feat(front): 프론트 화면 개선 및 설정 저장소 추가
- front_screen_animation.dart: 프론트 화면 애니메이션 추가 - settings_repository.dart: 설정 저장소 구현 - front/widgets/: 프론트 화면 위젯 분리 - mobile_carousel_layout.dart: 모바일 레이아웃 개선 - app.dart: 앱 설정 개선 - game_text_l10n.dart: 텍스트 추가
This commit is contained in:
@@ -2,6 +2,7 @@ import 'package:flutter/material.dart';
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import 'package:askiineverdie/data/game_text_l10n.dart' as game_l10n;
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import 'package:askiineverdie/l10n/app_localizations.dart';
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import 'package:askiineverdie/src/features/front/widgets/hero_vs_boss_animation.dart';
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class FrontScreen extends StatelessWidget {
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const FrontScreen({
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@@ -9,6 +10,7 @@ class FrontScreen extends StatelessWidget {
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this.onNewCharacter,
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this.onLoadSave,
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this.onHallOfFame,
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this.hasSaveFile = false,
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});
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/// "New character" 버튼 클릭 시 호출
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@@ -17,9 +19,45 @@ class FrontScreen extends StatelessWidget {
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/// "Load save" 버튼 클릭 시 호출
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final Future<void> Function(BuildContext context)? onLoadSave;
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/// "Hall of Fame" 버튼 클릭 시 호출 (Phase 10)
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/// "Hall of Fame" 버튼 클릭 시 호출
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final void Function(BuildContext context)? onHallOfFame;
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/// 세이브 파일 존재 여부 (새 캐릭터 시 경고용)
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final bool hasSaveFile;
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/// 새 캐릭터 생성 시 세이브 파일 존재하면 경고 표시
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void _handleNewCharacter(BuildContext context) {
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if (hasSaveFile) {
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_showDeleteWarningDialog(context);
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} else {
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onNewCharacter?.call(context);
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}
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}
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/// 세이브 삭제 경고 다이얼로그
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void _showDeleteWarningDialog(BuildContext context) {
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showDialog<void>(
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context: context,
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builder: (dialogContext) => AlertDialog(
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title: Text(game_l10n.uiWarning),
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content: Text(game_l10n.warningDeleteSave),
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actions: [
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TextButton(
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onPressed: () => Navigator.pop(dialogContext),
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child: Text(game_l10n.buttonCancel),
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),
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FilledButton(
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onPressed: () {
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Navigator.pop(dialogContext);
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onNewCharacter?.call(context);
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},
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child: Text(game_l10n.buttonConfirm),
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),
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],
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),
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);
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}
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@override
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Widget build(BuildContext context) {
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final theme = Theme.of(context);
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@@ -35,33 +73,42 @@ class FrontScreen extends StatelessWidget {
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),
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),
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child: SafeArea(
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child: Center(
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child: ConstrainedBox(
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constraints: const BoxConstraints(maxWidth: 960),
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child: SingleChildScrollView(
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padding: const EdgeInsets.all(24),
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child: Column(
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crossAxisAlignment: CrossAxisAlignment.stretch,
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children: [
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_HeroHeader(theme: theme, colorScheme: colorScheme),
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const SizedBox(height: 24),
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_ActionRow(
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onNewCharacter: onNewCharacter != null
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? () => onNewCharacter!(context)
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: () => _showPlaceholder(context),
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onLoadSave: onLoadSave != null
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? () => onLoadSave!(context)
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: () => _showPlaceholder(context),
