feat(ui): 몬스터 등급 UI 및 SFX 연동
- GamePlayScreen 회피/방어/패리 SFX 추가 - TaskProgressPanel 몬스터 등급 표시 - EnhancedAnimationPanel/AsciiAnimationCard 개선 - MobileCarouselLayout 몬스터 등급 전달
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@@ -302,16 +302,21 @@ class _GamePlayScreenState extends State<GamePlayScreen>
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case CombatEventType.monsterAttack:
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audio.playMonsterSfx('hit');
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// 회피/방어 SFX (Phase 11)
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case CombatEventType.playerEvade:
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audio.playPlayerSfx('evade');
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case CombatEventType.monsterEvade:
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// 몬스터 회피 = 플레이어 공격 빗나감 (evade SFX)
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audio.playPlayerSfx('evade');
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case CombatEventType.playerBlock:
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audio.playPlayerSfx('block');
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case CombatEventType.playerParry:
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audio.playPlayerSfx('parry');
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// SFX 없음
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case CombatEventType.dotTick:
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// DOT 틱은 SFX 없음 (너무 자주 발생)
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break;
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case CombatEventType.playerEvade:
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case CombatEventType.monsterEvade:
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case CombatEventType.playerBlock:
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case CombatEventType.playerParry:
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// 회피/방어는 별도 SFX 없음
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break;
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}
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}
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@@ -925,6 +930,7 @@ class _GamePlayScreenState extends State<GamePlayScreen>
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shieldName: state.equipment.shield,
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characterLevel: state.traits.level,
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monsterLevel: state.progress.currentTask.monsterLevel,
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monsterGrade: state.progress.currentTask.monsterGrade,
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latestCombatEvent:
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state.progress.currentCombat?.recentEvents.lastOrNull,
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raceId: state.traits.raceId,
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