refactor(data): 종족 데이터 및 캐릭터 프레임 정리
- race_data: 종족 정보 구조 개선 - race_character_frames: 애니메이션 프레임 매핑 업데이트
This commit is contained in:
@@ -188,10 +188,10 @@ const _raceFrames = <String, RaceFrameData>{
|
||||
),
|
||||
|
||||
// --------------------------------------------------------------------------
|
||||
// 전사형 (Protocol Paladin, Flag Knight, Array Orc)
|
||||
// 전사형 (Protocol Valkyrie, Flag Golem, Array Orc)
|
||||
// --------------------------------------------------------------------------
|
||||
'protocol_paladin': RaceFrameData(
|
||||
raceId: 'protocol_paladin',
|
||||
'protocol_valkyrie': RaceFrameData(
|
||||
raceId: 'protocol_valkyrie',
|
||||
idle: [
|
||||
CharacterFrame([r' o ', r' /|+ ', r' / \ ']),
|
||||
CharacterFrame([r' o ', r' /|+ ', r' | | ']),
|
||||
@@ -222,8 +222,8 @@ const _raceFrames = <String, RaceFrameData>{
|
||||
],
|
||||
),
|
||||
|
||||
'flag_knight': RaceFrameData(
|
||||
raceId: 'flag_knight',
|
||||
'flag_golem': RaceFrameData(
|
||||
raceId: 'flag_golem',
|
||||
idle: [
|
||||
CharacterFrame([r' ♦ ', r' /|] ', r' / \ ']),
|
||||
CharacterFrame([r' ♦ ', r' /|] ', r' | | ']),
|
||||
@@ -287,10 +287,10 @@ const _raceFrames = <String, RaceFrameData>{
|
||||
),
|
||||
|
||||
// --------------------------------------------------------------------------
|
||||
// 마법형 (Loop Wizard, Lambda Druid, Recursive Sage)
|
||||
// 마법형 (Loop Djinn, Lambda Dryad, Recursive Sylvan)
|
||||
// --------------------------------------------------------------------------
|
||||
'loop_wizard': RaceFrameData(
|
||||
raceId: 'loop_wizard',
|
||||
'loop_djinn': RaceFrameData(
|
||||
raceId: 'loop_djinn',
|
||||
idle: [
|
||||
CharacterFrame([r' o~ ', r' /|) ', r' / \ ']),
|
||||
CharacterFrame([r' o~ ', r' /|) ', r' | | ']),
|
||||
@@ -321,8 +321,8 @@ const _raceFrames = <String, RaceFrameData>{
|
||||
],
|
||||
),
|
||||
|
||||
'lambda_druid': RaceFrameData(
|
||||
raceId: 'lambda_druid',
|
||||
'lambda_dryad': RaceFrameData(
|
||||
raceId: 'lambda_dryad',
|
||||
idle: [
|
||||
CharacterFrame([r' o♣ ', r' /|) ', r' / \ ']),
|
||||
CharacterFrame([r' o♣ ', r' /|) ', r' | | ']),
|
||||
@@ -353,8 +353,8 @@ const _raceFrames = <String, RaceFrameData>{
|
||||
],
|
||||
),
|
||||
|
||||
'recursive_sage': RaceFrameData(
|
||||
raceId: 'recursive_sage',
|
||||
'recursive_sylvan': RaceFrameData(
|
||||
raceId: 'recursive_sylvan',
|
||||
idle: [
|
||||
CharacterFrame([r' o∞ ', r' /|) ', r' / \ ']),
|
||||
CharacterFrame([r' o∞ ', r' /|) ', r' | | ']),
|
||||
@@ -386,7 +386,7 @@ const _raceFrames = <String, RaceFrameData>{
|
||||
),
|
||||
|
||||
// --------------------------------------------------------------------------
|
||||
// 언데드/엘프 (Coredump Undead, Null Elf, Callback Priest)
|
||||
// 언데드/엘프 (Coredump Undead, Null Elf, Callback Seraph)
|
||||
// --------------------------------------------------------------------------
|
||||
'coredump_undead': RaceFrameData(
|
||||
raceId: 'coredump_undead',
|
||||
@@ -452,8 +452,8 @@ const _raceFrames = <String, RaceFrameData>{
|
||||
],
|
||||
),
|
||||
|
||||
'callback_priest': RaceFrameData(
|
||||
raceId: 'callback_priest',
|
||||
'callback_seraph': RaceFrameData(
|
||||
raceId: 'callback_seraph',
|
||||
idle: [
|
||||
CharacterFrame([r' ô ', r' /|\ ', r' / \ ']),
|
||||
CharacterFrame([r' ô ', r' /|\ ', r' | | ']),
|
||||
@@ -651,10 +651,10 @@ const _raceFrames = <String, RaceFrameData>{
|
||||
),
|
||||
|
||||
// --------------------------------------------------------------------------
|
||||
// 레인저형 (Index Ranger, Iterator Rogue)
|
||||
// 민첩형 (Index Feline, Iterator Shade)
|
||||
// --------------------------------------------------------------------------
|
||||
'index_ranger': RaceFrameData(
|
||||
raceId: 'index_ranger',
|
||||
'index_feline': RaceFrameData(
|
||||
raceId: 'index_feline',
|
||||
idle: [
|
||||
CharacterFrame([r' o ', r' /|\ ', r' λ \ ']),
|
||||
CharacterFrame([r' o ', r' /|\ ', r' | | ']),
|
||||
@@ -685,8 +685,8 @@ const _raceFrames = <String, RaceFrameData>{
|
||||
],
|
||||
),
|
||||
|
||||
'iterator_rogue': RaceFrameData(
|
||||
raceId: 'iterator_rogue',
|
||||
'iterator_shade': RaceFrameData(
|
||||
raceId: 'iterator_shade',
|
||||
idle: [
|
||||
CharacterFrame([r' o ', r' /|\ ', r' λ \ ']),
|
||||
CharacterFrame([r' o ', r' /|\ ', r' | | ']),
|
||||
|
||||
Reference in New Issue
Block a user