fix(ui): 모든 화면에 SafeArea 적용

- new_character_screen: SafeArea(top: false) 추가
- mobile_carousel_layout: SafeArea(top: false) 추가
- hall_of_fame_screen: SafeArea(top: false) 추가
- 안드로이드 네비게이션 바에 UI가 가려지는 문제 해결
This commit is contained in:
JiWoong Sul
2025-12-31 17:46:12 +09:00
parent d76dde0974
commit 1d22161d2c
3 changed files with 371 additions and 738 deletions

View File

@@ -1,16 +1,13 @@
import 'package:flutter/foundation.dart' show kDebugMode;
import 'package:flutter/material.dart';
import 'package:askiineverdie/data/game_text_l10n.dart' as l10n;
import 'package:askiineverdie/src/core/l10n/game_data_l10n.dart';
import 'package:askiineverdie/src/core/model/combat_stats.dart';
import 'package:askiineverdie/src/core/model/equipment_item.dart';
import 'package:askiineverdie/src/core/model/equipment_slot.dart';
import 'package:askiineverdie/src/core/model/game_state.dart';
import 'package:askiineverdie/src/core/model/hall_of_fame.dart';
import 'package:askiineverdie/src/core/model/item_stats.dart';
import 'package:askiineverdie/src/core/storage/hall_of_fame_storage.dart';
import 'package:askiineverdie/src/features/game/widgets/ascii_animation_card.dart';
import 'package:asciineverdie/data/game_text_l10n.dart' as l10n;
import 'package:asciineverdie/src/core/l10n/game_data_l10n.dart';
import 'package:asciineverdie/src/core/model/equipment_slot.dart';
import 'package:asciineverdie/src/core/model/game_state.dart';
import 'package:asciineverdie/src/core/model/hall_of_fame.dart';
import 'package:asciineverdie/src/core/model/item_stats.dart';
import 'package:asciineverdie/src/core/storage/hall_of_fame_storage.dart';
import 'package:asciineverdie/src/features/game/widgets/ascii_animation_card.dart';
/// 명예의 전당 화면 (Phase 10: Hall of Fame Screen)
class HallOfFameScreen extends StatefulWidget {
@@ -32,13 +29,7 @@ class _HallOfFameScreenState extends State<HallOfFameScreen> {
}
Future<void> _loadHallOfFame() async {
var hallOfFame = await _storage.load();
// 디버그 모드일 때 샘플 엔트리 추가 (빈 경우에만)
if (kDebugMode && hallOfFame.isEmpty) {
hallOfFame = hallOfFame.addEntry(_createDebugSampleEntry());
hallOfFame = hallOfFame.addEntry(_createDebugSampleEntry2());
}
final hallOfFame = await _storage.load();
if (mounted) {
setState(() {
@@ -52,9 +43,12 @@ class _HallOfFameScreenState extends State<HallOfFameScreen> {
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: Text(l10n.uiHallOfFame), centerTitle: true),
body: _isLoading
? const Center(child: CircularProgressIndicator())
: _buildContent(),
body: SafeArea(
top: false, // AppBar가 상단 처리
child: _isLoading
? const Center(child: CircularProgressIndicator())
: _buildContent(),
),
);
}
@@ -148,333 +142,6 @@ class _HallOfFameScreenState extends State<HallOfFameScreen> {
}
}
/// 디버그 모드 샘플 엔트리 생성 (kDebugMode에서만 사용)
HallOfFameEntry _createDebugSampleEntry() {
return HallOfFameEntry(
id: 'debug_sample_001',
characterName: 'Debug Hero',
race: 'byte_human',
