feat(l10n): 국제화(L10n) 시스템 도입 및 하드코딩 텍스트 변환

- flutter_localizations 및 intl 패키지 추가
- l10n.yaml 설정 파일 및 app_ko.arb 메시지 파일 생성
- 모든 화면(app, front, game_play, new_character, save_picker)의 하드코딩 텍스트를 L10n 키로 변환
- 테스트 파일에 localizationsDelegates 추가하여 L10n 지원
This commit is contained in:
JiWoong Sul
2025-12-11 17:50:34 +09:00
parent 2b10deba5d
commit 35e3d92316
20 changed files with 2155 additions and 113 deletions

246
lib/l10n/app_en.arb Normal file
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{
"@@locale": "en",
"appTitle": "Ascii Never Die",
"@appTitle": { "description": "Application title" },
"tagNoNetwork": "No network",
"@tagNoNetwork": { "description": "Tag indicating offline mode" },
"tagIdleRpg": "Idle RPG loop",
"@tagIdleRpg": { "description": "Tag indicating idle RPG gameplay" },
"tagLocalSaves": "Local saves",
"@tagLocalSaves": { "description": "Tag indicating local save support" },
"newCharacter": "New character",
"@newCharacter": { "description": "New character button" },
"loadSave": "Load save",
"@loadSave": { "description": "Load save button" },
"loadGame": "Load Game",
"@loadGame": { "description": "Load game dialog title" },
"viewBuildPlan": "View build plan",
"@viewBuildPlan": { "description": "View build plan button" },
"buildRoadmap": "Build roadmap",
"@buildRoadmap": { "description": "Build roadmap section title" },
"techStack": "Tech stack",
"@techStack": { "description": "Tech stack section title" },
"cancel": "Cancel",
"@cancel": { "description": "Cancel button" },
"exitGame": "Exit Game",
"@exitGame": { "description": "Exit game dialog title" },
"saveProgressQuestion": "Save your progress before leaving?",
"@saveProgressQuestion": { "description": "Save progress confirmation message" },
"exitWithoutSaving": "Exit without saving",
"@exitWithoutSaving": { "description": "Exit without saving button" },
"saveAndExit": "Save and Exit",
"@saveAndExit": { "description": "Save and exit button" },
"progressQuestTitle": "Progress Quest - {name}",
"@progressQuestTitle": {
"description": "Game screen title with character name",
"placeholders": {
"name": { "type": "String" }
}
},
"levelUp": "Level Up",
"@levelUp": { "description": "Level up tooltip" },
"completeQuest": "Complete Quest",
"@completeQuest": { "description": "Complete quest tooltip" },
"completePlot": "Complete Plot",
"@completePlot": { "description": "Complete plot tooltip" },
"characterSheet": "Character Sheet",
"@characterSheet": { "description": "Character sheet panel title" },
"traits": "Traits",
"@traits": { "description": "Traits section title" },
"stats": "Stats",
"@stats": { "description": "Stats section title" },
"experience": "Experience",
"@experience": { "description": "Experience section title" },
"xpNeededForNextLevel": "XP needed for next level",
"@xpNeededForNextLevel": { "description": "XP needed tooltip" },
"spellBook": "Spell Book",
"@spellBook": { "description": "Spell book section title" },
"noSpellsYet": "No spells yet",
"@noSpellsYet": { "description": "Empty spell book message" },
"equipment": "Equipment",
"@equipment": { "description": "Equipment panel title" },
"inventory": "Inventory",
"@inventory": { "description": "Inventory panel title" },
"encumbrance": "Encumbrance",
"@encumbrance": { "description": "Encumbrance section title" },
"plotDevelopment": "Plot Development",
"@plotDevelopment": { "description": "Plot development panel title" },
"quests": "Quests",
"@quests": { "description": "Quests panel title" },
"traitName": "Name",
"@traitName": { "description": "Name trait label" },
"traitRace": "Race",
"@traitRace": { "description": "Race trait label" },
"traitClass": "Class",
"@traitClass": { "description": "Class trait label" },
"traitLevel": "Level",
"@traitLevel": { "description": "Level trait label" },
"statStr": "STR",
"@statStr": { "description": "Strength stat" },
"statCon": "CON",
"@statCon": { "description": "Constitution stat" },
"statDex": "DEX",
"@statDex": { "description": "Dexterity stat" },
"statInt": "INT",
"@statInt": { "description": "Intelligence stat" },
"statWis": "WIS",
"@statWis": { "description": "Wisdom stat" },
"statCha": "CHA",
"@statCha": { "description": "Charisma stat" },
"statHpMax": "HP Max",
"@statHpMax": { "description": "Max HP stat" },
"statMpMax": "MP Max",
"@statMpMax": { "description": "Max MP stat" },
"equipWeapon": "Weapon",
"@equipWeapon": { "description": "Weapon equipment slot" },
"equipShield": "Shield",
"@equipShield": { "description": "Shield equipment slot" },
"equipHelm": "Helm",
"@equipHelm": { "description": "Helm equipment slot" },
"equipHauberk": "Hauberk",
"@equipHauberk": { "description": "Hauberk equipment slot" },
"equipBrassairts": "Brassairts",
"@equipBrassairts": { "description": "Brassairts equipment slot" },
"equipVambraces": "Vambraces",
"@equipVambraces": { "description": "Vambraces equipment slot" },
"equipGauntlets": "Gauntlets",
"@equipGauntlets": { "description": "Gauntlets equipment slot" },
"equipGambeson": "Gambeson",
"@equipGambeson": { "description": "Gambeson equipment slot" },
"equipCuisses": "Cuisses",
"@equipCuisses": { "description": "Cuisses equipment slot" },
"equipGreaves": "Greaves",
"@equipGreaves": { "description": "Greaves equipment slot" },
"equipSollerets": "Sollerets",
"@equipSollerets": { "description": "Sollerets equipment slot" },
"gold": "Gold",
"@gold": { "description": "Gold label" },
"goldAmount": "Gold: {amount}",
"@goldAmount": {
"description": "Gold with amount",
"placeholders": {
"amount": { "type": "int" }
}
},
"prologue": "Prologue",
"@prologue": { "description": "Prologue plot stage" },
"actNumber": "Act {number}",
"@actNumber": {
"description": "Act with roman numeral",
"placeholders": {
"number": { "type": "String" }
}
},
"noActiveQuests": "No active quests",
"@noActiveQuests": { "description": "Empty quests message" },
"questNumber": "Quest #{number}",
"@questNumber": {
"description": "Quest with number",
"placeholders": {
"number": { "type": "int" }
}
},
"welcomeMessage": "Welcome to Progress Quest!",
"@welcomeMessage": { "description": "Welcome message in task progress panel" },
"noSavedGames": "No saved games found.",
"@noSavedGames": { "description": "No saved games message" },
"loadError": "Failed to load save file: {error}",
"@loadError": {
"description": "Load error message",
"placeholders": {
"error": { "type": "String" }
}
},
"name": "Name",
"@name": { "description": "Name label in character creation" },
"generateName": "Generate Name",
"@generateName": { "description": "Generate name tooltip" },
"total": "Total",
"@total": { "description": "Total label for stats" },
"unroll": "Unroll",
"@unroll": { "description": "Unroll button" },
"roll": "Roll",
"@roll": { "description": "Roll button" },
"race": "Race",
"@race": { "description": "Race selection title" },
"classTitle": "Class",
"@classTitle": { "description": "Class selection title" },
"percentComplete": "{percent}% complete",
"@percentComplete": {
"description": "Percentage complete",
"placeholders": {
"percent": { "type": "int" }
}
}
}

