 아레나, 통계, 설정 등 신규 번역 키 추가 - 한국어, 영어, 일본어 리소스 업데이트 - 생성된 localizations 파일 반영
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@@ -956,6 +956,438 @@ abstract class L10n {
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/// In en, this message translates to:
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/// **'Modify current character to Level 100\nand register to the Hall of Fame.'**
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String get debugTestCharacterDesc;
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/// Arena main screen title
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///
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/// In en, this message translates to:
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/// **'LOCAL ARENA'**
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String get arenaTitle;
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/// Arena character selection subtitle
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///
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/// In en, this message translates to:
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/// **'SELECT YOUR FIGHTER'**
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String get arenaSelectFighter;
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/// Arena empty state title
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///
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/// In en, this message translates to:
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/// **'Not enough heroes'**
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String get arenaEmptyTitle;
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/// Arena empty state hint
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///
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/// In en, this message translates to:
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/// **'Clear the game with 2+ characters'**
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String get arenaEmptyHint;
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/// Arena setup screen title
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///
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/// In en, this message translates to:
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/// **'ARENA SETUP'**
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String get arenaSetupTitle;
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/// Start battle button
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///
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/// In en, this message translates to:
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/// **'START BATTLE'**
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String get arenaStartBattle;
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/// Arena battle screen title
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///
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/// In en, this message translates to:
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/// **'ARENA BATTLE'**
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String get arenaBattleTitle;
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/// My equipment header
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///
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/// In en, this message translates to:
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/// **'MY EQUIPMENT'**
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String get arenaMyEquipment;
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/// Enemy equipment header
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///
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/// In en, this message translates to:
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/// **'ENEMY EQUIPMENT'**
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String get arenaEnemyEquipment;
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/// Selected slot label
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///
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/// In en, this message translates to:
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/// **'SELECTED'**
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String get arenaSelected;
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/// Recommended slot label
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///
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/// In en, this message translates to:
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/// **'BEST'**
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String get arenaRecommended;
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/// Weapon slot locked label
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///
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/// In en, this message translates to:
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/// **'LOCKED'**
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String get arenaWeaponLocked;
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/// Arena victory title
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///
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/// In en, this message translates to:
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/// **'VICTORY!'**
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String get arenaVictory;
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/// Arena defeat title
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///
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/// In en, this message translates to:
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/// **'DEFEAT...'**
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String get arenaDefeat;
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/// Equipment exchange section title
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///
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/// In en, this message translates to:
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/// **'EQUIPMENT EXCHANGE'**
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String get arenaEquipmentExchange;
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/// Turns label
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///
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/// In en, this message translates to:
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/// **'TURNS'**
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String get arenaTurns;
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/// Winner label
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///
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/// In en, this message translates to:
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/// **'WINNER'**
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String get arenaWinner;
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/// Loser label
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///
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/// In en, this message translates to:
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/// **'LOSER'**
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String get arenaLoser;
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/// Battle summary text
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///
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/// In en, this message translates to:
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/// **'{winner} defeated {loser} in {turns} TURNS'**
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String arenaDefeatedIn(String winner, String loser, int turns);
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/// Score gain prediction
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///
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/// In en, this message translates to:
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/// **'You will GAIN +{score}'**
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String arenaScoreGain(int score);
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/// Score loss prediction
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///
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/// In en, this message translates to:
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/// **'You will LOSE {score}'**
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String arenaScoreLose(int score);
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/// Even trade label
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///
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/// In en, this message translates to:
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/// **'Even trade'**
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String get arenaEvenTrade;
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/// Score label
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///
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/// In en, this message translates to:
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/// **'SCORE'**
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String get arenaScore;
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/// Statistics dialog title
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///
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/// In en, this message translates to:
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/// **'Statistics'**
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String get statsStatistics;
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/// Session tab label
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///
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/// In en, this message translates to:
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/// **'Session'**
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String get statsSession;
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/// Accumulated tab label
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///
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/// In en, this message translates to:
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/// **'Total'**
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String get statsAccumulated;
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/// Combat section title
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///
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/// In en, this message translates to:
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/// **'Combat'**
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String get statsCombat;
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/// Play time label
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///
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/// In en, this message translates to:
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/// **'Play Time'**
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String get statsPlayTime;
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/// Monsters killed label
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///
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/// In en, this message translates to:
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/// **'Monsters Killed'**
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String get statsMonstersKilled;
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/// Bosses defeated label
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///
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/// In en, this message translates to:
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/// **'Bosses Defeated'**
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String get statsBossesDefeated;
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/// Deaths label
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///
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/// In en, this message translates to:
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/// **'Deaths'**
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String get statsDeaths;
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/// Damage section title
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///
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/// In en, this message translates to:
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/// **'Damage'**
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String get statsDamage;
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/// Damage dealt label
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///
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/// In en, this message translates to:
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/// **'Damage Dealt'**
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String get statsDamageDealt;
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/// Damage taken label
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///
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/// In en, this message translates to:
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/// **'Damage Taken'**
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String get statsDamageTaken;
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/// Average DPS label
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///
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/// In en, this message translates to:
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/// **'Average DPS'**
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String get statsAverageDps;
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/// Skills section title
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///
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/// In en, this message translates to:
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/// **'Skills'**
