feat(rewards): 복귀 보상 시스템 추가
- 시간 경과에 따른 골드 보상 계산 - 광고 시청 시 2배 보너스 - 복귀 보상 다이얼로그 UI
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386
lib/src/features/game/widgets/return_rewards_dialog.dart
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386
lib/src/features/game/widgets/return_rewards_dialog.dart
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import 'package:flutter/material.dart';
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import 'package:asciineverdie/data/game_text_l10n.dart' as l10n;
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import 'package:asciineverdie/src/core/engine/iap_service.dart';
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import 'package:asciineverdie/src/core/engine/return_rewards_service.dart';
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import 'package:asciineverdie/src/shared/retro_colors.dart';
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/// 복귀 보상 다이얼로그 (Phase 7)
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///
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/// 게임 복귀 시 보상을 표시하는 다이얼로그
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class ReturnRewardsDialog extends StatefulWidget {
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const ReturnRewardsDialog({
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super.key,
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required this.reward,
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required this.onClaim,
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});
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/// 복귀 보상 데이터
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final ReturnReward reward;
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/// 보상 수령 콜백 (totalGold)
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final void Function(int totalGold) onClaim;
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/// 다이얼로그 표시
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static Future<void> show(
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BuildContext context, {
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required ReturnReward reward,
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required void Function(int totalGold) onClaim,
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}) async {
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return showDialog<void>(
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context: context,
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barrierDismissible: false,
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builder: (context) => ReturnRewardsDialog(
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reward: reward,
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onClaim: onClaim,
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),
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);
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}
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@override
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State<ReturnRewardsDialog> createState() => _ReturnRewardsDialogState();
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}
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class _ReturnRewardsDialogState extends State<ReturnRewardsDialog> {
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bool _basicClaimed = false;
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bool _bonusClaimed = false;
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bool _isClaimingBonus = false;
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int _totalClaimed = 0;
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final _rewardsService = ReturnRewardsService.instance;
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@override
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Widget build(BuildContext context) {
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final gold = RetroColors.goldOf(context);
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final goldDark = RetroColors.goldDarkOf(context);
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final panelBg = RetroColors.panelBgOf(context);
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final borderColor = RetroColors.borderOf(context);
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final expColor = RetroColors.expOf(context);
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final isPaidUser = IAPService.instance.isAdRemovalPurchased;
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return Dialog(
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backgroundColor: Colors.transparent,
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child: Container(
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constraints: const BoxConstraints(maxWidth: 360),
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decoration: BoxDecoration(
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color: panelBg,
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border: Border(
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top: BorderSide(color: gold, width: 4),
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left: BorderSide(color: gold, width: 4),
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bottom: BorderSide(color: borderColor, width: 4),
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right: BorderSide(color: borderColor, width: 4),
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),
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boxShadow: [
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BoxShadow(
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color: gold.withValues(alpha: 0.4),
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blurRadius: 20,
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spreadRadius: 2,
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),
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],
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),
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child: Column(
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mainAxisSize: MainAxisSize.min,
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children: [
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// 헤더
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_buildHeader(context, gold),
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Padding(
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padding: const EdgeInsets.all(16),
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child: Column(
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mainAxisSize: MainAxisSize.min,
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children: [
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// 떠나있던 시간
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Text(
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l10n.returnRewardHoursAway(
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_rewardsService.formatHoursAway(widget.reward.hoursAway),
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),
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style: TextStyle(
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fontFamily: 'PressStart2P',
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fontSize: 11,
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color: gold.withValues(alpha: 0.8),
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),
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textAlign: TextAlign.center,
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),
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const SizedBox(height: 20),
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// 기본 보상
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_buildRewardSection(
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context,
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title: l10n.returnRewardBasic,
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gold: widget.reward.goldReward,
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color: gold,
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colorDark: goldDark,
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claimed: _basicClaimed,
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onClaim: _claimBasic,
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buttonText: l10n.returnRewardClaim,
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),
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const SizedBox(height: 16),
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// 보너스 보상
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_buildRewardSection(
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context,
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title: l10n.returnRewardBonus,
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gold: widget.reward.bonusGold,
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color: expColor,
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colorDark: expColor.withValues(alpha: 0.6),
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claimed: _bonusClaimed,
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onClaim: _claimBonus,
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buttonText: l10n.returnRewardClaimBonus,
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showAdIcon: !isPaidUser,
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isLoading: _isClaimingBonus,
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enabled: _basicClaimed && !_bonusClaimed,
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),
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const SizedBox(height: 20),
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// 완료/건너뛰기 버튼
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_buildBottomButton(context),
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],
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),
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),
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],
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),
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),
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);
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}
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Widget _buildHeader(BuildContext context, Color gold) {
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return Container(
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width: double.infinity,
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padding: const EdgeInsets.symmetric(horizontal: 12, vertical: 10),
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decoration: BoxDecoration(
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color: gold.withValues(alpha: 0.3),
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border: Border(bottom: BorderSide(color: gold, width: 2)),
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),
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child: Row(
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mainAxisAlignment: MainAxisAlignment.center,
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children: [
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Text('🎁', style: TextStyle(fontSize: 20, color: gold)),
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const SizedBox(width: 8),
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Text(
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l10n.returnRewardTitle,
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style: TextStyle(
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fontFamily: 'PressStart2P',
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fontSize: 14,
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color: gold,
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letterSpacing: 1,
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),
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),
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const SizedBox(width: 8),
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Text('🎁', style: TextStyle(fontSize: 20, color: gold)),
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],
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),
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);
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}
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Widget _buildRewardSection(
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BuildContext context, {
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required String title,
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required int gold,
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required Color color,
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required Color colorDark,
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required bool claimed,
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required VoidCallback onClaim,
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required String buttonText,
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bool showAdIcon = false,
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bool isLoading = false,
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bool enabled = true,
