feat(front): 프론트 화면 개선 및 설정 저장소 추가
- front_screen_animation.dart: 프론트 화면 애니메이션 추가 - settings_repository.dart: 설정 저장소 구현 - front/widgets/: 프론트 화면 위젯 분리 - mobile_carousel_layout.dart: 모바일 레이아웃 개선 - app.dart: 앱 설정 개선 - game_text_l10n.dart: 텍스트 추가
This commit is contained in:
@@ -1659,3 +1659,62 @@ String get buttonCancel {
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if (isJapaneseLocale) return 'キャンセル';
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return 'Cancel';
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}
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// ============================================================================
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// 프론트 화면 경고/푸터 텍스트
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// ============================================================================
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String get uiWarning {
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if (isKoreanLocale) return '경고';
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if (isJapaneseLocale) return '警告';
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return 'Warning';
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}
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String get warningDeleteSave {
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if (isKoreanLocale) return '기존 저장 파일이 삭제됩니다. 계속하시겠습니까?';
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if (isJapaneseLocale) return '既存のセーブファイルが削除されます。続行しますか?';
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return 'Existing save file will be deleted. Continue?';
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}
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String get copyrightText {
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// 카피라이트 텍스트는 언어에 따라 변하지 않음
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return '© 2025 naturebridgeai & cclabs all rights reserved';
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}
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// ============================================================================
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// 테마 설정 텍스트
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// ============================================================================
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String get menuTheme {
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if (isKoreanLocale) return '테마';
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if (isJapaneseLocale) return 'テーマ';
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return 'Theme';
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}
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String get themeLight {
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if (isKoreanLocale) return '라이트';
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if (isJapaneseLocale) return 'ライト';
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return 'Light';
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}
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String get themeDark {
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if (isKoreanLocale) return '다크';
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if (isJapaneseLocale) return 'ダーク';
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return 'Dark';
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}
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String get themeSystem {
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if (isKoreanLocale) return '시스템';
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if (isJapaneseLocale) return 'システム';
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return 'System';
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}
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// ============================================================================
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// 로딩 텍스트
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// ============================================================================
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String get uiLoading {
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if (isKoreanLocale) return '불러오는 중...';
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if (isJapaneseLocale) return '読み込み中...';
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return 'Loading...';
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}
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@@ -10,6 +10,7 @@ import 'package:askiineverdie/src/core/model/pq_config.dart';
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import 'package:askiineverdie/src/core/notification/notification_service.dart';
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import 'package:askiineverdie/src/core/storage/save_manager.dart';
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import 'package:askiineverdie/src/core/storage/save_repository.dart';
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import 'package:askiineverdie/src/core/storage/settings_repository.dart';
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import 'package:askiineverdie/src/features/front/front_screen.dart';
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import 'package:askiineverdie/src/features/front/save_picker_dialog.dart';
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import 'package:askiineverdie/src/features/game/game_play_screen.dart';
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@@ -28,8 +29,10 @@ class AskiiNeverDieApp extends StatefulWidget {
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class _AskiiNeverDieAppState extends State<AskiiNeverDieApp> {
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late final GameSessionController _controller;
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late final NotificationService _notificationService;
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late final SettingsRepository _settingsRepository;
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bool _isCheckingSave = true;
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bool _hasSave = false;
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ThemeMode _themeMode = ThemeMode.system;
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@override
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void initState() {
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@@ -47,11 +50,28 @@ class _AskiiNeverDieAppState extends State<AskiiNeverDieApp> {
