feat(l10n): 국제화(L10n) 시스템 도입 및 하드코딩 텍스트 변환

- flutter_localizations 및 intl 패키지 추가
- l10n.yaml 설정 파일 및 app_ko.arb 메시지 파일 생성
- 모든 화면(app, front, game_play, new_character, save_picker)의 하드코딩 텍스트를 L10n 키로 변환
- 테스트 파일에 localizationsDelegates 추가하여 L10n 지원
This commit is contained in:
JiWoong Sul
2025-12-11 17:50:34 +09:00
parent 2b10deba5d
commit 35e3d92316
20 changed files with 2155 additions and 113 deletions

246
lib/l10n/app_en.arb Normal file
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{
"@@locale": "en",
"appTitle": "Ascii Never Die",
"@appTitle": { "description": "Application title" },
"tagNoNetwork": "No network",
"@tagNoNetwork": { "description": "Tag indicating offline mode" },
"tagIdleRpg": "Idle RPG loop",
"@tagIdleRpg": { "description": "Tag indicating idle RPG gameplay" },
"tagLocalSaves": "Local saves",
"@tagLocalSaves": { "description": "Tag indicating local save support" },
"newCharacter": "New character",
"@newCharacter": { "description": "New character button" },
"loadSave": "Load save",
"@loadSave": { "description": "Load save button" },
"loadGame": "Load Game",
"@loadGame": { "description": "Load game dialog title" },
"viewBuildPlan": "View build plan",
"@viewBuildPlan": { "description": "View build plan button" },
"buildRoadmap": "Build roadmap",
"@buildRoadmap": { "description": "Build roadmap section title" },
"techStack": "Tech stack",
"@techStack": { "description": "Tech stack section title" },
"cancel": "Cancel",
"@cancel": { "description": "Cancel button" },
"exitGame": "Exit Game",
"@exitGame": { "description": "Exit game dialog title" },
"saveProgressQuestion": "Save your progress before leaving?",
"@saveProgressQuestion": { "description": "Save progress confirmation message" },
"exitWithoutSaving": "Exit without saving",
"@exitWithoutSaving": { "description": "Exit without saving button" },
"saveAndExit": "Save and Exit",
"@saveAndExit": { "description": "Save and exit button" },
"progressQuestTitle": "Progress Quest - {name}",
"@progressQuestTitle": {
"description": "Game screen title with character name",
"placeholders": {
"name": { "type": "String" }
}
},
"levelUp": "Level Up",
"@levelUp": { "description": "Level up tooltip" },
"completeQuest": "Complete Quest",
"@completeQuest": { "description": "Complete quest tooltip" },
"completePlot": "Complete Plot",
"@completePlot": { "description": "Complete plot tooltip" },
"characterSheet": "Character Sheet",
"@characterSheet": { "description": "Character sheet panel title" },
"traits": "Traits",
"@traits": { "description": "Traits section title" },
"stats": "Stats",
"@stats": { "description": "Stats section title" },
"experience": "Experience",
"@experience": { "description": "Experience section title" },
"xpNeededForNextLevel": "XP needed for next level",
"@xpNeededForNextLevel": { "description": "XP needed tooltip" },
"spellBook": "Spell Book",
"@spellBook": { "description": "Spell book section title" },
"noSpellsYet": "No spells yet",
"@noSpellsYet": { "description": "Empty spell book message" },
"equipment": "Equipment",
"@equipment": { "description": "Equipment panel title" },
"inventory": "Inventory",
"@inventory": { "description": "Inventory panel title" },
"encumbrance": "Encumbrance",
"@encumbrance": { "description": "Encumbrance section title" },
"plotDevelopment": "Plot Development",
"@plotDevelopment": { "description": "Plot development panel title" },
"quests": "Quests",
"@quests": { "description": "Quests panel title" },
"traitName": "Name",
"@traitName": { "description": "Name trait label" },
"traitRace": "Race",
"@traitRace": { "description": "Race trait label" },
"traitClass": "Class",
"@traitClass": { "description": "Class trait label" },
"traitLevel": "Level",
"@traitLevel": { "description": "Level trait label" },
"statStr": "STR",
"@statStr": { "description": "Strength stat" },
"statCon": "CON",
"@statCon": { "description": "Constitution stat" },
"statDex": "DEX",
"@statDex": { "description": "Dexterity stat" },
"statInt": "INT",
"@statInt": { "description": "Intelligence stat" },
"statWis": "WIS",
"@statWis": { "description": "Wisdom stat" },
"statCha": "CHA",
"@statCha": { "description": "Charisma stat" },
"statHpMax": "HP Max",
"@statHpMax": { "description": "Max HP stat" },
"statMpMax": "MP Max",
"@statMpMax": { "description": "Max MP stat" },
"equipWeapon": "Weapon",
"@equipWeapon": { "description": "Weapon equipment slot" },
"equipShield": "Shield",
"@equipShield": { "description": "Shield equipment slot" },
"equipHelm": "Helm",
"@equipHelm": { "description": "Helm equipment slot" },
"equipHauberk": "Hauberk",
"@equipHauberk": { "description": "Hauberk equipment slot" },
"equipBrassairts": "Brassairts",
"@equipBrassairts": { "description": "Brassairts equipment slot" },