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onHallOfFame: onHallOfFame != null
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? () => onHallOfFame!(context)
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: null,
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child: Column(
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children: [
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// 스크롤 영역 (헤더, 애니메이션, 버튼)
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Expanded(
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child: Center(
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child: ConstrainedBox(
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constraints: const BoxConstraints(maxWidth: 960),
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child: SingleChildScrollView(
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padding: const EdgeInsets.all(24),
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child: Column(
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crossAxisAlignment: CrossAxisAlignment.stretch,
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children: [
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_HeroHeader(theme: theme, colorScheme: colorScheme),
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const SizedBox(height: 20),
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const HeroVsBossAnimation(),
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const SizedBox(height: 24),
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_ActionButtons(
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onNewCharacter: onNewCharacter != null
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? () => _handleNewCharacter(context)
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: null,
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onLoadSave: onLoadSave != null
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? () => onLoadSave!(context)
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: null,
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onHallOfFame: onHallOfFame != null
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? () => onHallOfFame!(context)
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: null,
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),
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],
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),
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),
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const SizedBox(height: 24),
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const _StatusCards(),
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],
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),
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),
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),
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),
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// 카피라이트 푸터 (하단 고정)
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const _CopyrightFooter(),
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],
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),
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),
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),
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@@ -69,16 +116,7 @@ class FrontScreen extends StatelessWidget {
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}
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}
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void _showPlaceholder(BuildContext context) {
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ScaffoldMessenger.of(context).showSnackBar(
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const SnackBar(
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content: Text(
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'Core gameplay loop is coming next. See doc/progress-quest-flutter-plan.md for milestones.',
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),
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),
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);
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}
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/// 헤더 (타이틀 + 태그) - 중앙 정렬
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class _HeroHeader extends StatelessWidget {
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const _HeroHeader({required this.theme, required this.colorScheme});
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@@ -109,41 +147,31 @@ class _HeroHeader extends StatelessWidget {
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child: Padding(
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padding: const EdgeInsets.symmetric(horizontal: 20, vertical: 24),
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child: Column(
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crossAxisAlignment: CrossAxisAlignment.start,
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crossAxisAlignment: CrossAxisAlignment.center,
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children: [
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// 타이틀 (중앙 정렬)
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Row(
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crossAxisAlignment: CrossAxisAlignment.start,
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mainAxisAlignment: MainAxisAlignment.center,
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mainAxisSize: MainAxisSize.min,
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children: [
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Icon(Icons.auto_awesome, color: colorScheme.onPrimary),
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const SizedBox(width: 10),
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Expanded(
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child: Column(
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crossAxisAlignment: CrossAxisAlignment.start,
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children: [
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Text(
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L10n.of(context).appTitle,
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style: theme.textTheme.headlineSmall?.copyWith(
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color: colorScheme.onPrimary,
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fontWeight: FontWeight.w700,
