refactor(data): 종족 데이터 및 캐릭터 프레임 정리
- race_data: 종족 정보 구조 개선 - race_character_frames: 애니메이션 프레임 매핑 업데이트
This commit is contained in:
@@ -71,11 +71,11 @@ class RaceData {
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],
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],
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);
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);
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/// Recursive Sage: 순수 마법형 (스탯 합계: 0)
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/// Recursive Sylvan: 순수 마법형 (스탯 합계: 0)
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/// WIS/INT +2, STR -2, DEX -1, CHA +1
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/// WIS/INT +2, STR -2, DEX -1, CHA +1
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static const recursiveSage = RaceTraits(
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static const recursiveSylvan = RaceTraits(
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raceId: 'recursive_sage',
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raceId: 'recursive_sylvan',
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name: 'Recursive Sage',
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name: 'Recursive Sylvan',
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statModifiers: {
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statModifiers: {
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StatType.wis: 2,
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StatType.wis: 2,
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StatType.intelligence: 2,
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StatType.intelligence: 2,
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@@ -92,11 +92,11 @@ class RaceData {
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],
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],
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);
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);
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/// Callback Priest: 지원형 (스탯 합계: 0)
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/// Callback Seraph: 지원형 (스탯 합계: 0)
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/// WIS +2, CHA +1, STR -1, DEX -1, CON -1
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/// WIS +2, CHA +1, STR -1, DEX -1, CON -1
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static const callbackPriest = RaceTraits(
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static const callbackSeraph = RaceTraits(
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raceId: 'callback_priest',
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raceId: 'callback_seraph',
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name: 'Callback Priest',
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name: 'Callback Seraph',
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statModifiers: {
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statModifiers: {
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StatType.wis: 2,
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StatType.wis: 2,
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StatType.cha: 1,
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StatType.cha: 1,
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@@ -202,11 +202,11 @@ class RaceData {
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],
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],
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);
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);
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/// Iterator Rogue: 암살형 (스탯 합계: 0)
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/// Iterator Shade: 암살형 (스탯 합계: 0)
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/// DEX +3, STR +1, CON -2, WIS -1, CHA -1
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/// DEX +3, STR +1, CON -2, WIS -1, CHA -1
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static const iteratorRogue = RaceTraits(
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static const iteratorShade = RaceTraits(
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raceId: 'iterator_rogue',
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raceId: 'iterator_shade',
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name: 'Iterator Rogue',
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name: 'Iterator Shade',
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statModifiers: {
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statModifiers: {
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StatType.dex: 3,
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StatType.dex: 3,
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StatType.str: 1,
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StatType.str: 1,
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@@ -247,11 +247,11 @@ class RaceData {
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],
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],
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);
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);
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/// Flag Knight: 전사형 (스탯 합계: 0)
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/// Flag Golem: 전사형 (스탯 합계: 0)
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/// STR +2, CHA +1, INT -2, WIS -1
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/// STR +2, CHA +1, INT -2, WIS -1
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static const flagKnight = RaceTraits(
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static const flagGolem = RaceTraits(
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raceId: 'flag_knight',
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raceId: 'flag_golem',
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name: 'Flag Knight',
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name: 'Flag Golem',
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statModifiers: {
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statModifiers: {
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StatType.str: 2,
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StatType.str: 2,
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StatType.cha: 1,
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StatType.cha: 1,
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@@ -267,11 +267,11 @@ class RaceData {
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],
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],
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);
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);
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/// Protocol Paladin: 수호자형 (스탯 합계: 0)
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/// Protocol Valkyrie: 수호자형 (스탯 합계: 0)
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/// STR +2, CON +1, CHA +1, DEX -2, INT -2
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/// STR +2, CON +1, CHA +1, DEX -2, INT -2
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static const protocolPaladin = RaceTraits(
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static const protocolValkyrie = RaceTraits(
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raceId: 'protocol_paladin',
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raceId: 'protocol_valkyrie',
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name: 'Protocol Paladin',
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name: 'Protocol Valkyrie',
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statModifiers: {
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statModifiers: {
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StatType.str: 2,
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StatType.str: 2,
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StatType.con: 1,
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StatType.con: 1,
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@@ -332,11 +332,11 @@ class RaceData {
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],
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],
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);
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);
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/// Index Ranger: 정찰형 (스탯 합계: 0)
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/// Index Feline: 정찰형 (스탯 합계: 0)
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/// DEX +2, CON +1, INT -1, CHA -2
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/// DEX +2, CON +1, INT -1, CHA -2
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static const indexRanger = RaceTraits(
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static const indexFeline = RaceTraits(
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raceId: 'index_ranger',
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raceId: 'index_feline',
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name: 'Index Ranger',
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name: 'Index Feline',
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statModifiers: {
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statModifiers: {
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StatType.dex: 2,
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StatType.dex: 2,
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StatType.con: 1,
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StatType.con: 1,
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@@ -415,11 +415,11 @@ class RaceData {