klass: 'recursion_master',
level: 100,
totalPlayTimeMs: 10 * 60 * 60 * 1000, // 10시간
totalDeaths: 3,
monstersKilled: 1234,
questsCompleted: 42,
clearedAt: DateTime.now(),
finalEquipment: [
// 무기: Universe Simulator|15, 레벨 100 → plus=85
const EquipmentItem(
name: '+85 AI-Augmented Universe Simulator',
slot: EquipmentSlot.weapon,
level: 100,
weight: 15,
rarity: ItemRarity.legendary,
stats: ItemStats(atk: 180, magAtk: 120, criRate: 0.15, attackSpeed: 600),
),
// 방패: Entropy Shield|65, 레벨 100 → plus=35
const EquipmentItem(
name: '+35 Air-gapped Entropy Shield',
slot: EquipmentSlot.shield,
level: 100,
weight: 12,
rarity: ItemRarity.legendary,
stats: ItemStats(def: 85, magDef: 60, blockRate: 0.25),
),
// 방어구: Multiverse Armor|60, 레벨 100 → plus=40
const EquipmentItem(
name: '+40 Containerized Multiverse Armor',
slot: EquipmentSlot.helm,
level: 100,
weight: 8,
rarity: ItemRarity.legendary,
stats: ItemStats(def: 45, magDef: 55, intBonus: 5),
),
// Singularity Barrier|55, 레벨 100 → plus=45
const EquipmentItem(
name: '+45 Quantum-safe Singularity Barrier',
slot: EquipmentSlot.hauberk,
level: 100,
weight: 20,
rarity: ItemRarity.legendary,
stats: ItemStats(def: 95, magDef: 40, hpBonus: 200),
),
// AI Firewall|45, 레벨 100 → plus=55
const EquipmentItem(
name: '+55 Hardened AI Firewall',
slot: EquipmentSlot.brassairts,
level: 100,
weight: 6,
rarity: ItemRarity.epic,
stats: ItemStats(def: 35, magDef: 25),
),
// Neural Network Mesh|40, 레벨 100 → plus=60
const EquipmentItem(
name: '+60 Encrypted Neural Network Mesh',
slot: EquipmentSlot.vambraces,
level: 100,
weight: 5,
rarity: ItemRarity.epic,
stats: ItemStats(def: 30, magDef: 20, dexBonus: 3),
),
// Zero-Day Aegis|30, 레벨 100 → plus=70
const EquipmentItem(
name: '+70 Patched Zero-Day Aegis',
slot: EquipmentSlot.gauntlets,
level: 100,
weight: 4,
rarity: ItemRarity.epic,
stats: ItemStats(def: 25, atk: 15, criRate: 0.05),
),
// Blockchain Platemail|35, 레벨 100 → plus=65
const EquipmentItem(
name: '+65 Certified Blockchain Platemail',
slot: EquipmentSlot.gambeson,
level: 100,
weight: 10,
rarity: ItemRarity.epic,
stats: ItemStats(def: 40, magDef: 30),
),
// Container Suit|19, 레벨 100 → plus=81
const EquipmentItem(
name: '+81 Sandboxed Container Suit',
slot: EquipmentSlot.cuisses,
level: 100,
weight: 8,
rarity: ItemRarity.epic,
stats: ItemStats(def: 35, evasion: 0.05),
),
// Virtualization Mail|20, 레벨 100 → plus=80
const EquipmentItem(
name: '+80 Patched Virtualization Mail',
slot: EquipmentSlot.greaves,
level: 100,
weight: 7,
rarity: ItemRarity.epic,
stats: ItemStats(def: 30, dexBonus: 2),
),
// Sandbox Shell|18, 레벨 100 → plus=82
const EquipmentItem(
name: '+82 Hardened Sandbox Shell',
slot: EquipmentSlot.sollerets,
level: 100,
weight: 5,
rarity: ItemRarity.epic,
stats: ItemStats(def: 20, evasion: 0.03),
),
],
// 레벨 100 캐릭터의 스펠: randomLow 분포로 낮은 인덱스 스펠이 높은 랭크
// 100번의 레벨업 = 100번 스펠 학습 기회, 초반 스펠은 여러 번 학습되어 랭크 상승
finalSpells: [
{'name': 'Garbage Collection', 'rank': 'XIV'}, // 인덱스 0 - 가장 많이 학습
