feat(l10n): 국제화(L10n) 시스템 도입 및 하드코딩 텍스트 변환

- flutter_localizations 및 intl 패키지 추가
- l10n.yaml 설정 파일 및 app_ko.arb 메시지 파일 생성
- 모든 화면(app, front, game_play, new_character, save_picker)의 하드코딩 텍스트를 L10n 키로 변환
- 테스트 파일에 localizationsDelegates 추가하여 L10n 지원
This commit is contained in:
JiWoong Sul
2025-12-11 17:50:34 +09:00
parent 2b10deba5d
commit 35e3d92316
20 changed files with 2155 additions and 113 deletions

View File

@@ -1,12 +1,22 @@
import 'package:askiineverdie/l10n/app_localizations.dart';
import 'package:askiineverdie/src/core/model/game_state.dart';
import 'package:askiineverdie/src/features/new_character/new_character_screen.dart';
import 'package:flutter/material.dart';
import 'package:flutter_test/flutter_test.dart';
/// 테스트용 MaterialApp 래퍼 (localization 포함)
Widget _buildTestApp(Widget child) {
return MaterialApp(
localizationsDelegates: L10n.localizationsDelegates,
supportedLocales: L10n.supportedLocales,
home: child,
);
}
void main() {
testWidgets('NewCharacterScreen renders main sections', (tester) async {
await tester.pumpWidget(
MaterialApp(home: NewCharacterScreen(onCharacterCreated: (_) {})),
_buildTestApp(NewCharacterScreen(onCharacterCreated: (_) {})),
);
// 화면 타이틀 확인
@@ -29,7 +39,7 @@ void main() {
testWidgets('Unroll button exists and can be tapped', (tester) async {
await tester.pumpWidget(
MaterialApp(home: NewCharacterScreen(onCharacterCreated: (_) {})),
_buildTestApp(NewCharacterScreen(onCharacterCreated: (_) {})),
);
// Unroll 버튼 확인
@@ -50,8 +60,8 @@ void main() {
GameState? createdState;
await tester.pumpWidget(
MaterialApp(
home: NewCharacterScreen(
_buildTestApp(
NewCharacterScreen(
onCharacterCreated: (state) {
createdState = state;
},
@@ -81,7 +91,7 @@ void main() {
testWidgets('Stats section displays all six stats', (tester) async {
await tester.pumpWidget(
MaterialApp(home: NewCharacterScreen(onCharacterCreated: (_) {})),
_buildTestApp(NewCharacterScreen(onCharacterCreated: (_) {})),
);
// 능력치 라벨들이 표시되는지 확인
@@ -98,7 +108,7 @@ void main() {
testWidgets('Name text field exists', (tester) async {
await tester.pumpWidget(
MaterialApp(home: NewCharacterScreen(onCharacterCreated: (_) {})),
_buildTestApp(NewCharacterScreen(onCharacterCreated: (_) {})),
);
// TextField 확인 (이름 입력 필드)