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saveManager: SaveManager(SaveRepository()),
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);
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_notificationService = NotificationService();
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_settingsRepository = SettingsRepository();
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// 초기 설정 로드
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_loadSettings();
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// 세이브 파일 존재 여부 확인
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_checkForExistingSave();
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}
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/// 저장된 설정 불러오기
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Future<void> _loadSettings() async {
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final themeMode = await _settingsRepository.loadThemeMode();
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if (mounted) {
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setState(() => _themeMode = themeMode);
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}
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}
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/// 테마 모드 변경
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void _changeThemeMode(ThemeMode mode) {
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setState(() => _themeMode = mode);
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_settingsRepository.saveThemeMode(mode);
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}
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/// 세이브 파일 존재 여부 확인 후 자동 로드
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Future<void> _checkForExistingSave() async {
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final exists = await _controller.saveManager.saveExists();
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@@ -70,6 +90,32 @@ class _AskiiNeverDieAppState extends State<AskiiNeverDieApp> {
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super.dispose();
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}
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/// 라이트 테마
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ThemeData get _lightTheme => ThemeData(
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colorScheme: ColorScheme.fromSeed(seedColor: const Color(0xFF234361)),
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scaffoldBackgroundColor: const Color(0xFFF4F5F7),
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useMaterial3: true,
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);
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/// 다크 테마 (OLED 저전력 모드 - 순수 검정)
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ThemeData get _darkTheme => ThemeData(
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colorScheme: ColorScheme.dark(
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surface: Colors.black,
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primary: const Color(0xFF4FC3F7), // 시안
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secondary: const Color(0xFFFF4081), // 마젠타
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onSurface: Colors.white70,
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primaryContainer: const Color(0xFF1A3A4A),
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onPrimaryContainer: Colors.white,
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),
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scaffoldBackgroundColor: Colors.black,
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useMaterial3: true,
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// 카드/다이얼로그도 검정 배경 사용
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cardColor: const Color(0xFF121212),
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dialogTheme: const DialogThemeData(
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backgroundColor: Color(0xFF121212),
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),
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);
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@override
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Widget build(BuildContext context) {
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return MaterialApp(
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@@ -77,11 +123,9 @@ class _AskiiNeverDieAppState extends State<AskiiNeverDieApp> {
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debugShowCheckedModeBanner: false,
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localizationsDelegates: L10n.localizationsDelegates,
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supportedLocales: L10n.supportedLocales,
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theme: ThemeData(
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colorScheme: ColorScheme.fromSeed(seedColor: const Color(0xFF234361)),
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scaffoldBackgroundColor: const Color(0xFFF4F5F7),
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useMaterial3: true,
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),
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theme: _lightTheme,
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darkTheme: _darkTheme,
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themeMode: _themeMode,
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builder: (context, child) {
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// 현재 로케일을 게임 텍스트 l10n 시스템에 동기화
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final locale = Localizations.localeOf(context);
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@@ -110,6 +154,8 @@ class _AskiiNeverDieAppState extends State<AskiiNeverDieApp> {
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// 로드 실패 시 프론트 화면으로
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setState(() => _hasSave = false);
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},
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currentThemeMode: _themeMode,
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onThemeModeChange: _changeThemeMode,
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);
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}
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@@ -118,6 +164,7 @@ class _AskiiNeverDieAppState extends State<AskiiNeverDieApp> {
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onNewCharacter: _navigateToNewCharacter,
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onLoadSave: _loadSave,
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onHallOfFame: _navigateToHallOfFame,