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lib/l10n/app_ja.arb Normal file
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{
"@@locale": "ja",
"appTitle": "Ascii Never Die",
"tagNoNetwork": "No network",
"tagIdleRpg": "Idle RPG loop",
"tagLocalSaves": "Local saves",
"newCharacter": "New character",
"loadSave": "Load save",
"loadGame": "Load Game",
"viewBuildPlan": "View build plan",
"buildRoadmap": "Build roadmap",
"techStack": "Tech stack",
"cancel": "Cancel",
"exitGame": "Exit Game",
"saveProgressQuestion": "Save your progress before leaving?",
"exitWithoutSaving": "Exit without saving",
"saveAndExit": "Save and Exit",
"progressQuestTitle": "Progress Quest - {name}",
"levelUp": "Level Up",
"completeQuest": "Complete Quest",
"completePlot": "Complete Plot",
"characterSheet": "Character Sheet",
"traits": "Traits",
"stats": "Stats",
"experience": "Experience",
"xpNeededForNextLevel": "XP needed for next level",
"spellBook": "Spell Book",
"noSpellsYet": "No spells yet",
"equipment": "Equipment",
"inventory": "Inventory",
"encumbrance": "Encumbrance",
"plotDevelopment": "Plot Development",
"quests": "Quests",
"traitName": "Name",
"traitRace": "Race",
"traitClass": "Class",
"traitLevel": "Level",
"statStr": "STR",
"statCon": "CON",
"statDex": "DEX",
"statInt": "INT",
"statWis": "WIS",
"statCha": "CHA",
"statHpMax": "HP Max",
"statMpMax": "MP Max",
"equipWeapon": "Weapon",
"equipShield": "Shield",
"equipHelm": "Helm",
"equipHauberk": "Hauberk",
"equipBrassairts": "Brassairts",
"equipVambraces": "Vambraces",
"equipGauntlets": "Gauntlets",
"equipGambeson": "Gambeson",
"equipCuisses": "Cuisses",
"equipGreaves": "Greaves",
"equipSollerets": "Sollerets",
"gold": "Gold",
"goldAmount": "Gold: {amount}",
"prologue": "Prologue",
"actNumber": "Act {number}",
"noActiveQuests": "No active quests",
"questNumber": "Quest #{number}",
"welcomeMessage": "Welcome to Progress Quest!",
"noSavedGames": "No saved games found.",
"loadError": "Failed to load save file: {error}",
"name": "Name",
"generateName": "Generate Name",
"total": "Total",
"unroll": "Unroll",
"roll": "Roll",
"race": "Race",
"classTitle": "Class",
"percentComplete": "{percent}% complete"
}

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lib/l10n/app_ko.arb Normal file
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{
"@@locale": "ko",
"appTitle": "Ascii Never Die",
"tagNoNetwork": "No network",
"tagIdleRpg": "Idle RPG loop",
"tagLocalSaves": "Local saves",
"newCharacter": "New character",
"loadSave": "Load save",
"loadGame": "Load Game",
"viewBuildPlan": "View build plan",
"buildRoadmap": "Build roadmap",
"techStack": "Tech stack",
"cancel": "Cancel",
"exitGame": "Exit Game",
"saveProgressQuestion": "Save your progress before leaving?",
"exitWithoutSaving": "Exit without saving",
"saveAndExit": "Save and Exit",
"progressQuestTitle": "Progress Quest - {name}",
"levelUp": "Level Up",
"completeQuest": "Complete Quest",
"completePlot": "Complete Plot",
"characterSheet": "Character Sheet",
"traits": "Traits",
"stats": "Stats",
"experience": "Experience",
"xpNeededForNextLevel": "XP needed for next level",
"spellBook": "Spell Book",
"noSpellsYet": "No spells yet",
"equipment": "Equipment",
"inventory": "Inventory",
"encumbrance": "Encumbrance",
"plotDevelopment": "Plot Development",
"quests": "Quests",
"traitName": "Name",
"traitRace": "Race",
"traitClass": "Class",
"traitLevel": "Level",
"statStr": "STR",
"statCon": "CON",
"statDex": "DEX",
"statInt": "INT",
"statWis": "WIS",
"statCha": "CHA",
"statHpMax": "HP Max",
"statMpMax": "MP Max",
"equipWeapon": "Weapon",
"equipShield": "Shield",
"equipHelm": "Helm",
"equipHauberk": "Hauberk",
"equipBrassairts": "Brassairts",
"equipVambraces": "Vambraces",
"equipGauntlets": "Gauntlets",
"equipGambeson": "Gambeson",
"equipCuisses": "Cuisses",
"equipGreaves": "Greaves",
"equipSollerets": "Sollerets",
"gold": "Gold",
"goldAmount": "Gold: {amount}",
"prologue": "Prologue",
"actNumber": "Act {number}",
"noActiveQuests": "No active quests",
"questNumber": "Quest #{number}",
"welcomeMessage": "Welcome to Progress Quest!",
"noSavedGames": "No saved games found.",
"loadError": "Failed to load save file: {error}",
"name": "Name",
"generateName": "Generate Name",
"total": "Total",
"unroll": "Unroll",
"roll": "Roll",
"race": "Race",
"classTitle": "Class",
"percentComplete": "{percent}% complete"
}

