refactor(game): 게임 화면 및 위젯 정리

This commit is contained in:
JiWoong Sul
2026-01-12 16:17:20 +09:00
parent 104d23cdfd
commit cbbbbba1a5
13 changed files with 662 additions and 570 deletions

View File

@@ -491,9 +491,7 @@ class _GamePlayScreenState extends State<GamePlayScreen>
/// VictoryOverlay 완료 후 명예의 전당 화면으로 이동 /// VictoryOverlay 완료 후 명예의 전당 화면으로 이동
void _handleVictoryComplete() { void _handleVictoryComplete() {
Navigator.of(context).pushReplacement( Navigator.of(context).pushReplacement(
MaterialPageRoute<void>( MaterialPageRoute<void>(builder: (context) => const HallOfFameScreen()),
builder: (context) => const HallOfFameScreen(),
),
); );
} }
@@ -570,7 +568,8 @@ class _GamePlayScreenState extends State<GamePlayScreen>
super.didChangeAppLifecycleState(appState); super.didChangeAppLifecycleState(appState);
// 모바일 환경 확인 (iOS/Android) // 모바일 환경 확인 (iOS/Android)
final isMobile = !kIsWeb && final isMobile =
!kIsWeb &&
(defaultTargetPlatform == TargetPlatform.iOS || (defaultTargetPlatform == TargetPlatform.iOS ||
defaultTargetPlatform == TargetPlatform.android); defaultTargetPlatform == TargetPlatform.android);
@@ -815,7 +814,8 @@ class _GamePlayScreenState extends State<GamePlayScreen>
setState(() {}); setState(() {});
}, },
// 특수 애니메이션 중에는 일시정지 상태로 표시하지 않음 // 특수 애니메이션 중에는 일시정지 상태로 표시하지 않음
isPaused: !widget.controller.isRunning && _specialAnimation == null, isPaused:
!widget.controller.isRunning && _specialAnimation == null,
onPauseToggle: () async { onPauseToggle: () async {
await widget.controller.togglePause(); await widget.controller.togglePause();
setState(() {}); setState(() {});
@@ -883,7 +883,8 @@ class _GamePlayScreenState extends State<GamePlayScreen>
// 치트 (디버그 모드) // 치트 (디버그 모드)
cheatsEnabled: widget.controller.cheatsEnabled, cheatsEnabled: widget.controller.cheatsEnabled,
onCheatTask: () => widget.controller.loop?.cheatCompleteTask(), onCheatTask: () => widget.controller.loop?.cheatCompleteTask(),
onCheatQuest: () => widget.controller.loop?.cheatCompleteQuest(), onCheatQuest: () =>
widget.controller.loop?.cheatCompleteQuest(),
onCheatPlot: () => widget.controller.loop?.cheatCompletePlot(), onCheatPlot: () => widget.controller.loop?.cheatCompletePlot(),
), ),
// 사망 오버레이 // 사망 오버레이
@@ -952,17 +953,20 @@ class _GamePlayScreenState extends State<GamePlayScreen>
IconButton( IconButton(
icon: const Text('L+1'), icon: const Text('L+1'),
tooltip: L10n.of(context).levelUp, tooltip: L10n.of(context).levelUp,
onPressed: () => widget.controller.loop?.cheatCompleteTask(), onPressed: () =>
widget.controller.loop?.cheatCompleteTask(),
), ),
IconButton( IconButton(
icon: const Text('Q!'), icon: const Text('Q!'),
tooltip: L10n.of(context).completeQuest, tooltip: L10n.of(context).completeQuest,
onPressed: () => widget.controller.loop?.cheatCompleteQuest(), onPressed: () =>
widget.controller.loop?.cheatCompleteQuest(),
), ),
IconButton( IconButton(
icon: const Text('P!'), icon: const Text('P!'),
tooltip: L10n.of(context).completePlot, tooltip: L10n.of(context).completePlot,
onPressed: () => widget.controller.loop?.cheatCompletePlot(), onPressed: () =>
widget.controller.loop?.cheatCompletePlot(),
), ),
], ],
// 통계 버튼 // 통계 버튼