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hasSaveFile: _hasSave,
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);
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}
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@@ -187,6 +234,8 @@ class _AskiiNeverDieAppState extends State<AskiiNeverDieApp> {
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builder: (context) => GamePlayScreen(
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controller: _controller,
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forceCarouselLayout: testMode,
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currentThemeMode: _themeMode,
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onThemeModeChange: _changeThemeMode,
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),
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),
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);
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@@ -196,7 +245,11 @@ class _AskiiNeverDieAppState extends State<AskiiNeverDieApp> {
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void _navigateToGame(BuildContext context) {
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Navigator.of(context).push(
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MaterialPageRoute<void>(
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builder: (context) => GamePlayScreen(controller: _controller),
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builder: (context) => GamePlayScreen(
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controller: _controller,
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currentThemeMode: _themeMode,
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onThemeModeChange: _changeThemeMode,
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),
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),
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);
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}
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@@ -235,10 +288,17 @@ class _SplashScreen extends StatelessWidget {
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/// 자동 로드 화면 (세이브 파일 자동 로드)
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class _AutoLoadScreen extends StatefulWidget {
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const _AutoLoadScreen({required this.controller, required this.onLoadFailed});
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const _AutoLoadScreen({
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required this.controller,
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required this.onLoadFailed,
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required this.currentThemeMode,
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required this.onThemeModeChange,
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});
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final GameSessionController controller;
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final VoidCallback onLoadFailed;
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final ThemeMode currentThemeMode;
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final void Function(ThemeMode mode) onThemeModeChange;
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@override
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State<_AutoLoadScreen> createState() => _AutoLoadScreenState();
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@@ -262,7 +322,8 @@ class _AutoLoadScreenState extends State<_AutoLoadScreen> {
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MaterialPageRoute<void>(
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builder: (context) => GamePlayScreen(
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controller: widget.controller,
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// 자동 로드 시에는 플랫폼 기본값 사용 (모바일만 캐로셀)
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currentThemeMode: widget.currentThemeMode,
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onThemeModeChange: widget.onThemeModeChange,
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),
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),
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);
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@@ -274,19 +335,19 @@ class _AutoLoadScreenState extends State<_AutoLoadScreen> {
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@override
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Widget build(BuildContext context) {
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return const Scaffold(
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return Scaffold(
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body: Center(
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child: Column(
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mainAxisAlignment: MainAxisAlignment.center,
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children: [
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Text(
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const Text(
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'ASCII NEVER DIE',
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style: TextStyle(fontSize: 24, fontWeight: FontWeight.bold),
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),
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SizedBox(height: 16),
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CircularProgressIndicator(),
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SizedBox(height: 16),
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Text('Loading...'),
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const SizedBox(height: 16),
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const CircularProgressIndicator(),
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const SizedBox(height: 16),
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Text(game_l10n.uiLoading),
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],
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),
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),
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89
lib/src/core/animation/front_screen_animation.dart
Normal file
89
lib/src/core/animation/front_screen_animation.dart
Normal file
@@ -0,0 +1,89 @@
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// 프론트 화면용 Hero vs Glitch God ASCII 애니메이션 데이터
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// 작은 용사가 거대한 Glitch God에 맞서는 장면을 표현
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/// 애니메이션 프레임 (10줄, 6프레임 루프)
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const frontScreenAnimationFrames = [
