feat(ui): 화면들에 레트로 UI 스타일 적용
- front_screen: 레트로 패널 및 버튼 스타일 - game_play_screen: 레트로 색상 및 초기 BGM 로직 개선 - mobile_carousel_layout: 레트로 테마 적용 - carousel_nav_bar: 골드 액센트 색상 적용
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@@ -36,6 +36,7 @@ import 'package:askiineverdie/src/features/game/widgets/statistics_dialog.dart';
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import 'package:askiineverdie/src/features/game/widgets/help_dialog.dart';
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import 'package:askiineverdie/src/core/storage/settings_repository.dart';
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import 'package:askiineverdie/src/core/audio/audio_service.dart';
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import 'package:askiineverdie/src/shared/retro_colors.dart';
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/// 게임 진행 화면 (Main.dfm 기반 3패널 레이아웃)
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///
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@@ -829,7 +830,7 @@ class _GamePlayScreenState extends State<GamePlayScreen>
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);
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}
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// 기존 데스크톱 레이아웃
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// 기존 데스크톱 레이아웃 (레트로 스타일)
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return NotificationOverlay(
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key: localeKey,
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notificationService: _notificationService,
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@@ -846,8 +847,17 @@ class _GamePlayScreenState extends State<GamePlayScreen>
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}
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},
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child: Scaffold(
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backgroundColor: RetroColors.deepBrown,
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appBar: AppBar(
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title: Text(L10n.of(context).progressQuestTitle(state.traits.name)),
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backgroundColor: RetroColors.darkBrown,
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title: Text(
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L10n.of(context).progressQuestTitle(state.traits.name),
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style: const TextStyle(
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fontFamily: 'PressStart2P',
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fontSize: 12,
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color: RetroColors.gold,
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),
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),
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actions: [
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// 치트 버튼 (디버그용)
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if (widget.controller.cheatsEnabled) ...[
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@@ -955,6 +965,11 @@ class _GamePlayScreenState extends State<GamePlayScreen>
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final l10n = L10n.of(context);
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return Card(
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margin: const EdgeInsets.all(4),
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color: RetroColors.panelBg,
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shape: RoundedRectangleBorder(
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side: const BorderSide(color: RetroColors.panelBorderOuter, width: 2),
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borderRadius: BorderRadius.circular(0),
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),
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child: Column(
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crossAxisAlignment: CrossAxisAlignment.stretch,
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children: [
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@@ -1023,6 +1038,11 @@ class _GamePlayScreenState extends State<GamePlayScreen>
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final l10n = L10n.of(context);
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return Card(
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margin: const EdgeInsets.all(4),
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color: RetroColors.panelBg,
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shape: RoundedRectangleBorder(
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side: const BorderSide(color: RetroColors.panelBorderOuter, width: 2),
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borderRadius: BorderRadius.circular(0),
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),
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child: Column(
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crossAxisAlignment: CrossAxisAlignment.stretch,
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children: [
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@@ -1069,6 +1089,11 @@ class _GamePlayScreenState extends State<GamePlayScreen>
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final l10n = L10n.of(context);
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return Card(
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margin: const EdgeInsets.all(4),
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color: RetroColors.panelBg,
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shape: RoundedRectangleBorder(
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side: const BorderSide(color: RetroColors.panelBorderOuter, width: 2),
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borderRadius: BorderRadius.circular(0),
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),
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child: Column(
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crossAxisAlignment: CrossAxisAlignment.stretch,
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children: [
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@@ -1112,13 +1137,20 @@ class _GamePlayScreenState extends State<GamePlayScreen>
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Widget _buildPanelHeader(String title) {
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return Container(
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padding: const EdgeInsets.symmetric(horizontal: 8, vertical: 4),
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color: Theme.of(context).colorScheme.primaryContainer,
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padding: const EdgeInsets.symmetric(horizontal: 8, vertical: 6),
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decoration: const BoxDecoration(
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color: RetroColors.darkBrown,
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border: Border(
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bottom: BorderSide(color: RetroColors.gold, width: 2),
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),
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),
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child: Text(
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title,
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style: TextStyle(
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title.toUpperCase(),
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style: const TextStyle(
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fontFamily: 'PressStart2P',
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fontSize: 8,
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fontWeight: FontWeight.bold,
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color: Theme.of(context).colorScheme.onPrimaryContainer,
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color: RetroColors.gold,
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),
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),
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);
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@@ -1126,8 +1158,15 @@ class _GamePlayScreenState extends State<GamePlayScreen>
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Widget _buildSectionHeader(String title) {
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return Padding(
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padding: const EdgeInsets.symmetric(horizontal: 8, vertical: 2),
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child: Text(title, style: Theme.of(context).textTheme.labelSmall),
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padding: const EdgeInsets.symmetric(horizontal: 8, vertical: 4),
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child: Text(
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title.toUpperCase(),
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style: const TextStyle(
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fontFamily: 'PressStart2P',
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fontSize: 6,
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color: RetroColors.textDisabled,
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),
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),
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);
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}
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