feat(ui): 게임 위젯들 레트로 UI 적용
- death_overlay: 사망 화면 레트로 스타일로 재디자인 - help_dialog: RetroDialog 사용으로 통일 - hp_mp_bar: 레트로 프로그레스 바 스타일 적용 - notification_overlay: 레트로 패널 스타일 적용 - statistics_dialog: RetroDialog로 변경
This commit is contained in:
@@ -4,6 +4,7 @@ import 'package:askiineverdie/data/game_text_l10n.dart' as l10n;
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import 'package:askiineverdie/src/core/l10n/game_data_l10n.dart';
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import 'package:askiineverdie/src/core/model/combat_event.dart';
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import 'package:askiineverdie/src/core/model/game_state.dart';
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import 'package:askiineverdie/src/shared/retro_colors.dart';
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/// 사망 오버레이 위젯 (Phase 4)
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///
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@@ -27,96 +28,161 @@ class DeathOverlay extends StatelessWidget {
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@override
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Widget build(BuildContext context) {
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final theme = Theme.of(context);
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final colorScheme = theme.colorScheme;
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return Material(
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color: Colors.black87,
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color: Colors.black.withValues(alpha: 0.9),
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child: Center(
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child: Container(
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constraints: const BoxConstraints(maxWidth: 400),
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constraints: const BoxConstraints(maxWidth: 420),
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margin: const EdgeInsets.all(24),
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padding: const EdgeInsets.all(24),
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decoration: BoxDecoration(
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color: colorScheme.surface,
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borderRadius: BorderRadius.circular(16),
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border: Border.all(
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color: colorScheme.error.withValues(alpha: 0.5),
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width: 2,
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color: RetroColors.panelBg,
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border: const Border(
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top: BorderSide(color: RetroColors.hpRed, width: 4),
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left: BorderSide(color: RetroColors.hpRed, width: 4),
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bottom: BorderSide(color: RetroColors.panelBorderOuter, width: 4),
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right: BorderSide(color: RetroColors.panelBorderOuter, width: 4),
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),
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boxShadow: [
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BoxShadow(
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color: colorScheme.error.withValues(alpha: 0.3),
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blurRadius: 20,
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color: RetroColors.hpRed.withValues(alpha: 0.5),
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blurRadius: 30,
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spreadRadius: 5,
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),
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],
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),
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child: SingleChildScrollView(
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child: Column(
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mainAxisSize: MainAxisSize.min,
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children: [
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// 사망 타이틀
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_buildDeathTitle(context),
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const SizedBox(height: 16),
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child: Column(
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mainAxisSize: MainAxisSize.min,
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children: [
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// 헤더 바
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Container(
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width: double.infinity,
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padding: const EdgeInsets.symmetric(horizontal: 12, vertical: 8),
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decoration: BoxDecoration(
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color: RetroColors.hpRed.withValues(alpha: 0.3),
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border: const Border(
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bottom: BorderSide(color: RetroColors.hpRed, width: 2),
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),
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),
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child: const Row(
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mainAxisAlignment: MainAxisAlignment.center,
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children: [
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Text(
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'☠',
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style: TextStyle(fontSize: 16, color: RetroColors.hpRed),
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),
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SizedBox(width: 8),
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Text(
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'GAME OVER',
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style: TextStyle(
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fontFamily: 'PressStart2P',
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fontSize: 12,
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color: RetroColors.hpRed,
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letterSpacing: 2,
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),
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),
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SizedBox(width: 8),
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Text(
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'☠',
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style: TextStyle(fontSize: 16, color: RetroColors.hpRed),
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),
