fix(ui): 모든 화면에 SafeArea 적용

- new_character_screen: SafeArea(top: false) 추가
- mobile_carousel_layout: SafeArea(top: false) 추가
- hall_of_fame_screen: SafeArea(top: false) 추가
- 안드로이드 네비게이션 바에 UI가 가려지는 문제 해결
This commit is contained in:
JiWoong Sul
2025-12-31 17:46:12 +09:00
parent d76dde0974
commit 1d22161d2c
3 changed files with 371 additions and 738 deletions

View File

@@ -1,21 +1,21 @@
import 'package:flutter/material.dart';
import 'package:askiineverdie/src/core/notification/notification_service.dart';
import 'package:askiineverdie/data/game_text_l10n.dart' as l10n;
import 'package:askiineverdie/l10n/app_localizations.dart';
import 'package:askiineverdie/src/core/animation/ascii_animation_type.dart';
import 'package:askiineverdie/src/core/model/game_state.dart';
import 'package:askiineverdie/src/features/game/pages/character_sheet_page.dart';
import 'package:askiineverdie/src/features/game/pages/combat_log_page.dart';
import 'package:askiineverdie/src/features/game/pages/equipment_page.dart';
import 'package:askiineverdie/src/features/game/pages/inventory_page.dart';
import 'package:askiineverdie/src/features/game/pages/quest_page.dart';
import 'package:askiineverdie/src/features/game/pages/skills_page.dart';
import 'package:askiineverdie/src/features/game/pages/story_page.dart';
import 'package:askiineverdie/src/features/game/widgets/carousel_nav_bar.dart';
import 'package:askiineverdie/src/features/game/widgets/combat_log.dart';
import 'package:askiineverdie/src/features/game/widgets/enhanced_animation_panel.dart';
import 'package:askiineverdie/src/shared/retro_colors.dart';
import 'package:asciineverdie/src/core/notification/notification_service.dart';
import 'package:asciineverdie/data/game_text_l10n.dart' as l10n;
import 'package:asciineverdie/l10n/app_localizations.dart';
import 'package:asciineverdie/src/core/animation/ascii_animation_type.dart';
import 'package:asciineverdie/src/core/model/game_state.dart';
import 'package:asciineverdie/src/features/game/pages/character_sheet_page.dart';
import 'package:asciineverdie/src/features/game/pages/combat_log_page.dart';
import 'package:asciineverdie/src/features/game/pages/equipment_page.dart';
import 'package:asciineverdie/src/features/game/pages/inventory_page.dart';
import 'package:asciineverdie/src/features/game/pages/quest_page.dart';
import 'package:asciineverdie/src/features/game/pages/skills_page.dart';
import 'package:asciineverdie/src/features/game/pages/story_page.dart';
import 'package:asciineverdie/src/features/game/widgets/carousel_nav_bar.dart';
import 'package:asciineverdie/src/features/game/widgets/combat_log.dart';
import 'package:asciineverdie/src/features/game/widgets/enhanced_animation_panel.dart';
import 'package:asciineverdie/src/shared/retro_colors.dart';
/// 모바일 캐로셀 레이아웃
///
@@ -159,11 +159,7 @@ class _MobileCarouselLayoutState extends State<MobileCarouselLayout> {
);
}
Widget _buildThemeOption(
BuildContext context,
ThemeMode mode,
String label,
) {
Widget _buildThemeOption(BuildContext context, ThemeMode mode, String label) {
final isSelected = widget.currentThemeMode == mode;
return ListTile(
leading: Icon(
@@ -371,188 +367,189 @@ class _MobileCarouselLayoutState extends State<MobileCarouselLayout> {
