refactor(game): 게임 화면 및 위젯 정리

This commit is contained in:
JiWoong Sul
2026-01-12 16:17:20 +09:00
parent 104d23cdfd
commit cbbbbba1a5
13 changed files with 662 additions and 570 deletions

View File

@@ -491,9 +491,7 @@ class _GamePlayScreenState extends State<GamePlayScreen>
/// VictoryOverlay 완료 후 명예의 전당 화면으로 이동
void _handleVictoryComplete() {
Navigator.of(context).pushReplacement(
MaterialPageRoute<void>(
builder: (context) => const HallOfFameScreen(),
),
MaterialPageRoute<void>(builder: (context) => const HallOfFameScreen()),
);
}
@@ -570,7 +568,8 @@ class _GamePlayScreenState extends State<GamePlayScreen>
super.didChangeAppLifecycleState(appState);
// 모바일 환경 확인 (iOS/Android)
final isMobile = !kIsWeb &&
final isMobile =
!kIsWeb &&
(defaultTargetPlatform == TargetPlatform.iOS ||
defaultTargetPlatform == TargetPlatform.android);
@@ -815,7 +814,8 @@ class _GamePlayScreenState extends State<GamePlayScreen>
setState(() {});
},
// 특수 애니메이션 중에는 일시정지 상태로 표시하지 않음
isPaused: !widget.controller.isRunning && _specialAnimation == null,
isPaused:
!widget.controller.isRunning && _specialAnimation == null,
onPauseToggle: () async {
await widget.controller.togglePause();
setState(() {});
@@ -883,7 +883,8 @@ class _GamePlayScreenState extends State<GamePlayScreen>
// 치트 (디버그 모드)
cheatsEnabled: widget.controller.cheatsEnabled,
onCheatTask: () => widget.controller.loop?.cheatCompleteTask(),
onCheatQuest: () => widget.controller.loop?.cheatCompleteQuest(),
onCheatQuest: () =>
widget.controller.loop?.cheatCompleteQuest(),
onCheatPlot: () => widget.controller.loop?.cheatCompletePlot(),
),
// 사망 오버레이
@@ -952,17 +953,20 @@ class _GamePlayScreenState extends State<GamePlayScreen>
IconButton(
icon: const Text('L+1'),
tooltip: L10n.of(context).levelUp,
onPressed: () => widget.controller.loop?.cheatCompleteTask(),
onPressed: () =>
widget.controller.loop?.cheatCompleteTask(),
),
IconButton(
icon: const Text('Q!'),
tooltip: L10n.of(context).completeQuest,
onPressed: () => widget.controller.loop?.cheatCompleteQuest(),
onPressed: () =>
widget.controller.loop?.cheatCompleteQuest(),
),
IconButton(
icon: const Text('P!'),
tooltip: L10n.of(context).completePlot,
onPressed: () => widget.controller.loop?.cheatCompletePlot(),
onPressed: () =>
widget.controller.loop?.cheatCompletePlot(),
),
],
// 통계 버튼