@@ -1000,7 +1004,9 @@ class _GamePlayScreenState extends State<GamePlayScreen>
setState(() {}); setState(() {});
}, },
// 특수 애니메이션 중에는 일시정지 상태로 표시하지 않음 // 특수 애니메이션 중에는 일시정지 상태로 표시하지 않음
isPaused: !widget.controller.isRunning && _specialAnimation == null, isPaused:
!widget.controller.isRunning &&
_specialAnimation == null,
onPauseToggle: () async { onPauseToggle: () async {
await widget.controller.togglePause(); await widget.controller.togglePause();
setState(() {}); setState(() {});
@@ -1159,7 +1165,8 @@ class _GamePlayScreenState extends State<GamePlayScreen>
state.progress.exp.position, state.progress.exp.position,
state.progress.exp.max, state.progress.exp.max,
Colors.blue, Colors.blue,
tooltip: '${state.progress.exp.position} / ${state.progress.exp.max}', tooltip:
'${state.progress.exp.position} / ${state.progress.exp.max}',
), ),
// 스킬 (Skills - SpellBook 기반) // 스킬 (Skills - SpellBook 기반)
@@ -1286,9 +1293,7 @@ class _GamePlayScreenState extends State<GamePlayScreen>
padding: const EdgeInsets.symmetric(horizontal: 8, vertical: 6), padding: const EdgeInsets.symmetric(horizontal: 8, vertical: 6),
decoration: const BoxDecoration( decoration: const BoxDecoration(
color: RetroColors.darkBrown, color: RetroColors.darkBrown,
border: Border( border: Border(bottom: BorderSide(color: RetroColors.gold, width: 2)),
bottom: BorderSide(color: RetroColors.gold, width: 2),
),
), ),
child: Text( child: Text(
title.toUpperCase(), title.toUpperCase(),
@@ -1345,7 +1350,9 @@ class _GamePlayScreenState extends State<GamePlayScreen>
border: Border( border: Border(
right: index < segmentCount - 1 right: index < segmentCount - 1
? BorderSide( ? BorderSide(
color: RetroColors.panelBorderOuter.withValues(alpha: 0.3), color: RetroColors.panelBorderOuter.withValues(
alpha: 0.3,
),
width: 1, width: 1,
) )
: BorderSide.none, : BorderSide.none,
@@ -1478,7 +1485,11 @@ class _GamePlayScreenState extends State<GamePlayScreen>
padding: const EdgeInsets.symmetric(vertical: 2), padding: const EdgeInsets.symmetric(vertical: 2),
child: Row( child: Row(
children: [ children: [
const Icon(Icons.monetization_on, size: 10, color: RetroColors.gold), const Icon(
Icons.monetization_on,
size: 10,
color: RetroColors.gold,
),
const SizedBox(width: 4), const SizedBox(width: 4),
Expanded( Expanded(
child: Text( child: Text(
@@ -1568,7 +1579,9 @@ class _GamePlayScreenState extends State<GamePlayScreen>
Icon( Icon(
isCompleted isCompleted
? Icons.check_box ? Icons.check_box
: (isCurrent ? Icons.arrow_right : Icons.check_box_outline_blank), : (isCurrent
? Icons.arrow_right
: Icons.check_box_outline_blank),
size: 12, size: 12,
color: isCompleted color: isCompleted
? RetroColors.expGreen ? RetroColors.expGreen
@@ -1583,7 +1596,9 @@ class _GamePlayScreenState extends State<GamePlayScreen>
fontSize: 8, fontSize: 8,
color: isCompleted color: isCompleted
? RetroColors.textDisabled ? RetroColors.textDisabled
: (isCurrent ? RetroColors.gold : RetroColors.textLight), : (isCurrent
? RetroColors.gold
: RetroColors.textLight),
decoration: isCompleted decoration: isCompleted
? TextDecoration.lineThrough ? TextDecoration.lineThrough
: TextDecoration.none, : TextDecoration.none,