"equipVambraces": "Vambraces",
"@equipVambraces": { "description": "Vambraces equipment slot" },
"equipGauntlets": "Gauntlets",
"@equipGauntlets": { "description": "Gauntlets equipment slot" },
"equipGambeson": "Gambeson",
"@equipGambeson": { "description": "Gambeson equipment slot" },
"equipCuisses": "Cuisses",
"@equipCuisses": { "description": "Cuisses equipment slot" },
"equipGreaves": "Greaves",
"@equipGreaves": { "description": "Greaves equipment slot" },
"equipSollerets": "Sollerets",
"@equipSollerets": { "description": "Sollerets equipment slot" },
"gold": "Gold",
"@gold": { "description": "Gold label" },
"goldAmount": "Gold: {amount}",
"@goldAmount": {
"description": "Gold with amount",
"placeholders": {
"amount": { "type": "int" }
}
},
"prologue": "Prologue",
"@prologue": { "description": "Prologue plot stage" },
"actNumber": "Act {number}",
"@actNumber": {
"description": "Act with roman numeral",
"placeholders": {
"number": { "type": "String" }
}
},
"noActiveQuests": "No active quests",
"@noActiveQuests": { "description": "Empty quests message" },
"questNumber": "Quest #{number}",
"@questNumber": {
"description": "Quest with number",
"placeholders": {
"number": { "type": "int" }
}
},
"welcomeMessage": "Welcome to Progress Quest!",
"@welcomeMessage": { "description": "Welcome message in task progress panel" },
"noSavedGames": "No saved games found.",
"@noSavedGames": { "description": "No saved games message" },
"loadError": "Failed to load save file: {error}",
"@loadError": {
"description": "Load error message",
"placeholders": {
"error": { "type": "String" }
}
},
"name": "Name",
"@name": { "description": "Name label in character creation" },
"generateName": "Generate Name",
"@generateName": { "description": "Generate name tooltip" },
"total": "Total",
"@total": { "description": "Total label for stats" },
"unroll": "Unroll",
"@unroll": { "description": "Unroll button" },
"roll": "Roll",
"@roll": { "description": "Roll button" },
"race": "Race",
"@race": { "description": "Race selection title" },
"classTitle": "Class",
"@classTitle": { "description": "Class selection title" },
"percentComplete": "{percent}% complete",
"@percentComplete": {
"description": "Percentage complete",
"placeholders": {
"percent": { "type": "int" }
}
}
}

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lib/l10n/app_ja.arb Normal file
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{
"@@locale": "ja",
"appTitle": "Ascii Never Die",
"tagNoNetwork": "No network",
"tagIdleRpg": "Idle RPG loop",
"tagLocalSaves": "Local saves",
"newCharacter": "New character",
"loadSave": "Load save",
"loadGame": "Load Game",
"viewBuildPlan": "View build plan",
"buildRoadmap": "Build roadmap",
"techStack": "Tech stack",
"cancel": "Cancel",
"exitGame": "Exit Game",
"saveProgressQuestion": "Save your progress before leaving?",
"exitWithoutSaving": "Exit without saving",
"saveAndExit": "Save and Exit",
"progressQuestTitle": "Progress Quest - {name}",
"levelUp": "Level Up",
"completeQuest": "Complete Quest",
"completePlot": "Complete Plot",
"characterSheet": "Character Sheet",
"traits": "Traits",
"stats": "Stats",
"experience": "Experience",
"xpNeededForNextLevel": "XP needed for next level",
"spellBook": "Spell Book",
"noSpellsYet": "No spells yet",
"equipment": "Equipment",
"inventory": "Inventory",
"encumbrance": "Encumbrance",
"plotDevelopment": "Plot Development",
"quests": "Quests",
"traitName": "Name",
"traitRace": "Race",
"traitClass": "Class",
"traitLevel": "Level",
"statStr": "STR",
"statCon": "CON",
"statDex": "DEX",
"statInt": "INT",
"statWis": "WIS",
"statCha": "CHA",
"statHpMax": "HP Max",
"statMpMax": "MP Max",
"equipWeapon": "Weapon",
"equipShield": "Shield",
"equipHelm": "Helm",
"equipHauberk": "Hauberk",
"equipBrassairts": "Brassairts",
"equipVambraces": "Vambraces",
"equipGauntlets": "Gauntlets",
"equipGambeson": "Gambeson",
"equipCuisses": "Cuisses",
"equipGreaves": "Greaves",
"equipSollerets": "Sollerets",
"gold": "Gold",
"goldAmount": "Gold: {amount}",
"prologue": "Prologue",
"actNumber": "Act {number}",
"noActiveQuests": "No active quests",
"questNumber": "Quest #{number}",
"welcomeMessage": "Welcome to Progress Quest!",
"noSavedGames": "No saved games found.",
"loadError": "Failed to load save file: {error}",
"name": "Name",
"generateName": "Generate Name",
"total": "Total",
"unroll": "Unroll",
"roll": "Roll",
"race": "Race",
"classTitle": "Class",
"percentComplete": "{percent}% complete"
}

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lib/l10n/app_ko.arb Normal file
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{
"@@locale": "ko",
"appTitle": "Ascii Never Die",
"tagNoNetwork": "No network",
"tagIdleRpg": "Idle RPG loop",