@@ -1000,7 +1004,9 @@ class _GamePlayScreenState extends State<GamePlayScreen>
setState(() {});
},
// 특수 애니메이션 중에는 일시정지 상태로 표시하지 않음
isPaused: !widget.controller.isRunning && _specialAnimation == null,
isPaused:
!widget.controller.isRunning &&
_specialAnimation == null,
onPauseToggle: () async {
await widget.controller.togglePause();
setState(() {});
@@ -1159,7 +1165,8 @@ class _GamePlayScreenState extends State<GamePlayScreen>
state.progress.exp.position,
state.progress.exp.max,
Colors.blue,
tooltip: '${state.progress.exp.position} / ${state.progress.exp.max}',
tooltip:
'${state.progress.exp.position} / ${state.progress.exp.max}',
),
// 스킬 (Skills - SpellBook 기반)
@@ -1286,9 +1293,7 @@ class _GamePlayScreenState extends State<GamePlayScreen>
padding: const EdgeInsets.symmetric(horizontal: 8, vertical: 6),
decoration: const BoxDecoration(
color: RetroColors.darkBrown,
border: Border(
bottom: BorderSide(color: RetroColors.gold, width: 2),
),
border: Border(bottom: BorderSide(color: RetroColors.gold, width: 2)),
),
child: Text(
title.toUpperCase(),
@@ -1345,7 +1350,9 @@ class _GamePlayScreenState extends State<GamePlayScreen>
border: Border(
right: index < segmentCount - 1
? BorderSide(
color: RetroColors.panelBorderOuter.withValues(alpha: 0.3),
color: RetroColors.panelBorderOuter.withValues(
alpha: 0.3,
),
width: 1,
)
: BorderSide.none,
@@ -1478,7 +1485,11 @@ class _GamePlayScreenState extends State<GamePlayScreen>
padding: const EdgeInsets.symmetric(vertical: 2),
child: Row(
children: [
const Icon(Icons.monetization_on, size: 10, color: RetroColors.gold),
const Icon(
Icons.monetization_on,
size: 10,
color: RetroColors.gold,
),
const SizedBox(width: 4),
Expanded(
child: Text(
@@ -1568,7 +1579,9 @@ class _GamePlayScreenState extends State<GamePlayScreen>
Icon(
isCompleted
? Icons.check_box
: (isCurrent ? Icons.arrow_right : Icons.check_box_outline_blank),
: (isCurrent
? Icons.arrow_right
: Icons.check_box_outline_blank),
size: 12,
color: isCompleted
? RetroColors.expGreen
@@ -1583,7 +1596,9 @@ class _GamePlayScreenState extends State<GamePlayScreen>
fontSize: 8,
color: isCompleted
? RetroColors.textDisabled
: (isCurrent ? RetroColors.gold : RetroColors.textLight),
: (isCurrent
? RetroColors.gold
: RetroColors.textLight),
decoration: isCompleted
? TextDecoration.lineThrough
: TextDecoration.none,