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import 'dart:async';
import 'package:flutter/foundation.dart';
import 'package:flutter/widgets.dart';
import 'package:flutter_localizations/flutter_localizations.dart';
import 'package:intl/intl.dart' as intl;
import 'app_localizations_en.dart';
import 'app_localizations_ja.dart';
import 'app_localizations_ko.dart';
import 'app_localizations_zh.dart';
// ignore_for_file: type=lint
/// Callers can lookup localized strings with an instance of L10n
/// returned by `L10n.of(context)`.
///
/// Applications need to include `L10n.delegate()` in their app's
/// `localizationDelegates` list, and the locales they support in the app's
/// `supportedLocales` list. For example:
///
/// ```dart
/// import 'l10n/app_localizations.dart';
///
/// return MaterialApp(
/// localizationsDelegates: L10n.localizationsDelegates,
/// supportedLocales: L10n.supportedLocales,
/// home: MyApplicationHome(),
/// );
/// ```
///
/// ## Update pubspec.yaml
///
/// Please make sure to update your pubspec.yaml to include the following
/// packages:
///
/// ```yaml
/// dependencies:
/// # Internationalization support.
/// flutter_localizations:
/// sdk: flutter
/// intl: any # Use the pinned version from flutter_localizations
///
/// # Rest of dependencies
/// ```
///
/// ## iOS Applications
///
/// iOS applications define key application metadata, including supported
/// locales, in an Info.plist file that is built into the application bundle.
/// To configure the locales supported by your app, youll need to edit this
/// file.
///
/// First, open your projects ios/Runner.xcworkspace Xcode workspace file.
/// Then, in the Project Navigator, open the Info.plist file under the Runner
/// projects Runner folder.
///
/// Next, select the Information Property List item, select Add Item from the
/// Editor menu, then select Localizations from the pop-up menu.
///
/// Select and expand the newly-created Localizations item then, for each
/// locale your application supports, add a new item and select the locale
/// you wish to add from the pop-up menu in the Value field. This list should
/// be consistent with the languages listed in the L10n.supportedLocales
/// property.
abstract class L10n {
L10n(String locale)
: localeName = intl.Intl.canonicalizedLocale(locale.toString());
final String localeName;
static L10n of(BuildContext context) {
return Localizations.of<L10n>(context, L10n)!;
}
static const LocalizationsDelegate<L10n> delegate = _L10nDelegate();
/// A list of this localizations delegate along with the default localizations
/// delegates.
///
/// Returns a list of localizations delegates containing this delegate along with
/// GlobalMaterialLocalizations.delegate, GlobalCupertinoLocalizations.delegate,
/// and GlobalWidgetsLocalizations.delegate.
///
/// Additional delegates can be added by appending to this list in
/// MaterialApp. This list does not have to be used at all if a custom list
/// of delegates is preferred or required.
static const List<LocalizationsDelegate<dynamic>> localizationsDelegates =
<LocalizationsDelegate<dynamic>>[
delegate,
GlobalMaterialLocalizations.delegate,
GlobalCupertinoLocalizations.delegate,
GlobalWidgetsLocalizations.delegate,
];
/// A list of this localizations delegate's supported locales.
static const List<Locale> supportedLocales = <Locale>[
Locale('en'),
Locale('ja'),
Locale('ko'),
Locale('zh'),
];
/// Application title
///
/// In en, this message translates to:
/// **'Ascii Never Die'**
String get appTitle;
/// Tag indicating offline mode
///
/// In en, this message translates to:
/// **'No network'**
String get tagNoNetwork;
/// Tag indicating idle RPG gameplay
///
/// In en, this message translates to:
/// **'Idle RPG loop'**
String get tagIdleRpg;
/// Tag indicating local save support
///
/// In en, this message translates to:
/// **'Local saves'**
String get tagLocalSaves;
/// New character button
///
/// In en, this message translates to:
/// **'New character'**
String get newCharacter;
/// Load save button
///
/// In en, this message translates to:
/// **'Load save'**
String get loadSave;
/// Load game dialog title
///
/// In en, this message translates to:
/// **'Load Game'**
String get loadGame;
/// View build plan button
///
/// In en, this message translates to:
/// **'View build plan'**
String get viewBuildPlan;
/// Build roadmap section title
///
/// In en, this message translates to:
/// **'Build roadmap'**
String get buildRoadmap;
/// Tech stack section title
///
/// In en, this message translates to:
/// **'Tech stack'**
String get techStack;
/// Cancel button
///
/// In en, this message translates to:
/// **'Cancel'**
String get cancel;
/// Exit game dialog title
///
/// In en, this message translates to:
/// **'Exit Game'**
String get exitGame;
/// Save progress confirmation message
///
/// In en, this message translates to:
/// **'Save your progress before leaving?'**
String get saveProgressQuestion;
/// Exit without saving button
///
/// In en, this message translates to:
/// **'Exit without saving'**
String get exitWithoutSaving;
/// Save and exit button
///
/// In en, this message translates to:
/// **'Save and Exit'**
String get saveAndExit;
/// Game screen title with character name
///
/// In en, this message translates to:
/// **'Progress Quest - {name}'**
String progressQuestTitle(String name);
/// Level up tooltip
///
/// In en, this message translates to:
/// **'Level Up'**
String get levelUp;
/// Complete quest tooltip
///
/// In en, this message translates to:
/// **'Complete Quest'**
String get completeQuest;
/// Complete plot tooltip
///
/// In en, this message translates to:
/// **'Complete Plot'**
String get completePlot;
/// Character sheet panel title
///
/// In en, this message translates to:
/// **'Character Sheet'**
String get characterSheet;
/// Traits section title
///
/// In en, this message translates to:
/// **'Traits'**
String get traits;
/// Stats section title
///
/// In en, this message translates to:
/// **'Stats'**
String get stats;
/// Experience section title
///
/// In en, this message translates to:
/// **'Experience'**
String get experience;
/// XP needed tooltip
///
/// In en, this message translates to:
/// **'XP needed for next level'**
String get xpNeededForNextLevel;
/// Spell book section title
///
/// In en, this message translates to:
/// **'Spell Book'**
String get spellBook;
/// Empty spell book message
///
/// In en, this message translates to:
/// **'No spells yet'**
String get noSpellsYet;
/// Equipment panel title
///
/// In en, this message translates to:
/// **'Equipment'**
String get equipment;
/// Inventory panel title
///
/// In en, this message translates to:
/// **'Inventory'**
String get inventory;
/// Encumbrance section title
///
/// In en, this message translates to:
/// **'Encumbrance'**
String get encumbrance;
/// Plot development panel title
///
/// In en, this message translates to:
/// **'Plot Development'**
String get plotDevelopment;
/// Quests panel title
///
/// In en, this message translates to:
/// **'Quests'**
String get quests;
/// Name trait label
///
/// In en, this message translates to:
/// **'Name'**
String get traitName;
/// Race trait label
///
/// In en, this message translates to:
/// **'Race'**
String get traitRace;
/// Class trait label
///
/// In en, this message translates to:
/// **'Class'**
String get traitClass;
/// Level trait label
///
/// In en, this message translates to:
/// **'Level'**
String get traitLevel;
/// Strength stat
///
/// In en, this message translates to:
/// **'STR'**
String get statStr;
/// Constitution stat
///
/// In en, this message translates to:
/// **'CON'**
String get statCon;
/// Dexterity stat
///
/// In en, this message translates to:
/// **'DEX'**
String get statDex;
/// Intelligence stat
///
/// In en, this message translates to:
/// **'INT'**
String get statInt;
/// Wisdom stat
///
/// In en, this message translates to:
/// **'WIS'**
String get statWis;
/// Charisma stat
///
/// In en, this message translates to:
/// **'CHA'**
String get statCha;
/// Max HP stat
///
/// In en, this message translates to:
/// **'HP Max'**
String get statHpMax;
/// Max MP stat
///
/// In en, this message translates to:
/// **'MP Max'**
String get statMpMax;
/// Weapon equipment slot
///
/// In en, this message translates to:
/// **'Weapon'**
String get equipWeapon;
/// Shield equipment slot
///
/// In en, this message translates to:
/// **'Shield'**
String get equipShield;
/// Helm equipment slot
///
/// In en, this message translates to:
/// **'Helm'**
String get equipHelm;
/// Hauberk equipment slot
///
/// In en, this message translates to:
/// **'Hauberk'**
String get equipHauberk;
/// Brassairts equipment slot
///
/// In en, this message translates to:
/// **'Brassairts'**
String get equipBrassairts;
/// Vambraces equipment slot
///
/// In en, this message translates to:
/// **'Vambraces'**
String get equipVambraces;
/// Gauntlets equipment slot
///
/// In en, this message translates to:
/// **'Gauntlets'**
String get equipGauntlets;
/// Gambeson equipment slot
///
/// In en, this message translates to:
/// **'Gambeson'**
String get equipGambeson;
/// Cuisses equipment slot
///
/// In en, this message translates to:
/// **'Cuisses'**
String get equipCuisses;
/// Greaves equipment slot
///
/// In en, this message translates to:
/// **'Greaves'**
String get equipGreaves;
/// Sollerets equipment slot
///
/// In en, this message translates to:
/// **'Sollerets'**
String get equipSollerets;
/// Gold label
///
/// In en, this message translates to:
/// **'Gold'**
String get gold;
/// Gold with amount
///
/// In en, this message translates to:
/// **'Gold: {amount}'**
String goldAmount(int amount);
/// Prologue plot stage
///
/// In en, this message translates to:
/// **'Prologue'**
String get prologue;
/// Act with roman numeral
///
/// In en, this message translates to:
/// **'Act {number}'**
String actNumber(String number);
/// Empty quests message
///
/// In en, this message translates to:
/// **'No active quests'**
String get noActiveQuests;
/// Quest with number
///
/// In en, this message translates to:
/// **'Quest #{number}'**
String questNumber(int number);
/// Welcome message in task progress panel
///
/// In en, this message translates to:
/// **'Welcome to Progress Quest!'**
String get welcomeMessage;
/// No saved games message
///
/// In en, this message translates to:
/// **'No saved games found.'**
String get noSavedGames;
/// Load error message
///
/// In en, this message translates to:
/// **'Failed to load save file: {error}'**
String loadError(String error);
/// Name label in character creation
///
/// In en, this message translates to:
/// **'Name'**
String get name;
/// Generate name tooltip
///
/// In en, this message translates to:
/// **'Generate Name'**
String get generateName;
/// Total label for stats
///
/// In en, this message translates to:
/// **'Total'**
String get total;
/// Unroll button
///
/// In en, this message translates to:
/// **'Unroll'**
String get unroll;
/// Roll button
///
/// In en, this message translates to:
/// **'Roll'**
String get roll;
/// Race selection title
///
/// In en, this message translates to:
/// **'Race'**
String get race;
/// Class selection title
///
/// In en, this message translates to:
/// **'Class'**
String get classTitle;
/// Percentage complete
///
/// In en, this message translates to:
/// **'{percent}% complete'**
String percentComplete(int percent);
}
class _L10nDelegate extends LocalizationsDelegate<L10n> {
const _L10nDelegate();
@override
Future<L10n> load(Locale locale) {
return SynchronousFuture<L10n>(lookupL10n(locale));
}
@override
bool isSupported(Locale locale) =>
<String>['en', 'ja', 'ko', 'zh'].contains(locale.languageCode);
@override
bool shouldReload(_L10nDelegate old) => false;
}
L10n lookupL10n(Locale locale) {
// Lookup logic when only language code is specified.
switch (locale.languageCode) {
case 'en':
return L10nEn();
case 'ja':
return L10nJa();
case 'ko':
return L10nKo();
case 'zh':
return L10nZh();
}
throw FlutterError(
'L10n.delegate failed to load unsupported locale "$locale". This is likely '
'an issue with the localizations generation tool. Please file an issue '
'on GitHub with a reproducible sample app and the gen-l10n configuration '
'that was used.',
);
}

