test: 밸런스 분석 및 상수 테스트 추가
- balance_analysis_test 추가 - balance_constants_test 추가 - 기존 테스트 업데이트
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@@ -89,7 +89,7 @@ GameSessionController _createController() {
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progressService: ProgressService(
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config: config,
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mutations: mutations,
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rewards: RewardService(mutations),
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rewards: RewardService(mutations, config),
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),
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saveManager: _FakeSaveManager(),
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tickInterval: const Duration(seconds: 10), // 느린 틱
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@@ -51,7 +51,7 @@ void main() {
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final progressService = ProgressService(
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config: config,
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mutations: mutations,
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rewards: RewardService(mutations),
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rewards: RewardService(mutations, config),
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);
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GameSessionController buildController(
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