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],
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),
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),
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// 본문
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SingleChildScrollView(
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padding: const EdgeInsets.all(16),
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child: Column(
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mainAxisSize: MainAxisSize.min,
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children: [
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// 사망 타이틀
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_buildDeathTitle(context),
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const SizedBox(height: 16),
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// 캐릭터 정보
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_buildCharacterInfo(context),
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const SizedBox(height: 16),
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// 캐릭터 정보
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_buildCharacterInfo(context),
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const SizedBox(height: 16),
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// 사망 원인
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_buildDeathCause(context),
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const SizedBox(height: 24),
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// 사망 원인
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_buildDeathCause(context),
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const SizedBox(height: 20),
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// 구분선
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Divider(color: colorScheme.outlineVariant),
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const SizedBox(height: 16),
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// 구분선
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_buildRetroDivider(),
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const SizedBox(height: 16),
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// 상실 정보
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_buildLossInfo(context),
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// 상실 정보
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_buildLossInfo(context),
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// 전투 로그 (있는 경우만 표시)
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if (deathInfo.lastCombatEvents.isNotEmpty) ...[
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const SizedBox(height: 16),
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Divider(color: colorScheme.outlineVariant),
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const SizedBox(height: 8),
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_buildCombatLog(context),
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],
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// 전투 로그 (있는 경우만 표시)
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if (deathInfo.lastCombatEvents.isNotEmpty) ...[
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const SizedBox(height: 16),
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_buildRetroDivider(),
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const SizedBox(height: 8),
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_buildCombatLog(context),
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],
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const SizedBox(height: 24),
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const SizedBox(height: 24),
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// 부활 버튼
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_buildResurrectButton(context),
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],
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),
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// 부활 버튼
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_buildResurrectButton(context),
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],
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),
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),
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],
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),
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),
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),
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);
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}
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/// 레트로 스타일 구분선
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Widget _buildRetroDivider() {
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return Container(
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height: 2,
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decoration: const BoxDecoration(
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gradient: LinearGradient(
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colors: [
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Colors.transparent,
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RetroColors.hpRedDark,
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RetroColors.hpRed,
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RetroColors.hpRedDark,
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Colors.transparent,
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],
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),
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),
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);
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}
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Widget _buildDeathTitle(BuildContext context) {
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return Column(
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children: [
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// ASCII 스컬
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Text(
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' _____\n / \\\n| () () |\n \\ ^ /\n |||||',
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// ASCII 스컬 (더 큰 버전)
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const Text(
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' _____ \n'
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' / \\\n'
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' | () () |\n'
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' \\ ^ /\n'
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' ||||| ',
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style: TextStyle(
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fontFamily: 'JetBrainsMono',
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fontSize: 14,
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color: Theme.of(context).colorScheme.error,