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// 프레임 0: 대치 상태 (방패 들고 대기)
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'''
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░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░
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░▓▓ G L I T C H ▓▓░
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░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░
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░▓▓▓ ◈◈ ◈◈ ▓▓▓░
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░▓▓▓▓ ▼▼▼ ▓▓▓▓░
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░▓▓▓▓▓ ████████ ▓▓▓▓▓░
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o ░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░
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[]|- ░▓▓▓ G O D ▓▓▓░
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/ \\ ░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░
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~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~''',
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// 프레임 1: 용사 전진 (방패 앞으로)
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'''
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▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
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▓▓ G L I T C H ▓▓
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▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
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▓▓▓▓ ◉◉ ◉◉ ▓▓▓▓
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▓▓▓▓▓ ~~~ ▓▓▓▓▓
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o ▓▓▓▓▓▓ ████████ ▓▓▓▓▓▓
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[]|> ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
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/ \\ ▓▓▓▓ G O D ▓▓▓▓
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▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
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~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~''',
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// 프레임 2: 용사 공격 준비 (방패 방어 자세)
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'''
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▒▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▒
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▒▓ G L I T C H ▓▒
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▒▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▒
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▒▓▓▓ ◈◈ ◈◈ ▓▓▓▒
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▒▓▓▓▓ ▼▼▼ ▓▓▓▓▒
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o\\ ▒▓▓▓▓▓ ████████ ▓▓▓▓▓▒
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[]=|== ▒▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▒
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/ \\ ▒▓▓▓ G O D ▓▓▓▒
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▒▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▒
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~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~''',
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// 프레임 3: 용사 공격 (글리치 갓 데미지)
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'''
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░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░
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░▓ G#L@I*T&C!H ▓░
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░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░
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░▓▓▓ X X X X ▓▓▓░
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o\\ ░▓▓▓▓ !!! ▓▓▓▓░
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[]=|===> ░▓▓▓▓▓ ████████ ▓▓▓▓▓░
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/ \\ ░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░
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░▓▓▓ G O D ▓▓▓░
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░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░
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~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~''',
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// 프레임 4: 글리치 갓 반격 준비 (방패로 방어)
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'''
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▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
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▓▓ G L I T C H ▓▓
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▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
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▓▓▓▓ @@ @@ ▓▓▓▓
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▓▓▓▓▓ <=== ▓▓▓▓▓
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[]o ▓▓▓▓▓▓ ████████ ▓▓▓▓▓▓
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||||
|\\ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
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/ \\ ▓▓▓▓ G O D ▓▓▓▓
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▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
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~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~''',
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// 프레임 5: 글리치 갓 공격 (용사 방패로 막기)
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'''
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▒▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▒
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||||
▒▓ G L I T C H ▓▒
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||||
▒▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▒
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▒▓▓▓ ◉◉ ◉◉ ▓▓▓▒
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▒▓▓▓▓ <====== ▓▓▓▓▒
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[]o * ▒▓▓▓▓▓ ████████ ▓▓▓▓▓▒
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|/ ▒▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▒
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||||
|\\ ▒▓▓▓ G O D ▓▓▓▒
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▒▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▒
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~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~''',
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];
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/// 애니메이션 프레임 간격 (밀리초)
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const frontScreenAnimationIntervalMs = 400;
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/// 애니메이션 총 프레임 수