View File

@@ -223,15 +223,14 @@ class GameSessionController extends ChangeNotifier {
notifyListeners();
}
Future<void> loadAndStart({
String? fileName,
}) async {
Future<void> loadAndStart({String? fileName}) async {
_status = GameSessionStatus.loading;
_error = null;
notifyListeners();
final (outcome, loaded, savedCheatsEnabled) =
await saveManager.loadState(fileName: fileName);
final (outcome, loaded, savedCheatsEnabled) = await saveManager.loadState(
fileName: fileName,
);
if (!outcome.success || loaded == null) {
_status = GameSessionStatus.error;
_error = outcome.error ?? 'Unknown error';
@@ -346,7 +345,9 @@ class GameSessionController extends ChangeNotifier {
combatStats: combatStats,
);
debugPrint('[HallOfFame] Entry created: ${entry.characterName} Lv.${entry.level}');
debugPrint(
'[HallOfFame] Entry created: ${entry.characterName} Lv.${entry.level}',
);
final success = await _hallOfFameStorage.addEntry(entry);
debugPrint('[HallOfFame] Storage save result: $success');

View File

@@ -247,74 +247,163 @@ class _AsciiAnimationCardState extends State<AsciiAnimationCard> {
CombatEventType.playerAttack => (
BattlePhase.prepare,
event.isCritical,
false, false, false, false, false, false, false,
false,
false,
false,
false,
false,
false,
false,
),
// 스킬 사용 → prepare 페이즈부터 시작 + 스킬 이펙트
CombatEventType.playerSkill => (
BattlePhase.prepare,
event.isCritical,
false, false, true, false, false, false, false,
false,
false,
true,
false,
false,
false,
false,
),
// 몬스터 공격 → prepare 페이즈부터 시작
CombatEventType.monsterAttack => (
BattlePhase.prepare,
false, false, false, false, false, false, false, false,
false,
false,
false,
false,
false,
false,
false,
false,
),
// 블록 → hit 페이즈 + 블록 이펙트 + 텍스트
CombatEventType.playerBlock => (
BattlePhase.hit,
false, true, false, false, false, false, false, false,
false,
true,
false,
false,
false,
false,
false,
false,
),
// 패리 → hit 페이즈 + 패리 이펙트 + 텍스트
CombatEventType.playerParry => (
BattlePhase.hit,
false, false, true, false, false, false, false, false,
false,
false,
true,
false,
false,
false,
false,
false,
),
// 플레이어 회피 → recover 페이즈 + 회피 텍스트
CombatEventType.playerEvade => (
BattlePhase.recover,
false, false, false, false, true, false, false, false,
false,
false,
false,
false,
true,
false,
false,
false,
),
// 몬스터 회피 → idle 페이즈 + 미스 텍스트
CombatEventType.monsterEvade => (
BattlePhase.idle,
false, false, false, false, false, true, false, false,
false,
false,
false,
false,
false,
true,
false,
false,
),
// 회복/버프 → idle 페이즈 유지
CombatEventType.playerHeal => (
BattlePhase.idle,
false, false, false, false, false, false, false, false,
false,
false,
false,
false,
false,
false,
false,
false,
),
CombatEventType.playerBuff => (
BattlePhase.idle,
false, false, false, false, false, false, false, false,
false,
false,
false,
false,
false,
false,
false,
false,
),
// 디버프 적용 → idle 페이즈 + 디버프 텍스트
CombatEventType.playerDebuff => (
BattlePhase.idle,
false, false, false, false, false, false, true, false,
false,
false,
false,
false,
false,
false,
true,
false,
),
// DOT 틱 → attack 페이즈 + DOT 텍스트
CombatEventType.dotTick => (
BattlePhase.attack,
false, false, false, false, false, false, false, true,
false,
false,
false,
false,
false,
false,
false,
true,
),
// 물약 사용 → idle 페이즈 유지
CombatEventType.playerPotion => (
BattlePhase.idle,
false, false, false, false, false, false, false, false,
false,
false,
false,
false,
false,
false,
false,
false,
),
// 물약 드랍 → idle 페이즈 유지
CombatEventType.potionDrop => (
BattlePhase.idle,
false, false, false, false, false, false, false, false,
false,
false,
false,
false,
false,
false,
false,
false,
),
};
@@ -375,7 +464,8 @@ class _AsciiAnimationCardState extends State<AsciiAnimationCard> {
// 특수 애니메이션 프레임 간격 계산 (200ms tick 기준)
// 예: resurrection 600ms → 600/200 = 3 tick마다 1 프레임
final frameInterval =
(specialAnimationFrameIntervals[_currentSpecialAnimation] ?? 200) ~/
(specialAnimationFrameIntervals[_currentSpecialAnimation] ??
200) ~/
200;
if (_specialTick >= frameInterval) {
_specialTick = 0;
@@ -576,9 +666,7 @@ class _AsciiAnimationCardState extends State<AsciiAnimationCard> {
);
} else if (isSpecial) {
// 특수 애니메이션: 포지티브 색상 테두리
borderEffect = Border.all(
color: positiveColor.withValues(alpha: 0.5),
);
borderEffect = Border.all(color: positiveColor.withValues(alpha: 0.5));
}
return Container(

View File

@@ -44,9 +44,7 @@ class CarouselNavBar extends StatelessWidget {
),
decoration: BoxDecoration(
color: panelBg,
border: Border(
top: BorderSide(color: accent, width: 2),
),
border: Border(top: BorderSide(color: accent, width: 2)),
),
child: SizedBox(
height: 56,