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fontSize: 12,
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color: RetroColors.hpRed,
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height: 1.0,
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),
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textAlign: TextAlign.center,
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),
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const SizedBox(height: 16),
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const SizedBox(height: 12),
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Text(
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l10n.deathYouDied,
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style: TextStyle(
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fontSize: 32,
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fontWeight: FontWeight.bold,
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color: Theme.of(context).colorScheme.error,
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letterSpacing: 4,
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l10n.deathYouDied.toUpperCase(),
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style: const TextStyle(
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fontFamily: 'PressStart2P',
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fontSize: 14,
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color: RetroColors.hpRed,
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letterSpacing: 2,
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shadows: [
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Shadow(color: Colors.black, blurRadius: 4),
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Shadow(color: RetroColors.hpRedDark, blurRadius: 8),
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],
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),
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),
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],
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@@ -124,49 +190,62 @@ class DeathOverlay extends StatelessWidget {
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}
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Widget _buildCharacterInfo(BuildContext context) {
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final theme = Theme.of(context);
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return Column(
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children: [
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Text(
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traits.name,
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style: theme.textTheme.titleLarge?.copyWith(
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fontWeight: FontWeight.bold,
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return Container(
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padding: const EdgeInsets.all(12),
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decoration: BoxDecoration(
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color: RetroColors.panelBgLight.withValues(alpha: 0.5),
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border: Border.all(color: RetroColors.panelBorderInner, width: 1),
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),
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child: Column(
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children: [
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Text(
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traits.name,
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style: const TextStyle(
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fontFamily: 'PressStart2P',
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fontSize: 11,
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color: RetroColors.gold,
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),
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),
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),
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const SizedBox(height: 4),
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Text(
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'Level ${deathInfo.levelAtDeath} ${GameDataL10n.getKlassName(context, traits.klass)}',
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style: theme.textTheme.bodyLarge?.copyWith(
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color: theme.colorScheme.onSurfaceVariant,
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const SizedBox(height: 6),
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Text(
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'Lv.${deathInfo.levelAtDeath} ${GameDataL10n.getKlassName(context, traits.klass)}',
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style: const TextStyle(
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fontFamily: 'PressStart2P',
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fontSize: 8,
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color: RetroColors.textLight,
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),
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),
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),
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],
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],
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),
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);
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}
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Widget _buildDeathCause(BuildContext context) {
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final theme = Theme.of(context);
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final causeText = _getDeathCauseText();
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return Container(
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padding: const EdgeInsets.symmetric(horizontal: 16, vertical: 8),
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padding: const EdgeInsets.symmetric(horizontal: 12, vertical: 8),
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decoration: BoxDecoration(
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color: theme.colorScheme.errorContainer.withValues(alpha: 0.3),
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borderRadius: BorderRadius.circular(8),
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color: RetroColors.hpRedDark.withValues(alpha: 0.3),
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border: Border.all(color: RetroColors.hpRed.withValues(alpha: 0.5)),
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),
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child: Row(
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mainAxisSize: MainAxisSize.min,
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children: [
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Icon(
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Icons.dangerous_outlined,