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),
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),
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const SizedBox(height: 6),
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Text(
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game_l10n.frontDescription,
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style: theme.textTheme.titleMedium?.copyWith(
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color: colorScheme.onPrimary.withValues(alpha: 0.9),
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),
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),
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],
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Text(
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L10n.of(context).appTitle,
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style: theme.textTheme.headlineSmall?.copyWith(
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color: colorScheme.onPrimary,
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fontWeight: FontWeight.w700,
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),
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),
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],
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),
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const SizedBox(height: 14),
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// 태그 (중앙 정렬)
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Builder(
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builder: (context) {
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final l10n = L10n.of(context);
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return Wrap(
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alignment: WrapAlignment.center,
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spacing: 8,
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runSpacing: 8,
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children: [
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@@ -167,15 +195,16 @@ class _HeroHeader extends StatelessWidget {
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}
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}
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class _ActionRow extends StatelessWidget {
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const _ActionRow({
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required this.onNewCharacter,
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required this.onLoadSave,
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/// 액션 버튼 (세로 배치)
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class _ActionButtons extends StatelessWidget {
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const _ActionButtons({
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this.onNewCharacter,
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this.onLoadSave,
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this.onHallOfFame,
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});
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final VoidCallback onNewCharacter;
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final VoidCallback onLoadSave;
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final VoidCallback? onNewCharacter;
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final VoidCallback? onLoadSave;
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final VoidCallback? onHallOfFame;
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@override
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@@ -183,148 +212,70 @@ class _ActionRow extends StatelessWidget {
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final theme = Theme.of(context);
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final l10n = L10n.of(context);
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return Wrap(
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spacing: 12,
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runSpacing: 12,
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return Column(
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crossAxisAlignment: CrossAxisAlignment.stretch,
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children: [
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// 새 캐릭터 (Primary)
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FilledButton.icon(
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onPressed: onNewCharacter,
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icon: const Icon(Icons.casino_outlined),
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label: Text(l10n.newCharacter),
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style: FilledButton.styleFrom(
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padding: const EdgeInsets.symmetric(horizontal: 18, vertical: 14),
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textStyle: theme.textTheme.titleMedium,
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padding: const EdgeInsets.symmetric(horizontal: 24, vertical: 16),
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textStyle: theme.textTheme.titleMedium?.copyWith(
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fontWeight: FontWeight.w600,
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),
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),
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),
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const SizedBox(height: 12),
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// 불러오기 (Secondary)
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OutlinedButton.icon(
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onPressed: onLoadSave,
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icon: const Icon(Icons.folder_open),
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label: Text(l10n.loadSave),
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style: OutlinedButton.styleFrom(
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padding: const EdgeInsets.symmetric(horizontal: 18, vertical: 14),
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padding: const EdgeInsets.symmetric(horizontal: 24, vertical: 16),
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textStyle: theme.textTheme.titleMedium,
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),