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}) {
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final muted = RetroColors.textMutedOf(context);
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return Container(
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padding: const EdgeInsets.all(12),
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decoration: BoxDecoration(
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color: color.withValues(alpha: 0.1),
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border: Border.all(color: color.withValues(alpha: 0.5), width: 2),
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),
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child: Column(
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children: [
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// 제목
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Text(
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title,
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style: TextStyle(
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fontFamily: 'PressStart2P',
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fontSize: 11,
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color: color,
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),
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),
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const SizedBox(height: 8),
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// 골드 표시
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Row(
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mainAxisAlignment: MainAxisAlignment.center,
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children: [
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const Text('💰', style: TextStyle(fontSize: 20)),
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const SizedBox(width: 8),
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Text(
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l10n.returnRewardGold(gold),
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style: TextStyle(
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fontFamily: 'PressStart2P',
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fontSize: 14,
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color: claimed ? muted : color,
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decoration: claimed ? TextDecoration.lineThrough : null,
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),
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),
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if (claimed) ...[
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const SizedBox(width: 8),
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Text(
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'✓',
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style: TextStyle(
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fontSize: 18,
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color: RetroColors.expOf(context),
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fontWeight: FontWeight.bold,
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),
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),
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],
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],
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),
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if (!claimed) ...[
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const SizedBox(height: 12),
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// 수령 버튼
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GestureDetector(
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onTap: enabled && !isLoading ? onClaim : null,
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child: Container(
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padding: const EdgeInsets.symmetric(
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horizontal: 16,
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vertical: 8,
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),
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decoration: BoxDecoration(
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color: enabled
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? color.withValues(alpha: 0.3)
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: muted.withValues(alpha: 0.2),
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border: Border.all(
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color: enabled ? color : muted,
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width: 2,
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),
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),
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child: Row(
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mainAxisSize: MainAxisSize.min,
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children: [
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if (isLoading) ...[
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SizedBox(
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width: 16,
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height: 16,
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child: CircularProgressIndicator(
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strokeWidth: 2,
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color: color,
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),
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),
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const SizedBox(width: 8),
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],
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Text(
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buttonText,
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style: TextStyle(
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fontFamily: 'PressStart2P',
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fontSize: 11,
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color: enabled ? color : muted,
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),
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),
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if (showAdIcon && !isLoading) ...[
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const SizedBox(width: 8),
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Container(
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padding: const EdgeInsets.symmetric(
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horizontal: 4,
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vertical: 2,
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),
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decoration: BoxDecoration(
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color: Colors.white.withValues(alpha: 0.2),
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borderRadius: BorderRadius.circular(4),
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),
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child: Text(
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'AD',
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style: TextStyle(
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fontFamily: 'PressStart2P',
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fontSize: 8,
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color: enabled ? Colors.white : muted,
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),
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),
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),
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],
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],
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),
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),
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),
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],
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],
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),
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);
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}
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Widget _buildBottomButton(BuildContext context) {
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final gold = RetroColors.goldOf(context);
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final goldDark = RetroColors.goldDarkOf(context);
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final muted = RetroColors.textMutedOf(context);
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final canComplete = _basicClaimed;
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final buttonColor = canComplete ? gold : muted;
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final buttonDark = canComplete ? goldDark : muted.withValues(alpha: 0.5);
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return GestureDetector(
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onTap: canComplete ? _complete : _skip,
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child: Container(
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width: double.infinity,
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padding: const EdgeInsets.symmetric(vertical: 10),
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decoration: BoxDecoration(
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color: buttonColor.withValues(alpha: 0.2),
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border: Border(
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top: BorderSide(color: buttonColor, width: 2),
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left: BorderSide(color: buttonColor, width: 2),
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bottom: BorderSide(color: buttonDark, width: 2),
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right: BorderSide(color: buttonDark, width: 2),
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),
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),
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child: Text(
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canComplete ? 'OK' : l10n.returnRewardSkip,
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style: TextStyle(
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fontFamily: 'PressStart2P',
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fontSize: 12,
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color: buttonColor,
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),
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textAlign: TextAlign.center,
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),
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),
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);
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}
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void _claimBasic() {
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if (_basicClaimed) return;
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final claimed = _rewardsService.claimBasicReward(widget.reward);
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setState(() {
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_basicClaimed = true;
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_totalClaimed += claimed;
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});
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}
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Future<void> _claimBonus() async {
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if (_bonusClaimed || _isClaimingBonus) return;
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setState(() {
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_isClaimingBonus = true;
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});
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final bonus = await _rewardsService.claimBonusReward(widget.reward);
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if (mounted) {
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setState(() {
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_isClaimingBonus = false;
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if (bonus > 0) {
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_bonusClaimed = true;
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_totalClaimed += bonus;
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}
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});
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}
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}
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void _complete() {
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widget.onClaim(_totalClaimed);
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Navigator.of(context).pop();
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}
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void _skip() {
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widget.onClaim(0);
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Navigator.of(context).pop();
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}
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}
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