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size: 20,
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color: theme.colorScheme.error,
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const Text(
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'⚔',
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style: TextStyle(fontSize: 14, color: RetroColors.hpRed),
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),
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const SizedBox(width: 8),
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Text(
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causeText,
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style: theme.textTheme.bodyMedium?.copyWith(
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color: theme.colorScheme.error,
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Flexible(
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child: Text(
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causeText,
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style: const TextStyle(
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fontFamily: 'PressStart2P',
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fontSize: 7,
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color: RetroColors.hpRed,
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),
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textAlign: TextAlign.center,
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),
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),
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],
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@@ -183,7 +262,6 @@ class DeathOverlay extends StatelessWidget {
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}
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Widget _buildLossInfo(BuildContext context) {
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final theme = Theme.of(context);
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final hasLostItem = deathInfo.lostItemName != null;
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return Column(
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@@ -191,20 +269,18 @@ class DeathOverlay extends StatelessWidget {
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// 제물로 바친 아이템 표시
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if (hasLostItem) ...[
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Container(
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padding: const EdgeInsets.all(12),
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padding: const EdgeInsets.all(10),
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decoration: BoxDecoration(
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color: theme.colorScheme.errorContainer.withValues(alpha: 0.2),
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borderRadius: BorderRadius.circular(8),
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color: RetroColors.hpRedDark.withValues(alpha: 0.2),
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border: Border.all(
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color: theme.colorScheme.error.withValues(alpha: 0.3),
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color: RetroColors.hpRed.withValues(alpha: 0.4),
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),
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),
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child: Row(
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children: [
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Icon(
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Icons.local_fire_department,
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size: 20,
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color: theme.colorScheme.error,
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const Text(
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'🔥',
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style: TextStyle(fontSize: 16),
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),
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const SizedBox(width: 8),
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Expanded(
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@@ -212,17 +288,20 @@ class DeathOverlay extends StatelessWidget {
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crossAxisAlignment: CrossAxisAlignment.start,
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children: [
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Text(
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l10n.deathSacrificedToResurrect,
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style: theme.textTheme.labelSmall?.copyWith(
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color: theme.colorScheme.onSurfaceVariant,
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l10n.deathSacrificedToResurrect.toUpperCase(),
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style: const TextStyle(
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fontFamily: 'PressStart2P',
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fontSize: 6,
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color: RetroColors.textDisabled,
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),
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),
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const SizedBox(height: 2),
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const SizedBox(height: 4),
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Text(
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deathInfo.lostItemName!,
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style: theme.textTheme.bodyMedium?.copyWith(
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fontWeight: FontWeight.bold,
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color: theme.colorScheme.error,
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style: const TextStyle(
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fontFamily: 'PressStart2P',
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fontSize: 7,
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color: RetroColors.hpRed,
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),
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),
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],
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@@ -235,19 +314,19 @@ class DeathOverlay extends StatelessWidget {
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] else ...[
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_buildInfoRow(
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context,
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icon: Icons.check_circle_outline,
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asciiIcon: '✓',
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label: l10n.deathEquipment,
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value: l10n.deathNoSacrificeNeeded,