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),
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TextButton.icon(
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onPressed: () => _showPlaceholder(context),
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icon: const Icon(Icons.menu_book_outlined),
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label: Text(l10n.viewBuildPlan),
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),
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// Phase 10: 명예의 전당 버튼
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const SizedBox(height: 12),
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// 명예의 전당 (Tertiary)
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if (onHallOfFame != null)
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TextButton.icon(
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onPressed: onHallOfFame,
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icon: const Icon(Icons.emoji_events_outlined),
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label: Text(game_l10n.uiHallOfFame),
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style: TextButton.styleFrom(
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padding: const EdgeInsets.symmetric(horizontal: 24, vertical: 14),
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textStyle: theme.textTheme.titleMedium,
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),
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),
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],
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);
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}
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}
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class _StatusCards extends StatelessWidget {
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const _StatusCards();
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@override
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Widget build(BuildContext context) {
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final l10n = L10n.of(context);
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return Column(
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children: [
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_InfoCard(
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icon: Icons.route_outlined,
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title: l10n.buildRoadmap,
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points: [
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'Port PQ 6.4 data set (Config.dfm) into Dart constants.',
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'Recreate quest/task loop with deterministic RNG + saves.',
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'Deliver offline-first storage (GZip JSON) across platforms.',
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],
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),
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SizedBox(height: 16),
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_InfoCard(
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icon: Icons.auto_fix_high_outlined,
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title: l10n.techStack,
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points: [
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'Flutter (Material 3) with multiplatform targets enabled.',
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'path_provider + shared_preferences for local storage hooks.',
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'Strict lints with package imports enforced from day one.',
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],
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),
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SizedBox(height: 16),
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_InfoCard(
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icon: Icons.checklist_rtl,
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title: game_l10n.frontTodayFocus,
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points: [
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'Set up scaffold + lints.',
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'Wire seed theme and initial navigation shell.',
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'Keep reference assets under example/pq for parity.',
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],
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),
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],
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);
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}
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}
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class _InfoCard extends StatelessWidget {
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const _InfoCard({required this.title, required this.points, this.icon});
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final String title;
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final List<String> points;
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final IconData? icon;
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/// 카피라이트 푸터
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class _CopyrightFooter extends StatelessWidget {
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const _CopyrightFooter();
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@override
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Widget build(BuildContext context) {
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final theme = Theme.of(context);
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final colorScheme = theme.colorScheme;
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return Card(
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elevation: 3,
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shadowColor: colorScheme.shadow.withValues(alpha: 0.2),
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shape: RoundedRectangleBorder(borderRadius: BorderRadius.circular(16)),
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child: Padding(
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padding: const EdgeInsets.all(18),
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child: Column(