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const frontScreenAnimationFrameCount = 6;
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52
lib/src/core/storage/settings_repository.dart
Normal file
52
lib/src/core/storage/settings_repository.dart
Normal file
@@ -0,0 +1,52 @@
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import 'package:flutter/material.dart';
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||||
import 'package:shared_preferences/shared_preferences.dart';
|
||||
|
||||
/// 앱 설정 저장소 (SharedPreferences 기반)
|
||||
///
|
||||
/// 테마, 언어 등 사용자 설정을 로컬에 저장
|
||||
class SettingsRepository {
|
||||
static const _keyThemeMode = 'theme_mode';
|
||||
static const _keyLocale = 'locale';
|
||||
|
||||
SharedPreferences? _prefs;
|
||||
|
||||
/// SharedPreferences 초기화
|
||||
Future<void> init() async {
|
||||
_prefs ??= await SharedPreferences.getInstance();
|
||||
}
|
||||
|
||||
/// 테마 모드 저장
|
||||
Future<void> saveThemeMode(ThemeMode mode) async {
|
||||
await init();
|
||||
final value = switch (mode) {
|
||||
ThemeMode.light => 'light',
|
||||
ThemeMode.dark => 'dark',
|
||||
ThemeMode.system => 'system',
|
||||
};
|
||||
await _prefs!.setString(_keyThemeMode, value);
|
||||
}
|
||||
|
||||
/// 테마 모드 불러오기
|
||||
Future<ThemeMode> loadThemeMode() async {
|
||||
await init();
|
||||
final value = _prefs!.getString(_keyThemeMode);
|
||||
return switch (value) {
|
||||
'light' => ThemeMode.light,
|
||||
'dark' => ThemeMode.dark,
|
||||
'system' => ThemeMode.system,
|
||||
_ => ThemeMode.system, // 기본값
|
||||
};
|
||||
}
|
||||
|
||||
/// 언어 설정 저장
|
||||
Future<void> saveLocale(String locale) async {
|
||||
await init();
|
||||
await _prefs!.setString(_keyLocale, locale);
|
||||
}
|
||||
|
||||
/// 언어 설정 불러오기
|
||||
Future<String?> loadLocale() async {
|
||||
await init();
|
||||
return _prefs!.getString(_keyLocale);
|
||||
}
|
||||
}
|
||||
@@ -2,6 +2,7 @@ import 'package:flutter/material.dart';
|
||||
|
||||
import 'package:askiineverdie/data/game_text_l10n.dart' as game_l10n;
|
||||
import 'package:askiineverdie/l10n/app_localizations.dart';
|
||||
import 'package:askiineverdie/src/features/front/widgets/hero_vs_boss_animation.dart';
|
||||
|
||||
class FrontScreen extends StatelessWidget {
|
||||
const FrontScreen({
|
||||
@@ -9,6 +10,7 @@ class FrontScreen extends StatelessWidget {
|
||||
this.onNewCharacter,
|
||||
this.onLoadSave,
|
||||
this.onHallOfFame,
|
||||
this.hasSaveFile = false,
|
||||
});
|
||||
|
||||
/// "New character" 버튼 클릭 시 호출
|
||||
@@ -17,9 +19,45 @@ class FrontScreen extends StatelessWidget {
|
||||
/// "Load save" 버튼 클릭 시 호출
|
||||
final Future<void> Function(BuildContext context)? onLoadSave;
|
||||
|
||||
/// "Hall of Fame" 버튼 클릭 시 호출 (Phase 10)
|
||||
/// "Hall of Fame" 버튼 클릭 시 호출
|
||||
final void Function(BuildContext context)? onHallOfFame;
|
||||
|
||||
/// 세이브 파일 존재 여부 (새 캐릭터 시 경고용)
|
||||
final bool hasSaveFile;
|
||||
|
||||
/// 새 캐릭터 생성 시 세이브 파일 존재하면 경고 표시
|
||||
void _handleNewCharacter(BuildContext context) {
|
||||
if (hasSaveFile) {
|
||||
_showDeleteWarningDialog(context);
|
||||
} else {
|
||||
onNewCharacter?.call(context);
|
||||
}
|
||||
}
|
||||
|
||||
/// 세이브 삭제 경고 다이얼로그
|
||||
void _showDeleteWarningDialog(BuildContext context) {
|
||||
showDialog<void>(
|
||||
context: context,
|
||||
builder: (dialogContext) => AlertDialog(
|
||||
title: Text(game_l10n.uiWarning),
|
||||
content: Text(game_l10n.warningDeleteSave),
|
||||
actions: [
|
||||
TextButton(
|
||||
onPressed: () => Navigator.pop(dialogContext),
|
||||
child: Text(game_l10n.buttonCancel),
|
||||
),
|
||||
FilledButton(
|
||||
onPressed: () {
|
||||
Navigator.pop(dialogContext);
|
||||
onNewCharacter?.call(context);
|
||||
},
|
||||
child: Text(game_l10n.buttonConfirm),
|
||||
),
|
||||
],
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
@override
|
||||
Widget build(BuildContext context) {
|
||||
final theme = Theme.of(context);
|
||||
@@ -35,6 +73,10 @@ class FrontScreen extends StatelessWidget {
|
||||
),
|
||||
),
|
||||
child: SafeArea(
|
||||
child: Column(
|
||||
children: [
|
||||
// 스크롤 영역 (헤더, 애니메이션, 버튼)
|
||||
Expanded(
|
||||
child: Center(
|
||||
child: ConstrainedBox(
|
||||
constraints: const BoxConstraints(maxWidth: 960),
|
||||
@@ -44,41 +86,37 @@ class FrontScreen extends StatelessWidget {
|
||||
crossAxisAlignment: CrossAxisAlignment.stretch,
|
||||
children: [
|
||||
_HeroHeader(theme: theme, colorScheme: colorScheme),
|
||||
const SizedBox(height: 20),
|
||||
const HeroVsBossAnimation(),
|
||||
const SizedBox(height: 24),
|
||||
_ActionRow(
|
||||
_ActionButtons(
|
||||
onNewCharacter: onNewCharacter != null
|
||||
? () => onNewCharacter!(context)
|
||||
: () => _showPlaceholder(context),
|
||||
? () => _handleNewCharacter(context)
|
||||
: null,
|
||||
onLoadSave: onLoadSave != null
|
||||
? () => onLoadSave!(context)
|
||||
: () => _showPlaceholder(context),
|
||||
: null,
|
||||
onHallOfFame: onHallOfFame != null
|
||||
? () => onHallOfFame!(context)
|
||||
: null,
|
||||
),
|
||||
const SizedBox(height: 24),
|
||||
const _StatusCards(),
|
||||
],
|
||||
),
|
||||
),
|
||||
),
|
||||
),
|
||||
),
|
||||
// 카피라이트 푸터 (하단 고정)
|
||||
const _CopyrightFooter(),
|
||||
],
|
||||
),
|
||||
),
|
||||
),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
void _showPlaceholder(BuildContext context) {
|
||||
ScaffoldMessenger.of(context).showSnackBar(
|
||||
const SnackBar(
|
||||
content: Text(
|
||||
'Core gameplay loop is coming next. See doc/progress-quest-flutter-plan.md for milestones.',
|
||||
),
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
/// 헤더 (타이틀 + 태그) - 중앙 정렬
|
||||
class _HeroHeader extends StatelessWidget {
|
||||
const _HeroHeader({required this.theme, required this.colorScheme});
|
||||
|
||||
@@ -109,17 +147,15 @@ class _HeroHeader extends StatelessWidget {
|
||||
child: Padding(
|
||||
padding: const EdgeInsets.symmetric(horizontal: 20, vertical: 24),
|
||||
child: Column(
|
||||
crossAxisAlignment: CrossAxisAlignment.start,
|
||||
crossAxisAlignment: CrossAxisAlignment.center,
|
||||
children: [
|
||||
// 타이틀 (중앙 정렬)
|
||||
Row(
|
||||
crossAxisAlignment: CrossAxisAlignment.start,
|
||||
mainAxisAlignment: MainAxisAlignment.center,
|
||||
mainAxisSize: MainAxisSize.min,
|
||||
children: [
|
||||
Icon(Icons.auto_awesome, color: colorScheme.onPrimary),
|
||||
const SizedBox(width: 10),
|
||||
Expanded(
|
||||
child: Column(
|
||||
crossAxisAlignment: CrossAxisAlignment.start,
|
||||
children: [
|
||||
Text(
|
||||
L10n.of(context).appTitle,
|
||||
style: theme.textTheme.headlineSmall?.copyWith(
|
||||
@@ -127,23 +163,15 @@ class _HeroHeader extends StatelessWidget {
|
||||
fontWeight: FontWeight.w700,
|
||||
),
|
||||
),
|
||||