View File

@@ -223,15 +223,14 @@ class GameSessionController extends ChangeNotifier {
notifyListeners(); notifyListeners();
} }
Future<void> loadAndStart({ Future<void> loadAndStart({String? fileName}) async {
String? fileName,
}) async {
_status = GameSessionStatus.loading; _status = GameSessionStatus.loading;
_error = null; _error = null;
notifyListeners(); notifyListeners();
final (outcome, loaded, savedCheatsEnabled) = final (outcome, loaded, savedCheatsEnabled) = await saveManager.loadState(
await saveManager.loadState(fileName: fileName); fileName: fileName,
);
if (!outcome.success || loaded == null) { if (!outcome.success || loaded == null) {
_status = GameSessionStatus.error; _status = GameSessionStatus.error;
_error = outcome.error ?? 'Unknown error'; _error = outcome.error ?? 'Unknown error';
@@ -346,7 +345,9 @@ class GameSessionController extends ChangeNotifier {
combatStats: combatStats, combatStats: combatStats,
); );
debugPrint('[HallOfFame] Entry created: ${entry.characterName} Lv.${entry.level}'); debugPrint(
'[HallOfFame] Entry created: ${entry.characterName} Lv.${entry.level}',
);
final success = await _hallOfFameStorage.addEntry(entry); final success = await _hallOfFameStorage.addEntry(entry);
debugPrint('[HallOfFame] Storage save result: $success'); debugPrint('[HallOfFame] Storage save result: $success');