View File

@@ -0,0 +1,235 @@
// ignore: unused_import
import 'package:intl/intl.dart' as intl;
import 'app_localizations.dart';
// ignore_for_file: type=lint
/// The translations for English (`en`).
class L10nEn extends L10n {
L10nEn([String locale = 'en']) : super(locale);
@override
String get appTitle => 'Ascii Never Die';
@override
String get tagNoNetwork => 'No network';
@override
String get tagIdleRpg => 'Idle RPG loop';
@override
String get tagLocalSaves => 'Local saves';
@override
String get newCharacter => 'New character';
@override
String get loadSave => 'Load save';
@override
String get loadGame => 'Load Game';
@override
String get viewBuildPlan => 'View build plan';
@override
String get buildRoadmap => 'Build roadmap';
@override
String get techStack => 'Tech stack';
@override
String get cancel => 'Cancel';
@override
String get exitGame => 'Exit Game';
@override
String get saveProgressQuestion => 'Save your progress before leaving?';
@override
String get exitWithoutSaving => 'Exit without saving';
@override
String get saveAndExit => 'Save and Exit';
@override
String progressQuestTitle(String name) {
return 'Progress Quest - $name';
}
@override
String get levelUp => 'Level Up';
@override
String get completeQuest => 'Complete Quest';
@override
String get completePlot => 'Complete Plot';
@override
String get characterSheet => 'Character Sheet';
@override
String get traits => 'Traits';
@override
String get stats => 'Stats';
@override
String get experience => 'Experience';
@override
String get xpNeededForNextLevel => 'XP needed for next level';
@override
String get spellBook => 'Spell Book';
@override
String get noSpellsYet => 'No spells yet';
@override
String get equipment => 'Equipment';
@override
String get inventory => 'Inventory';
@override
String get encumbrance => 'Encumbrance';
@override
String get plotDevelopment => 'Plot Development';
@override
String get quests => 'Quests';
@override
String get traitName => 'Name';
@override
String get traitRace => 'Race';
@override
String get traitClass => 'Class';
@override
String get traitLevel => 'Level';
@override
String get statStr => 'STR';
@override
String get statCon => 'CON';
@override
String get statDex => 'DEX';
@override
String get statInt => 'INT';
@override
String get statWis => 'WIS';
@override
String get statCha => 'CHA';
@override
String get statHpMax => 'HP Max';
@override
String get statMpMax => 'MP Max';
@override
String get equipWeapon => 'Weapon';
@override
String get equipShield => 'Shield';
@override
String get equipHelm => 'Helm';
@override
String get equipHauberk => 'Hauberk';
@override
String get equipBrassairts => 'Brassairts';
@override
String get equipVambraces => 'Vambraces';
@override
String get equipGauntlets => 'Gauntlets';
@override
String get equipGambeson => 'Gambeson';
@override
String get equipCuisses => 'Cuisses';
@override
String get equipGreaves => 'Greaves';
@override
String get equipSollerets => 'Sollerets';
@override
String get gold => 'Gold';
@override
String goldAmount(int amount) {
return 'Gold: $amount';
}
@override
String get prologue => 'Prologue';
@override
String actNumber(String number) {
return 'Act $number';
}
@override
String get noActiveQuests => 'No active quests';
@override
String questNumber(int number) {
return 'Quest #$number';
}
@override
String get welcomeMessage => 'Welcome to Progress Quest!';
@override
String get noSavedGames => 'No saved games found.';
@override
String loadError(String error) {
return 'Failed to load save file: $error';
}
@override
String get name => 'Name';
@override
String get generateName => 'Generate Name';
@override
String get total => 'Total';
@override
String get unroll => 'Unroll';
@override
String get roll => 'Roll';
@override
String get race => 'Race';
@override
String get classTitle => 'Class';
@override
String percentComplete(int percent) {
return '$percent% complete';
}
}

View File

@@ -0,0 +1,235 @@
// ignore: unused_import
import 'package:intl/intl.dart' as intl;
import 'app_localizations.dart';
// ignore_for_file: type=lint
/// The translations for Japanese (`ja`).
class L10nJa extends L10n {
L10nJa([String locale = 'ja']) : super(locale);
@override
String get appTitle => 'Ascii Never Die';
@override
String get tagNoNetwork => 'No network';
@override
String get tagIdleRpg => 'Idle RPG loop';
@override
String get tagLocalSaves => 'Local saves';
@override
String get newCharacter => 'New character';
@override
String get loadSave => 'Load save';
@override
String get loadGame => 'Load Game';
@override
String get viewBuildPlan => 'View build plan';
@override
String get buildRoadmap => 'Build roadmap';
@override
String get techStack => 'Tech stack';
@override
String get cancel => 'Cancel';
@override
String get exitGame => 'Exit Game';
@override
String get saveProgressQuestion => 'Save your progress before leaving?';
@override
String get exitWithoutSaving => 'Exit without saving';
@override
String get saveAndExit => 'Save and Exit';
@override
String progressQuestTitle(String name) {
return 'Progress Quest - $name';
}
@override
String get levelUp => 'Level Up';
@override
String get completeQuest => 'Complete Quest';
@override
String get completePlot => 'Complete Plot';
@override
String get characterSheet => 'Character Sheet';
@override
String get traits => 'Traits';
@override
String get stats => 'Stats';
@override
String get experience => 'Experience';
@override
String get xpNeededForNextLevel => 'XP needed for next level';
@override
String get spellBook => 'Spell Book';
@override
String get noSpellsYet => 'No spells yet';
@override
String get equipment => 'Equipment';
@override
String get inventory => 'Inventory';
@override
String get encumbrance => 'Encumbrance';
@override
String get plotDevelopment => 'Plot Development';
@override
String get quests => 'Quests';
@override
String get traitName => 'Name';
@override
String get traitRace => 'Race';
@override
String get traitClass => 'Class';
@override
String get traitLevel => 'Level';
@override
String get statStr => 'STR';
@override
String get statCon => 'CON';
@override
String get statDex => 'DEX';
@override
String get statInt => 'INT';
@override
String get statWis => 'WIS';
@override
String get statCha => 'CHA';
@override
String get statHpMax => 'HP Max';
@override
String get statMpMax => 'MP Max';
@override
String get equipWeapon => 'Weapon';
@override
String get equipShield => 'Shield';
@override
String get equipHelm => 'Helm';
@override
String get equipHauberk => 'Hauberk';
@override
String get equipBrassairts => 'Brassairts';
@override
String get equipVambraces => 'Vambraces';
@override
String get equipGauntlets => 'Gauntlets';
@override
String get equipGambeson => 'Gambeson';
@override
String get equipCuisses => 'Cuisses';
@override
String get equipGreaves => 'Greaves';
@override
String get equipSollerets => 'Sollerets';
@override
String get gold => 'Gold';
@override
String goldAmount(int amount) {
return 'Gold: $amount';
}
@override
String get prologue => 'Prologue';
@override
String actNumber(String number) {
return 'Act $number';
}
@override
String get noActiveQuests => 'No active quests';
@override
String questNumber(int number) {
return 'Quest #$number';
}
@override
String get welcomeMessage => 'Welcome to Progress Quest!';
@override
String get noSavedGames => 'No saved games found.';
@override
String loadError(String error) {
return 'Failed to load save file: $error';
}
@override
String get name => 'Name';
@override
String get generateName => 'Generate Name';
@override
String get total => 'Total';
@override
String get unroll => 'Unroll';
@override
String get roll => 'Roll';
@override
String get race => 'Race';
@override
String get classTitle => 'Class';
@override
String percentComplete(int percent) {
return '$percent% complete';
}
}