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crossAxisAlignment: CrossAxisAlignment.start,
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children: [
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Row(
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children: [
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if (icon != null) ...[
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Icon(icon, color: colorScheme.primary),
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const SizedBox(width: 10),
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],
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Text(
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title,
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style: theme.textTheme.titleMedium?.copyWith(
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fontWeight: FontWeight.w700,
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),
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),
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],
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),
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const SizedBox(height: 10),
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...points.map(
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(point) => Padding(
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padding: const EdgeInsets.symmetric(vertical: 4),
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child: Row(
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crossAxisAlignment: CrossAxisAlignment.start,
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children: [
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const Padding(
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padding: EdgeInsets.only(top: 3),
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child: Icon(Icons.check_circle_outline, size: 18),
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),
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const SizedBox(width: 10),
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Expanded(
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child: Text(point, style: theme.textTheme.bodyMedium),
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),
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],
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),
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),
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),
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],
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return Padding(
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padding: const EdgeInsets.symmetric(vertical: 16),
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child: Text(
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game_l10n.copyrightText,
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textAlign: TextAlign.center,
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style: theme.textTheme.bodySmall?.copyWith(
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color: theme.colorScheme.onSurface.withValues(alpha: 0.5),
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),
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),
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);
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}
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}
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/// 태그 칩
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class _Tag extends StatelessWidget {
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const _Tag({required this.icon, required this.label});
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169
lib/src/features/front/widgets/hero_vs_boss_animation.dart
Normal file
169
lib/src/features/front/widgets/hero_vs_boss_animation.dart
Normal file
@@ -0,0 +1,169 @@
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import 'dart:async';
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import 'dart:math';
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import 'package:flutter/material.dart';
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import 'package:askiineverdie/src/core/animation/front_screen_animation.dart';
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/// 프론트 화면용 Hero vs Glitch God ASCII 애니메이션 위젯
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///
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/// 작은 용사가 거대한 Glitch God에 맞서는 루프 애니메이션
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/// 항상 검은 배경에 흰색 텍스트, 특수 효과만 컬러로 표시
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class HeroVsBossAnimation extends StatefulWidget {
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const HeroVsBossAnimation({super.key});
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@override
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State<HeroVsBossAnimation> createState() => _HeroVsBossAnimationState();
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}
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class _HeroVsBossAnimationState extends State<HeroVsBossAnimation> {
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int _currentFrame = 0;
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Timer? _timer;
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final Random _random = Random();
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@override
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void initState() {
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super.initState();
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_startAnimation();
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}
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@override
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void dispose() {
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_timer?.cancel();
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super.dispose();
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}
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void _startAnimation() {
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_timer = Timer.periodic(
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||||
const Duration(milliseconds: frontScreenAnimationIntervalMs),
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(_) {
|
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if (mounted) {