View File

@@ -11,6 +11,15 @@ class CombatLogEntry {
final String message;
final DateTime timestamp;
final CombatLogType type;
/// JSON 직렬화 (배틀 로그 저장용)
Map<String, dynamic> toJson() {
return {
'message': message,
'timestamp': timestamp.toIso8601String(),
'type': type.name,
};
}
}
/// 로그 타입에 따른 스타일 구분

View File

@@ -70,20 +70,18 @@ class DeathOverlay extends StatelessWidget {
// 헤더 바
Container(
width: double.infinity,
padding: const EdgeInsets.symmetric(horizontal: 12, vertical: 8),
padding: const EdgeInsets.symmetric(
horizontal: 12,
vertical: 8,
),
decoration: BoxDecoration(
color: hpColor.withValues(alpha: 0.3),
border: Border(
bottom: BorderSide(color: hpColor, width: 2),
),
border: Border(bottom: BorderSide(color: hpColor, width: 2)),
),
child: Row(
mainAxisAlignment: MainAxisAlignment.center,
children: [
Text(
'',
style: TextStyle(fontSize: 16, color: hpColor),
),
Text('', style: TextStyle(fontSize: 16, color: hpColor)),
const SizedBox(width: 8),
Text(
'GAME OVER',
@@ -95,10 +93,7 @@ class DeathOverlay extends StatelessWidget {
),
),
const SizedBox(width: 8),
Text(
'',
style: TextStyle(fontSize: 16, color: hpColor),
),
Text('', style: TextStyle(fontSize: 16, color: hpColor)),
],
),
),
@@ -264,10 +259,7 @@ class DeathOverlay extends StatelessWidget {
child: Row(
mainAxisSize: MainAxisSize.min,
children: [
Text(
'',
style: TextStyle(fontSize: 14, color: hpColor),
),
Text('', style: TextStyle(fontSize: 14, color: hpColor)),
const SizedBox(width: 8),
Flexible(
child: Text(
@@ -309,16 +301,11 @@ class DeathOverlay extends StatelessWidget {
padding: const EdgeInsets.all(10),
decoration: BoxDecoration(
color: hpDark.withValues(alpha: 0.2),
border: Border.all(
color: hpColor.withValues(alpha: 0.4),
),
border: Border.all(color: hpColor.withValues(alpha: 0.4)),
),
child: Row(
children: [
const Text(
'🔥',
style: TextStyle(fontSize: 16),
),
const Text('🔥', style: TextStyle(fontSize: 16)),
const SizedBox(width: 8),
Expanded(
child: Column(
@@ -383,10 +370,7 @@ class DeathOverlay extends StatelessWidget {
children: [
Row(
children: [
Text(
asciiIcon,
style: TextStyle(fontSize: 14, color: valueColor),
),
Text(asciiIcon, style: TextStyle(fontSize: 14, color: valueColor)),
const SizedBox(width: 8),
Text(
label,
@@ -433,14 +417,8 @@ class DeathOverlay extends StatelessWidget {
border: Border(
top: BorderSide(color: expColor, width: 3),
left: BorderSide(color: expColor, width: 3),
bottom: BorderSide(
color: expDark.withValues(alpha: 0.8),
width: 3,
),
right: BorderSide(
color: expDark.withValues(alpha: 0.8),
width: 3,
),
bottom: BorderSide(color: expDark.withValues(alpha: 0.8), width: 3),
right: BorderSide(color: expDark.withValues(alpha: 0.8), width: 3),
),
),
child: Row(
@@ -478,7 +456,9 @@ class DeathOverlay extends StatelessWidget {
// 활성화 상태에 따른 색상
final buttonColor = isAutoResurrectEnabled ? mpColor : muted;
final buttonDark = isAutoResurrectEnabled ? mpDark : muted.withValues(alpha: 0.5);
final buttonDark = isAutoResurrectEnabled
? mpDark
: muted.withValues(alpha: 0.5);
return GestureDetector(
onTap: onToggleAutoResurrect,
@@ -551,10 +531,7 @@ class DeathOverlay extends StatelessWidget {
children: [
Row(
children: [
const Text(
'📜',
style: TextStyle(fontSize: 12),
),
const Text('📜', style: TextStyle(fontSize: 12)),
const SizedBox(width: 6),
Text(
l10n.deathCombatLog.toUpperCase(),
@@ -595,10 +572,7 @@ class DeathOverlay extends StatelessWidget {
padding: const EdgeInsets.symmetric(vertical: 1),
child: Row(
children: [
Text(
asciiIcon,
style: TextStyle(fontSize: 10, color: color),
),
Text(asciiIcon, style: TextStyle(fontSize: 10, color: color)),
const SizedBox(width: 4),
Expanded(
child: Text(