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isNegative: false,
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valueColor: RetroColors.expGreen,
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),
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const SizedBox(height: 8),
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],
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_buildInfoRow(
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context,
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icon: Icons.monetization_on_outlined,
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asciiIcon: '💰',
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label: l10n.deathCoinRemaining,
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value: _formatGold(deathInfo.goldAtDeath),
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isNegative: false,
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valueColor: RetroColors.gold,
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),
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],
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);
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@@ -255,35 +334,36 @@ class DeathOverlay extends StatelessWidget {
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Widget _buildInfoRow(
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BuildContext context, {
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required IconData icon,
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required String asciiIcon,
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required String label,
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required String value,
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required bool isNegative,
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required Color valueColor,
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}) {
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final theme = Theme.of(context);
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final valueColor = isNegative
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? theme.colorScheme.error
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: theme.colorScheme.primary;
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return Row(
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mainAxisAlignment: MainAxisAlignment.spaceBetween,
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children: [
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Row(
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children: [
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Icon(icon, size: 18, color: theme.colorScheme.onSurfaceVariant),
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Text(
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asciiIcon,
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style: TextStyle(fontSize: 14, color: valueColor),
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),
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const SizedBox(width: 8),
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Text(
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label,
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style: theme.textTheme.bodyMedium?.copyWith(
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color: theme.colorScheme.onSurfaceVariant,
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style: const TextStyle(
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fontFamily: 'PressStart2P',
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fontSize: 6,
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color: RetroColors.textDisabled,
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),
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),
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],
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),
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Text(
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value,
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style: theme.textTheme.bodyMedium?.copyWith(
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fontWeight: FontWeight.bold,
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style: TextStyle(
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fontFamily: 'PressStart2P',
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fontSize: 7,
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color: valueColor,
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),
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),
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@@ -301,17 +381,48 @@ class DeathOverlay extends StatelessWidget {
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}
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Widget _buildResurrectButton(BuildContext context) {
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final theme = Theme.of(context);
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return SizedBox(
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width: double.infinity,
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child: FilledButton.icon(
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onPressed: onResurrect,
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icon: const Icon(Icons.replay),
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label: Text(l10n.deathResurrect),
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style: FilledButton.styleFrom(
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backgroundColor: theme.colorScheme.primary,
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padding: const EdgeInsets.symmetric(vertical: 16),
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return GestureDetector(
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onTap: onResurrect,
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child: Container(
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width: double.infinity,
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padding: const EdgeInsets.symmetric(vertical: 12),
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decoration: BoxDecoration(
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color: RetroColors.expGreen.withValues(alpha: 0.2),
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border: Border(
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top: const BorderSide(color: RetroColors.expGreen, width: 3),
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left: const BorderSide(color: RetroColors.expGreen, width: 3),
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bottom: BorderSide(
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color: RetroColors.expGreenDark.withValues(alpha: 0.8),
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width: 3,
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),
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||||