View File

@@ -247,74 +247,163 @@ class _AsciiAnimationCardState extends State<AsciiAnimationCard> {
CombatEventType.playerAttack => ( CombatEventType.playerAttack => (
BattlePhase.prepare, BattlePhase.prepare,
event.isCritical, event.isCritical,
false, false, false, false, false, false, false, false,
false,
false,
false,
false,
false,
false,
), ),
// 스킬 사용 → prepare 페이즈부터 시작 + 스킬 이펙트 // 스킬 사용 → prepare 페이즈부터 시작 + 스킬 이펙트
CombatEventType.playerSkill => ( CombatEventType.playerSkill => (
BattlePhase.prepare, BattlePhase.prepare,
event.isCritical, event.isCritical,
false, false, true, false, false, false, false, false,
false,
true,
false,
false,
false,
false,
), ),
// 몬스터 공격 → prepare 페이즈부터 시작 // 몬스터 공격 → prepare 페이즈부터 시작
CombatEventType.monsterAttack => ( CombatEventType.monsterAttack => (
BattlePhase.prepare, BattlePhase.prepare,
false, false, false, false, false, false, false, false, false,
false,
false,
false,
false,
false,
false,
false,
), ),
// 블록 → hit 페이즈 + 블록 이펙트 + 텍스트 // 블록 → hit 페이즈 + 블록 이펙트 + 텍스트
CombatEventType.playerBlock => ( CombatEventType.playerBlock => (
BattlePhase.hit, BattlePhase.hit,
false, true, false, false, false, false, false, false, false,
true,
false,
false,
false,
false,
false,
false,
), ),
// 패리 → hit 페이즈 + 패리 이펙트 + 텍스트 // 패리 → hit 페이즈 + 패리 이펙트 + 텍스트
CombatEventType.playerParry => ( CombatEventType.playerParry => (
BattlePhase.hit, BattlePhase.hit,
false, false, true, false, false, false, false, false, false,
false,
true,
false,
false,
false,
false,
false,
), ),
// 플레이어 회피 → recover 페이즈 + 회피 텍스트 // 플레이어 회피 → recover 페이즈 + 회피 텍스트
CombatEventType.playerEvade => ( CombatEventType.playerEvade => (
BattlePhase.recover, BattlePhase.recover,
false, false, false, false, true, false, false, false, false,
false,
false,
false,
true,
false,
false,
false,
), ),
// 몬스터 회피 → idle 페이즈 + 미스 텍스트 // 몬스터 회피 → idle 페이즈 + 미스 텍스트
CombatEventType.monsterEvade => ( CombatEventType.monsterEvade => (
BattlePhase.idle, BattlePhase.idle,
false, false, false, false, false, true, false, false, false,
false,
false,
false,
false,
true,
false,
false,
), ),
// 회복/버프 → idle 페이즈 유지 // 회복/버프 → idle 페이즈 유지
CombatEventType.playerHeal => ( CombatEventType.playerHeal => (
BattlePhase.idle, BattlePhase.idle,
false, false, false, false, false, false, false, false, false,
false,
false,
false,
false,
false,
false,
false,
), ),
CombatEventType.playerBuff => ( CombatEventType.playerBuff => (
BattlePhase.idle, BattlePhase.idle,
false, false, false, false, false, false, false, false, false,
false,
false,
false,
false,
false,
false,
false,
), ),
// 디버프 적용 → idle 페이즈 + 디버프 텍스트 // 디버프 적용 → idle 페이즈 + 디버프 텍스트
CombatEventType.playerDebuff => ( CombatEventType.playerDebuff => (
BattlePhase.idle, BattlePhase.idle,
false, false, false, false, false, false, true, false, false,
false,
false,
false,
false,
false,
true,
false,
), ),
// DOT 틱 → attack 페이즈 + DOT 텍스트 // DOT 틱 → attack 페이즈 + DOT 텍스트
CombatEventType.dotTick => ( CombatEventType.dotTick => (
BattlePhase.attack, BattlePhase.attack,
false, false, false, false, false, false, false, true, false,
false,
false,
false,
false,
false,
false,
true,
), ),
// 물약 사용 → idle 페이즈 유지 // 물약 사용 → idle 페이즈 유지
CombatEventType.playerPotion => ( CombatEventType.playerPotion => (
BattlePhase.idle, BattlePhase.idle,
false, false, false, false, false, false, false, false, false,
false,
false,
false,
false,
false,
false,
false,
), ),
// 물약 드랍 → idle 페이즈 유지 // 물약 드랍 → idle 페이즈 유지
CombatEventType.potionDrop => ( CombatEventType.potionDrop => (
BattlePhase.idle, BattlePhase.idle,
false, false, false, false, false, false, false, false, false,
false,
false,
false,
false,
false,
false,
false,
), ),
}; };
@@ -375,7 +464,8 @@ class _AsciiAnimationCardState extends State<AsciiAnimationCard> {
// 특수 애니메이션 프레임 간격 계산 (200ms tick 기준) // 특수 애니메이션 프레임 간격 계산 (200ms tick 기준)
// 예: resurrection 600ms → 600/200 = 3 tick마다 1 프레임 // 예: resurrection 600ms → 600/200 = 3 tick마다 1 프레임
final frameInterval = final frameInterval =
(specialAnimationFrameIntervals[_currentSpecialAnimation] ?? 200) ~/ (specialAnimationFrameIntervals[_currentSpecialAnimation] ??
200) ~/
200; 200;
if (_specialTick >= frameInterval) { if (_specialTick >= frameInterval) {
_specialTick = 0; _specialTick = 0;
@@ -576,9 +666,7 @@ class _AsciiAnimationCardState extends State<AsciiAnimationCard> {
); );
} else if (isSpecial) { } else if (isSpecial) {
// 특수 애니메이션: 포지티브 색상 테두리 // 특수 애니메이션: 포지티브 색상 테두리
borderEffect = Border.all( borderEffect = Border.all(color: positiveColor.withValues(alpha: 0.5));
color: positiveColor.withValues(alpha: 0.5),
);
} }
return Container( return Container(