View File

@@ -645,10 +645,12 @@ class _EnhancedAnimationPanelState extends State<EnhancedAnimationPanel>
// 몬스터 등급에 따른 접두사와 색상
final grade = widget.monsterGrade;
final isKillTask = widget.progress.currentTask.type == TaskType.kill;
final gradePrefix =
(isKillTask && grade != null) ? grade.displayPrefix : '';
final gradeColor =
(isKillTask && grade != null) ? grade.displayColor : null;
final gradePrefix = (isKillTask && grade != null)
? grade.displayPrefix
: '';
final gradeColor = (isKillTask && grade != null)
? grade.displayColor
: null;
return Column(
children: [

View File

@@ -75,22 +75,10 @@ class _HelpDialogState extends State<HelpDialog>
child: TabBarView(
controller: _tabController,
children: [
_BasicsHelpView(
isKorean: isKorean,
isJapanese: isJapanese,
),
_CombatHelpView(
isKorean: isKorean,
isJapanese: isJapanese,
),
_SkillsHelpView(
isKorean: isKorean,
isJapanese: isJapanese,
),
_UIHelpView(
isKorean: isKorean,
isJapanese: isJapanese,
),
_BasicsHelpView(isKorean: isKorean, isJapanese: isJapanese),
_CombatHelpView(isKorean: isKorean, isJapanese: isJapanese),
_SkillsHelpView(isKorean: isKorean, isJapanese: isJapanese),
_UIHelpView(isKorean: isKorean, isJapanese: isJapanese),
],
),
),
@@ -102,10 +90,7 @@ class _HelpDialogState extends State<HelpDialog>
/// 기본 도움말 뷰
class _BasicsHelpView extends StatelessWidget {
const _BasicsHelpView({
required this.isKorean,
required this.isJapanese,
});
const _BasicsHelpView({required this.isKorean, required this.isJapanese});
final bool isKorean;
final bool isJapanese;
@@ -178,10 +163,7 @@ class _BasicsHelpView extends StatelessWidget {
/// 전투 도움말 뷰
class _CombatHelpView extends StatelessWidget {
const _CombatHelpView({
required this.isKorean,
required this.isJapanese,
});
const _CombatHelpView({required this.isKorean, required this.isJapanese});
final bool isKorean;
final bool isJapanese;
@@ -254,10 +236,7 @@ class _CombatHelpView extends StatelessWidget {
/// 스킬 도움말 뷰
class _SkillsHelpView extends StatelessWidget {
const _SkillsHelpView({
required this.isKorean,
required this.isJapanese,
});
const _SkillsHelpView({required this.isKorean, required this.isJapanese});
final bool isKorean;
final bool isJapanese;
@@ -351,10 +330,7 @@ class _SkillsHelpView extends StatelessWidget {
/// UI 도움말 뷰
class _UIHelpView extends StatelessWidget {
const _UIHelpView({
required this.isKorean,
required this.isJapanese,
});
const _UIHelpView({required this.isKorean, required this.isJapanese});
final bool isKorean;
final bool isJapanese;