"tagLocalSaves": "Local saves",
"newCharacter": "New character",
"loadSave": "Load save",
"loadGame": "Load Game",
"viewBuildPlan": "View build plan",
"buildRoadmap": "Build roadmap",
"techStack": "Tech stack",
"cancel": "Cancel",
"exitGame": "Exit Game",
"saveProgressQuestion": "Save your progress before leaving?",
"exitWithoutSaving": "Exit without saving",
"saveAndExit": "Save and Exit",
"progressQuestTitle": "Progress Quest - {name}",
"levelUp": "Level Up",
"completeQuest": "Complete Quest",
"completePlot": "Complete Plot",
"characterSheet": "Character Sheet",
"traits": "Traits",
"stats": "Stats",
"experience": "Experience",
"xpNeededForNextLevel": "XP needed for next level",
"spellBook": "Spell Book",
"noSpellsYet": "No spells yet",
"equipment": "Equipment",
"inventory": "Inventory",
"encumbrance": "Encumbrance",
"plotDevelopment": "Plot Development",
"quests": "Quests",
"traitName": "Name",
"traitRace": "Race",
"traitClass": "Class",
"traitLevel": "Level",
"statStr": "STR",
"statCon": "CON",
"statDex": "DEX",
"statInt": "INT",
"statWis": "WIS",
"statCha": "CHA",
"statHpMax": "HP Max",
"statMpMax": "MP Max",
"equipWeapon": "Weapon",
"equipShield": "Shield",
"equipHelm": "Helm",
"equipHauberk": "Hauberk",
"equipBrassairts": "Brassairts",
"equipVambraces": "Vambraces",
"equipGauntlets": "Gauntlets",
"equipGambeson": "Gambeson",
"equipCuisses": "Cuisses",
"equipGreaves": "Greaves",
"equipSollerets": "Sollerets",
"gold": "Gold",
"goldAmount": "Gold: {amount}",
"prologue": "Prologue",
"actNumber": "Act {number}",
"noActiveQuests": "No active quests",
"questNumber": "Quest #{number}",
"welcomeMessage": "Welcome to Progress Quest!",
"noSavedGames": "No saved games found.",
"loadError": "Failed to load save file: {error}",
"name": "Name",
"generateName": "Generate Name",
"total": "Total",
"unroll": "Unroll",
"roll": "Roll",
"race": "Race",
"classTitle": "Class",
"percentComplete": "{percent}% complete"
}

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import 'dart:async';
import 'package:flutter/foundation.dart';
import 'package:flutter/widgets.dart';
import 'package:flutter_localizations/flutter_localizations.dart';
import 'package:intl/intl.dart' as intl;
import 'app_localizations_en.dart';
import 'app_localizations_ja.dart';
import 'app_localizations_ko.dart';
import 'app_localizations_zh.dart';
// ignore_for_file: type=lint
/// Callers can lookup localized strings with an instance of L10n
/// returned by `L10n.of(context)`.
///
/// Applications need to include `L10n.delegate()` in their app's
/// `localizationDelegates` list, and the locales they support in the app's
/// `supportedLocales` list. For example:
///
/// ```dart
/// import 'l10n/app_localizations.dart';
///
/// return MaterialApp(
/// localizationsDelegates: L10n.localizationsDelegates,
/// supportedLocales: L10n.supportedLocales,
/// home: MyApplicationHome(),
/// );
/// ```
///
/// ## Update pubspec.yaml
///
/// Please make sure to update your pubspec.yaml to include the following
/// packages:
///
/// ```yaml
/// dependencies:
/// # Internationalization support.
/// flutter_localizations:
/// sdk: flutter
/// intl: any # Use the pinned version from flutter_localizations
///
/// # Rest of dependencies
/// ```
///
/// ## iOS Applications
///
/// iOS applications define key application metadata, including supported
/// locales, in an Info.plist file that is built into the application bundle.
/// To configure the locales supported by your app, youll need to edit this
/// file.
///
/// First, open your projects ios/Runner.xcworkspace Xcode workspace file.
/// Then, in the Project Navigator, open the Info.plist file under the Runner
/// projects Runner folder.
///
/// Next, select the Information Property List item, select Add Item from the
/// Editor menu, then select Localizations from the pop-up menu.
///
/// Select and expand the newly-created Localizations item then, for each
/// locale your application supports, add a new item and select the locale
/// you wish to add from the pop-up menu in the Value field. This list should
/// be consistent with the languages listed in the L10n.supportedLocales
/// property.
abstract class L10n {
L10n(String locale)
: localeName = intl.Intl.canonicalizedLocale(locale.toString());
final String localeName;
static L10n of(BuildContext context) {
return Localizations.of<L10n>(context, L10n)!;
}
static const LocalizationsDelegate<L10n> delegate = _L10nDelegate();
/// A list of this localizations delegate along with the default localizations
/// delegates.
///
/// Returns a list of localizations delegates containing this delegate along with
/// GlobalMaterialLocalizations.delegate, GlobalCupertinoLocalizations.delegate,
/// and GlobalWidgetsLocalizations.delegate.