View File

@@ -44,9 +44,7 @@ class CarouselNavBar extends StatelessWidget {
), ),
decoration: BoxDecoration( decoration: BoxDecoration(
color: panelBg, color: panelBg,
border: Border( border: Border(top: BorderSide(color: accent, width: 2)),
top: BorderSide(color: accent, width: 2),
),
), ),
child: SizedBox( child: SizedBox(
height: 56, height: 56,

View File

@@ -11,6 +11,15 @@ class CombatLogEntry {
final String message; final String message;
final DateTime timestamp; final DateTime timestamp;
final CombatLogType type; final CombatLogType type;
/// JSON 직렬화 (배틀 로그 저장용)
Map<String, dynamic> toJson() {
return {
'message': message,
'timestamp': timestamp.toIso8601String(),
'type': type.name,
};
}
} }
/// 로그 타입에 따른 스타일 구분 /// 로그 타입에 따른 스타일 구분

View File

@@ -70,20 +70,18 @@ class DeathOverlay extends StatelessWidget {
// 헤더 바 // 헤더 바
Container( Container(
width: double.infinity, width: double.infinity,
padding: const EdgeInsets.symmetric(horizontal: 12, vertical: 8), padding: const EdgeInsets.symmetric(
horizontal: 12,
vertical: 8,
),
decoration: BoxDecoration( decoration: BoxDecoration(
color: hpColor.withValues(alpha: 0.3), color: hpColor.withValues(alpha: 0.3),
border: Border( border: Border(bottom: BorderSide(color: hpColor, width: 2)),
bottom: BorderSide(color: hpColor, width: 2),
),
), ),
child: Row( child: Row(
mainAxisAlignment: MainAxisAlignment.center, mainAxisAlignment: MainAxisAlignment.center,
children: [ children: [
Text( Text('', style: TextStyle(fontSize: 16, color: hpColor)),
'',
style: TextStyle(fontSize: 16, color: hpColor),
),
const SizedBox(width: 8), const SizedBox(width: 8),
Text( Text(
'GAME OVER', 'GAME OVER',
@@ -95,10 +93,7 @@ class DeathOverlay extends StatelessWidget {
), ),
), ),
const SizedBox(width: 8), const SizedBox(width: 8),
Text( Text('', style: TextStyle(fontSize: 16, color: hpColor)),
'',
style: TextStyle(fontSize: 16, color: hpColor),
),
], ],
), ),
), ),
@@ -264,10 +259,7 @@ class DeathOverlay extends StatelessWidget {
child: Row( child: Row(
mainAxisSize: MainAxisSize.min, mainAxisSize: MainAxisSize.min,
children: [ children: [
Text( Text('', style: TextStyle(fontSize: 14, color: hpColor)),
'',
style: TextStyle(fontSize: 14, color: hpColor),
),
const SizedBox(width: 8), const SizedBox(width: 8),
Flexible( Flexible(
child: Text( child: Text(
@@ -309,16 +301,11 @@ class DeathOverlay extends StatelessWidget {
padding: const EdgeInsets.all(10), padding: const EdgeInsets.all(10),
decoration: BoxDecoration( decoration: BoxDecoration(
color: hpDark.withValues(alpha: 0.2), color: hpDark.withValues(alpha: 0.2),
border: Border.all( border: Border.all(color: hpColor.withValues(alpha: 0.4)),
color: hpColor.withValues(alpha: 0.4),
),
), ),
child: Row( child: Row(
children: [ children: [
const Text( const Text('🔥', style: TextStyle(fontSize: 16)),
'🔥',
style: TextStyle(fontSize: 16),
),
const SizedBox(width: 8), const SizedBox(width: 8),
Expanded( Expanded(
child: Column( child: Column(
@@ -383,10 +370,7 @@ class DeathOverlay extends StatelessWidget {
children: [ children: [
Row( Row(
children: [ children: [
Text( Text(asciiIcon, style: TextStyle(fontSize: 14, color: valueColor)),
asciiIcon,
style: TextStyle(fontSize: 14, color: valueColor),
),
const SizedBox(width: 8), const SizedBox(width: 8),
Text( Text(
label, label,
@@ -433,14 +417,8 @@ class DeathOverlay extends StatelessWidget {
border: Border( border: Border(
top: BorderSide(color: expColor, width: 3), top: BorderSide(color: expColor, width: 3),
left: BorderSide(color: expColor, width: 3), left: BorderSide(color: expColor, width: 3),
bottom: BorderSide( bottom: BorderSide(color: expDark.withValues(alpha: 0.8), width: 3),
color: expDark.withValues(alpha: 0.8), right: BorderSide(color: expDark.withValues(alpha: 0.8), width: 3),
width: 3,
),
right: BorderSide(
color: expDark.withValues(alpha: 0.8),
width: 3,
),
), ),
), ),
child: Row( child: Row(
@@ -478,7 +456,9 @@ class DeathOverlay extends StatelessWidget {
// 활성화 상태에 따른 색상 // 활성화 상태에 따른 색상
final buttonColor = isAutoResurrectEnabled ? mpColor : muted; final buttonColor = isAutoResurrectEnabled ? mpColor : muted;
final buttonDark = isAutoResurrectEnabled ? mpDark : muted.withValues(alpha: 0.5); final buttonDark = isAutoResurrectEnabled
? mpDark
: muted.withValues(alpha: 0.5);
return GestureDetector( return GestureDetector(
onTap: onToggleAutoResurrect, onTap: onToggleAutoResurrect,
@@ -551,10 +531,7 @@ class DeathOverlay extends StatelessWidget {
children: [ children: [
Row( Row(
children: [ children: [
const Text( const Text('📜', style: TextStyle(fontSize: 12)),
'📜',
style: TextStyle(fontSize: 12),
),
const SizedBox(width: 6), const SizedBox(width: 6),
Text( Text(
l10n.deathCombatLog.toUpperCase(), l10n.deathCombatLog.toUpperCase(),
@@ -595,10 +572,7 @@ class DeathOverlay extends StatelessWidget {
padding: const EdgeInsets.symmetric(vertical: 1), padding: const EdgeInsets.symmetric(vertical: 1),
child: Row( child: Row(
children: [ children: [
Text( Text(asciiIcon, style: TextStyle(fontSize: 10, color: color)),
asciiIcon,
style: TextStyle(fontSize: 10, color: color),
),
const SizedBox(width: 4), const SizedBox(width: 4),
Expanded( Expanded(
child: Text( child: Text(

View File

@@ -645,10 +645,12 @@ class _EnhancedAnimationPanelState extends State<EnhancedAnimationPanel>
// 몬스터 등급에 따른 접두사와 색상 // 몬스터 등급에 따른 접두사와 색상
final grade = widget.monsterGrade; final grade = widget.monsterGrade;
final isKillTask = widget.progress.currentTask.type == TaskType.kill; final isKillTask = widget.progress.currentTask.type == TaskType.kill;
final gradePrefix = final gradePrefix = (isKillTask && grade != null)
(isKillTask && grade != null) ? grade.displayPrefix : ''; ? grade.displayPrefix
final gradeColor = : '';
(isKillTask && grade != null) ? grade.displayColor : null; final gradeColor = (isKillTask && grade != null)
? grade.displayColor
: null;
return Column( return Column(
children: [ children: [