View File

@@ -0,0 +1,235 @@
// ignore: unused_import
import 'package:intl/intl.dart' as intl;
import 'app_localizations.dart';
// ignore_for_file: type=lint
/// The translations for Korean (`ko`).
class L10nKo extends L10n {
L10nKo([String locale = 'ko']) : super(locale);
@override
String get appTitle => 'Ascii Never Die';
@override
String get tagNoNetwork => 'No network';
@override
String get tagIdleRpg => 'Idle RPG loop';
@override
String get tagLocalSaves => 'Local saves';
@override
String get newCharacter => 'New character';
@override
String get loadSave => 'Load save';
@override
String get loadGame => 'Load Game';
@override
String get viewBuildPlan => 'View build plan';
@override
String get buildRoadmap => 'Build roadmap';
@override
String get techStack => 'Tech stack';
@override
String get cancel => 'Cancel';
@override
String get exitGame => 'Exit Game';
@override
String get saveProgressQuestion => 'Save your progress before leaving?';
@override
String get exitWithoutSaving => 'Exit without saving';
@override
String get saveAndExit => 'Save and Exit';
@override
String progressQuestTitle(String name) {
return 'Progress Quest - $name';
}
@override
String get levelUp => 'Level Up';
@override
String get completeQuest => 'Complete Quest';
@override
String get completePlot => 'Complete Plot';
@override
String get characterSheet => 'Character Sheet';
@override
String get traits => 'Traits';
@override
String get stats => 'Stats';
@override
String get experience => 'Experience';
@override
String get xpNeededForNextLevel => 'XP needed for next level';
@override
String get spellBook => 'Spell Book';
@override
String get noSpellsYet => 'No spells yet';
@override
String get equipment => 'Equipment';
@override
String get inventory => 'Inventory';
@override
String get encumbrance => 'Encumbrance';
@override
String get plotDevelopment => 'Plot Development';
@override
String get quests => 'Quests';
@override
String get traitName => 'Name';
@override
String get traitRace => 'Race';
@override
String get traitClass => 'Class';
@override
String get traitLevel => 'Level';
@override
String get statStr => 'STR';
@override
String get statCon => 'CON';
@override
String get statDex => 'DEX';
@override
String get statInt => 'INT';
@override
String get statWis => 'WIS';
@override
String get statCha => 'CHA';
@override
String get statHpMax => 'HP Max';
@override
String get statMpMax => 'MP Max';
@override
String get equipWeapon => 'Weapon';
@override
String get equipShield => 'Shield';
@override
String get equipHelm => 'Helm';
@override
String get equipHauberk => 'Hauberk';
@override
String get equipBrassairts => 'Brassairts';
@override
String get equipVambraces => 'Vambraces';
@override
String get equipGauntlets => 'Gauntlets';
@override
String get equipGambeson => 'Gambeson';
@override
String get equipCuisses => 'Cuisses';
@override
String get equipGreaves => 'Greaves';
@override
String get equipSollerets => 'Sollerets';
@override
String get gold => 'Gold';
@override
String goldAmount(int amount) {
return 'Gold: $amount';
}
@override
String get prologue => 'Prologue';
@override
String actNumber(String number) {
return 'Act $number';
}
@override
String get noActiveQuests => 'No active quests';
@override
String questNumber(int number) {
return 'Quest #$number';
}
@override
String get welcomeMessage => 'Welcome to Progress Quest!';
@override
String get noSavedGames => 'No saved games found.';
@override
String loadError(String error) {
return 'Failed to load save file: $error';
}
@override
String get name => 'Name';
@override
String get generateName => 'Generate Name';
@override
String get total => 'Total';
@override
String get unroll => 'Unroll';
@override
String get roll => 'Roll';
@override
String get race => 'Race';
@override
String get classTitle => 'Class';
@override
String percentComplete(int percent) {
return '$percent% complete';
}
}

View File

@@ -0,0 +1,235 @@
// ignore: unused_import
import 'package:intl/intl.dart' as intl;
import 'app_localizations.dart';
// ignore_for_file: type=lint
/// The translations for Chinese (`zh`).
class L10nZh extends L10n {
L10nZh([String locale = 'zh']) : super(locale);
@override
String get appTitle => 'Ascii Never Die';
@override
String get tagNoNetwork => 'No network';
@override
String get tagIdleRpg => 'Idle RPG loop';
@override
String get tagLocalSaves => 'Local saves';
@override
String get newCharacter => 'New character';
@override
String get loadSave => 'Load save';
@override
String get loadGame => 'Load Game';
@override
String get viewBuildPlan => 'View build plan';
@override
String get buildRoadmap => 'Build roadmap';
@override
String get techStack => 'Tech stack';
@override
String get cancel => 'Cancel';
@override
String get exitGame => 'Exit Game';
@override
String get saveProgressQuestion => 'Save your progress before leaving?';
@override
String get exitWithoutSaving => 'Exit without saving';
@override
String get saveAndExit => 'Save and Exit';
@override
String progressQuestTitle(String name) {
return 'Progress Quest - $name';
}
@override
String get levelUp => 'Level Up';
@override
String get completeQuest => 'Complete Quest';
@override
String get completePlot => 'Complete Plot';
@override
String get characterSheet => 'Character Sheet';
@override
String get traits => 'Traits';
@override
String get stats => 'Stats';
@override
String get experience => 'Experience';
@override
String get xpNeededForNextLevel => 'XP needed for next level';
@override
String get spellBook => 'Spell Book';
@override
String get noSpellsYet => 'No spells yet';
@override
String get equipment => 'Equipment';
@override
String get inventory => 'Inventory';
@override
String get encumbrance => 'Encumbrance';
@override
String get plotDevelopment => 'Plot Development';
@override
String get quests => 'Quests';
@override
String get traitName => 'Name';
@override
String get traitRace => 'Race';
@override
String get traitClass => 'Class';
@override
String get traitLevel => 'Level';
@override
String get statStr => 'STR';
@override
String get statCon => 'CON';
@override
String get statDex => 'DEX';
@override
String get statInt => 'INT';
@override
String get statWis => 'WIS';
@override
String get statCha => 'CHA';
@override
String get statHpMax => 'HP Max';
@override
String get statMpMax => 'MP Max';
@override
String get equipWeapon => 'Weapon';
@override
String get equipShield => 'Shield';
@override
String get equipHelm => 'Helm';
@override
String get equipHauberk => 'Hauberk';
@override
String get equipBrassairts => 'Brassairts';
@override
String get equipVambraces => 'Vambraces';
@override
String get equipGauntlets => 'Gauntlets';
@override
String get equipGambeson => 'Gambeson';
@override
String get equipCuisses => 'Cuisses';
@override
String get equipGreaves => 'Greaves';
@override
String get equipSollerets => 'Sollerets';
@override
String get gold => 'Gold';
@override
String goldAmount(int amount) {
return 'Gold: $amount';
}
@override
String get prologue => 'Prologue';
@override
String actNumber(String number) {
return 'Act $number';
}
@override
String get noActiveQuests => 'No active quests';
@override
String questNumber(int number) {
return 'Quest #$number';
}
@override
String get welcomeMessage => 'Welcome to Progress Quest!';
@override
String get noSavedGames => 'No saved games found.';
@override
String loadError(String error) {
return 'Failed to load save file: $error';
}
@override
String get name => 'Name';
@override
String get generateName => 'Generate Name';
@override
String get total => 'Total';
@override
String get unroll => 'Unroll';
@override
String get roll => 'Roll';
@override
String get race => 'Race';
@override
String get classTitle => 'Class';
@override
String percentComplete(int percent) {
return '$percent% complete';
}
}

75
lib/l10n/app_zh.arb Normal file
View File

@@ -0,0 +1,75 @@
{
"@@locale": "zh",
"appTitle": "Ascii Never Die",
"tagNoNetwork": "No network",
"tagIdleRpg": "Idle RPG loop",
"tagLocalSaves": "Local saves",
"newCharacter": "New character",
"loadSave": "Load save",
"loadGame": "Load Game",
"viewBuildPlan": "View build plan",
"buildRoadmap": "Build roadmap",
"techStack": "Tech stack",
"cancel": "Cancel",
"exitGame": "Exit Game",
"saveProgressQuestion": "Save your progress before leaving?",
"exitWithoutSaving": "Exit without saving",
"saveAndExit": "Save and Exit",
"progressQuestTitle": "Progress Quest - {name}",
"levelUp": "Level Up",
"completeQuest": "Complete Quest",
"completePlot": "Complete Plot",
"characterSheet": "Character Sheet",
"traits": "Traits",
"stats": "Stats",
"experience": "Experience",
"xpNeededForNextLevel": "XP needed for next level",
"spellBook": "Spell Book",
"noSpellsYet": "No spells yet",
"equipment": "Equipment",
"inventory": "Inventory",
"encumbrance": "Encumbrance",
"plotDevelopment": "Plot Development",
"quests": "Quests",
"traitName": "Name",
"traitRace": "Race",
"traitClass": "Class",
"traitLevel": "Level",
"statStr": "STR",
"statCon": "CON",
"statDex": "DEX",
"statInt": "INT",
"statWis": "WIS",
"statCha": "CHA",
"statHpMax": "HP Max",
"statMpMax": "MP Max",
"equipWeapon": "Weapon",
"equipShield": "Shield",
"equipHelm": "Helm",
"equipHauberk": "Hauberk",
"equipBrassairts": "Brassairts",
"equipVambraces": "Vambraces",
"equipGauntlets": "Gauntlets",
"equipGambeson": "Gambeson",
"equipCuisses": "Cuisses",
"equipGreaves": "Greaves",
"equipSollerets": "Sollerets",
"gold": "Gold",
"goldAmount": "Gold: {amount}",
"prologue": "Prologue",
"actNumber": "Act {number}",
"noActiveQuests": "No active quests",
"questNumber": "Quest #{number}",
"welcomeMessage": "Welcome to Progress Quest!",
"noSavedGames": "No saved games found.",
"loadError": "Failed to load save file: {error}",
"name": "Name",
"generateName": "Generate Name",
"total": "Total",
"unroll": "Unroll",
"roll": "Roll",
"race": "Race",
"classTitle": "Class",
"percentComplete": "{percent}% complete"
}