///
/// Additional delegates can be added by appending to this list in
/// MaterialApp. This list does not have to be used at all if a custom list
/// of delegates is preferred or required.
static const List<LocalizationsDelegate<dynamic>> localizationsDelegates =
<LocalizationsDelegate<dynamic>>[
delegate,
GlobalMaterialLocalizations.delegate,
GlobalCupertinoLocalizations.delegate,
GlobalWidgetsLocalizations.delegate,
];
/// A list of this localizations delegate's supported locales.
static const List<Locale> supportedLocales = <Locale>[
Locale('en'),
Locale('ja'),
Locale('ko'),
Locale('zh'),
];
/// Application title
///
/// In en, this message translates to:
/// **'Ascii Never Die'**
String get appTitle;
/// Tag indicating offline mode
///
/// In en, this message translates to:
/// **'No network'**
String get tagNoNetwork;
/// Tag indicating idle RPG gameplay
///
/// In en, this message translates to:
/// **'Idle RPG loop'**
String get tagIdleRpg;
/// Tag indicating local save support
///
/// In en, this message translates to:
/// **'Local saves'**
String get tagLocalSaves;
/// New character button
///
/// In en, this message translates to:
/// **'New character'**
String get newCharacter;
/// Load save button
///
/// In en, this message translates to:
/// **'Load save'**
String get loadSave;
/// Load game dialog title
///
/// In en, this message translates to:
/// **'Load Game'**
String get loadGame;
/// View build plan button
///
/// In en, this message translates to:
/// **'View build plan'**
String get viewBuildPlan;
/// Build roadmap section title
///
/// In en, this message translates to:
/// **'Build roadmap'**
String get buildRoadmap;
/// Tech stack section title
///
/// In en, this message translates to:
/// **'Tech stack'**
String get techStack;
/// Cancel button
///
/// In en, this message translates to:
/// **'Cancel'**
String get cancel;
/// Exit game dialog title
///
/// In en, this message translates to:
/// **'Exit Game'**
String get exitGame;
/// Save progress confirmation message
///
/// In en, this message translates to:
/// **'Save your progress before leaving?'**
String get saveProgressQuestion;
/// Exit without saving button
///
/// In en, this message translates to:
/// **'Exit without saving'**
String get exitWithoutSaving;
/// Save and exit button
///
/// In en, this message translates to:
/// **'Save and Exit'**
String get saveAndExit;
/// Game screen title with character name
///
/// In en, this message translates to:
/// **'Progress Quest - {name}'**
String progressQuestTitle(String name);
/// Level up tooltip
///
/// In en, this message translates to:
/// **'Level Up'**
String get levelUp;
/// Complete quest tooltip
///
/// In en, this message translates to:
/// **'Complete Quest'**
String get completeQuest;
/// Complete plot tooltip
///
/// In en, this message translates to:
/// **'Complete Plot'**
String get completePlot;
/// Character sheet panel title
///
/// In en, this message translates to:
/// **'Character Sheet'**
String get characterSheet;
/// Traits section title
///
/// In en, this message translates to:
/// **'Traits'**
String get traits;
/// Stats section title
///
/// In en, this message translates to:
/// **'Stats'**
String get stats;
/// Experience section title
///
/// In en, this message translates to:
/// **'Experience'**
String get experience;
/// XP needed tooltip
///
/// In en, this message translates to:
/// **'XP needed for next level'**
String get xpNeededForNextLevel;
/// Spell book section title
///
/// In en, this message translates to:
/// **'Spell Book'**
String get spellBook;
/// Empty spell book message
///
/// In en, this message translates to:
/// **'No spells yet'**
String get noSpellsYet;
/// Equipment panel title
///
/// In en, this message translates to:
/// **'Equipment'**
String get equipment;
/// Inventory panel title
///
/// In en, this message translates to:
/// **'Inventory'**
String get inventory;
/// Encumbrance section title
///
/// In en, this message translates to:
/// **'Encumbrance'**
String get encumbrance;
/// Plot development panel title
///
/// In en, this message translates to:
/// **'Plot Development'**
String get plotDevelopment;
/// Quests panel title
///
/// In en, this message translates to:
/// **'Quests'**
String get quests;
/// Name trait label
///
/// In en, this message translates to:
/// **'Name'**
String get traitName;
/// Race trait label
///
/// In en, this message translates to:
/// **'Race'**
String get traitRace;
/// Class trait label
///
/// In en, this message translates to:
/// **'Class'**
String get traitClass;
/// Level trait label
///
/// In en, this message translates to:
/// **'Level'**
String get traitLevel;
/// Strength stat
///
/// In en, this message translates to:
/// **'STR'**
String get statStr;
/// Constitution stat
///
/// In en, this message translates to:
/// **'CON'**
String get statCon;