child: Column(
mainAxisSize: MainAxisSize.min,
children: [
// 헤더 (레트로 스타일)
Container(
padding: const EdgeInsets.all(16),
width: double.infinity,
decoration: BoxDecoration(
color: surface,
border: Border(
bottom: BorderSide(color: gold, width: 2),
),
),
child: Text(
'OPTIONS',
style: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 12,
color: gold,
),
),
),
// 일시정지/재개
ListTile(
leading: Icon(
widget.isPaused ? Icons.play_arrow : Icons.pause,
color: widget.isPaused ? Colors.green : Colors.orange,
),
title: Text(widget.isPaused ? l10n.menuResume : l10n.menuPause),
onTap: () {
Navigator.pop(context);
widget.onPauseToggle();
},
),
// 속도 조절
ListTile(
leading: const Icon(Icons.speed),
title: Text(l10n.menuSpeed),
trailing: Container(
padding: const EdgeInsets.symmetric(
horizontal: 12,
vertical: 4,
),
// 헤더 (레트로 스타일)
Container(
padding: const EdgeInsets.all(16),
width: double.infinity,
decoration: BoxDecoration(
color: Theme.of(context).colorScheme.primaryContainer,
borderRadius: BorderRadius.circular(12),
color: surface,
border: Border(bottom: BorderSide(color: gold, width: 2)),
),
child: Text(
'${widget.speedMultiplier}x',
'OPTIONS',
style: TextStyle(
fontWeight: FontWeight.bold,
color: Theme.of(context).colorScheme.primary,
fontFamily: 'PressStart2P',
fontSize: 12,
color: gold,
),
),
),
onTap: () {
widget.onSpeedCycle();
Navigator.pop(context);
},
),
const Divider(),
// 통계
if (widget.onShowStatistics != null)
ListTile(
leading: const Icon(Icons.bar_chart, color: Colors.blue),
title: Text(l10n.uiStatistics),
onTap: () {
Navigator.pop(context);
widget.onShowStatistics?.call();
},
),
// 도움말
if (widget.onShowHelp != null)
ListTile(
leading: const Icon(Icons.help_outline, color: Colors.green),
title: Text(l10n.uiHelp),
onTap: () {
Navigator.pop(context);
widget.onShowHelp?.call();
},
),
const Divider(),
// 언어 변경
ListTile(
leading: const Icon(Icons.language, color: Colors.teal),
title: Text(l10n.menuLanguage),
trailing: Text(
_getCurrentLanguageName(),
style: TextStyle(color: Theme.of(context).colorScheme.primary),
),
onTap: () {
Navigator.pop(context);
_showLanguageDialog(context);
},
),
// 테마 변경
if (widget.onThemeModeChange != null)
// 일시정지/재개
ListTile(
leading: Icon(
_getThemeIcon(),
color: Colors.purple,
),
title: Text(l10n.menuTheme),
trailing: Text(
_getCurrentThemeName(),
style: TextStyle(color: Theme.of(context).colorScheme.primary),
widget.isPaused ? Icons.play_arrow : Icons.pause,
color: widget.isPaused ? Colors.green : Colors.orange,
),
title: Text(widget.isPaused ? l10n.menuResume : l10n.menuPause),
onTap: () {
Navigator.pop(context);
_showThemeDialog(context);
widget.onPauseToggle();
},
),
// 사운드 설정
if (widget.onBgmVolumeChange != null ||
widget.onSfxVolumeChange != null)
// 속도 조절
ListTile(
leading: Icon(
widget.bgmVolume == 0 && widget.sfxVolume == 0
? Icons.volume_off
: Icons.volume_up,
color: Colors.indigo,
),
title: Text(l10n.uiSound),
trailing: Text(
_getSoundStatus(),
style: TextStyle(color: Theme.of(context).colorScheme.primary),
leading: const Icon(Icons.speed),
title: Text(l10n.menuSpeed),
trailing: Container(
padding: const EdgeInsets.symmetric(
horizontal: 12,
vertical: 4,
),
decoration: BoxDecoration(
color: Theme.of(context).colorScheme.primaryContainer,