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String get statsSkills;
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/// Skills used label
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///
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/// In en, this message translates to:
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/// **'Skills Used'**
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String get statsSkillsUsed;
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/// Critical hits label
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///
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/// In en, this message translates to:
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/// **'Critical Hits'**
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String get statsCriticalHits;
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/// Max critical streak label
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///
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/// In en, this message translates to:
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/// **'Max Critical Streak'**
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String get statsMaxCriticalStreak;
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/// Critical rate label
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///
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/// In en, this message translates to:
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/// **'Critical Rate'**
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String get statsCriticalRate;
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/// Economy section title
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///
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/// In en, this message translates to:
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/// **'Economy'**
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String get statsEconomy;
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/// Gold earned label
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///
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/// In en, this message translates to:
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/// **'Gold Earned'**
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String get statsGoldEarned;
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/// Gold spent label
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///
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/// In en, this message translates to:
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/// **'Gold Spent'**
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String get statsGoldSpent;
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/// Items sold label
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///
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/// In en, this message translates to:
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/// **'Items Sold'**
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String get statsItemsSold;
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/// Potions used label
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///
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/// In en, this message translates to:
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/// **'Potions Used'**
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String get statsPotionsUsed;
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/// Progress section title
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///
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/// In en, this message translates to:
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/// **'Progress'**
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String get statsProgress;
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/// Level ups label
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///
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/// In en, this message translates to:
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/// **'Level Ups'**
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String get statsLevelUps;
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/// Quests completed label
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///
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/// In en, this message translates to:
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/// **'Quests Completed'**
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String get statsQuestsCompleted;
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/// Records section title
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///
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/// In en, this message translates to:
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/// **'Records'**
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String get statsRecords;
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/// Highest level label
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///
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/// In en, this message translates to:
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/// **'Highest Level'**
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String get statsHighestLevel;
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/// Highest gold held label
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///
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/// In en, this message translates to:
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/// **'Highest Gold Held'**
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String get statsHighestGoldHeld;
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/// Best critical streak label
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///
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/// In en, this message translates to:
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/// **'Best Critical Streak'**
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String get statsBestCriticalStreak;
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/// Total play section title
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///
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/// In en, this message translates to:
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/// **'Total Play'**
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String get statsTotalPlay;
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/// Total play time label
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///
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/// In en, this message translates to:
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/// **'Total Play Time'**
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String get statsTotalPlayTime;
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/// Games started label
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///
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/// In en, this message translates to:
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/// **'Games Started'**
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String get statsGamesStarted;
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/// Games completed label
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///
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/// In en, this message translates to:
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/// **'Games Completed'**
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String get statsGamesCompleted;
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/// Completion rate label
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///
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/// In en, this message translates to:
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/// **'Completion Rate'**
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String get statsCompletionRate;
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/// Total combat section title
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///
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/// In en, this message translates to:
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/// **'Total Combat'**
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String get statsTotalCombat;
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/// Total deaths label
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///
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/// In en, this message translates to:
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/// **'Total Deaths'**
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String get statsTotalDeaths;
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/// Total level ups label
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///
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/// In en, this message translates to:
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/// **'Total Level Ups'**
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String get statsTotalLevelUps;
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/// Total damage section title
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///
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/// In en, this message translates to:
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/// **'Total Damage'**
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String get statsTotalDamage;
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/// Total skills section title
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///
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/// In en, this message translates to:
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/// **'Total Skills'**
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String get statsTotalSkills;
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/// Total economy section title
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///
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/// In en, this message translates to:
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/// **'Total Economy'**
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String get statsTotalEconomy;
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/// Level up notification type label
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///
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/// In en, this message translates to:
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/// **'LEVEL UP'**
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String get notifyLevelUpLabel;
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/// Quest done notification type label
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///
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/// In en, this message translates to:
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/// **'QUEST DONE'**
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String get notifyQuestDoneLabel;
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/// Act clear notification type label
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///
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/// In en, this message translates to:
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/// **'ACT CLEAR'**
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String get notifyActClearLabel;
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/// New spell notification type label
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///
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/// In en, this message translates to:
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/// **'NEW SPELL'**
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String get notifyNewSpellLabel;
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/// New item notification type label
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///
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/// In en, this message translates to:
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/// **'NEW ITEM'**
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String get notifyNewItemLabel;
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/// Boss slain notification type label
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///
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/// In en, this message translates to:
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/// **'BOSS SLAIN'**
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String get notifyBossSlainLabel;
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/// Game saved notification type label
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///
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/// In en, this message translates to:
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/// **'SAVED'**
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String get notifySavedLabel;
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/// Info notification type label
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///
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/// In en, this message translates to:
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/// **'INFO'**
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String get notifyInfoLabel;
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/// Warning notification type label
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///
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/// In en, this message translates to:
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/// **'WARNING'**
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String get notifyWarningLabel;
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}
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class _L10nDelegate extends LocalizationsDelegate<L10n> {
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