View File

@@ -75,22 +75,10 @@ class _HelpDialogState extends State<HelpDialog>
child: TabBarView( child: TabBarView(
controller: _tabController, controller: _tabController,
children: [ children: [
_BasicsHelpView( _BasicsHelpView(isKorean: isKorean, isJapanese: isJapanese),
isKorean: isKorean, _CombatHelpView(isKorean: isKorean, isJapanese: isJapanese),
isJapanese: isJapanese, _SkillsHelpView(isKorean: isKorean, isJapanese: isJapanese),
), _UIHelpView(isKorean: isKorean, isJapanese: isJapanese),
_CombatHelpView(
isKorean: isKorean,
isJapanese: isJapanese,
),
_SkillsHelpView(
isKorean: isKorean,
isJapanese: isJapanese,
),
_UIHelpView(
isKorean: isKorean,
isJapanese: isJapanese,
),
], ],
), ),
), ),
@@ -102,10 +90,7 @@ class _HelpDialogState extends State<HelpDialog>
/// 기본 도움말 뷰 /// 기본 도움말 뷰
class _BasicsHelpView extends StatelessWidget { class _BasicsHelpView extends StatelessWidget {
const _BasicsHelpView({ const _BasicsHelpView({required this.isKorean, required this.isJapanese});
required this.isKorean,
required this.isJapanese,
});
final bool isKorean; final bool isKorean;
final bool isJapanese; final bool isJapanese;
@@ -178,10 +163,7 @@ class _BasicsHelpView extends StatelessWidget {
/// 전투 도움말 뷰 /// 전투 도움말 뷰
class _CombatHelpView extends StatelessWidget { class _CombatHelpView extends StatelessWidget {
const _CombatHelpView({ const _CombatHelpView({required this.isKorean, required this.isJapanese});
required this.isKorean,
required this.isJapanese,
});
final bool isKorean; final bool isKorean;
final bool isJapanese; final bool isJapanese;
@@ -254,10 +236,7 @@ class _CombatHelpView extends StatelessWidget {
/// 스킬 도움말 뷰 /// 스킬 도움말 뷰
class _SkillsHelpView extends StatelessWidget { class _SkillsHelpView extends StatelessWidget {
const _SkillsHelpView({ const _SkillsHelpView({required this.isKorean, required this.isJapanese});
required this.isKorean,
required this.isJapanese,
});
final bool isKorean; final bool isKorean;
final bool isJapanese; final bool isJapanese;
@@ -351,10 +330,7 @@ class _SkillsHelpView extends StatelessWidget {
/// UI 도움말 뷰 /// UI 도움말 뷰
class _UIHelpView extends StatelessWidget { class _UIHelpView extends StatelessWidget {
const _UIHelpView({ const _UIHelpView({required this.isKorean, required this.isJapanese});
required this.isKorean,
required this.isJapanese,
});
final bool isKorean; final bool isKorean;
final bool isJapanese; final bool isJapanese;