View File

@@ -223,11 +223,15 @@ class _HpMpBarState extends State<HpMpBar> with TickerProviderStateMixin {
// 플래시 색상 (데미지=빨강, 회복=녹색)
final flashColor = isDamage
? RetroColors.hpRed.withValues(alpha: flashController.value * 0.4)
: RetroColors.expGreen.withValues(alpha: flashController.value * 0.4);
: RetroColors.expGreen.withValues(
alpha: flashController.value * 0.4,
);
// 위험 깜빡임 배경
final lowBgColor = isLow
? RetroColors.hpRed.withValues(alpha: (1 - _blinkAnimation.value) * 0.3)
? RetroColors.hpRed.withValues(
alpha: (1 - _blinkAnimation.value) * 0.3,
)
: Colors.transparent;
return Container(
@@ -263,7 +267,9 @@ class _HpMpBarState extends State<HpMpBar> with TickerProviderStateMixin {
fontFamily: 'PressStart2P',
fontSize: 8,
fontWeight: FontWeight.bold,
color: isDamage ? RetroColors.hpRed : RetroColors.expGreen,
color: isDamage
? RetroColors.hpRed
: RetroColors.expGreen,
shadows: const [
Shadow(color: Colors.black, blurRadius: 3),
Shadow(color: Colors.black, blurRadius: 6),
@@ -314,10 +320,7 @@ class _HpMpBarState extends State<HpMpBar> with TickerProviderStateMixin {
height: 12,
decoration: BoxDecoration(
color: emptyColor.withValues(alpha: 0.3),
border: Border.all(
color: RetroColors.panelBorderOuter,
width: 1,
),
border: Border.all(color: RetroColors.panelBorderOuter, width: 1),
),
child: Row(
children: List.generate(segmentCount, (index) {
@@ -331,8 +334,9 @@ class _HpMpBarState extends State<HpMpBar> with TickerProviderStateMixin {
border: Border(
right: index < segmentCount - 1
? BorderSide(
color: RetroColors.panelBorderOuter
.withValues(alpha: 0.3),
color: RetroColors.panelBorderOuter.withValues(
alpha: 0.3,
),
width: 1,
)
: BorderSide.none,
@@ -420,8 +424,9 @@ class _HpMpBarState extends State<HpMpBar> with TickerProviderStateMixin {
decoration: BoxDecoration(
color: isFilled
? RetroColors.gold
: RetroColors.panelBorderOuter
.withValues(alpha: 0.3),
: RetroColors.panelBorderOuter.withValues(
alpha: 0.3,
),
border: Border(
right: index < segmentCount - 1
? BorderSide(

View File

@@ -119,7 +119,10 @@ class _NotificationCard extends StatelessWidget {
@override
Widget build(BuildContext context) {
final (accentColor, icon, asciiIcon) = _getStyleForType(context, notification.type);
final (accentColor, icon, asciiIcon) = _getStyleForType(
context,
notification.type,
);
final panelBg = RetroColors.panelBgOf(context);
final borderColor = RetroColors.borderOf(context);
final surface = RetroColors.surfaceOf(context);
@@ -260,8 +263,16 @@ class _NotificationCard extends StatelessWidget {
NotificationType.levelUp => (gold, Icons.arrow_upward, ''),
NotificationType.questComplete => (exp, Icons.check, ''),
NotificationType.actComplete => (mp, Icons.flag, ''),
NotificationType.newSpell => (const Color(0xFF9966FF), Icons.auto_fix_high, ''),
NotificationType.newEquipment => (const Color(0xFFFF9933), Icons.shield, ''),
NotificationType.newSpell => (
const Color(0xFF9966FF),
Icons.auto_fix_high,
'',
),
NotificationType.newEquipment => (
const Color(0xFFFF9933),
Icons.shield,
'',
),
NotificationType.bossDefeat => (hp, Icons.whatshot, ''),
NotificationType.gameSaved => (exp, Icons.save, '💾'),
NotificationType.info => (mp, Icons.info_outline, ''),