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setState(() {
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_currentFrame =
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(_currentFrame + 1) % frontScreenAnimationFrameCount;
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||||
});
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||||
}
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},
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);
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}
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/// 글리치 효과: 랜덤 문자 대체
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String _applyGlitchEffect(String frame) {
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// 10% 확률로 글리치 효과 적용
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if (_random.nextDouble() > 0.1) return frame;
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const glitchChars = '@#\$%&*!?~';
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final chars = frame.split('');
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final glitchCount = _random.nextInt(5) + 1;
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|
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for (var i = 0; i < glitchCount; i++) {
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final pos = _random.nextInt(chars.length);
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if (chars[pos] != ' ' && chars[pos] != '\n') {
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chars[pos] = glitchChars[_random.nextInt(glitchChars.length)];
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||||
}
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}
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return chars.join();
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||||
}
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||||
|
||||
@override
|
||||
Widget build(BuildContext context) {
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||||
final frame = _applyGlitchEffect(
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||||
frontScreenAnimationFrames[_currentFrame],
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||||
);
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||||
|
||||
return Container(
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||||
padding: const EdgeInsets.symmetric(horizontal: 12, vertical: 16),
|
||||
decoration: BoxDecoration(
|
||||
// 항상 검은 배경
|
||||
color: Colors.black,
|
||||
borderRadius: BorderRadius.circular(12),
|
||||
border: Border.all(
|
||||
color: Colors.white24,
|
||||
width: 1,
|
||||
),
|
||||
// 은은한 글로우 효과
|
||||
boxShadow: [
|
||||
BoxShadow(
|
||||
color: Colors.cyan.withValues(alpha: 0.15),
|
||||
blurRadius: 20,
|
||||
spreadRadius: 2,
|
||||
),
|
||||
],
|
||||
),
|
||||
child: Column(
|
||||
children: [
|
||||
// ASCII 애니메이션 (흰색 텍스트)
|
||||
FittedBox(
|
||||
fit: BoxFit.scaleDown,
|
||||
child: Text(
|
||||
frame,
|
||||
style: const TextStyle(
|
||||
fontFamily: 'JetBrainsMono',
|
||||
fontSize: 10,
|
||||
height: 1.1,
|
||||
color: Colors.white,
|
||||
letterSpacing: 0,
|
||||
),
|
||||
),
|
||||
),
|
||||
const SizedBox(height: 8),
|
||||
// 하단 효과 바 (컬러)
|
||||
_buildEffectBar(),
|
||||
],
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
/// 하단 효과 바: 글리치/전투 효과 시각화
|
||||
Widget _buildEffectBar() {
|
||||
// 프레임에 따라 색상 변화
|
||||
final colors = [
|
||||
Colors.cyan,
|
||||
Colors.purple,
|
||||
Colors.red,
|
||||
Colors.cyan,
|
||||
Colors.yellow,
|
||||
Colors.purple,
|
||||
];
|
||||
final currentColor = colors[_currentFrame % colors.length];
|
||||
|
||||
return Row(
|
||||
mainAxisAlignment: MainAxisAlignment.center,
|
||||
children: [
|
||||
// 왼쪽 검 아이콘 (용사)
|
||||
Icon(
|
||||
Icons.flash_on,
|
||||
size: 14,
|
||||
color: Colors.yellow.withValues(alpha: 0.8),
|
||||
),
|
||||
const SizedBox(width: 8),
|
||||
// 중앙 효과 바
|
||||
Expanded(
|
||||
child: Container(
|
||||
height: 3,
|
||||
decoration: BoxDecoration(
|
||||
gradient: LinearGradient(
|
||||
colors: [
|
||||
Colors.transparent,
|
||||
currentColor.withValues(alpha: 0.7),
|
||||
Colors.white.withValues(alpha: 0.9),
|
||||
currentColor.withValues(alpha: 0.7),
|
||||
Colors.transparent,
|
||||
],
|
||||
),
|
||||
borderRadius: BorderRadius.circular(2),
|
||||
),
|
||||
),
|
||||
),
|
||||
const SizedBox(width: 8),
|
||||
// 오른쪽 보스 아이콘
|
||||
Icon(
|
||||
Icons.whatshot,
|
||||
size: 14,
|
||||
color: Colors.red.withValues(alpha: 0.8),
|
||||
),
|
||||
],
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -39,6 +39,8 @@ class GamePlayScreen extends StatefulWidget {
|
||||
required this.controller,
|
||||
this.forceCarouselLayout = false,
|
||||
this.forceDesktopLayout = false,
|
||||
this.onThemeModeChange,
|
||||
this.currentThemeMode = ThemeMode.system,
|
||||
});
|
||||
|
||||
final GameSessionController controller;
|
||||
@@ -49,6 +51,12 @@ class GamePlayScreen extends StatefulWidget {
|
||||
/// 테스트 모드: 모바일에서도 데스크톱 3패널 레이아웃 강제 사용
|
||||
final bool forceDesktopLayout;
|
||||
|
||||
/// 테마 모드 변경 콜백
|
||||
final void Function(ThemeMode mode)? onThemeModeChange;
|
||||
|
||||
/// 현재 테마 모드
|
||||
final ThemeMode currentThemeMode;
|
||||
|
||||
@override
|
||||
State<GamePlayScreen> createState() => _GamePlayScreenState();
|
||||
}
|
||||
@@ -564,9 +572,24 @@ class _GamePlayScreenState extends State<GamePlayScreen>
|
||||
},
|
||||
notificationService: _notificationService,
|
||||
specialAnimation: _specialAnimation,
|
||||
onLanguageChange: (locale) {
|
||||
onLanguageChange: (locale) async {
|
||||
// 1. 현재 상태 저장
|
||||
await widget.controller.pause(saveOnStop: true);
|
||||
// 2. 로케일 변경
|
||||
game_l10n.setGameLocale(locale);
|
||||
setState(() {});
|
||||
// 3. 화면 재생성 (전체 UI 재구성)
|
||||
if (context.mounted) {
|
||||
await widget.controller.resume();
|
||||
Navigator.of(context).pushReplacement(
|
||||
MaterialPageRoute<void>(
|
||||
builder: (_) => GamePlayScreen(
|
||||
controller: widget.controller,
|
||||
currentThemeMode: widget.currentThemeMode,
|
||||
onThemeModeChange: widget.onThemeModeChange,
|
||||
),
|
||||
),
|
||||
);
|
||||
}
|
||||
},
|
||||
onDeleteSaveAndNewGame: () async {
|
||||
// 게임 루프 중지
|
||||
@@ -578,6 +601,8 @@ class _GamePlayScreenState extends State<GamePlayScreen>
|
||||
Navigator.of(context).pop();
|
||||
}
|
||||
},
|
||||
currentThemeMode: widget.currentThemeMode,
|
||||
onThemeModeChange: widget.onThemeModeChange,
|
||||
),
|