right: BorderSide(
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color: RetroColors.expGreenDark.withValues(alpha: 0.8),
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||||
width: 3,
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||||
),
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||||
),
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||||
),
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child: Row(
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mainAxisAlignment: MainAxisAlignment.center,
|
||||
children: [
|
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const Text(
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'↺',
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||||
style: TextStyle(
|
||||
fontSize: 16,
|
||||
color: RetroColors.expGreen,
|
||||
fontWeight: FontWeight.bold,
|
||||
),
|
||||
),
|
||||
const SizedBox(width: 8),
|
||||
Text(
|
||||
l10n.deathResurrect.toUpperCase(),
|
||||
style: const TextStyle(
|
||||
fontFamily: 'PressStart2P',
|
||||
fontSize: 10,
|
||||
color: RetroColors.expGreen,
|
||||
letterSpacing: 1,
|
||||
),
|
||||
),
|
||||
],
|
||||
),
|
||||
),
|
||||
);
|
||||
@@ -319,29 +430,38 @@ class DeathOverlay extends StatelessWidget {
|
||||
|
||||
/// 사망 직전 전투 로그 표시
|
||||
Widget _buildCombatLog(BuildContext context) {
|
||||
final theme = Theme.of(context);
|
||||
final events = deathInfo.lastCombatEvents;
|
||||
|
||||
return Column(
|
||||
crossAxisAlignment: CrossAxisAlignment.start,
|
||||
children: [
|
||||
Text(
|
||||
l10n.deathCombatLog,
|
||||
style: theme.textTheme.labelMedium?.copyWith(
|
||||
color: theme.colorScheme.onSurfaceVariant,
|
||||
fontWeight: FontWeight.bold,
|
||||
),
|
||||
Row(
|
||||
children: [
|
||||
const Text(
|
||||
'📜',
|
||||
style: TextStyle(fontSize: 12),
|
||||
),
|
||||
const SizedBox(width: 6),
|
||||
Text(
|
||||
l10n.deathCombatLog.toUpperCase(),
|
||||
style: const TextStyle(
|
||||
fontFamily: 'PressStart2P',
|
||||
fontSize: 7,
|
||||
color: RetroColors.gold,
|
||||
),
|
||||
),
|
||||
],
|
||||
),
|
||||
const SizedBox(height: 8),
|
||||
Container(
|
||||
constraints: const BoxConstraints(maxHeight: 120),
|
||||
constraints: const BoxConstraints(maxHeight: 100),
|
||||
decoration: BoxDecoration(
|
||||
color: theme.colorScheme.surfaceContainerHighest,
|
||||
borderRadius: BorderRadius.circular(8),
|
||||
color: RetroColors.deepBrown,
|
||||
border: Border.all(color: RetroColors.panelBorderOuter, width: 2),
|
||||
),
|
||||
child: ListView.builder(
|
||||
shrinkWrap: true,
|
||||
padding: const EdgeInsets.all(8),
|
||||
padding: const EdgeInsets.all(6),
|
||||
itemCount: events.length,
|
||||
itemBuilder: (context, index) {
|
||||
final event = events[index];
|
||||
@@ -355,22 +475,26 @@ class DeathOverlay extends StatelessWidget {
|
||||
|
||||
/// 개별 전투 이벤트 타일
|
||||
Widget _buildCombatEventTile(BuildContext context, CombatEvent event) {
|
||||
final (icon, color, message) = _formatCombatEvent(event);
|
||||
final (asciiIcon, color, message) = _formatCombatEvent(event);
|
||||
|
||||
return Padding(
|
||||
padding: const EdgeInsets.symmetric(vertical: 2),
|
||||
padding: const EdgeInsets.symmetric(vertical: 1),
|
||||
child: Row(
|
||||
children: [
|
||||
Icon(icon, size: 12, color: color),
|
||||
const SizedBox(width: 6),
|
||||
Text(
|
||||
asciiIcon,
|
||||
style: TextStyle(fontSize: 10, color: color),
|
||||
),
|
||||
const SizedBox(width: 4),
|
||||
Expanded(
|
||||
child: Text(
|
||||
message,
|
||||
style: TextStyle(
|
||||
fontSize: 11,
|
||||
color: color,
|
||||
fontFamily: 'JetBrainsMono',
|
||||
fontSize: 8,
|
||||
color: color,
|
||||
),
|
||||
overflow: TextOverflow.ellipsis,
|
||||
),
|
||||
),
|
||||
],
|
||||
@@ -378,75 +502,75 @@ class DeathOverlay extends StatelessWidget {
|
||||
);
|
||||
}
|
||||
|
||||
/// 전투 이벤트를 아이콘, 색상, 메시지로 포맷
|
||||
(IconData, Color, String) _formatCombatEvent(CombatEvent event) {
|
||||
/// 전투 이벤트를 ASCII 아이콘, 색상, 메시지로 포맷
|
||||
(String, Color, String) _formatCombatEvent(CombatEvent event) {
|
||||
final target = event.targetName ?? '';
|
||||
return switch (event.type) {
|
||||
CombatEventType.playerAttack => (
|
||||
event.isCritical ? Icons.flash_on : Icons.local_fire_department,
|
||||
event.isCritical ? Colors.yellow.shade300 : Colors.green.shade300,
|
||||
event.isCritical ? '⚡' : '⚔',
|
||||
event.isCritical ? RetroColors.gold : RetroColors.expGreen,
|
||||
event.isCritical
|
||||
? l10n.combatCritical(event.damage, target)
|
||||
: l10n.combatYouHit(target, event.damage),
|
||||
),
|
||||
CombatEventType.monsterAttack => (
|
||||
Icons.dangerous,
|
||||
Colors.red.shade300,
|
||||
'💀',
|
||||
RetroColors.hpRed,
|
||||
l10n.combatMonsterHitsYou(target, event.damage),
|
||||
),
|
||||
CombatEventType.playerEvade => (
|
||||
Icons.directions_run,
|
||||
Colors.cyan.shade300,
|
||||
'➤',
|
||||
RetroColors.asciiCyan,
|
||||
l10n.combatEvadedAttackFrom(target),
|
||||
),
|
||||
CombatEventType.monsterEvade => (
|
||||
Icons.directions_run,
|
||||
Colors.orange.shade300,
|
||||
'➤',
|
||||
const Color(0xFFFF9933),
|
||||
l10n.combatMonsterEvaded(target),
|
||||
),
|
||||
CombatEventType.playerBlock => (
|
||||
Icons.shield,
|
||||
Colors.blueGrey.shade300,
|
||||
'🛡',
|
||||
RetroColors.mpBlue,
|
||||
l10n.combatBlockedAttack(target, event.damage),
|
||||
),
|
||||
CombatEventType.playerParry => (
|
||||
Icons.sports_kabaddi,
|
||||
Colors.teal.shade300,
|
||||
'⚔',
|
||||
const Color(0xFF00CCCC),
|
||||
l10n.combatParriedAttack(target, event.damage),
|
||||
),
|
||||
CombatEventType.playerSkill => (
|
||||
Icons.auto_fix_high,
|
||||
Colors.purple.shade300,
|
||||
'✧',
|
||||
const Color(0xFF9966FF),
|
||||
l10n.combatSkillDamage(event.skillName ?? '', event.damage),
|
||||
),
|
||||
CombatEventType.playerHeal => (
|
||||
Icons.healing,
|
||||
Colors.green.shade300,
|
||||
'♥',
|
||||
RetroColors.expGreen,
|
||||
l10n.combatHealedFor(event.healAmount),
|
||||
),
|
||||
CombatEventType.playerBuff => (
|
||||
Icons.trending_up,
|
||||
Colors.lightBlue.shade300,
|
||||
'↑',
|
||||
RetroColors.mpBlue,
|
||||
l10n.combatBuffActivated(event.skillName ?? ''),
|
||||
),
|
||||
CombatEventType.playerDebuff => (
|
||||
Icons.trending_down,
|
||||
Colors.deepOrange.shade300,
|
||||
'↓',
|
||||
const Color(0xFFFF6633),
|
||||
l10n.combatDebuffApplied(event.skillName ?? '', target),
|
||||
),
|
||||
CombatEventType.dotTick => (
|
||||
Icons.whatshot,
|
||||
Colors.deepOrange.shade300,
|
||||
'🔥',
|
||||
const Color(0xFFFF6633),
|
||||
l10n.combatDotTick(event.skillName ?? '', event.damage),
|
||||
),
|
||||
CombatEventType.playerPotion => (
|
||||
Icons.local_drink,
|
||||
Colors.lightGreen.shade300,
|
||||
'🧪',
|
||||
RetroColors.expGreen,
|
||||
l10n.combatPotionUsed(event.skillName ?? '', event.healAmount, target),
|
||||
),
|
||||
CombatEventType.potionDrop => (
|
||||
Icons.card_giftcard,
|
||||
Colors.lime.shade300,
|
||||
'🎁',
|
||||
RetroColors.gold,
|
||||
l10n.combatPotionDrop(event.skillName ?? ''),
|
||||
),
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user