/// Dexterity stat
///
/// In en, this message translates to:
/// **'DEX'**
String get statDex;
/// Intelligence stat
///
/// In en, this message translates to:
/// **'INT'**
String get statInt;
/// Wisdom stat
///
/// In en, this message translates to:
/// **'WIS'**
String get statWis;
/// Charisma stat
///
/// In en, this message translates to:
/// **'CHA'**
String get statCha;
/// Max HP stat
///
/// In en, this message translates to:
/// **'HP Max'**
String get statHpMax;
/// Max MP stat
///
/// In en, this message translates to:
/// **'MP Max'**
String get statMpMax;
/// Weapon equipment slot
///
/// In en, this message translates to:
/// **'Weapon'**
String get equipWeapon;
/// Shield equipment slot
///
/// In en, this message translates to:
/// **'Shield'**
String get equipShield;
/// Helm equipment slot
///
/// In en, this message translates to:
/// **'Helm'**
String get equipHelm;
/// Hauberk equipment slot
///
/// In en, this message translates to:
/// **'Hauberk'**
String get equipHauberk;
/// Brassairts equipment slot
///
/// In en, this message translates to:
/// **'Brassairts'**
String get equipBrassairts;
/// Vambraces equipment slot
///
/// In en, this message translates to:
/// **'Vambraces'**
String get equipVambraces;
/// Gauntlets equipment slot
///
/// In en, this message translates to:
/// **'Gauntlets'**
String get equipGauntlets;
/// Gambeson equipment slot
///
/// In en, this message translates to:
/// **'Gambeson'**
String get equipGambeson;
/// Cuisses equipment slot
///
/// In en, this message translates to:
/// **'Cuisses'**
String get equipCuisses;
/// Greaves equipment slot
///
/// In en, this message translates to:
/// **'Greaves'**
String get equipGreaves;
/// Sollerets equipment slot
///
/// In en, this message translates to:
/// **'Sollerets'**
String get equipSollerets;
/// Gold label
///
/// In en, this message translates to:
/// **'Gold'**
String get gold;
/// Gold with amount
///
/// In en, this message translates to:
/// **'Gold: {amount}'**
String goldAmount(int amount);
/// Prologue plot stage
///
/// In en, this message translates to:
/// **'Prologue'**
String get prologue;
/// Act with roman numeral
///
/// In en, this message translates to:
/// **'Act {number}'**
String actNumber(String number);
/// Empty quests message
///
/// In en, this message translates to:
/// **'No active quests'**
String get noActiveQuests;
/// Quest with number
///
/// In en, this message translates to:
/// **'Quest #{number}'**
String questNumber(int number);
/// Welcome message in task progress panel
///
/// In en, this message translates to:
/// **'Welcome to Progress Quest!'**
String get welcomeMessage;
/// No saved games message
///
/// In en, this message translates to:
/// **'No saved games found.'**
String get noSavedGames;
/// Load error message
///
/// In en, this message translates to:
/// **'Failed to load save file: {error}'**
String loadError(String error);
/// Name label in character creation
///
/// In en, this message translates to:
/// **'Name'**
String get name;
/// Generate name tooltip
///
/// In en, this message translates to:
/// **'Generate Name'**
String get generateName;
/// Total label for stats
///
/// In en, this message translates to:
/// **'Total'**
String get total;
/// Unroll button
///
/// In en, this message translates to:
/// **'Unroll'**
String get unroll;
/// Roll button
///
/// In en, this message translates to:
/// **'Roll'**
String get roll;
/// Race selection title
///
/// In en, this message translates to:
/// **'Race'**
String get race;
/// Class selection title
///
/// In en, this message translates to:
/// **'Class'**
String get classTitle;
/// Percentage complete
///
/// In en, this message translates to:
/// **'{percent}% complete'**
String percentComplete(int percent);
}
class _L10nDelegate extends LocalizationsDelegate<L10n> {
const _L10nDelegate();
@override
Future<L10n> load(Locale locale) {
return SynchronousFuture<L10n>(lookupL10n(locale));
}
@override
bool isSupported(Locale locale) =>
<String>['en', 'ja', 'ko', 'zh'].contains(locale.languageCode);
@override
bool shouldReload(_L10nDelegate old) => false;
}
L10n lookupL10n(Locale locale) {
// Lookup logic when only language code is specified.
switch (locale.languageCode) {
case 'en':
return L10nEn();
case 'ja':
return L10nJa();
case 'ko':
return L10nKo();
case 'zh':
return L10nZh();
}
throw FlutterError(
'L10n.delegate failed to load unsupported locale "$locale". This is likely '
'an issue with the localizations generation tool. Please file an issue '
'on GitHub with a reproducible sample app and the gen-l10n configuration '
'that was used.',
);
}

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// ignore: unused_import
import 'package:intl/intl.dart' as intl;
import 'app_localizations.dart';
// ignore_for_file: type=lint
/// The translations for English (`en`).