const SizedBox(height: 6),
|
||||
Text(
|
||||
game_l10n.frontDescription,
|
||||
style: theme.textTheme.titleMedium?.copyWith(
|
||||
color: colorScheme.onPrimary.withValues(alpha: 0.9),
|
||||
),
|
||||
),
|
||||
],
|
||||
),
|
||||
),
|
||||
],
|
||||
),
|
||||
const SizedBox(height: 14),
|
||||
// 태그 (중앙 정렬)
|
||||
Builder(
|
||||
builder: (context) {
|
||||
final l10n = L10n.of(context);
|
||||
return Wrap(
|
||||
alignment: WrapAlignment.center,
|
||||
spacing: 8,
|
||||
runSpacing: 8,
|
||||
children: [
|
||||
@@ -167,15 +195,16 @@ class _HeroHeader extends StatelessWidget {
|
||||
}
|
||||
}
|
||||
|
||||
class _ActionRow extends StatelessWidget {
|
||||
const _ActionRow({
|
||||
required this.onNewCharacter,
|
||||
required this.onLoadSave,
|
||||
/// 액션 버튼 (세로 배치)
|
||||
class _ActionButtons extends StatelessWidget {
|
||||
const _ActionButtons({
|
||||
this.onNewCharacter,
|
||||
this.onLoadSave,
|
||||
this.onHallOfFame,
|
||||
});
|
||||
|
||||
final VoidCallback onNewCharacter;
|
||||
final VoidCallback onLoadSave;
|
||||
final VoidCallback? onNewCharacter;
|
||||
final VoidCallback? onLoadSave;
|
||||
final VoidCallback? onHallOfFame;
|
||||
|
||||
@override
|
||||
@@ -183,148 +212,70 @@ class _ActionRow extends StatelessWidget {
|
||||
final theme = Theme.of(context);
|
||||
final l10n = L10n.of(context);
|
||||
|
||||
return Wrap(
|
||||
spacing: 12,
|
||||
runSpacing: 12,
|
||||
return Column(
|
||||
crossAxisAlignment: CrossAxisAlignment.stretch,
|
||||
children: [
|
||||
// 새 캐릭터 (Primary)
|
||||
FilledButton.icon(
|
||||
onPressed: onNewCharacter,
|
||||
icon: const Icon(Icons.casino_outlined),
|
||||
label: Text(l10n.newCharacter),
|
||||
style: FilledButton.styleFrom(
|
||||
padding: const EdgeInsets.symmetric(horizontal: 18, vertical: 14),
|
||||
textStyle: theme.textTheme.titleMedium,
|
||||
padding: const EdgeInsets.symmetric(horizontal: 24, vertical: 16),
|
||||
textStyle: theme.textTheme.titleMedium?.copyWith(
|
||||
fontWeight: FontWeight.w600,
|
||||
),
|
||||
),
|
||||
),
|
||||
const SizedBox(height: 12),
|
||||
// 불러오기 (Secondary)
|
||||
OutlinedButton.icon(
|
||||
onPressed: onLoadSave,
|
||||
icon: const Icon(Icons.folder_open),
|
||||
label: Text(l10n.loadSave),
|
||||
style: OutlinedButton.styleFrom(
|
||||
padding: const EdgeInsets.symmetric(horizontal: 18, vertical: 14),
|
||||
padding: const EdgeInsets.symmetric(horizontal: 24, vertical: 16),
|
||||
textStyle: theme.textTheme.titleMedium,
|
||||
),
|
||||
),
|
||||
TextButton.icon(
|
||||
onPressed: () => _showPlaceholder(context),
|
||||
icon: const Icon(Icons.menu_book_outlined),
|
||||
label: Text(l10n.viewBuildPlan),
|
||||
),
|
||||
// Phase 10: 명예의 전당 버튼
|
||||
const SizedBox(height: 12),
|
||||
// 명예의 전당 (Tertiary)
|
||||
if (onHallOfFame != null)
|
||||
TextButton.icon(
|
||||
onPressed: onHallOfFame,
|
||||
icon: const Icon(Icons.emoji_events_outlined),
|
||||
label: Text(game_l10n.uiHallOfFame),
|
||||
style: TextButton.styleFrom(
|
||||
padding: const EdgeInsets.symmetric(horizontal: 24, vertical: 14),
|
||||
textStyle: theme.textTheme.titleMedium,
|
||||
),
|
||||
),
|
||||
],
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
class _StatusCards extends StatelessWidget {
|
||||
const _StatusCards();
|
||||
|
||||
@override
|
||||
Widget build(BuildContext context) {
|
||||
final l10n = L10n.of(context);
|
||||
return Column(
|
||||
children: [
|
||||
_InfoCard(
|
||||
icon: Icons.route_outlined,
|
||||
title: l10n.buildRoadmap,
|
||||
points: [
|
||||
'Port PQ 6.4 data set (Config.dfm) into Dart constants.',
|
||||
'Recreate quest/task loop with deterministic RNG + saves.',
|
||||
'Deliver offline-first storage (GZip JSON) across platforms.',
|
||||
],
|
||||
),
|
||||
SizedBox(height: 16),
|
||||
_InfoCard(
|
||||
icon: Icons.auto_fix_high_outlined,
|
||||
title: l10n.techStack,
|
||||
points: [
|
||||
'Flutter (Material 3) with multiplatform targets enabled.',
|
||||
'path_provider + shared_preferences for local storage hooks.',
|
||||
'Strict lints with package imports enforced from day one.',
|
||||
],
|
||||
),
|
||||
SizedBox(height: 16),
|
||||
_InfoCard(
|
||||
icon: Icons.checklist_rtl,
|
||||
title: game_l10n.frontTodayFocus,
|
||||
points: [
|
||||
'Set up scaffold + lints.',
|
||||
'Wire seed theme and initial navigation shell.',
|
||||
'Keep reference assets under example/pq for parity.',
|
||||
],
|
||||
),
|
||||
],
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
class _InfoCard extends StatelessWidget {
|
||||
const _InfoCard({required this.title, required this.points, this.icon});
|
||||
|
||||
final String title;
|
||||
final List<String> points;
|
||||
final IconData? icon;
|
||||
/// 카피라이트 푸터
|
||||
class _CopyrightFooter extends StatelessWidget {
|
||||
const _CopyrightFooter();
|
||||
|
||||
@override
|
||||
Widget build(BuildContext context) {
|
||||
final theme = Theme.of(context);
|
||||
final colorScheme = theme.colorScheme;
|
||||
|
||||
return Card(
|
||||
elevation: 3,
|
||||
shadowColor: colorScheme.shadow.withValues(alpha: 0.2),
|
||||
shape: RoundedRectangleBorder(borderRadius: BorderRadius.circular(16)),
|
||||
child: Padding(
|
||||
padding: const EdgeInsets.all(18),
|
||||
child: Column(
|
||||
crossAxisAlignment: CrossAxisAlignment.start,
|
||||
children: [
|
||||
Row(
|
||||
children: [
|
||||
if (icon != null) ...[
|
||||
Icon(icon, color: colorScheme.primary),
|
||||
const SizedBox(width: 10),
|
||||
],
|
||||
Text(
|
||||
title,
|
||||
style: theme.textTheme.titleMedium?.copyWith(
|
||||
fontWeight: FontWeight.w700,
|
||||
),
|
||||
),
|
||||
],
|
||||
),
|
||||
const SizedBox(height: 10),
|
||||
...points.map(
|
||||
(point) => Padding(
|
||||
padding: const EdgeInsets.symmetric(vertical: 4),
|
||||
child: Row(
|
||||
crossAxisAlignment: CrossAxisAlignment.start,
|
||||
children: [
|
||||
const Padding(
|
||||
padding: EdgeInsets.only(top: 3),
|
||||
child: Icon(Icons.check_circle_outline, size: 18),
|
||||
),
|
||||
const SizedBox(width: 10),
|
||||
Expanded(
|
||||
child: Text(point, style: theme.textTheme.bodyMedium),
|
||||
),
|
||||
],
|
||||
),
|
||||
),
|
||||
),
|
||||
],
|
||||
return Padding(
|
||||
padding: const EdgeInsets.symmetric(vertical: 16),
|
||||
child: Text(
|
||||
game_l10n.copyrightText,
|
||||
textAlign: TextAlign.center,
|
||||
style: theme.textTheme.bodySmall?.copyWith(
|
||||
color: theme.colorScheme.onSurface.withValues(alpha: 0.5),
|
||||
),
|
||||
),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
/// 태그 칩
|
||||
class _Tag extends StatelessWidget {
|
||||
const _Tag({required this.icon, required this.label});
|
||||
|
||||
|
||||
169
lib/src/features/front/widgets/hero_vs_boss_animation.dart
Normal file
169