View File

@@ -25,10 +25,8 @@ class StatisticsDialog extends StatefulWidget {
return showDialog(
context: context,
barrierColor: Colors.black87,
builder: (_) => StatisticsDialog(
session: session,
cumulative: cumulative,
),
builder: (_) =>
StatisticsDialog(session: session, cumulative: cumulative),
);
}

View File

@@ -92,9 +92,7 @@ class TaskProgressPanel extends StatelessWidget {
children: [
_buildPauseButton(context),
const SizedBox(width: 8),
Expanded(
child: _buildStatusMessage(context),
),
Expanded(child: _buildStatusMessage(context)),
const SizedBox(width: 8),
_buildSpeedButton(context),
],
@@ -162,10 +160,12 @@ class TaskProgressPanel extends StatelessWidget {
// 몬스터 등급에 따른 접두사와 색상
final grade = monsterGrade;
final isKillTask = progress.currentTask.type == TaskType.kill;
final gradePrefix =
(isKillTask && grade != null) ? grade.displayPrefix : '';
final gradeColor =
(isKillTask && grade != null) ? grade.displayColor : null;
final gradePrefix = (isKillTask && grade != null)
? grade.displayPrefix
: '';
final gradeColor = (isKillTask && grade != null)
? grade.displayColor
: null;
return Text.rich(
TextSpan(
@@ -173,10 +173,7 @@ class TaskProgressPanel extends StatelessWidget {
if (gradePrefix.isNotEmpty)
TextSpan(
text: gradePrefix,
style: TextStyle(
color: gradeColor,
fontWeight: FontWeight.bold,
),
style: TextStyle(color: gradeColor, fontWeight: FontWeight.bold),
),
TextSpan(
text: message,

View File

@@ -52,9 +52,10 @@ class _VictoryOverlayState extends State<VictoryOverlay>
vsync: this,
);
_scrollAnimation = Tween<double>(begin: 0.0, end: 1.0).animate(
CurvedAnimation(parent: _scrollController, curve: Curves.linear),
);
_scrollAnimation = Tween<double>(
begin: 0.0,
end: 1.0,
).animate(CurvedAnimation(parent: _scrollController, curve: Curves.linear));
// 스크롤 완료 시 버튼 표시 (자동 종료하지 않음)
_scrollController.addStatusListener((status) {
@@ -380,26 +381,43 @@ class _VictoryOverlayState extends State<VictoryOverlay>
final hours = playTime.inHours;
final minutes = playTime.inMinutes % 60;
final seconds = playTime.inSeconds % 60;
final playTimeStr = '${hours.toString().padLeft(2, '0')}:'
final playTimeStr =
'${hours.toString().padLeft(2, '0')}:'
'${minutes.toString().padLeft(2, '0')}:'
'${seconds.toString().padLeft(2, '0')}';
return Column(
children: [
_buildStatLine(l10n.endingMonstersSlain,
'${widget.progress.monstersKilled}', textPrimary, exp),
const SizedBox(height: 8),
_buildStatLine(l10n.endingQuestsCompleted,
'${widget.progress.questCount}', textPrimary, exp),
_buildStatLine(
l10n.endingMonstersSlain,
'${widget.progress.monstersKilled}',
textPrimary,
exp,
),
const SizedBox(height: 8),
_buildStatLine(
l10n.endingPlayTime, playTimeStr, textPrimary, textPrimary),
l10n.endingQuestsCompleted,
'${widget.progress.questCount}',
textPrimary,
exp,
),
const SizedBox(height: 8),
_buildStatLine(
l10n.endingPlayTime,
playTimeStr,
textPrimary,
textPrimary,
),
],
);
}
Widget _buildStatLine(
String label, String value, Color labelColor, Color valueColor) {
String label,
String value,
Color labelColor,
Color valueColor,
) {
return Row(
mainAxisAlignment: MainAxisAlignment.center,
children: [