{'name': 'Memory Optimization', 'rank': 'XII'}, // 인덱스 1
{'name': 'Debug Mode', 'rank': 'XI'}, // 인덱스 2
{'name': 'Breakpoint', 'rank': 'X'}, // 인덱스 3
{'name': 'Step Over', 'rank': 'IX'}, // 인덱스 4
{'name': 'Step Into', 'rank': 'VIII'}, // 인덱스 5
{'name': 'Watch Variable', 'rank': 'VII'}, // 인덱스 6
{'name': 'Hot Reload', 'rank': 'VI'}, // 인덱스 7
{'name': 'Cold Boot', 'rank': 'V'}, // 인덱스 8
{'name': 'Safe Mode', 'rank': 'IV'}, // 인덱스 9
{'name': 'Kernel Panic', 'rank': 'III'}, // 인덱스 10
{'name': 'Blue Screen', 'rank': 'II'}, // 인덱스 11
{'name': 'Stack Trace', 'rank': 'I'}, // 인덱스 12
],
// 레벨 100 기본 스탯: 시작 ~60 + 99레벨 × 2스탯 = ~258 총합
// recursion_master (마법사 계열): INT/WIS 집중 빌드
// CombatStats는 게임 공식 CombatStats.fromStats()에 따라 계산
// baseAtk = STR*2 + level + equipStats.atk = 32*2 + 100 + 195 = 359
// baseDef = CON + level/2 + equipStats.def = 38 + 50 + 440 = 528
// baseMagAtk = INT*2 + level + equipStats.magAtk = 65*2 + 100 + 120 = 350
// baseMagDef = WIS + level/2 + equipStats.magDef = 55 + 50 + 210 = 315
finalStats: const CombatStats(
str: 32,
con: 38,
dex: 45,
intelligence: 65,
wis: 55,
cha: 23,
atk: 359,
def: 528,
magAtk: 350,
magDef: 315,
criRate: 0.32,
criDamage: 1.95,
evasion: 0.30,
accuracy: 0.89,
blockRate: 0.37,
parryRate: 0.15,
attackDelayMs: 650,
hpMax: 1850,
hpCurrent: 1850,
mpMax: 2100,
mpCurrent: 2100,
),
);
}
/// 디버그 모드 샘플 엔트리 2 (전사 계열 캐릭터)
HallOfFameEntry _createDebugSampleEntry2() {
return HallOfFameEntry(
id: 'debug_sample_002',
characterName: 'Binary Knight',
race: 'null_elf',
klass: 'overflow_warrior',
level: 95,
totalPlayTimeMs: 8 * 60 * 60 * 1000 + 30 * 60 * 1000, // 8시간 30분
totalDeaths: 7,
monstersKilled: 2156,
questsCompleted: 38,
clearedAt: DateTime.now().subtract(const Duration(days: 3)),
finalEquipment: [
// 무기: Quantum Entangler|10, 레벨 95 → plus=85
const EquipmentItem(
name: '+85 GPU-Powered Quantum Entangler',
slot: EquipmentSlot.weapon,
level: 95,
weight: 18,
rarity: ItemRarity.legendary,
stats: ItemStats(atk: 220, criRate: 0.12, parryRate: 0.08, attackSpeed: 850),
),
// 방패: Multiverse Barrier|50, 레벨 95 → plus=45
const EquipmentItem(
name: '+45 Air-gapped Multiverse Barrier',
slot: EquipmentSlot.shield,
level: 95,
weight: 16,
rarity: ItemRarity.legendary,
stats: ItemStats(def: 120, magDef: 45, blockRate: 0.35, hpBonus: 150),
),
// Multiverse Armor|60, 레벨 95 → plus=35
const EquipmentItem(
name: '+35 Certified Multiverse Armor',
slot: EquipmentSlot.helm,
level: 95,
weight: 10,
rarity: ItemRarity.legendary,
stats: ItemStats(def: 55, conBonus: 4),
),
// Quantum Shield Matrix|50, 레벨 95 → plus=45
const EquipmentItem(
name: '+45 Containerized Quantum Shield Matrix',
slot: EquipmentSlot.hauberk,
level: 95,
weight: 25,
rarity: ItemRarity.legendary,
stats: ItemStats(def: 110, hpBonus: 300, conBonus: 3),
),
// ASLR Armor|17, 레벨 95 → plus=78
const EquipmentItem(
name: '+78 Patched ASLR Armor',
slot: EquipmentSlot.brassairts,
level: 95,
