test: 진행 서비스 및 루프 테스트 확장

This commit is contained in:
JiWoong Sul
2026-01-08 20:47:00 +09:00
parent 5487c79474
commit 21d8febeb0
2 changed files with 87 additions and 17 deletions

View File

@@ -1,9 +1,12 @@
import 'package:asciineverdie/src/core/engine/game_mutations.dart';
import 'package:asciineverdie/src/core/engine/progress_service.dart';
import 'package:asciineverdie/src/core/engine/reward_service.dart';
import 'package:asciineverdie/src/core/model/combat_state.dart';
import 'package:asciineverdie/src/core/model/combat_stats.dart';
import 'package:asciineverdie/src/core/model/game_state.dart';
import 'package:asciineverdie/src/core/model/monster_combat_stats.dart';
import 'package:asciineverdie/src/core/model/pq_config.dart';
import 'package:asciineverdie/src/core/util/pq_logic.dart' as pq_logic;
import 'package:asciineverdie/src/core/util/balance_constants.dart';
import 'package:flutter_test/flutter_test.dart';
void main() {
@@ -62,6 +65,36 @@ void main() {
});
test('tick levels up when EXP is full during kill task', () {
// 레벨업에 필요한 경험치 (레벨 1 → 2)
final requiredExp = ExpConstants.requiredExp(1);
// 몬스터가 requiredExp 이상의 경험치를 주도록 설정
final monsterStats = MonsterCombatStats(
name: 'Test Monster',
level: 10,
atk: 10,
def: 5,
hpMax: 100,
hpCurrent: 0, // 몬스터 사망 상태
criRate: 0.05,
criDamage: 1.5,
evasion: 0.0,
accuracy: 0.8,
attackDelayMs: 1000,
expReward: requiredExp + 100, // 레벨업에 충분한 경험치
);
final combatState = CombatState(
playerStats: CombatStats.empty(),
monsterStats: monsterStats,
playerAttackAccumulatorMs: 0,
monsterAttackAccumulatorMs: 0,
totalDamageDealt: 100,
totalDamageTaken: 0,
turnsElapsed: 1,
isActive: true,
);
final initial = GameState.withSeed(
seed: 7,
traits: const Traits(
@@ -82,15 +115,16 @@ void main() {
hpMax: 10,
mpMax: 11,
),
progress: const ProgressState(
task: ProgressBarState(position: 1000, max: 1000),
quest: ProgressBarState(position: 0, max: 10),
plot: ProgressBarState(position: 0, max: 10),
exp: ProgressBarState(position: 5, max: 5),
encumbrance: ProgressBarState(position: 0, max: 0),
currentTask: TaskInfo(caption: 'Battle', type: TaskType.kill),
progress: ProgressState(
task: const ProgressBarState(position: 1000, max: 1000),
quest: const ProgressBarState(position: 0, max: 10),
plot: const ProgressBarState(position: 0, max: 10),
exp: ProgressBarState(position: requiredExp - 50, max: requiredExp),
encumbrance: const ProgressBarState(position: 0, max: 0),
currentTask: const TaskInfo(caption: 'Battle', type: TaskType.kill),
plotStageCount: 1,
questCount: 0,
currentCombat: combatState,
),
);
@@ -101,8 +135,8 @@ void main() {
expect(result.state.traits.level, 2);
expect(result.state.stats.hpMax, greaterThan(initial.stats.hpMax));
expect(result.state.stats.mpMax, greaterThan(initial.stats.mpMax));
expect(result.state.progress.exp.position, 0);
expect(result.state.progress.exp.max, pq_logic.levelUpTime(2));
// 새 레벨의 필요 경험치로 초기화됨
expect(result.state.progress.exp.max, ExpConstants.requiredExp(2));
// 태스크 완료 후 새 태스크가 자동으로 시작됨
expect(result.state.progress.task.position, 0);
expect(result.state.progress.task.max, greaterThan(0));