class L10nEn extends L10n {
L10nEn([String locale = 'en']) : super(locale);
@override
String get appTitle => 'Ascii Never Die';
@override
String get tagNoNetwork => 'No network';
@override
String get tagIdleRpg => 'Idle RPG loop';
@override
String get tagLocalSaves => 'Local saves';
@override
String get newCharacter => 'New character';
@override
String get loadSave => 'Load save';
@override
String get loadGame => 'Load Game';
@override
String get viewBuildPlan => 'View build plan';
@override
String get buildRoadmap => 'Build roadmap';
@override
String get techStack => 'Tech stack';
@override
String get cancel => 'Cancel';
@override
String get exitGame => 'Exit Game';
@override
String get saveProgressQuestion => 'Save your progress before leaving?';
@override
String get exitWithoutSaving => 'Exit without saving';
@override
String get saveAndExit => 'Save and Exit';
@override
String progressQuestTitle(String name) {
return 'Progress Quest - $name';
}
@override
String get levelUp => 'Level Up';
@override
String get completeQuest => 'Complete Quest';
@override
String get completePlot => 'Complete Plot';
@override
String get characterSheet => 'Character Sheet';
@override
String get traits => 'Traits';
@override
String get stats => 'Stats';
@override
String get experience => 'Experience';
@override
String get xpNeededForNextLevel => 'XP needed for next level';
@override
String get spellBook => 'Spell Book';
@override
String get noSpellsYet => 'No spells yet';
@override
String get equipment => 'Equipment';
@override
String get inventory => 'Inventory';
@override
String get encumbrance => 'Encumbrance';
@override
String get plotDevelopment => 'Plot Development';
@override
String get quests => 'Quests';
@override
String get traitName => 'Name';
@override
String get traitRace => 'Race';
@override
String get traitClass => 'Class';
@override
String get traitLevel => 'Level';
@override
String get statStr => 'STR';
@override
String get statCon => 'CON';
@override
String get statDex => 'DEX';
@override
String get statInt => 'INT';
@override
String get statWis => 'WIS';
@override
String get statCha => 'CHA';
@override
String get statHpMax => 'HP Max';
@override
String get statMpMax => 'MP Max';
@override
String get equipWeapon => 'Weapon';
@override
String get equipShield => 'Shield';
@override
String get equipHelm => 'Helm';
@override
String get equipHauberk => 'Hauberk';
@override
String get equipBrassairts => 'Brassairts';
@override
String get equipVambraces => 'Vambraces';
@override
String get equipGauntlets => 'Gauntlets';
@override
String get equipGambeson => 'Gambeson';
@override
String get equipCuisses => 'Cuisses';
@override
String get equipGreaves => 'Greaves';
@override
String get equipSollerets => 'Sollerets';
@override
String get gold => 'Gold';
@override
String goldAmount(int amount) {
return 'Gold: $amount';
}
@override
String get prologue => 'Prologue';
@override
String actNumber(String number) {
return 'Act $number';
}
@override
String get noActiveQuests => 'No active quests';
@override
String questNumber(int number) {
return 'Quest #$number';
}
@override
String get welcomeMessage => 'Welcome to Progress Quest!';
@override
String get noSavedGames => 'No saved games found.';
@override
String loadError(String error) {
return 'Failed to load save file: $error';
}
@override
String get name => 'Name';
@override
String get generateName => 'Generate Name';
@override
String get total => 'Total';
@override
String get unroll => 'Unroll';
@override
String get roll => 'Roll';
@override
String get race => 'Race';
@override
String get classTitle => 'Class';
@override
String percentComplete(int percent) {
return '$percent% complete';
}
}

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// ignore: unused_import
import 'package:intl/intl.dart' as intl;
import 'app_localizations.dart';
// ignore_for_file: type=lint
/// The translations for Japanese (`ja`).
class L10nJa extends L10n {
L10nJa([String locale = 'ja']) : super(locale);
@override
String get appTitle => 'Ascii Never Die';
@override
String get tagNoNetwork => 'No network';
@override
String get tagIdleRpg => 'Idle RPG loop';
@override
String get tagLocalSaves => 'Local saves';
@override
String get newCharacter => 'New character';
@override
String get loadSave => 'Load save';
@override
String get loadGame => 'Load Game';
@override
String get viewBuildPlan => 'View build plan';
@override
String get buildRoadmap => 'Build roadmap';
@override
String get techStack => 'Tech stack';
@override
String get cancel => 'Cancel';
@override
String get exitGame => 'Exit Game';
@override
String get saveProgressQuestion => 'Save your progress before leaving?';
@override
String get exitWithoutSaving => 'Exit without saving';
@override
String get saveAndExit => 'Save and Exit';
@override
String progressQuestTitle(String name) {
return 'Progress Quest - $name';
}
@override
String get levelUp => 'Level Up';
@override
String get completeQuest => 'Complete Quest';
@override
String get completePlot => 'Complete Plot';
@override
String get characterSheet => 'Character Sheet';
@override
String get traits => 'Traits';
@override
String get stats => 'Stats';
@override
String get experience => 'Experience';
@override
String get xpNeededForNextLevel => 'XP needed for next level';
@override
String get spellBook => 'Spell Book';
@override
String get noSpellsYet => 'No spells yet';
@override
String get equipment => 'Equipment';
@override
String get inventory => 'Inventory';
@override
String get encumbrance => 'Encumbrance';
@override
String get plotDevelopment => 'Plot Development';
@override
String get quests => 'Quests';
@override
String get traitName => 'Name';
@override
String get traitRace => 'Race';
@override
String get traitClass => 'Class';
@override
String get traitLevel => 'Level';
@override
String get statStr => 'STR';
@override
String get statCon => 'CON';
@override
String get statDex => 'DEX';
@override
String get statInt => 'INT';
@override
String get statWis => 'WIS';
@override
String get statCha => 'CHA';
@override
String get statHpMax => 'HP Max';
@override
String get statMpMax => 'MP Max';
@override
String get equipWeapon => 'Weapon';
@override
String get equipShield => 'Shield';
@override
String get equipHelm => 'Helm';
@override
String get equipHauberk => 'Hauberk';
@override
String get equipBrassairts => 'Brassairts';
@override
String get equipVambraces => 'Vambraces';
@override
String get equipGauntlets => 'Gauntlets';
@override
String get equipGambeson => 'Gambeson';
@override
String get equipCuisses => 'Cuisses';
@override
String get equipGreaves => 'Greaves';
@override
String get equipSollerets => 'Sollerets';
@override
String get gold => 'Gold';
@override
String goldAmount(int amount) {
return 'Gold: $amount';
}
@override
String get prologue => 'Prologue';
@override
String actNumber(String number) {
return 'Act $number';
}
@override
String get noActiveQuests => 'No active quests';
@override
String questNumber(int number) {
return 'Quest #$number';
}
@override
String get welcomeMessage => 'Welcome to Progress Quest!';
@override
String get noSavedGames => 'No saved games found.';
@override
String loadError(String error) {
return 'Failed to load save file: $error';
}
@override
String get name => 'Name';
@override
String get generateName => 'Generate Name';
@override
String get total => 'Total';
@override
String get unroll => 'Unroll';
@override
String get roll => 'Roll';
@override
String get race => 'Race';
@override
String get classTitle => 'Class';
@override
String percentComplete(int percent) {
return '$percent% complete';
}
}

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// ignore: unused_import
import 'package:intl/intl.dart' as intl;
import 'app_localizations.dart';
// ignore_for_file: type=lint
/// The translations for Korean (`ko`).