View File

@@ -1,5 +1,6 @@
import 'package:flutter/material.dart';
import 'package:askiineverdie/l10n/app_localizations.dart';
import 'package:askiineverdie/src/core/engine/game_mutations.dart';
import 'package:askiineverdie/src/core/engine/progress_service.dart';
import 'package:askiineverdie/src/core/engine/reward_service.dart';
@@ -51,6 +52,8 @@ class _AskiiNeverDieAppState extends State<AskiiNeverDieApp> {
return MaterialApp(
title: 'Ascii Never Die',
debugShowCheckedModeBanner: false,
localizationsDelegates: L10n.localizationsDelegates,
supportedLocales: L10n.supportedLocales,
theme: ThemeData(
colorScheme: ColorScheme.fromSeed(seedColor: const Color(0xFF234361)),
scaffoldBackgroundColor: const Color(0xFFF4F5F7),
@@ -85,9 +88,9 @@ class _AskiiNeverDieAppState extends State<AskiiNeverDieApp> {
if (saves.isEmpty) {
// 저장 파일이 없으면 안내 메시지
ScaffoldMessenger.of(
context,
).showSnackBar(const SnackBar(content: Text('저장된 게임이 없습니다.')));
ScaffoldMessenger.of(context).showSnackBar(
SnackBar(content: Text(L10n.of(context).noSavedGames)),
);
return;
} else if (saves.length == 1) {
// 파일이 하나면 바로 선택
@@ -114,7 +117,7 @@ class _AskiiNeverDieAppState extends State<AskiiNeverDieApp> {
ScaffoldMessenger.of(context).showSnackBar(
SnackBar(
content: Text(
'저장 파일을 불러올 수 없습니다: ${_controller.error ?? "알 수 없는 오류"}',
L10n.of(context).loadError(_controller.error ?? 'Unknown error'),
),
),
);

View File

@@ -1,5 +1,7 @@
import 'package:flutter/material.dart';
import 'package:askiineverdie/l10n/app_localizations.dart';
class FrontScreen extends StatelessWidget {
const FrontScreen({super.key, this.onNewCharacter, this.onLoadSave});
@@ -107,7 +109,7 @@ class _HeroHeader extends StatelessWidget {
crossAxisAlignment: CrossAxisAlignment.start,
children: [
Text(
'Ascii Never Die',
L10n.of(context).appTitle,
style: theme.textTheme.headlineSmall?.copyWith(
color: colorScheme.onPrimary,
fontWeight: FontWeight.w700,
@@ -126,14 +128,19 @@ class _HeroHeader extends StatelessWidget {
],
),
const SizedBox(height: 14),
Wrap(
spacing: 8,
runSpacing: 8,
children: const [
_Tag(icon: Icons.cloud_off_outlined, label: 'No network'),
_Tag(icon: Icons.timer_outlined, label: 'Idle RPG loop'),
_Tag(icon: Icons.storage_rounded, label: 'Local saves'),
],
Builder(
builder: (context) {
final l10n = L10n.of(context);
return Wrap(
spacing: 8,
runSpacing: 8,
children: [
_Tag(icon: Icons.cloud_off_outlined, label: l10n.tagNoNetwork),
_Tag(icon: Icons.timer_outlined, label: l10n.tagIdleRpg),
_Tag(icon: Icons.storage_rounded, label: l10n.tagLocalSaves),
],
);
},
),
],
),
@@ -151,6 +158,7 @@ class _ActionRow extends StatelessWidget {
@override
Widget build(BuildContext context) {
final theme = Theme.of(context);
final l10n = L10n.of(context);
return Wrap(
spacing: 12,
@@ -159,7 +167,7 @@ class _ActionRow extends StatelessWidget {
FilledButton.icon(
onPressed: onNewCharacter,
icon: const Icon(Icons.casino_outlined),
label: const Text('New character'),
label: Text(l10n.newCharacter),
style: FilledButton.styleFrom(
padding: const EdgeInsets.symmetric(horizontal: 18, vertical: 14),
textStyle: theme.textTheme.titleMedium,
@@ -168,7 +176,7 @@ class _ActionRow extends StatelessWidget {
OutlinedButton.icon(
onPressed: onLoadSave,
icon: const Icon(Icons.folder_open),
label: const Text('Load save'),
label: Text(l10n.loadSave),
style: OutlinedButton.styleFrom(
padding: const EdgeInsets.symmetric(horizontal: 18, vertical: 14),
textStyle: theme.textTheme.titleMedium,
@@ -177,7 +185,7 @@ class _ActionRow extends StatelessWidget {
TextButton.icon(
onPressed: () => _showPlaceholder(context),
icon: const Icon(Icons.menu_book_outlined),
label: const Text('View build plan'),
label: Text(l10n.viewBuildPlan),
),
],
);
@@ -189,11 +197,12 @@ class _StatusCards extends StatelessWidget {
@override
Widget build(BuildContext context) {
final l10n = L10n.of(context);
return Column(
children: const [
children: [
_InfoCard(
icon: Icons.route_outlined,
title: 'Build roadmap',
title: l10n.buildRoadmap,
points: [
'Port PQ 6.4 data set (Config.dfm) into Dart constants.',
'Recreate quest/task loop with deterministic RNG + saves.',
@@ -203,7 +212,7 @@ class _StatusCards extends StatelessWidget {
SizedBox(height: 16),
_InfoCard(
icon: Icons.auto_fix_high_outlined,
title: 'Tech stack',
title: l10n.techStack,
points: [
'Flutter (Material 3) with multiplatform targets enabled.',
'path_provider + shared_preferences for local storage hooks.',

View File

@@ -1,6 +1,7 @@
import 'package:flutter/material.dart';
import 'package:intl/intl.dart';
import 'package:askiineverdie/l10n/app_localizations.dart';
import 'package:askiineverdie/src/core/storage/save_service.dart'
show SaveFileInfo;
@@ -20,7 +21,7 @@ class SavePickerDialog extends StatelessWidget {
// 저장 파일이 없으면 안내 메시지
ScaffoldMessenger.of(
context,
).showSnackBar(const SnackBar(content: Text('저장된 게임이 없습니다.')));
).showSnackBar(SnackBar(content: Text(L10n.of(context).noSavedGames)));
return null;
}
@@ -35,12 +36,13 @@ class SavePickerDialog extends StatelessWidget {
final theme = Theme.of(context);
final colorScheme = theme.colorScheme;
final l10n = L10n.of(context);
return AlertDialog(
title: Row(
children: [
Icon(Icons.folder_open, color: colorScheme.primary),
const SizedBox(width: 12),
const Text('Load Game'),
Text(l10n.loadGame),
],
),
content: SizedBox(
@@ -64,7 +66,7 @@ class SavePickerDialog extends StatelessWidget {
actions: [
TextButton(
onPressed: () => Navigator.of(context).pop(null),
child: const Text('Cancel'),
child: Text(l10n.cancel),
),
],
);

