refactor(game): 게임 화면 및 위젯 정리
This commit is contained in:
@@ -70,20 +70,18 @@ class DeathOverlay extends StatelessWidget {
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// 헤더 바
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Container(
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width: double.infinity,
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padding: const EdgeInsets.symmetric(horizontal: 12, vertical: 8),
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padding: const EdgeInsets.symmetric(
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horizontal: 12,
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vertical: 8,
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),
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decoration: BoxDecoration(
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color: hpColor.withValues(alpha: 0.3),
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border: Border(
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bottom: BorderSide(color: hpColor, width: 2),
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),
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border: Border(bottom: BorderSide(color: hpColor, width: 2)),
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),
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child: Row(
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mainAxisAlignment: MainAxisAlignment.center,
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children: [
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Text(
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'☠',
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style: TextStyle(fontSize: 16, color: hpColor),
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),
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Text('☠', style: TextStyle(fontSize: 16, color: hpColor)),
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const SizedBox(width: 8),
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Text(
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'GAME OVER',
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@@ -95,10 +93,7 @@ class DeathOverlay extends StatelessWidget {
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),
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),
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const SizedBox(width: 8),
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Text(
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'☠',
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style: TextStyle(fontSize: 16, color: hpColor),
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),
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Text('☠', style: TextStyle(fontSize: 16, color: hpColor)),
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],
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),
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),
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@@ -107,49 +102,49 @@ class DeathOverlay extends StatelessWidget {
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child: SingleChildScrollView(
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padding: const EdgeInsets.all(16),
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child: Column(
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mainAxisSize: MainAxisSize.min,
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children: [
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// 사망 타이틀
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_buildDeathTitle(context),
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const SizedBox(height: 16),
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// 캐릭터 정보
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_buildCharacterInfo(context),
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const SizedBox(height: 16),
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// 사망 원인
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_buildDeathCause(context),
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const SizedBox(height: 20),
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// 구분선
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_buildRetroDivider(hpColor, hpDark),
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const SizedBox(height: 16),
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// 상실 정보
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_buildLossInfo(context),
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// 전투 로그 (있는 경우만 표시)
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if (deathInfo.lastCombatEvents.isNotEmpty) ...[
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mainAxisSize: MainAxisSize.min,
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children: [
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// 사망 타이틀
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_buildDeathTitle(context),
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const SizedBox(height: 16),
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// 캐릭터 정보
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_buildCharacterInfo(context),
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const SizedBox(height: 16),
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// 사망 원인
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_buildDeathCause(context),
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const SizedBox(height: 20),
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// 구분선
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_buildRetroDivider(hpColor, hpDark),
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const SizedBox(height: 8),
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_buildCombatLog(context),
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const SizedBox(height: 16),
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// 상실 정보
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_buildLossInfo(context),
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// 전투 로그 (있는 경우만 표시)
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if (deathInfo.lastCombatEvents.isNotEmpty) ...[
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const SizedBox(height: 16),
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_buildRetroDivider(hpColor, hpDark),
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const SizedBox(height: 8),
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_buildCombatLog(context),
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],
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const SizedBox(height: 24),
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// 부활 버튼
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_buildResurrectButton(context),
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// 자동 부활 버튼
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if (onToggleAutoResurrect != null) ...[
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const SizedBox(height: 12),
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_buildAutoResurrectButton(context),
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],
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],
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const SizedBox(height: 24),
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// 부활 버튼
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_buildResurrectButton(context),
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// 자동 부활 버튼
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if (onToggleAutoResurrect != null) ...[
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const SizedBox(height: 12),
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_buildAutoResurrectButton(context),
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],
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],
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),
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),
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),
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),
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],
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),
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),
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@@ -264,10 +259,7 @@ class DeathOverlay extends StatelessWidget {
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child: Row(
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mainAxisSize: MainAxisSize.min,
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children: [
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Text(
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'⚔',
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style: TextStyle(fontSize: 14, color: hpColor),
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),
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Text('⚔', style: TextStyle(fontSize: 14, color: hpColor)),
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const SizedBox(width: 8),
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Flexible(
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child: Text(
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@@ -309,16 +301,11 @@ class DeathOverlay extends StatelessWidget {
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padding: const EdgeInsets.all(10),
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decoration: BoxDecoration(
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color: hpDark.withValues(alpha: 0.2),
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border: Border.all(
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color: hpColor.withValues(alpha: 0.4),
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),
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border: Border.all(color: hpColor.withValues(alpha: 0.4)),
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),
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child: Row(
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children: [
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const Text(
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'🔥',
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style: TextStyle(fontSize: 16),
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),
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const Text('🔥', style: TextStyle(fontSize: 16)),
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const SizedBox(width: 8),
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Expanded(
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child: Column(
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@@ -383,10 +370,7 @@ class DeathOverlay extends StatelessWidget {
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children: [
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Row(
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children: [
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Text(
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asciiIcon,
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style: TextStyle(fontSize: 14, color: valueColor),
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),
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Text(asciiIcon, style: TextStyle(fontSize: 14, color: valueColor)),
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const SizedBox(width: 8),
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Text(
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label,
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@@ -433,14 +417,8 @@ class DeathOverlay extends StatelessWidget {
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border: Border(
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top: BorderSide(color: expColor, width: 3),
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left: BorderSide(color: expColor, width: 3),
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bottom: BorderSide(
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color: expDark.withValues(alpha: 0.8),
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width: 3,
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),
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right: BorderSide(
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color: expDark.withValues(alpha: 0.8),
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width: 3,
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),
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bottom: BorderSide(color: expDark.withValues(alpha: 0.8), width: 3),
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right: BorderSide(color: expDark.withValues(alpha: 0.8), width: 3),
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),
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),
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child: Row(
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@@ -478,7 +456,9 @@ class DeathOverlay extends StatelessWidget {
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// 활성화 상태에 따른 색상
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final buttonColor = isAutoResurrectEnabled ? mpColor : muted;
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final buttonDark = isAutoResurrectEnabled ? mpDark : muted.withValues(alpha: 0.5);
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final buttonDark = isAutoResurrectEnabled
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? mpDark
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: muted.withValues(alpha: 0.5);
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return GestureDetector(
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onTap: onToggleAutoResurrect,
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@@ -551,10 +531,7 @@ class DeathOverlay extends StatelessWidget {
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children: [
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Row(
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children: [
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const Text(
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'📜',
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style: TextStyle(fontSize: 12),
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),
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const Text('📜', style: TextStyle(fontSize: 12)),
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const SizedBox(width: 6),
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Text(
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l10n.deathCombatLog.toUpperCase(),
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@@ -595,10 +572,7 @@ class DeathOverlay extends StatelessWidget {
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padding: const EdgeInsets.symmetric(vertical: 1),
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child: Row(
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children: [
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Text(
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asciiIcon,
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style: TextStyle(fontSize: 10, color: color),
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),
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Text(asciiIcon, style: TextStyle(fontSize: 10, color: color)),
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const SizedBox(width: 4),
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Expanded(
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child: Text(
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