borderRadius: BorderRadius.circular(12),
),
child: Text(
'${widget.speedMultiplier}x',
style: TextStyle(
fontWeight: FontWeight.bold,
color: Theme.of(context).colorScheme.primary,
),
),
),
onTap: () {
widget.onSpeedCycle();
Navigator.pop(context);
_showSoundDialog(context);
},
),
const Divider(),
const Divider(),
// 저장
ListTile(
leading: const Icon(Icons.save, color: Colors.blue),
title: Text(l10n.menuSave),
onTap: () {
Navigator.pop(context);
widget.onSave();
widget.notificationService.showGameSaved(l10n.menuSaved);
},
),
// 새로하기 (세이브 삭제)
ListTile(
leading: const Icon(Icons.refresh, color: Colors.orange),
title: Text(l10n.menuNewGame),
subtitle: Text(
l10n.menuDeleteSave,
style: TextStyle(
fontSize: 12,
color: Theme.of(context).colorScheme.outline,
// 통계
if (widget.onShowStatistics != null)
ListTile(
leading: const Icon(Icons.bar_chart, color: Colors.blue),
title: Text(l10n.uiStatistics),
onTap: () {
Navigator.pop(context);
widget.onShowStatistics?.call();
},
),
// 도움말
if (widget.onShowHelp != null)
ListTile(
leading: const Icon(Icons.help_outline, color: Colors.green),
title: Text(l10n.uiHelp),
onTap: () {
Navigator.pop(context);
widget.onShowHelp?.call();
},
),
const Divider(),
// 언어 변경
ListTile(
leading: const Icon(Icons.language, color: Colors.teal),
title: Text(l10n.menuLanguage),
trailing: Text(
_getCurrentLanguageName(),
style: TextStyle(
color: Theme.of(context).colorScheme.primary,
),
),
onTap: () {
Navigator.pop(context);
_showLanguageDialog(context);
},
),
onTap: () {
Navigator.pop(context);
_showDeleteConfirmDialog(context);
},
),
// 종료
ListTile(
leading: const Icon(Icons.exit_to_app, color: Colors.red),
title: Text(localizations.exitGame),
onTap: () {
Navigator.pop(context);
widget.onExit();
},
),
// 테마 변경
if (widget.onThemeModeChange != null)
ListTile(
leading: Icon(_getThemeIcon(), color: Colors.purple),
title: Text(l10n.menuTheme),
trailing: Text(
_getCurrentThemeName(),
style: TextStyle(
color: Theme.of(context).colorScheme.primary,
),
),
onTap: () {
Navigator.pop(context);
_showThemeDialog(context);
},
),
const SizedBox(height: 8),
],
),
// 사운드 설정
if (widget.onBgmVolumeChange != null ||
widget.onSfxVolumeChange != null)
ListTile(
leading: Icon(
widget.bgmVolume == 0 && widget.sfxVolume == 0
? Icons.volume_off
: Icons.volume_up,
color: Colors.indigo,
),
title: Text(l10n.uiSound),
trailing: Text(
_getSoundStatus(),
style: TextStyle(
color: Theme.of(context).colorScheme.primary,
),
),
onTap: () {
Navigator.pop(context);
_showSoundDialog(context);
},
),
const Divider(),
// 저장
ListTile(
leading: const Icon(Icons.save, color: Colors.blue),
title: Text(l10n.menuSave),
onTap: () {
Navigator.pop(context);
widget.onSave();
widget.notificationService.showGameSaved(l10n.menuSaved);
},
),
// 새로하기 (세이브 삭제)
ListTile(
leading: const Icon(Icons.refresh, color: Colors.orange),
title: Text(l10n.menuNewGame),
subtitle: Text(
l10n.menuDeleteSave,
style: TextStyle(
fontSize: 12,
color: Theme.of(context).colorScheme.outline,
),
),
onTap: () {
Navigator.pop(context);
_showDeleteConfirmDialog(context);
},
),
// 종료
ListTile(
leading: const Icon(Icons.exit_to_app, color: Colors.red),
title: Text(localizations.exitGame),
onTap: () {
Navigator.pop(context);
widget.onExit();
},
),
const SizedBox(height: 8),
],