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],
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],
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);
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);
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/// Loop Wizard: 순환 마법형 (스탯 합계: 0)
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/// Loop Djinn: 순환 마법형 (스탯 합계: 0)
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/// INT +2, WIS +1, STR -1, CON -1, DEX -1
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/// INT +2, WIS +1, STR -1, CON -1, DEX -1
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static const loopWizard = RaceTraits(
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static const loopDjinn = RaceTraits(
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raceId: 'loop_wizard',
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raceId: 'loop_djinn',
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name: 'Loop Wizard',
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name: 'Loop Djinn',
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statModifiers: {
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statModifiers: {
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StatType.intelligence: 2,
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StatType.intelligence: 2,
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StatType.wis: 1,
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StatType.wis: 1,
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@@ -441,11 +441,11 @@ class RaceData {
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],
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],
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);
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);
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/// Lambda Druid: 자연 마법형 (스탯 합계: 0)
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/// Lambda Dryad: 자연 마법형 (스탯 합계: 0)
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/// INT +2, WIS +2, STR -2, CON -2
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/// INT +2, WIS +2, STR -2, CON -2
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static const lambdaDruid = RaceTraits(
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static const lambdaDryad = RaceTraits(
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raceId: 'lambda_druid',
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raceId: 'lambda_dryad',
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name: 'Lambda Druid',
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name: 'Lambda Dryad',
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statModifiers: {
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statModifiers: {
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StatType.intelligence: 2,
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StatType.intelligence: 2,
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StatType.wis: 2,
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StatType.wis: 2,
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@@ -473,29 +473,29 @@ class RaceData {
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kernelGiant,
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kernelGiant,
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// 지혜형
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// 지혜형
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nullElf,
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nullElf,
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recursiveSage,
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recursiveSylvan,
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callbackPriest,
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callbackSeraph,
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// 체력형
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// 체력형
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bufferDwarf,
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bufferDwarf,
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coredumpUndead,
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coredumpUndead,
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// 민첩형
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// 민첩형
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bitHalfling,
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bitHalfling,
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cacheImp,
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cacheImp,
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iteratorRogue,
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iteratorShade,
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// 힘형
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// 힘형
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arrayOrc,
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arrayOrc,
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flagKnight,
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flagGolem,
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protocolPaladin,
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protocolValkyrie,
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// 복합형
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// 복합형
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stackGoblin,
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stackGoblin,
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heapTroll,
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heapTroll,
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indexRanger,
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indexFeline,
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// 마법형
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// 마법형
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pointerFairy,
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pointerFairy,
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registerGnome,
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registerGnome,
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threadSpirit,
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threadSpirit,
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loopWizard,
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loopDjinn,
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lambdaDruid,
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lambdaDryad,
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];
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];
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/// ID로 종족 찾기
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/// ID로 종족 찾기
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@@ -188,10 +188,10 @@ const _raceFrames = <String, RaceFrameData>{
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),
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),
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// --------------------------------------------------------------------------
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// --------------------------------------------------------------------------
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// 전사형 (Protocol Paladin, Flag Knight, Array Orc)
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// 전사형 (Protocol Valkyrie, Flag Golem, Array Orc)
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// --------------------------------------------------------------------------
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// --------------------------------------------------------------------------
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'protocol_paladin': RaceFrameData(
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'protocol_valkyrie': RaceFrameData(
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raceId: 'protocol_paladin',
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raceId: 'protocol_valkyrie',
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idle: [
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idle: [
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CharacterFrame([r' o ', r' /|+ ', r' / \ ']),
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CharacterFrame([r' o ', r' /|+ ', r' / \ ']),
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CharacterFrame([r' o ', r' /|+ ', r' | | ']),
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CharacterFrame([r' o ', r' /|+ ', r' | | ']),
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@@ -222,8 +222,8 @@ const _raceFrames = <String, RaceFrameData>{
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],
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],
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),
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),
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'flag_knight': RaceFrameData(
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'flag_golem': RaceFrameData(
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raceId: 'flag_knight',
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raceId: 'flag_golem',
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idle: [
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idle: [
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CharacterFrame([r' ♦ ', r' /|] ', r' / \ ']),
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CharacterFrame([r' ♦ ', r' /|] ', r' / \ ']),
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CharacterFrame([r' ♦ ', r' /|] ', r' | | ']),
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CharacterFrame([r' ♦ ', r' /|] ', r' | | ']),
