feat(app): 오디오 및 설정 시스템 통합
- AudioService 앱 수준 초기화 및 dispose - 게임 화면에서 오디오/설정 연동
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@@ -2,6 +2,7 @@ import 'package:flutter/material.dart';
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import 'package:askiineverdie/data/game_text_l10n.dart' as game_l10n;
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import 'package:askiineverdie/l10n/app_localizations.dart';
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import 'package:askiineverdie/src/core/audio/audio_service.dart';
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import 'package:askiineverdie/src/core/engine/game_mutations.dart';
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import 'package:askiineverdie/src/core/engine/progress_service.dart';
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import 'package:askiineverdie/src/core/engine/reward_service.dart';
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@@ -30,6 +31,7 @@ class _AskiiNeverDieAppState extends State<AskiiNeverDieApp> {
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late final GameSessionController _controller;
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late final NotificationService _notificationService;
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late final SettingsRepository _settingsRepository;
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late final AudioService _audioService;
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bool _isCheckingSave = true;
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bool _hasSave = false;
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ThemeMode _themeMode = ThemeMode.system;
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@@ -51,9 +53,11 @@ class _AskiiNeverDieAppState extends State<AskiiNeverDieApp> {
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);
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_notificationService = NotificationService();
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_settingsRepository = SettingsRepository();
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_audioService = AudioService(settingsRepository: _settingsRepository);
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// 초기 설정 로드
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// 초기 설정 및 오디오 서비스 로드
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_loadSettings();
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_audioService.init();
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// 세이브 파일 존재 여부 확인
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_checkForExistingSave();
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}
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@@ -87,6 +91,7 @@ class _AskiiNeverDieAppState extends State<AskiiNeverDieApp> {
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void dispose() {
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_controller.dispose();
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_notificationService.dispose();
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_audioService.dispose();
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super.dispose();
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}
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@@ -31,6 +31,8 @@ import 'package:askiineverdie/src/features/game/widgets/potion_inventory_panel.d
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import 'package:askiineverdie/src/features/game/widgets/task_progress_panel.dart';
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import 'package:askiineverdie/src/features/game/widgets/active_buff_panel.dart';
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import 'package:askiineverdie/src/features/game/layouts/mobile_carousel_layout.dart';
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import 'package:askiineverdie/src/features/settings/settings_screen.dart';
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import 'package:askiineverdie/src/core/storage/settings_repository.dart';
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/// 게임 진행 화면 (Main.dfm 기반 3패널 레이아웃)
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///
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@@ -463,51 +465,17 @@ class _GamePlayScreenState extends State<GamePlayScreen>
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return platform == TargetPlatform.iOS || platform == TargetPlatform.android;
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}
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/// 현재 언어명 가져오기
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String _getCurrentLanguageName() {
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final locale = game_l10n.currentGameLocale;
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if (locale == 'ko') return game_l10n.languageKorean;
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if (locale == 'ja') return game_l10n.languageJapanese;
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return game_l10n.languageEnglish;
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}
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/// 언어 선택 다이얼로그 표시
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void _showLanguageDialog(BuildContext context) {
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showDialog<void>(
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context: context,
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builder: (context) => AlertDialog(
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title: Text(game_l10n.menuLanguage),
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content: Column(
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mainAxisSize: MainAxisSize.min,
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children: [
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_buildLanguageOption(context, 'en', game_l10n.languageEnglish),
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_buildLanguageOption(context, 'ko', game_l10n.languageKorean),
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_buildLanguageOption(context, 'ja', game_l10n.languageJapanese),
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],
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),
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),
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);
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}
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Widget _buildLanguageOption(
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BuildContext context,
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String locale,
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String label,
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) {
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final isSelected = game_l10n.currentGameLocale == locale;
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return ListTile(
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leading: Icon(
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isSelected ? Icons.radio_button_checked : Icons.radio_button_unchecked,
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color: isSelected ? Theme.of(context).colorScheme.primary : null,
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),
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title: Text(
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label,
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style: TextStyle(
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fontWeight: isSelected ? FontWeight.bold : FontWeight.normal,
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),
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),
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onTap: () async {
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Navigator.pop(context); // 다이얼로그 닫기
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/// 설정 화면 표시
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void _showSettingsScreen(BuildContext context) {
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final settingsRepo = SettingsRepository();
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SettingsScreen.show(
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context,
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settingsRepository: settingsRepo,
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currentThemeMode: widget.currentThemeMode,
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onThemeModeChange: (mode) {
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widget.onThemeModeChange?.call(mode);
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},
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onLocaleChange: (locale) async {
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// 안전한 언어 변경: 전체 화면 재생성
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final navigator = Navigator.of(this.context);
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await widget.controller.pause(saveOnStop: true);
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@@ -698,11 +666,11 @@ class _GamePlayScreenState extends State<GamePlayScreen>
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onPressed: () => widget.controller.loop?.cheatCompletePlot(),
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),
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],
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// 언어 변경 버튼
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TextButton.icon(
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onPressed: () => _showLanguageDialog(context),
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icon: const Icon(Icons.language, size: 18),
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label: Text(_getCurrentLanguageName()),
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// 설정 버튼
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IconButton(
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icon: const Icon(Icons.settings),
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tooltip: game_l10n.uiSettings,
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onPressed: () => _showSettingsScreen(context),
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),
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],
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),
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