weight: 8,
rarity: ItemRarity.epic,
stats: ItemStats(def: 40, strBonus: 2),
),
// Stack Protector|15, 레벨 95 → plus=80
const EquipmentItem(
name: '+80 Encrypted Stack Protector',
slot: EquipmentSlot.vambraces,
level: 95,
weight: 6,
rarity: ItemRarity.epic,
stats: ItemStats(def: 35, atk: 10),
),
// Heap Guard|16, 레벨 95 → plus=79
const EquipmentItem(
name: '+79 Hardened Heap Guard',
slot: EquipmentSlot.gauntlets,
level: 95,
weight: 5,
rarity: ItemRarity.epic,
stats: ItemStats(def: 30, atk: 25, criRate: 0.03),
),
// Memory Barrier|14, 레벨 95 → plus=81
const EquipmentItem(
name: '+81 Quantum-safe Memory Barrier',
slot: EquipmentSlot.gambeson,
level: 95,
weight: 12,
rarity: ItemRarity.epic,
stats: ItemStats(def: 45, magDef: 20),
),
// Kernel Guard|12, 레벨 95 → plus=83
const EquipmentItem(
name: '+83 Certified Kernel Guard',
slot: EquipmentSlot.cuisses,
level: 95,
weight: 10,
rarity: ItemRarity.epic,
stats: ItemStats(def: 42, strBonus: 2),
),
// Protocol Suit|10, 레벨 95 → plus=85
const EquipmentItem(
name: '+85 Sandboxed Protocol Suit',
slot: EquipmentSlot.greaves,
level: 95,
weight: 8,
rarity: ItemRarity.epic,
stats: ItemStats(def: 38, dexBonus: 2),
),
// Encryption Layer|6, 레벨 95 → plus=89
const EquipmentItem(
name: '+89 Patched Encryption Layer',
slot: EquipmentSlot.sollerets,
level: 95,
weight: 6,
rarity: ItemRarity.epic,
stats: ItemStats(def: 25, evasion: 0.02),
),
],
// 레벨 95 캐릭터의 스펠: randomLow 분포 적용
// 95번의 레벨업 기회, 전사 계열이라 WIS가 낮아 학습 가능 스펠 범위 제한
// WIS 30 + level 95 = 125 → 대부분의 스펠 접근 가능
finalSpells: [
{'name': 'Garbage Collection', 'rank': 'XIII'}, // 인덱스 0
{'name': 'Memory Optimization', 'rank': 'XI'}, // 인덱스 1
{'name': 'Debug Mode', 'rank': 'X'}, // 인덱스 2
{'name': 'Breakpoint', 'rank': 'IX'}, // 인덱스 3
{'name': 'Step Over', 'rank': 'VIII'}, // 인덱스 4
{'name': 'Step Into', 'rank': 'VII'}, // 인덱스 5
{'name': 'Watch Variable', 'rank': 'VI'}, // 인덱스 6
{'name': 'Hot Reload', 'rank': 'V'}, // 인덱스 7
{'name': 'Cold Boot', 'rank': 'IV'}, // 인덱스 8
{'name': 'Safe Mode', 'rank': 'III'}, // 인덱스 9
{'name': 'Kernel Panic', 'rank': 'II'}, // 인덱스 10
],
// 레벨 95 기본 스탯: 시작 ~60 + 94레벨 × 2스탯 = ~248 총합
// overflow_warrior (전사 계열): STR/CON 집중 빌드
// CombatStats는 게임 공식에 따라 계산
// baseAtk = STR*2 + level + equipStats.atk = 58*2 + 95 + 255 = 466
// baseDef = CON + level/2 + equipStats.def = 55 + 47 + 577 = 679
// baseMagAtk = INT*2 + level + equipStats.magAtk = 28*2 + 95 + 0 = 151
// baseMagDef = WIS + level/2 + equipStats.magDef = 30 + 47 + 65 = 142
finalStats: const CombatStats(
str: 58,
con: 55,
dex: 42,
intelligence: 28,
wis: 30,
cha: 35,
atk: 466,
def: 679,
magAtk: 151,
magDef: 142,
criRate: 0.26,
criDamage: 1.92,
evasion: 0.23,
accuracy: 0.88,
blockRate: 0.47,
parryRate: 0.28,
attackDelayMs: 800,
hpMax: 2200,
hpCurrent: 2200,
mpMax: 1100,
mpCurrent: 1100,
),
);
}
/// 명예의 전당 엔트리 카드
class _HallOfFameEntryCard extends StatelessWidget {
const _HallOfFameEntryCard({required this.entry, required this.rank});