refactor(engine): 서비스 로직 정리
- ArenaService, PotionService, ProgressService 개선 - ResurrectionService, SkillService 정리
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@@ -375,8 +375,10 @@ class PotionService {
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required int typeRoll,
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}) {
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// 기본 드랍 확률 계산
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var dropChance = (baseDropChance + playerLevel * dropChancePerLevel)
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.clamp(baseDropChance, maxDropChance);
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var dropChance = (baseDropChance + playerLevel * dropChancePerLevel).clamp(
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baseDropChance,
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maxDropChance,
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);
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// 몬스터 등급 보너스 (Elite +5%, Boss +15%)
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dropChance += monsterGrade.potionDropBonus;
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