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@@ -223,11 +223,15 @@ class _HpMpBarState extends State<HpMpBar> with TickerProviderStateMixin {
// 플래시 색상 (데미지=빨강, 회복=녹색) // 플래시 색상 (데미지=빨강, 회복=녹색)
final flashColor = isDamage final flashColor = isDamage
? RetroColors.hpRed.withValues(alpha: flashController.value * 0.4) ? RetroColors.hpRed.withValues(alpha: flashController.value * 0.4)
: RetroColors.expGreen.withValues(alpha: flashController.value * 0.4); : RetroColors.expGreen.withValues(
alpha: flashController.value * 0.4,
);
// 위험 깜빡임 배경 // 위험 깜빡임 배경
final lowBgColor = isLow final lowBgColor = isLow
? RetroColors.hpRed.withValues(alpha: (1 - _blinkAnimation.value) * 0.3) ? RetroColors.hpRed.withValues(
alpha: (1 - _blinkAnimation.value) * 0.3,
)
: Colors.transparent; : Colors.transparent;
return Container( return Container(
@@ -263,7 +267,9 @@ class _HpMpBarState extends State<HpMpBar> with TickerProviderStateMixin {
fontFamily: 'PressStart2P', fontFamily: 'PressStart2P',
fontSize: 8, fontSize: 8,
fontWeight: FontWeight.bold, fontWeight: FontWeight.bold,
color: isDamage ? RetroColors.hpRed : RetroColors.expGreen, color: isDamage
? RetroColors.hpRed
: RetroColors.expGreen,
shadows: const [ shadows: const [
Shadow(color: Colors.black, blurRadius: 3), Shadow(color: Colors.black, blurRadius: 3),
Shadow(color: Colors.black, blurRadius: 6), Shadow(color: Colors.black, blurRadius: 6),
@@ -314,10 +320,7 @@ class _HpMpBarState extends State<HpMpBar> with TickerProviderStateMixin {
height: 12, height: 12,
decoration: BoxDecoration( decoration: BoxDecoration(
color: emptyColor.withValues(alpha: 0.3), color: emptyColor.withValues(alpha: 0.3),
border: Border.all( border: Border.all(color: RetroColors.panelBorderOuter, width: 1),
color: RetroColors.panelBorderOuter,
width: 1,
),
), ),
child: Row( child: Row(
children: List.generate(segmentCount, (index) { children: List.generate(segmentCount, (index) {
@@ -331,8 +334,9 @@ class _HpMpBarState extends State<HpMpBar> with TickerProviderStateMixin {
border: Border( border: Border(
right: index < segmentCount - 1 right: index < segmentCount - 1
? BorderSide( ? BorderSide(
color: RetroColors.panelBorderOuter color: RetroColors.panelBorderOuter.withValues(
.withValues(alpha: 0.3), alpha: 0.3,
),
width: 1, width: 1,
) )
: BorderSide.none, : BorderSide.none,
@@ -420,8 +424,9 @@ class _HpMpBarState extends State<HpMpBar> with TickerProviderStateMixin {
decoration: BoxDecoration( decoration: BoxDecoration(
color: isFilled color: isFilled
? RetroColors.gold ? RetroColors.gold
: RetroColors.panelBorderOuter : RetroColors.panelBorderOuter.withValues(
.withValues(alpha: 0.3), alpha: 0.3,
),
border: Border( border: Border(
right: index < segmentCount - 1 right: index < segmentCount - 1
? BorderSide( ? BorderSide(

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@@ -119,7 +119,10 @@ class _NotificationCard extends StatelessWidget {
@override @override
Widget build(BuildContext context) { Widget build(BuildContext context) {
final (accentColor, icon, asciiIcon) = _getStyleForType(context, notification.type); final (accentColor, icon, asciiIcon) = _getStyleForType(
context,
notification.type,
);
final panelBg = RetroColors.panelBgOf(context); final panelBg = RetroColors.panelBgOf(context);
final borderColor = RetroColors.borderOf(context); final borderColor = RetroColors.borderOf(context);
final surface = RetroColors.surfaceOf(context); final surface = RetroColors.surfaceOf(context);
@@ -260,8 +263,16 @@ class _NotificationCard extends StatelessWidget {
NotificationType.levelUp => (gold, Icons.arrow_upward, ''), NotificationType.levelUp => (gold, Icons.arrow_upward, ''),
NotificationType.questComplete => (exp, Icons.check, ''), NotificationType.questComplete => (exp, Icons.check, ''),
NotificationType.actComplete => (mp, Icons.flag, ''), NotificationType.actComplete => (mp, Icons.flag, ''),
NotificationType.newSpell => (const Color(0xFF9966FF), Icons.auto_fix_high, ''), NotificationType.newSpell => (
NotificationType.newEquipment => (const Color(0xFFFF9933), Icons.shield, ''), const Color(0xFF9966FF),
Icons.auto_fix_high,
'',
),
NotificationType.newEquipment => (
const Color(0xFFFF9933),
Icons.shield,
'',
),
NotificationType.bossDefeat => (hp, Icons.whatshot, ''), NotificationType.bossDefeat => (hp, Icons.whatshot, ''),
NotificationType.gameSaved => (exp, Icons.save, '💾'), NotificationType.gameSaved => (exp, Icons.save, '💾'),
NotificationType.info => (mp, Icons.info_outline, ''), NotificationType.info => (mp, Icons.info_outline, ''),

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@@ -25,10 +25,8 @@ class StatisticsDialog extends StatefulWidget {
return showDialog( return showDialog(
context: context, context: context,
barrierColor: Colors.black87, barrierColor: Colors.black87,
builder: (_) => StatisticsDialog( builder: (_) =>
session: session, StatisticsDialog(session: session, cumulative: cumulative),
cumulative: cumulative,
),
); );
} }