||||
// 사망 오버레이
|
||||
if (state.isDead && state.deathInfo != null)
|
||||
|
||||
@@ -37,6 +37,8 @@ class MobileCarouselLayout extends StatefulWidget {
|
||||
required this.onLanguageChange,
|
||||
required this.onDeleteSaveAndNewGame,
|
||||
this.specialAnimation,
|
||||
this.currentThemeMode = ThemeMode.system,
|
||||
this.onThemeModeChange,
|
||||
});
|
||||
|
||||
final GameState state;
|
||||
@@ -51,6 +53,8 @@ class MobileCarouselLayout extends StatefulWidget {
|
||||
final void Function(String locale) onLanguageChange;
|
||||
final VoidCallback onDeleteSaveAndNewGame;
|
||||
final AsciiAnimationType? specialAnimation;
|
||||
final ThemeMode currentThemeMode;
|
||||
final void Function(ThemeMode mode)? onThemeModeChange;
|
||||
|
||||
@override
|
||||
State<MobileCarouselLayout> createState() => _MobileCarouselLayoutState();
|
||||
@@ -94,6 +98,66 @@ class _MobileCarouselLayoutState extends State<MobileCarouselLayout> {
|
||||
return l10n.languageEnglish;
|
||||
}
|
||||
|
||||
/// 현재 테마명 가져오기
|
||||
String _getCurrentThemeName() {
|
||||
return switch (widget.currentThemeMode) {
|
||||
ThemeMode.light => l10n.themeLight,
|
||||
ThemeMode.dark => l10n.themeDark,
|
||||
ThemeMode.system => l10n.themeSystem,
|
||||
};
|
||||
}
|
||||
|
||||
/// 테마 아이콘 가져오기
|
||||
IconData _getThemeIcon() {
|
||||
return switch (widget.currentThemeMode) {
|
||||
ThemeMode.light => Icons.light_mode,
|
||||
ThemeMode.dark => Icons.dark_mode,
|
||||
ThemeMode.system => Icons.brightness_auto,
|
||||
};
|
||||
}
|
||||
|
||||
/// 테마 선택 다이얼로그 표시
|
||||
void _showThemeDialog(BuildContext context) {
|
||||
showDialog<void>(
|
||||
context: context,
|
||||
builder: (context) => AlertDialog(
|
||||
title: Text(l10n.menuTheme),
|
||||
content: Column(
|
||||
mainAxisSize: MainAxisSize.min,
|
||||
children: [
|
||||
_buildThemeOption(context, ThemeMode.system, l10n.themeSystem),
|
||||
_buildThemeOption(context, ThemeMode.light, l10n.themeLight),
|
||||
_buildThemeOption(context, ThemeMode.dark, l10n.themeDark),
|
||||
],
|
||||
),
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
Widget _buildThemeOption(
|
||||
BuildContext context,
|
||||
ThemeMode mode,
|
||||
String label,
|
||||
) {
|
||||
final isSelected = widget.currentThemeMode == mode;
|
||||
return ListTile(
|
||||
leading: Icon(
|
||||
isSelected ? Icons.radio_button_checked : Icons.radio_button_unchecked,
|
||||
color: isSelected ? Theme.of(context).colorScheme.primary : null,
|
||||
),
|
||||
title: Text(
|
||||
label,
|
||||
style: TextStyle(
|
||||
fontWeight: isSelected ? FontWeight.bold : FontWeight.normal,
|
||||
),
|
||||
),
|
||||
onTap: () {
|
||||
Navigator.pop(context); // 다이얼로그 닫기
|
||||
widget.onThemeModeChange?.call(mode);
|
||||
},
|
||||
);
|
||||
}
|
||||
|
||||
/// 언어 선택 다이얼로그 표시
|
||||
void _showLanguageDialog(BuildContext context) {
|
||||
showDialog<void>(
|
||||
@@ -242,6 +306,24 @@ class _MobileCarouselLayoutState extends State<MobileCarouselLayout> {
|
||||
},
|
||||
),
|
||||
|
||||
// 테마 변경
|
||||
if (widget.onThemeModeChange != null)
|
||||
ListTile(
|
||||
leading: Icon(
|
||||
_getThemeIcon(),
|
||||
color: Colors.purple,
|
||||
),
|
||||
title: Text(l10n.menuTheme),
|
||||
trailing: Text(
|
||||
_getCurrentThemeName(),
|
||||
style: TextStyle(color: Theme.of(context).colorScheme.primary),
|
||||
),
|
||||
onTap: () {
|
||||
Navigator.pop(context);
|
||||
_showThemeDialog(context);
|
||||
},
|
||||
),
|
||||
|
||||
const Divider(),
|
||||
|
||||
// 저장
|
||||
|
||||
@@ -28,6 +28,8 @@ class NewCharacterScreen extends StatefulWidget {
|
||||
|
||||
class _NewCharacterScreenState extends State<NewCharacterScreen> {
|
||||
final TextEditingController _nameController = TextEditingController();
|
||||
final ScrollController _raceScrollController = ScrollController();
|
||||
final ScrollController _klassScrollController = ScrollController();
|
||||
|
||||
// 종족(races)과 직업(klasses) 목록 (Phase 5)
|
||||
final List<RaceTraits> _races = RaceData.all;
|
||||
@@ -74,14 +76,47 @@ class _NewCharacterScreenState extends State<NewCharacterScreen> {
|
||||
|
||||
// 초기 이름 생성
|
||||
_nameController.text = generateName(_nameRng);
|
||||
|
||||
// 선택된 종족/직업으로 스크롤
|
||||
_scrollToSelectedItems();
|
||||
}
|
||||
|
||||
@override
|
||||
void dispose() {
|
||||
_nameController.dispose();
|
||||
_raceScrollController.dispose();
|
||||
_klassScrollController.dispose();
|
||||
super.dispose();
|
||||
}
|
||||
|
||||
/// 선택된 종족/직업 위치로 스크롤
|
||||
void _scrollToSelectedItems() {
|
||||
// ListTile 높이 약 48px (dense 모드)
|
||||
const itemHeight = 48.0;
|
||||
|
||||
WidgetsBinding.instance.addPostFrameCallback((_) {
|
||||
if (_raceScrollController.hasClients) {
|
||||
final raceOffset = _selectedRaceIndex * itemHeight;
|
||||
_raceScrollController.animateTo(
|
||||
raceOffset.clamp(0.0, _raceScrollController.position.maxScrollExtent),
|
||||
duration: const Duration(milliseconds: 300),
|
||||
curve: Curves.easeOut,
|
||||
);
|
||||
}
|
||||
if (_klassScrollController.hasClients) {
|
||||
final klassOffset = _selectedKlassIndex * itemHeight;
|
||||
_klassScrollController.animateTo(
|
||||
klassOffset.clamp(
|
||||
0.0,
|
||||
_klassScrollController.position.maxScrollExtent,
|
||||
),
|
||||
duration: const Duration(milliseconds: 300),
|
||||
curve: Curves.easeOut,
|
||||
);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/// 스탯 굴림 (3d6 × 6)
|
||||
void _rollStats() {
|
||||
final rng = DeterministicRandom(_currentSeed);
|
||||
@@ -108,6 +143,9 @@ class _NewCharacterScreenState extends State<NewCharacterScreen> {
|
||||
// 새 시드로 굴림
|
||||
_currentSeed = math.Random().nextInt(0x7FFFFFFF);
|
||||
_rollStats();
|
||||
|
||||
// 선택된 종족/직업으로 스크롤
|
||||
_scrollToSelectedItems();
|
||||
}
|
||||
|
||||
/// Unroll 버튼 클릭 (이전 롤로 복원)
|
||||
@@ -415,6 +453,7 @@ class _NewCharacterScreenState extends State<NewCharacterScreen> {
|
||||
SizedBox(
|
||||
height: 300,
|
||||
child: ListView.builder(
|
||||
controller: _raceScrollController,
|
||||
itemCount: _races.length,
|
||||
itemBuilder: (context, index) {
|
||||
final isSelected = index == _selectedRaceIndex;
|
||||
@@ -521,6 +560,7 @@ class _NewCharacterScreenState extends State<NewCharacterScreen> {
|
||||
SizedBox(
|
||||
height: 300,
|
||||
child: ListView.builder(
|
||||
controller: _klassScrollController,
|
||||
itemCount: _klasses.length,
|
||||
itemBuilder: (context, index) {
|
||||
final isSelected = index == _selectedKlassIndex;
|
||||
|
||||
Reference in New Issue
Block a user