lib/src/features/front/widgets/hero_vs_boss_animation.dart
Normal file
@@ -0,0 +1,169 @@
|
||||
import 'dart:async';
|
||||
import 'dart:math';
|
||||
|
||||
import 'package:flutter/material.dart';
|
||||
|
||||
import 'package:askiineverdie/src/core/animation/front_screen_animation.dart';
|
||||
|
||||
/// 프론트 화면용 Hero vs Glitch God ASCII 애니메이션 위젯
|
||||
///
|
||||
/// 작은 용사가 거대한 Glitch God에 맞서는 루프 애니메이션
|
||||
/// 항상 검은 배경에 흰색 텍스트, 특수 효과만 컬러로 표시
|
||||
class HeroVsBossAnimation extends StatefulWidget {
|
||||
const HeroVsBossAnimation({super.key});
|
||||
|
||||
@override
|
||||
State<HeroVsBossAnimation> createState() => _HeroVsBossAnimationState();
|
||||
}
|
||||
|
||||
class _HeroVsBossAnimationState extends State<HeroVsBossAnimation> {
|
||||
int _currentFrame = 0;
|
||||
Timer? _timer;
|
||||
final Random _random = Random();
|
||||
|
||||
@override
|
||||
void initState() {
|
||||
super.initState();
|
||||
_startAnimation();
|
||||
}
|
||||
|
||||
@override
|
||||
void dispose() {
|
||||
_timer?.cancel();
|
||||
super.dispose();
|
||||
}
|
||||
|
||||
void _startAnimation() {
|
||||
_timer = Timer.periodic(
|
||||
const Duration(milliseconds: frontScreenAnimationIntervalMs),
|
||||
(_) {
|
||||
if (mounted) {
|
||||
setState(() {
|
||||
_currentFrame =
|
||||
(_currentFrame + 1) % frontScreenAnimationFrameCount;
|
||||
});
|
||||
}
|
||||
},
|
||||
);
|
||||
}
|
||||
|
||||
/// 글리치 효과: 랜덤 문자 대체
|
||||
String _applyGlitchEffect(String frame) {
|
||||
// 10% 확률로 글리치 효과 적용
|
||||
if (_random.nextDouble() > 0.1) return frame;
|
||||
|
||||
const glitchChars = '@#\$%&*!?~';
|
||||
final chars = frame.split('');
|
||||
final glitchCount = _random.nextInt(5) + 1;
|
||||
|
||||
for (var i = 0; i < glitchCount; i++) {
|
||||
final pos = _random.nextInt(chars.length);
|
||||
if (chars[pos] != ' ' && chars[pos] != '\n') {
|
||||
chars[pos] = glitchChars[_random.nextInt(glitchChars.length)];
|
||||
}
|
||||
}
|
||||
|
||||
return chars.join();
|
||||
}
|
||||
|
||||
@override
|
||||
Widget build(BuildContext context) {
|
||||
final frame = _applyGlitchEffect(
|
||||
frontScreenAnimationFrames[_currentFrame],
|
||||
);
|
||||
|
||||
return Container(
|
||||
padding: const EdgeInsets.symmetric(horizontal: 12, vertical: 16),
|
||||
decoration: BoxDecoration(
|
||||
// 항상 검은 배경
|
||||
color: Colors.black,
|
||||
borderRadius: BorderRadius.circular(12),
|
||||
border: Border.all(
|
||||
color: Colors.white24,
|
||||
width: 1,
|
||||
),
|
||||
// 은은한 글로우 효과
|
||||
boxShadow: [
|
||||
BoxShadow(
|
||||
color: Colors.cyan.withValues(alpha: 0.15),
|
||||
blurRadius: 20,
|
||||
spreadRadius: 2,
|
||||
),
|
||||
],
|
||||
),
|
||||
child: Column(
|
||||
children: [
|
||||
// ASCII 애니메이션 (흰색 텍스트)
|
||||
FittedBox(
|
||||
fit: BoxFit.scaleDown,
|
||||
child: Text(
|
||||
frame,
|
||||
style: const TextStyle(
|
||||
fontFamily: 'JetBrainsMono',
|
||||
fontSize: 10,
|
||||
height: 1.1,
|
||||
color: Colors.white,
|
||||
letterSpacing: 0,
|
||||
),
|
||||
),
|
||||
),
|
||||
const SizedBox(height: 8),
|
||||
// 하단 효과 바 (컬러)
|
||||
_buildEffectBar(),
|
||||
],
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
/// 하단 효과 바: 글리치/전투 효과 시각화
|
||||
Widget _buildEffectBar() {
|
||||
// 프레임에 따라 색상 변화
|
||||
final colors = [
|
||||
Colors.cyan,
|
||||
Colors.purple,
|
||||
Colors.red,
|
||||
Colors.cyan,
|
||||
Colors.yellow,
|
||||
Colors.purple,
|
||||
];
|
||||
final currentColor = colors[_currentFrame % colors.length];
|
||||
|
||||
return Row(
|
||||
mainAxisAlignment: MainAxisAlignment.center,
|
||||
children: [
|
||||
// 왼쪽 검 아이콘 (용사)
|
||||
Icon(
|
||||
Icons.flash_on,
|
||||
size: 14,
|
||||
color: Colors.yellow.withValues(alpha: 0.8),
|
||||
),
|
||||
const SizedBox(width: 8),
|
||||
// 중앙 효과 바
|
||||
Expanded(
|
||||
child: Container(
|
||||
height: 3,
|
||||
decoration: BoxDecoration(
|
||||
gradient: LinearGradient(
|
||||
colors: [
|
||||
Colors.transparent,
|
||||
currentColor.withValues(alpha: 0.7),
|
||||
Colors.white.withValues(alpha: 0.9),
|
||||
currentColor.withValues(alpha: 0.7),
|
||||
Colors.transparent,
|
||||
],
|
||||
),
|
||||
borderRadius: BorderRadius.circular(2),
|
||||
),
|
||||
),
|
||||
),
|
||||
const SizedBox(width: 8),
|
||||
// 오른쪽 보스 아이콘
|
||||
Icon(
|
||||
Icons.whatshot,
|
||||
size: 14,
|
||||
color: Colors.red.withValues(alpha: 0.8),
|
||||
),
|
||||
],
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -39,6 +39,8 @@ class GamePlayScreen extends StatefulWidget {
|
||||
required this.controller,
|
||||
this.forceCarouselLayout = false,
|
||||
this.forceDesktopLayout = false,
|
||||
this.onThemeModeChange,
|
||||
this.currentThemeMode = ThemeMode.system,
|
||||
});
|
||||
|
||||
final GameSessionController controller;
|
||||
@@ -49,6 +51,12 @@ class GamePlayScreen extends StatefulWidget {
|
||||
/// 테스트 모드: 모바일에서도 데스크톱 3패널 레이아웃 강제 사용
|
||||
final bool forceDesktopLayout;
|
||||
|
||||
/// 테마 모드 변경 콜백
|
||||
final void Function(ThemeMode mode)? onThemeModeChange;
|
||||
|
||||
/// 현재 테마 모드
|
||||
final ThemeMode currentThemeMode;
|
||||
|
||||
@override
|
||||
State<GamePlayScreen> createState() => _GamePlayScreenState();
|
||||
}
|
||||
@@ -564,9 +572,24 @@ class _GamePlayScreenState extends State<GamePlayScreen>
|
||||
},
|
||||
notificationService: _notificationService,
|
||||
specialAnimation: _specialAnimation,
|
||||
onLanguageChange: (locale) {
|
||||
onLanguageChange: (locale) async {
|
||||
// 1. 현재 상태 저장
|
||||
await widget.controller.pause(saveOnStop: true);
|
||||
// 2. 로케일 변경
|
||||
game_l10n.setGameLocale(locale);
|
||||
setState(() {});
|
||||
// 3. 화면 재생성 (전체 UI 재구성)
|
||||
if (context.mounted) {
|
||||
await widget.controller.resume();
|
||||
Navigator.of(context).pushReplacement(
|
||||
MaterialPageRoute<void>(
|
||||
builder: (_) => GamePlayScreen(
|
||||
controller: widget.controller,
|
||||
currentThemeMode: widget.currentThemeMode,
|
||||
onThemeModeChange: widget.onThemeModeChange,
|
||||
),
|
||||
),
|
||||
);
|
||||
}
|
||||
},
|
||||
onDeleteSaveAndNewGame: () async {
|
||||
// 게임 루프 중지
|
||||
@@ -578,6 +601,8 @@ class _GamePlayScreenState extends State<GamePlayScreen>
|
||||
Navigator.of(context).pop();
|
||||
}
|
||||
},
|
||||
currentThemeMode: widget.currentThemeMode,
|
||||
onThemeModeChange: widget.onThemeModeChange,
|
||||
),
|
||||
// 사망 오버레이
|
||||
if (state.isDead && state.deathInfo != null)
|
||||
|
||||
@@ -37,6 +37,8 @@ class MobileCarouselLayout extends StatefulWidget {
|
||||
required this.onLanguageChange,
|
||||
required this.onDeleteSaveAndNewGame,
|
||||
this.specialAnimation,
|
||||
this.currentThemeMode = ThemeMode.system,
|
||||
this.onThemeModeChange,
|
||||
});
|
||||
|
||||
final GameState state;
|
||||