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@@ -287,10 +287,10 @@ const _raceFrames = <String, RaceFrameData>{
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),
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),
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// --------------------------------------------------------------------------
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// --------------------------------------------------------------------------
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// 마법형 (Loop Wizard, Lambda Druid, Recursive Sage)
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// 마법형 (Loop Djinn, Lambda Dryad, Recursive Sylvan)
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// --------------------------------------------------------------------------
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// --------------------------------------------------------------------------
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'loop_wizard': RaceFrameData(
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'loop_djinn': RaceFrameData(
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raceId: 'loop_wizard',
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raceId: 'loop_djinn',
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idle: [
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idle: [
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CharacterFrame([r' o~ ', r' /|) ', r' / \ ']),
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CharacterFrame([r' o~ ', r' /|) ', r' / \ ']),
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CharacterFrame([r' o~ ', r' /|) ', r' | | ']),
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CharacterFrame([r' o~ ', r' /|) ', r' | | ']),
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@@ -321,8 +321,8 @@ const _raceFrames = <String, RaceFrameData>{
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],
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],
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),
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),
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'lambda_druid': RaceFrameData(
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'lambda_dryad': RaceFrameData(
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raceId: 'lambda_druid',
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raceId: 'lambda_dryad',
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idle: [
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idle: [
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CharacterFrame([r' o♣ ', r' /|) ', r' / \ ']),
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CharacterFrame([r' o♣ ', r' /|) ', r' / \ ']),
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CharacterFrame([r' o♣ ', r' /|) ', r' | | ']),
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CharacterFrame([r' o♣ ', r' /|) ', r' | | ']),
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@@ -353,8 +353,8 @@ const _raceFrames = <String, RaceFrameData>{
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],
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],
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),
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),
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'recursive_sage': RaceFrameData(
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'recursive_sylvan': RaceFrameData(
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raceId: 'recursive_sage',
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raceId: 'recursive_sylvan',
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idle: [
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idle: [
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CharacterFrame([r' o∞ ', r' /|) ', r' / \ ']),
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CharacterFrame([r' o∞ ', r' /|) ', r' / \ ']),
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CharacterFrame([r' o∞ ', r' /|) ', r' | | ']),
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CharacterFrame([r' o∞ ', r' /|) ', r' | | ']),
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@@ -386,7 +386,7 @@ const _raceFrames = <String, RaceFrameData>{
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),
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),
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// --------------------------------------------------------------------------
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// --------------------------------------------------------------------------
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// 언데드/엘프 (Coredump Undead, Null Elf, Callback Priest)
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// 언데드/엘프 (Coredump Undead, Null Elf, Callback Seraph)
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// --------------------------------------------------------------------------
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// --------------------------------------------------------------------------
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'coredump_undead': RaceFrameData(
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'coredump_undead': RaceFrameData(
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raceId: 'coredump_undead',
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raceId: 'coredump_undead',
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@@ -452,8 +452,8 @@ const _raceFrames = <String, RaceFrameData>{
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],
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],
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),
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),
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'callback_priest': RaceFrameData(
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'callback_seraph': RaceFrameData(
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raceId: 'callback_priest',
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raceId: 'callback_seraph',
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idle: [
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idle: [
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CharacterFrame([r' ô ', r' /|\ ', r' / \ ']),
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CharacterFrame([r' ô ', r' /|\ ', r' / \ ']),
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CharacterFrame([r' ô ', r' /|\ ', r' | | ']),
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CharacterFrame([r' ô ', r' /|\ ', r' | | ']),
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@@ -651,10 +651,10 @@ const _raceFrames = <String, RaceFrameData>{
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),
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),
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// --------------------------------------------------------------------------
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// --------------------------------------------------------------------------
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// 레인저형 (Index Ranger, Iterator Rogue)
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// 민첩형 (Index Feline, Iterator Shade)
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// --------------------------------------------------------------------------
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// --------------------------------------------------------------------------
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'index_ranger': RaceFrameData(
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'index_feline': RaceFrameData(
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raceId: 'index_ranger',
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raceId: 'index_feline',
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idle: [
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idle: [
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CharacterFrame([r' o ', r' /|\ ', r' λ \ ']),
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CharacterFrame([r' o ', r' /|\ ', r' λ \ ']),
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CharacterFrame([r' o ', r' /|\ ', r' | | ']),
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CharacterFrame([r' o ', r' /|\ ', r' | | ']),
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@@ -685,8 +685,8 @@ const _raceFrames = <String, RaceFrameData>{
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],
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],
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),
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),
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'iterator_rogue': RaceFrameData(
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'iterator_shade': RaceFrameData(
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raceId: 'iterator_rogue',
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raceId: 'iterator_shade',
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idle: [
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idle: [
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CharacterFrame([r' o ', r' /|\ ', r' λ \ ']),
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CharacterFrame([r' o ', r' /|\ ', r' λ \ ']),
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CharacterFrame([r' o ', r' /|\ ', r' | | ']),
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CharacterFrame([r' o ', r' /|\ ', r' | | ']),
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Block a user