View File

@@ -1,5 +1,6 @@
import 'package:flutter/material.dart';
import 'package:askiineverdie/l10n/app_localizations.dart';
import 'package:askiineverdie/src/core/animation/ascii_animation_data.dart';
import 'package:askiineverdie/src/core/animation/ascii_animation_type.dart';
import 'package:askiineverdie/src/core/model/game_state.dart';
@@ -129,21 +130,22 @@ class _GamePlayScreenState extends State<GamePlayScreen>
/// 뒤로가기 시 저장 확인 다이얼로그
Future<bool> _onPopInvoked() async {
final l10n = L10n.of(context);
final shouldPop = await showDialog<bool>(
context: context,
builder: (context) => AlertDialog(
title: const Text('Exit Game'),
content: const Text('Save your progress before leaving?'),
title: Text(l10n.exitGame),
content: Text(l10n.saveProgressQuestion),
actions: [
TextButton(
onPressed: () => Navigator.of(context).pop(false),
child: const Text('Cancel'),
child: Text(l10n.cancel),
),
TextButton(
onPressed: () {
Navigator.of(context).pop(true);
},
child: const Text('Exit without saving'),
child: Text(l10n.exitWithoutSaving),
),
FilledButton(
onPressed: () async {
@@ -152,7 +154,7 @@ class _GamePlayScreenState extends State<GamePlayScreen>
Navigator.of(context).pop(true);
}
},
child: const Text('Save and Exit'),
child: Text(l10n.saveAndExit),
),
],
),
@@ -189,23 +191,23 @@ class _GamePlayScreenState extends State<GamePlayScreen>
},
child: Scaffold(
appBar: AppBar(
title: Text('Progress Quest - ${state.traits.name}'),
title: Text(L10n.of(context).progressQuestTitle(state.traits.name)),
actions: [
// 치트 버튼 (디버그용)
if (widget.controller.cheatsEnabled) ...[
IconButton(
icon: const Text('L+1'),
tooltip: 'Level Up',
tooltip: L10n.of(context).levelUp,
onPressed: () => widget.controller.loop?.cheatCompleteTask(),
),
IconButton(
icon: const Text('Q!'),
tooltip: 'Complete Quest',
tooltip: L10n.of(context).completeQuest,
onPressed: () => widget.controller.loop?.cheatCompleteQuest(),
),
IconButton(
icon: const Text('P!'),
tooltip: 'Complete Plot',
tooltip: L10n.of(context).completePlot,
onPressed: () => widget.controller.loop?.cheatCompletePlot(),
),
],
@@ -250,34 +252,35 @@ class _GamePlayScreenState extends State<GamePlayScreen>
/// 좌측 패널: Character Sheet (Traits, Stats, Experience, Spells)
Widget _buildCharacterPanel(GameState state) {
final l10n = L10n.of(context);
return Card(
margin: const EdgeInsets.all(4),
child: Column(
crossAxisAlignment: CrossAxisAlignment.stretch,
children: [
_buildPanelHeader('Character Sheet'),
_buildPanelHeader(l10n.characterSheet),
// Traits 목록
_buildSectionHeader('Traits'),
_buildSectionHeader(l10n.traits),
_buildTraitsList(state),
// Stats 목록
_buildSectionHeader('Stats'),
_buildSectionHeader(l10n.stats),
Expanded(flex: 2, child: _buildStatsList(state)),
// Experience 바
_buildSectionHeader('Experience'),
_buildSectionHeader(l10n.experience),
_buildProgressBar(
state.progress.exp.position,
state.progress.exp.max,
Colors.blue,
tooltip:
'${state.progress.exp.max - state.progress.exp.position} '
'XP needed for next level',
'${l10n.xpNeededForNextLevel}',
),
// Spell Book
_buildSectionHeader('Spell Book'),
_buildSectionHeader(l10n.spellBook),
Expanded(flex: 2, child: _buildSpellsList(state)),
],
),
@@ -286,22 +289,23 @@ class _GamePlayScreenState extends State<GamePlayScreen>
/// 중앙 패널: Equipment/Inventory
Widget _buildEquipmentPanel(GameState state) {
final l10n = L10n.of(context);
return Card(
margin: const EdgeInsets.all(4),
child: Column(
crossAxisAlignment: CrossAxisAlignment.stretch,
children: [
_buildPanelHeader('Equipment'),
_buildPanelHeader(l10n.equipment),
// Equipment 목록
Expanded(flex: 2, child: _buildEquipmentList(state)),
// Inventory
_buildPanelHeader('Inventory'),
_buildPanelHeader(l10n.inventory),
Expanded(flex: 3, child: _buildInventoryList(state)),
// Encumbrance 바
_buildSectionHeader('Encumbrance'),
_buildSectionHeader(l10n.encumbrance),
_buildProgressBar(
state.progress.encumbrance.position,
state.progress.encumbrance.max,
@@ -314,12 +318,13 @@ class _GamePlayScreenState extends State<GamePlayScreen>
/// 우측 패널: Plot/Quest
Widget _buildQuestPanel(GameState state) {
final l10n = L10n.of(context);
return Card(
margin: const EdgeInsets.all(4),
child: Column(
crossAxisAlignment: CrossAxisAlignment.stretch,
children: [
_buildPanelHeader('Plot Development'),
_buildPanelHeader(l10n.plotDevelopment),
// Plot 목록
Expanded(child: _buildPlotList(state)),
@@ -334,7 +339,7 @@ class _GamePlayScreenState extends State<GamePlayScreen>
: null,
),
_buildPanelHeader('Quests'),
_buildPanelHeader(l10n.quests),
// Quest 목록
Expanded(child: _buildQuestList(state)),
@@ -345,7 +350,10 @@ class _GamePlayScreenState extends State<GamePlayScreen>
state.progress.quest.max,
Colors.green,
tooltip: state.progress.quest.max > 0
? '${(100 * state.progress.quest.position ~/ state.progress.quest.max)}% complete'
? l10n.percentComplete(
100 * state.progress.quest.position ~/
state.progress.quest.max,
)
: null,
),
],
@@ -398,11 +406,12 @@ class _GamePlayScreenState extends State<GamePlayScreen>
}
Widget _buildTraitsList(GameState state) {
final l10n = L10n.of(context);
final traits = [
('Name', state.traits.name),
('Race', state.traits.race),
('Class', state.traits.klass),
('Level', '${state.traits.level}'),
(l10n.traitName, state.traits.name),
(l10n.traitRace, state.traits.race),
(l10n.traitClass, state.traits.klass),
(l10n.traitLevel, '${state.traits.level}'),
];
return Padding(
@@ -433,15 +442,16 @@ class _GamePlayScreenState extends State<GamePlayScreen>
}
Widget _buildStatsList(GameState state) {
final l10n = L10n.of(context);
final stats = [
('STR', state.stats.str),
('CON', state.stats.con),
('DEX', state.stats.dex),
('INT', state.stats.intelligence),
('WIS', state.stats.wis),
('CHA', state.stats.cha),
('HP Max', state.stats.hpMax),
('MP Max', state.stats.mpMax),
(l10n.statStr, state.stats.str),
(l10n.statCon, state.stats.con),
(l10n.statDex, state.stats.dex),
(l10n.statInt, state.stats.intelligence),
(l10n.statWis, state.stats.wis),
(l10n.statCha, state.stats.cha),
(l10n.statHpMax, state.stats.hpMax),
(l10n.statMpMax, state.stats.mpMax),
];
return ListView.builder(
@@ -467,8 +477,8 @@ class _GamePlayScreenState extends State<GamePlayScreen>
Widget _buildSpellsList(GameState state) {
if (state.spellBook.spells.isEmpty) {
return const Center(
child: Text('No spells yet', style: TextStyle(fontSize: 11)),
return Center(
child: Text(L10n.of(context).noSpellsYet, style: const TextStyle(fontSize: 11)),
);
}
@@ -498,18 +508,19 @@ class _GamePlayScreenState extends State<GamePlayScreen>
Widget _buildEquipmentList(GameState state) {
// 원본 Main.dfm Equips ListView - 11개 슬롯
final l10n = L10n.of(context);
final equipment = [
('Weapon', state.equipment.weapon),
('Shield', state.equipment.shield),
('Helm', state.equipment.helm),
('Hauberk', state.equipment.hauberk),
('Brassairts', state.equipment.brassairts),
('Vambraces', state.equipment.vambraces),
('Gauntlets', state.equipment.gauntlets),
('Gambeson', state.equipment.gambeson),
('Cuisses', state.equipment.cuisses),
('Greaves', state.equipment.greaves),
('Sollerets', state.equipment.sollerets),
(l10n.equipWeapon, state.equipment.weapon),
(l10n.equipShield, state.equipment.shield),
(l10n.equipHelm, state.equipment.helm),
(l10n.equipHauberk, state.equipment.hauberk),
(l10n.equipBrassairts, state.equipment.brassairts),
(l10n.equipVambraces, state.equipment.vambraces),
(l10n.equipGauntlets, state.equipment.gauntlets),
(l10n.equipGambeson, state.equipment.gambeson),
(l10n.equipCuisses, state.equipment.cuisses),
(l10n.equipGreaves, state.equipment.greaves),
(l10n.equipSollerets, state.equipment.sollerets),
];
return ListView.builder(
@@ -543,10 +554,11 @@ class _GamePlayScreenState extends State<GamePlayScreen>
}
Widget _buildInventoryList(GameState state) {
final l10n = L10n.of(context);
if (state.inventory.items.isEmpty) {
return Center(
child: Text(
'Gold: ${state.inventory.gold}',
l10n.goldAmount(state.inventory.gold),
style: const TextStyle(fontSize: 11),
),
);
@@ -559,8 +571,8 @@ class _GamePlayScreenState extends State<GamePlayScreen>
if (index == 0) {
return Row(
children: [
const Expanded(
child: Text('Gold', style: TextStyle(fontSize: 11)),
Expanded(
child: Text(l10n.gold, style: const TextStyle(fontSize: 11)),
),
Text(
'${state.inventory.gold}',
@@ -594,10 +606,11 @@ class _GamePlayScreenState extends State<GamePlayScreen>
Widget _buildPlotList(GameState state) {
// 플롯 단계를 표시 (Act I, Act II, ...)
final l10n = L10n.of(context);
final plotCount = state.progress.plotStageCount;
if (plotCount == 0) {
return const Center(
child: Text('Prologue', style: TextStyle(fontSize: 11)),
return Center(
child: Text(l10n.prologue, style: const TextStyle(fontSize: 11)),
);
}
@@ -615,7 +628,7 @@ class _GamePlayScreenState extends State<GamePlayScreen>
),
const SizedBox(width: 4),
Text(
index == 0 ? 'Prologue' : 'Act ${_toRoman(index)}',
index == 0 ? l10n.prologue : l10n.actNumber(_toRoman(index)),
style: TextStyle(
fontSize: 11,
decoration: isCompleted
@@ -630,10 +643,11 @@ class _GamePlayScreenState extends State<GamePlayScreen>
}
Widget _buildQuestList(GameState state) {
final l10n = L10n.of(context);
final questCount = state.progress.questCount;
if (questCount == 0) {
return const Center(
child: Text('No active quests', style: TextStyle(fontSize: 11)),
return Center(
child: Text(l10n.noActiveQuests, style: const TextStyle(fontSize: 11)),
);
}
@@ -649,7 +663,7 @@ class _GamePlayScreenState extends State<GamePlayScreen>
child: Text(
currentTask.caption.isNotEmpty
? currentTask.caption
: 'Quest #$questCount',
: l10n.questNumber(questCount),
style: const TextStyle(fontSize: 11),
overflow: TextOverflow.ellipsis,
),