@@ -51,6 +53,8 @@ class MobileCarouselLayout extends StatefulWidget {
|
||||
final void Function(String locale) onLanguageChange;
|
||||
final VoidCallback onDeleteSaveAndNewGame;
|
||||
final AsciiAnimationType? specialAnimation;
|
||||
final ThemeMode currentThemeMode;
|
||||
final void Function(ThemeMode mode)? onThemeModeChange;
|
||||
|
||||
@override
|
||||
State<MobileCarouselLayout> createState() => _MobileCarouselLayoutState();
|
||||
@@ -94,6 +98,66 @@ class _MobileCarouselLayoutState extends State<MobileCarouselLayout> {
|
||||
return l10n.languageEnglish;
|
||||
}
|
||||
|
||||
/// 현재 테마명 가져오기
|
||||
String _getCurrentThemeName() {
|
||||
return switch (widget.currentThemeMode) {
|
||||
ThemeMode.light => l10n.themeLight,
|
||||
ThemeMode.dark => l10n.themeDark,
|
||||
ThemeMode.system => l10n.themeSystem,
|
||||
};
|
||||
}
|
||||
|
||||
/// 테마 아이콘 가져오기
|
||||
IconData _getThemeIcon() {
|
||||
return switch (widget.currentThemeMode) {
|
||||
ThemeMode.light => Icons.light_mode,
|
||||
ThemeMode.dark => Icons.dark_mode,
|
||||
ThemeMode.system => Icons.brightness_auto,
|
||||
};
|
||||
}
|
||||
|
||||
/// 테마 선택 다이얼로그 표시
|
||||
void _showThemeDialog(BuildContext context) {
|
||||
showDialog<void>(
|
||||
context: context,
|
||||
builder: (context) => AlertDialog(
|
||||
title: Text(l10n.menuTheme),
|
||||
content: Column(
|
||||
mainAxisSize: MainAxisSize.min,
|
||||
children: [
|
||||
_buildThemeOption(context, ThemeMode.system, l10n.themeSystem),
|
||||
_buildThemeOption(context, ThemeMode.light, l10n.themeLight),
|
||||
_buildThemeOption(context, ThemeMode.dark, l10n.themeDark),
|
||||
],
|
||||
),
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
Widget _buildThemeOption(
|
||||
BuildContext context,
|
||||
ThemeMode mode,
|
||||
String label,
|
||||
) {
|
||||
final isSelected = widget.currentThemeMode == mode;
|
||||
return ListTile(
|
||||
leading: Icon(
|
||||
isSelected ? Icons.radio_button_checked : Icons.radio_button_unchecked,
|
||||
color: isSelected ? Theme.of(context).colorScheme.primary : null,
|
||||
),
|
||||
title: Text(
|
||||
label,
|
||||
style: TextStyle(
|
||||
fontWeight: isSelected ? FontWeight.bold : FontWeight.normal,
|
||||
),
|
||||
),
|
||||
onTap: () {
|
||||
Navigator.pop(context); // 다이얼로그 닫기
|
||||
widget.onThemeModeChange?.call(mode);
|
||||
},
|
||||
);
|
||||
}
|
||||
|
||||
/// 언어 선택 다이얼로그 표시
|
||||
void _showLanguageDialog(BuildContext context) {
|
||||
showDialog<void>(
|
||||
@@ -242,6 +306,24 @@ class _MobileCarouselLayoutState extends State<MobileCarouselLayout> {
|
||||
},
|
||||
),
|
||||
|
||||
// 테마 변경
|
||||
if (widget.onThemeModeChange != null)
|
||||
ListTile(
|
||||
leading: Icon(
|
||||
_getThemeIcon(),
|
||||
color: Colors.purple,
|
||||
),
|
||||
title: Text(l10n.menuTheme),
|
||||
trailing: Text(
|
||||
_getCurrentThemeName(),
|
||||
style: TextStyle(color: Theme.of(context).colorScheme.primary),
|
||||
),
|
||||
onTap: () {
|
||||
Navigator.pop(context);
|
||||
_showThemeDialog(context);
|
||||
},
|
||||
),
|
||||
|
||||
const Divider(),
|
||||
|
||||
// 저장
|
||||
|
||||
@@ -28,6 +28,8 @@ class NewCharacterScreen extends StatefulWidget {
|
||||
|
||||
class _NewCharacterScreenState extends State<NewCharacterScreen> {
|
||||
final TextEditingController _nameController = TextEditingController();
|
||||
final ScrollController _raceScrollController = ScrollController();
|
||||
final ScrollController _klassScrollController = ScrollController();
|
||||
|
||||
// 종족(races)과 직업(klasses) 목록 (Phase 5)
|
||||
final List<RaceTraits> _races = RaceData.all;
|
||||
@@ -74,14 +76,47 @@ class _NewCharacterScreenState extends State<NewCharacterScreen> {
|
||||
|
||||
// 초기 이름 생성
|
||||
_nameController.text = generateName(_nameRng);
|
||||
|
||||
// 선택된 종족/직업으로 스크롤
|
||||
_scrollToSelectedItems();
|
||||
}
|
||||
|
||||
@override
|
||||
void dispose() {
|
||||
_nameController.dispose();
|
||||
_raceScrollController.dispose();
|
||||
_klassScrollController.dispose();
|
||||
super.dispose();
|
||||
}
|
||||
|
||||
/// 선택된 종족/직업 위치로 스크롤
|
||||
void _scrollToSelectedItems() {
|
||||
// ListTile 높이 약 48px (dense 모드)
|
||||
const itemHeight = 48.0;
|
||||
|
||||
WidgetsBinding.instance.addPostFrameCallback((_) {
|
||||
if (_raceScrollController.hasClients) {
|
||||
final raceOffset = _selectedRaceIndex * itemHeight;
|
||||
_raceScrollController.animateTo(
|
||||
raceOffset.clamp(0.0, _raceScrollController.position.maxScrollExtent),
|
||||
duration: const Duration(milliseconds: 300),
|
||||
curve: Curves.easeOut,
|
||||
);
|
||||
}
|
||||
if (_klassScrollController.hasClients) {
|
||||
final klassOffset = _selectedKlassIndex * itemHeight;
|
||||
_klassScrollController.animateTo(
|
||||
klassOffset.clamp(
|
||||
0.0,
|
||||
_klassScrollController.position.maxScrollExtent,
|
||||
),
|
||||
duration: const Duration(milliseconds: 300),
|
||||
curve: Curves.easeOut,
|
||||
);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/// 스탯 굴림 (3d6 × 6)
|
||||
void _rollStats() {
|
||||
final rng = DeterministicRandom(_currentSeed);
|
||||
@@ -108,6 +143,9 @@ class _NewCharacterScreenState extends State<NewCharacterScreen> {
|
||||
// 새 시드로 굴림
|
||||
_currentSeed = math.Random().nextInt(0x7FFFFFFF);
|
||||
_rollStats();
|
||||
|
||||
// 선택된 종족/직업으로 스크롤
|
||||
_scrollToSelectedItems();
|
||||
}
|
||||
|
||||
/// Unroll 버튼 클릭 (이전 롤로 복원)
|
||||
@@ -415,6 +453,7 @@ class _NewCharacterScreenState extends State<NewCharacterScreen> {
|
||||
SizedBox(
|
||||
height: 300,
|
||||
child: ListView.builder(
|
||||
controller: _raceScrollController,
|
||||
itemCount: _races.length,
|
||||
itemBuilder: (context, index) {
|
||||
final isSelected = index == _selectedRaceIndex;
|
||||
@@ -521,6 +560,7 @@ class _NewCharacterScreenState extends State<NewCharacterScreen> {
|
||||
SizedBox(
|
||||
height: 300,
|
||||
child: ListView.builder(
|
||||
controller: _klassScrollController,
|
||||
itemCount: _klasses.length,
|
||||
itemBuilder: (context, index) {
|
||||
final isSelected = index == _selectedKlassIndex;
|
||||
|
||||
@@ -1,7 +1,18 @@
|
||||
import 'package:askiineverdie/src/app.dart';
|
||||
import 'package:flutter/services.dart';
|
||||
import 'package:flutter_test/flutter_test.dart';
|
||||
|
||||
void main() {
|
||||
// SharedPreferences 모킹
|
||||
setUpAll(() {
|
||||
TestWidgetsFlutterBinding.ensureInitialized();
|
||||
const MethodChannel('plugins.flutter.io/shared_preferences')
|
||||
.setMockMethodCallHandler((call) async {
|
||||
if (call.method == 'getAll') return <String, Object>{};
|
||||
return null;
|
||||
});
|
||||
});
|
||||
|
||||
testWidgets('Front screen renders and navigates to new character', (
|
||||
tester,
|
||||
) async {
|
||||
|
||||
Reference in New Issue
Block a user