),
),
),
);
@@ -586,82 +583,86 @@ class _MobileCarouselLayoutState extends State<MobileCarouselLayout> {
),
],
),
body: Column(
children: [
// 상단: 확장 애니메이션 패널
EnhancedAnimationPanel(
progress: state.progress,
stats: state.stats,
skillSystem: state.skillSystem,
speedMultiplier: widget.speedMultiplier,
onSpeedCycle: widget.onSpeedCycle,
isPaused: widget.isPaused,
onPauseToggle: widget.onPauseToggle,
specialAnimation: widget.specialAnimation,
weaponName: state.equipment.weapon,
shieldName: state.equipment.shield,
characterLevel: state.traits.level,
monsterLevel: state.progress.currentTask.monsterLevel,
latestCombatEvent:
state.progress.currentCombat?.recentEvents.lastOrNull,
raceId: state.traits.raceId,
),
// 중앙: 캐로셀 (PageView)
Expanded(
child: PageView(
controller: _pageController,
onPageChanged: _onPageChanged,
children: [
// 0: 스킬
SkillsPage(
spellBook: state.spellBook,
skillSystem: state.skillSystem,
),
// 1: 인벤토리
InventoryPage(
inventory: state.inventory,
potionInventory: state.potionInventory,
encumbrance: state.progress.encumbrance,
usedPotionTypes:
state.progress.currentCombat?.usedPotionTypes ?? const {},
),
// 2: 장비
EquipmentPage(equipment: state.equipment),
// 3: 캐릭터시트 (기본)
CharacterSheetPage(
traits: state.traits,
stats: state.stats,
exp: state.progress.exp,
),
// 4: 전투로그
CombatLogPage(entries: widget.combatLogEntries),
// 5: 퀘스트
QuestPage(
questHistory: state.progress.questHistory,
quest: state.progress.quest,
),
// 6: 스토리
StoryPage(
plotStageCount: state.progress.plotStageCount,
plot: state.progress.plot,
),
],
body: SafeArea(
top: false, // AppBar가 상단 처리
child: Column(
children: [
// 상단: 확장 애니메이션 패널
EnhancedAnimationPanel(
progress: state.progress,
stats: state.stats,
skillSystem: state.skillSystem,
speedMultiplier: widget.speedMultiplier,
onSpeedCycle: widget.onSpeedCycle,
isPaused: widget.isPaused,
onPauseToggle: widget.onPauseToggle,
specialAnimation: widget.specialAnimation,
weaponName: state.equipment.weapon,
shieldName: state.equipment.shield,
characterLevel: state.traits.level,
monsterLevel: state.progress.currentTask.monsterLevel,
latestCombatEvent:
state.progress.currentCombat?.recentEvents.lastOrNull,
raceId: state.traits.raceId,
),
),
// 하단: 네비게이션 바
CarouselNavBar(
currentPage: _currentPage,
onPageSelected: _onNavPageSelected,
),
],
// 중앙: 캐로셀 (PageView)
Expanded(
child: PageView(
controller: _pageController,
onPageChanged: _onPageChanged,
children: [
// 0: 스킬
SkillsPage(
spellBook: state.spellBook,
skillSystem: state.skillSystem,
),
// 1: 인벤토리
InventoryPage(
inventory: state.inventory,
potionInventory: state.potionInventory,
encumbrance: state.progress.encumbrance,
usedPotionTypes:
state.progress.currentCombat?.usedPotionTypes ??
const {},
),
// 2: 장비
EquipmentPage(equipment: state.equipment),
// 3: 캐릭터시트 (기본)
CharacterSheetPage(
traits: state.traits,
stats: state.stats,
exp: state.progress.exp,
),
// 4: 전투로그
CombatLogPage(entries: widget.combatLogEntries),
// 5: 퀘스트
QuestPage(
questHistory: state.progress.questHistory,
quest: state.progress.quest,
),
// 6: 스토리
StoryPage(
plotStageCount: state.progress.plotStageCount,
plot: state.progress.plot,
),
],
),
),
// 하단: 네비게이션 바
CarouselNavBar(
currentPage: _currentPage,
onPageSelected: _onNavPageSelected,
),
],
),
),
);
}