class L10nKo extends L10n {
L10nKo([String locale = 'ko']) : super(locale);
@override
String get appTitle => 'Ascii Never Die';
@override
String get tagNoNetwork => 'No network';
@override
String get tagIdleRpg => 'Idle RPG loop';
@override
String get tagLocalSaves => 'Local saves';
@override
String get newCharacter => 'New character';
@override
String get loadSave => 'Load save';
@override
String get loadGame => 'Load Game';
@override
String get viewBuildPlan => 'View build plan';
@override
String get buildRoadmap => 'Build roadmap';
@override
String get techStack => 'Tech stack';
@override
String get cancel => 'Cancel';
@override
String get exitGame => 'Exit Game';
@override
String get saveProgressQuestion => 'Save your progress before leaving?';
@override
String get exitWithoutSaving => 'Exit without saving';
@override
String get saveAndExit => 'Save and Exit';
@override
String progressQuestTitle(String name) {
return 'Progress Quest - $name';
}
@override
String get levelUp => 'Level Up';
@override
String get completeQuest => 'Complete Quest';
@override
String get completePlot => 'Complete Plot';
@override
String get characterSheet => 'Character Sheet';
@override
String get traits => 'Traits';
@override
String get stats => 'Stats';
@override
String get experience => 'Experience';
@override
String get xpNeededForNextLevel => 'XP needed for next level';
@override
String get spellBook => 'Spell Book';
@override
String get noSpellsYet => 'No spells yet';
@override
String get equipment => 'Equipment';
@override
String get inventory => 'Inventory';
@override
String get encumbrance => 'Encumbrance';
@override
String get plotDevelopment => 'Plot Development';
@override
String get quests => 'Quests';
@override
String get traitName => 'Name';
@override
String get traitRace => 'Race';
@override
String get traitClass => 'Class';
@override
String get traitLevel => 'Level';
@override
String get statStr => 'STR';
@override
String get statCon => 'CON';
@override
String get statDex => 'DEX';
@override
String get statInt => 'INT';
@override
String get statWis => 'WIS';
@override
String get statCha => 'CHA';
@override
String get statHpMax => 'HP Max';
@override
String get statMpMax => 'MP Max';
@override
String get equipWeapon => 'Weapon';
@override
String get equipShield => 'Shield';
@override
String get equipHelm => 'Helm';
@override
String get equipHauberk => 'Hauberk';
@override
String get equipBrassairts => 'Brassairts';
@override
String get equipVambraces => 'Vambraces';
@override
String get equipGauntlets => 'Gauntlets';
@override
String get equipGambeson => 'Gambeson';
@override
String get equipCuisses => 'Cuisses';
@override
String get equipGreaves => 'Greaves';
@override
String get equipSollerets => 'Sollerets';
@override
String get gold => 'Gold';
@override
String goldAmount(int amount) {
return 'Gold: $amount';
}
@override
String get prologue => 'Prologue';
@override
String actNumber(String number) {
return 'Act $number';
}
@override
String get noActiveQuests => 'No active quests';
@override
String questNumber(int number) {
return 'Quest #$number';
}
@override
String get welcomeMessage => 'Welcome to Progress Quest!';
@override
String get noSavedGames => 'No saved games found.';
@override
String loadError(String error) {
return 'Failed to load save file: $error';
}
@override
String get name => 'Name';
@override
String get generateName => 'Generate Name';
@override
String get total => 'Total';
@override
String get unroll => 'Unroll';
@override
String get roll => 'Roll';
@override
String get race => 'Race';
@override
String get classTitle => 'Class';
@override
String percentComplete(int percent) {
return '$percent% complete';
}
}

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// ignore: unused_import
import 'package:intl/intl.dart' as intl;
import 'app_localizations.dart';
// ignore_for_file: type=lint
/// The translations for Chinese (`zh`).