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@@ -92,9 +92,7 @@ class TaskProgressPanel extends StatelessWidget {
children: [ children: [
_buildPauseButton(context), _buildPauseButton(context),
const SizedBox(width: 8), const SizedBox(width: 8),
Expanded( Expanded(child: _buildStatusMessage(context)),
child: _buildStatusMessage(context),
),
const SizedBox(width: 8), const SizedBox(width: 8),
_buildSpeedButton(context), _buildSpeedButton(context),
], ],
@@ -162,10 +160,12 @@ class TaskProgressPanel extends StatelessWidget {
// 몬스터 등급에 따른 접두사와 색상 // 몬스터 등급에 따른 접두사와 색상
final grade = monsterGrade; final grade = monsterGrade;
final isKillTask = progress.currentTask.type == TaskType.kill; final isKillTask = progress.currentTask.type == TaskType.kill;
final gradePrefix = final gradePrefix = (isKillTask && grade != null)
(isKillTask && grade != null) ? grade.displayPrefix : ''; ? grade.displayPrefix
final gradeColor = : '';
(isKillTask && grade != null) ? grade.displayColor : null; final gradeColor = (isKillTask && grade != null)
? grade.displayColor
: null;
return Text.rich( return Text.rich(
TextSpan( TextSpan(
@@ -173,10 +173,7 @@ class TaskProgressPanel extends StatelessWidget {
if (gradePrefix.isNotEmpty) if (gradePrefix.isNotEmpty)
TextSpan( TextSpan(
text: gradePrefix, text: gradePrefix,
style: TextStyle( style: TextStyle(color: gradeColor, fontWeight: FontWeight.bold),
color: gradeColor,
fontWeight: FontWeight.bold,
),
), ),
TextSpan( TextSpan(
text: message, text: message,

View File

@@ -52,9 +52,10 @@ class _VictoryOverlayState extends State<VictoryOverlay>
vsync: this, vsync: this,
); );
_scrollAnimation = Tween<double>(begin: 0.0, end: 1.0).animate( _scrollAnimation = Tween<double>(
CurvedAnimation(parent: _scrollController, curve: Curves.linear), begin: 0.0,
); end: 1.0,
).animate(CurvedAnimation(parent: _scrollController, curve: Curves.linear));
// 스크롤 완료 시 버튼 표시 (자동 종료하지 않음) // 스크롤 완료 시 버튼 표시 (자동 종료하지 않음)
_scrollController.addStatusListener((status) { _scrollController.addStatusListener((status) {
@@ -380,26 +381,43 @@ class _VictoryOverlayState extends State<VictoryOverlay>
final hours = playTime.inHours; final hours = playTime.inHours;
final minutes = playTime.inMinutes % 60; final minutes = playTime.inMinutes % 60;
final seconds = playTime.inSeconds % 60; final seconds = playTime.inSeconds % 60;
final playTimeStr = '${hours.toString().padLeft(2, '0')}:' final playTimeStr =
'${hours.toString().padLeft(2, '0')}:'
'${minutes.toString().padLeft(2, '0')}:' '${minutes.toString().padLeft(2, '0')}:'
'${seconds.toString().padLeft(2, '0')}'; '${seconds.toString().padLeft(2, '0')}';
return Column( return Column(
children: [ children: [
_buildStatLine(l10n.endingMonstersSlain, _buildStatLine(
'${widget.progress.monstersKilled}', textPrimary, exp), l10n.endingMonstersSlain,
const SizedBox(height: 8), '${widget.progress.monstersKilled}',
_buildStatLine(l10n.endingQuestsCompleted, textPrimary,
'${widget.progress.questCount}', textPrimary, exp), exp,
),
const SizedBox(height: 8), const SizedBox(height: 8),
_buildStatLine( _buildStatLine(
l10n.endingPlayTime, playTimeStr, textPrimary, textPrimary), l10n.endingQuestsCompleted,
'${widget.progress.questCount}',
textPrimary,
exp,
),
const SizedBox(height: 8),
_buildStatLine(
l10n.endingPlayTime,
playTimeStr,
textPrimary,
textPrimary,
),
], ],
); );
} }
Widget _buildStatLine( Widget _buildStatLine(
String label, String value, Color labelColor, Color valueColor) { String label,
String value,
Color labelColor,
Color valueColor,
) {
return Row( return Row(
mainAxisAlignment: MainAxisAlignment.center, mainAxisAlignment: MainAxisAlignment.center,
children: [ children: [