refactor(ui): 물약 글로벌 쿨타임 적용 UI 정리

- usedPotionTypes/usedInBattle 파라미터 제거
- 전투당 타입별 제한 → 시간 기반 쿨타임 전환
- PotionInventoryPanel 불투명도 로직 제거
This commit is contained in:
JiWoong Sul
2026-01-16 00:12:43 +09:00
parent b8a4d73461
commit a2b5bb7dc0
5 changed files with 38 additions and 60 deletions

View File

@@ -935,8 +935,6 @@ class _GamePlayScreenState extends State<GamePlayScreen>
Expanded(
child: PotionInventoryPanel(
inventory: state.potionInventory,
usedInBattle:
state.progress.currentCombat?.usedPotionTypes ?? const {},
),
),