View File

@@ -1,5 +1,6 @@
import 'package:flutter/material.dart';
import 'package:askiineverdie/l10n/app_localizations.dart';
import 'package:askiineverdie/src/core/animation/ascii_animation_data.dart';
import 'package:askiineverdie/src/core/animation/ascii_animation_type.dart';
import 'package:askiineverdie/src/core/model/game_state.dart';
@@ -60,7 +61,7 @@ class TaskProgressPanel extends StatelessWidget {
child: Text(
progress.currentTask.caption.isNotEmpty
? progress.currentTask.caption
: 'Welcome to Progress Quest!',
: L10n.of(context).welcomeMessage,
style: Theme.of(context).textTheme.bodyMedium,
textAlign: TextAlign.center,
),

View File

@@ -2,6 +2,7 @@ import 'dart:math' as math;
import 'package:flutter/material.dart';
import 'package:askiineverdie/l10n/app_localizations.dart';
import 'package:askiineverdie/src/core/model/game_state.dart';
import 'package:askiineverdie/src/core/model/pq_config.dart';
import 'package:askiineverdie/src/core/util/deterministic_random.dart';
@@ -241,6 +242,7 @@ class _NewCharacterScreenState extends State<NewCharacterScreen> {
}
Widget _buildNameSection() {
final l10n = L10n.of(context);
return Card(
child: Padding(
padding: const EdgeInsets.all(16),
@@ -249,9 +251,9 @@ class _NewCharacterScreenState extends State<NewCharacterScreen> {
Expanded(
child: TextField(
controller: _nameController,
decoration: const InputDecoration(
labelText: 'Name',
border: OutlineInputBorder(),
decoration: InputDecoration(
labelText: l10n.name,
border: const OutlineInputBorder(),
),
maxLength: 30,
),
@@ -260,7 +262,7 @@ class _NewCharacterScreenState extends State<NewCharacterScreen> {
IconButton.filled(
onPressed: _onGenerateName,
icon: const Icon(Icons.casino),
tooltip: 'Generate Name',
tooltip: l10n.generateName,
),
],
),
@@ -269,29 +271,30 @@ class _NewCharacterScreenState extends State<NewCharacterScreen> {
}
Widget _buildStatsSection() {
final l10n = L10n.of(context);
return Card(
child: Padding(
padding: const EdgeInsets.all(16),
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
Text('Stats', style: Theme.of(context).textTheme.titleMedium),
Text(l10n.stats, style: Theme.of(context).textTheme.titleMedium),
const SizedBox(height: 12),
// 스탯 그리드
Row(
children: [
Expanded(child: _buildStatTile('STR', _str)),
Expanded(child: _buildStatTile('CON', _con)),
Expanded(child: _buildStatTile('DEX', _dex)),
Expanded(child: _buildStatTile(l10n.statStr, _str)),
Expanded(child: _buildStatTile(l10n.statCon, _con)),
Expanded(child: _buildStatTile(l10n.statDex, _dex)),
],
),
const SizedBox(height: 8),
Row(
children: [
Expanded(child: _buildStatTile('INT', _int)),
Expanded(child: _buildStatTile('WIS', _wis)),
Expanded(child: _buildStatTile('CHA', _cha)),
Expanded(child: _buildStatTile(l10n.statInt, _int)),
Expanded(child: _buildStatTile(l10n.statWis, _wis)),
Expanded(child: _buildStatTile(l10n.statCha, _cha)),
],
),
const SizedBox(height: 12),
@@ -307,9 +310,9 @@ class _NewCharacterScreenState extends State<NewCharacterScreen> {
child: Row(
mainAxisAlignment: MainAxisAlignment.spaceBetween,
children: [
const Text(
'Total',
style: TextStyle(fontWeight: FontWeight.bold),
Text(
l10n.total,
style: const TextStyle(fontWeight: FontWeight.bold),
),
Text(
'$_total',
@@ -333,7 +336,7 @@ class _NewCharacterScreenState extends State<NewCharacterScreen> {
OutlinedButton.icon(
onPressed: _onUnroll,
icon: const Icon(Icons.undo),
label: const Text('Unroll'),
label: Text(l10n.unroll),
style: OutlinedButton.styleFrom(
foregroundColor: _rollHistory.isEmpty ? Colors.grey : null,
),
@@ -342,7 +345,7 @@ class _NewCharacterScreenState extends State<NewCharacterScreen> {
FilledButton.icon(
onPressed: _onReroll,
icon: const Icon(Icons.casino),
label: const Text('Roll'),
label: Text(l10n.roll),
),
],
),
@@ -389,7 +392,7 @@ class _NewCharacterScreenState extends State<NewCharacterScreen> {
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
Text('Race', style: Theme.of(context).textTheme.titleMedium),
Text(L10n.of(context).race, style: Theme.of(context).textTheme.titleMedium),
const SizedBox(height: 8),
SizedBox(
height: 300,
@@ -434,7 +437,7 @@ class _NewCharacterScreenState extends State<NewCharacterScreen> {
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
Text('Class', style: Theme.of(context).textTheme.titleMedium),
Text(L10n.of(context).classTitle, style: Theme.of(context).textTheme.titleMedium),
const SizedBox(height: 8),
SizedBox(
height: 300,