class L10nZh extends L10n {
L10nZh([String locale = 'zh']) : super(locale);
@override
String get appTitle => 'Ascii Never Die';
@override
String get tagNoNetwork => 'No network';
@override
String get tagIdleRpg => 'Idle RPG loop';
@override
String get tagLocalSaves => 'Local saves';
@override
String get newCharacter => 'New character';
@override
String get loadSave => 'Load save';
@override
String get loadGame => 'Load Game';
@override
String get viewBuildPlan => 'View build plan';
@override
String get buildRoadmap => 'Build roadmap';
@override
String get techStack => 'Tech stack';
@override
String get cancel => 'Cancel';
@override
String get exitGame => 'Exit Game';
@override
String get saveProgressQuestion => 'Save your progress before leaving?';
@override
String get exitWithoutSaving => 'Exit without saving';
@override
String get saveAndExit => 'Save and Exit';
@override
String progressQuestTitle(String name) {
return 'Progress Quest - $name';
}
@override
String get levelUp => 'Level Up';
@override
String get completeQuest => 'Complete Quest';
@override
String get completePlot => 'Complete Plot';
@override
String get characterSheet => 'Character Sheet';
@override
String get traits => 'Traits';
@override
String get stats => 'Stats';
@override
String get experience => 'Experience';
@override
String get xpNeededForNextLevel => 'XP needed for next level';
@override
String get spellBook => 'Spell Book';
@override
String get noSpellsYet => 'No spells yet';
@override
String get equipment => 'Equipment';
@override
String get inventory => 'Inventory';
@override
String get encumbrance => 'Encumbrance';
@override
String get plotDevelopment => 'Plot Development';
@override
String get quests => 'Quests';
@override
String get traitName => 'Name';
@override
String get traitRace => 'Race';
@override
String get traitClass => 'Class';
@override
String get traitLevel => 'Level';
@override
String get statStr => 'STR';
@override
String get statCon => 'CON';
@override
String get statDex => 'DEX';
@override
String get statInt => 'INT';
@override
String get statWis => 'WIS';
@override
String get statCha => 'CHA';
@override
String get statHpMax => 'HP Max';
@override
String get statMpMax => 'MP Max';
@override
String get equipWeapon => 'Weapon';
@override
String get equipShield => 'Shield';
@override
String get equipHelm => 'Helm';
@override
String get equipHauberk => 'Hauberk';
@override
String get equipBrassairts => 'Brassairts';
@override
String get equipVambraces => 'Vambraces';
@override
String get equipGauntlets => 'Gauntlets';
@override
String get equipGambeson => 'Gambeson';
@override
String get equipCuisses => 'Cuisses';
@override
String get equipGreaves => 'Greaves';
@override
String get equipSollerets => 'Sollerets';
@override
String get gold => 'Gold';
@override
String goldAmount(int amount) {
return 'Gold: $amount';
}
@override
String get prologue => 'Prologue';
@override
String actNumber(String number) {
return 'Act $number';
}
@override
String get noActiveQuests => 'No active quests';
@override
String questNumber(int number) {
return 'Quest #$number';
}
@override
String get welcomeMessage => 'Welcome to Progress Quest!';
@override
String get noSavedGames => 'No saved games found.';
@override
String loadError(String error) {
return 'Failed to load save file: $error';
}
@override
String get name => 'Name';
@override
String get generateName => 'Generate Name';
@override
String get total => 'Total';
@override
String get unroll => 'Unroll';
@override
String get roll => 'Roll';
@override
String get race => 'Race';
@override
String get classTitle => 'Class';
@override
String percentComplete(int percent) {
return '$percent% complete';
}
}

75
lib/l10n/app_zh.arb Normal file
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{
"@@locale": "zh",
"appTitle": "Ascii Never Die",
"tagNoNetwork": "No network",
"tagIdleRpg": "Idle RPG loop",
"tagLocalSaves": "Local saves",
"newCharacter": "New character",
"loadSave": "Load save",
"loadGame": "Load Game",
"viewBuildPlan": "View build plan",
"buildRoadmap": "Build roadmap",
"techStack": "Tech stack",
"cancel": "Cancel",
"exitGame": "Exit Game",
"saveProgressQuestion": "Save your progress before leaving?",
"exitWithoutSaving": "Exit without saving",
"saveAndExit": "Save and Exit",
"progressQuestTitle": "Progress Quest - {name}",
"levelUp": "Level Up",
"completeQuest": "Complete Quest",
"completePlot": "Complete Plot",
"characterSheet": "Character Sheet",
"traits": "Traits",
"stats": "Stats",
"experience": "Experience",
"xpNeededForNextLevel": "XP needed for next level",
"spellBook": "Spell Book",
"noSpellsYet": "No spells yet",
"equipment": "Equipment",
"inventory": "Inventory",
"encumbrance": "Encumbrance",
"plotDevelopment": "Plot Development",
"quests": "Quests",
"traitName": "Name",
"traitRace": "Race",
"traitClass": "Class",
"traitLevel": "Level",
"statStr": "STR",
"statCon": "CON",
"statDex": "DEX",
"statInt": "INT",
"statWis": "WIS",
"statCha": "CHA",
"statHpMax": "HP Max",
"statMpMax": "MP Max",
"equipWeapon": "Weapon",
"equipShield": "Shield",
"equipHelm": "Helm",
"equipHauberk": "Hauberk",
"equipBrassairts": "Brassairts",
"equipVambraces": "Vambraces",
"equipGauntlets": "Gauntlets",
"equipGambeson": "Gambeson",
"equipCuisses": "Cuisses",
"equipGreaves": "Greaves",
"equipSollerets": "Sollerets",
"gold": "Gold",
"goldAmount": "Gold: {amount}",
"prologue": "Prologue",
"actNumber": "Act {number}",
"noActiveQuests": "No active quests",
"questNumber": "Quest #{number}",
"welcomeMessage": "Welcome to Progress Quest!",
"noSavedGames": "No saved games found.",
"loadError": "Failed to load save file: {error}",
"name": "Name",
"generateName": "Generate Name",
"total": "Total",
"unroll": "Unroll",
"roll": "Roll",
"race": "Race",
"classTitle": "Class",
"percentComplete": "{percent}% complete"
}