style(ui): 전체 화면 폰트 크기 증가

- arena: 전투/결과/랭크 화면 폰트 조정
- front: 메인 화면 폰트 조정
- game: 게임플레이 위젯 전반 폰트 조정 (스킬, 장비, 인벤토리 등)
- hall_of_fame: 명예의 전당 폰트 조정
- new_character: 캐릭터 생성 화면 폰트 조정
- settings: 설정 화면 폰트 조정
- 전반적인 가독성 향상
This commit is contained in:
JiWoong Sul
2026-01-15 19:07:34 +09:00
parent e882093d37
commit cbf96c2c0e
43 changed files with 347 additions and 338 deletions

View File

@@ -660,7 +660,7 @@ class _GamePlayScreenState extends State<GamePlayScreen>
L10n.of(context).progressQuestTitle(state.traits.name),
style: const TextStyle(
fontFamily: 'PressStart2P',
fontSize: 12,
fontSize: 15,
color: RetroColors.gold,
),
),
@@ -950,7 +950,10 @@ class _GamePlayScreenState extends State<GamePlayScreen>
// Phase 8: 전투 로그 (Combat Log)
_buildPanelHeader(l10n.combatLog),
Expanded(flex: 2, child: CombatLog(entries: _combatLogController.entries)),
Expanded(
flex: 2,
child: CombatLog(entries: _combatLogController.entries),
),
],
),
);
@@ -1018,7 +1021,7 @@ class _GamePlayScreenState extends State<GamePlayScreen>
title.toUpperCase(),
style: const TextStyle(
fontFamily: 'PressStart2P',
fontSize: 8,
fontSize: 13,
fontWeight: FontWeight.bold,
color: RetroColors.gold,
),
@@ -1033,7 +1036,7 @@ class _GamePlayScreenState extends State<GamePlayScreen>
title.toUpperCase(),
style: const TextStyle(
fontFamily: 'PressStart2P',
fontSize: 8,
fontSize: 13,
color: RetroColors.textDisabled,
),
),
@@ -1113,7 +1116,7 @@ class _GamePlayScreenState extends State<GamePlayScreen>
t.$1.toUpperCase(),
style: const TextStyle(
fontFamily: 'PressStart2P',
fontSize: 8,
fontSize: 13,
color: RetroColors.textDisabled,
),
),
@@ -1123,7 +1126,7 @@ class _GamePlayScreenState extends State<GamePlayScreen>
t.$2,
style: const TextStyle(
fontFamily: 'PressStart2P',
fontSize: 9,
fontSize: 14,
color: RetroColors.textLight,
),
overflow: TextOverflow.ellipsis,
@@ -1147,7 +1150,7 @@ class _GamePlayScreenState extends State<GamePlayScreen>
L10n.of(context).noSpellsYet,
style: const TextStyle(
fontFamily: 'PressStart2P',
fontSize: 9,
fontSize: 14,
color: RetroColors.textDisabled,
),
),
@@ -1188,7 +1191,7 @@ class _GamePlayScreenState extends State<GamePlayScreen>
l10n.goldAmount(state.inventory.gold),
style: const TextStyle(
fontFamily: 'PressStart2P',
fontSize: 9,
fontSize: 14,
color: RetroColors.gold,
),
),
@@ -1215,7 +1218,7 @@ class _GamePlayScreenState extends State<GamePlayScreen>
l10n.gold.toUpperCase(),
style: const TextStyle(
fontFamily: 'PressStart2P',
fontSize: 8,
fontSize: 13,
color: RetroColors.gold,
),
),
@@ -1224,7 +1227,7 @@ class _GamePlayScreenState extends State<GamePlayScreen>
'${state.inventory.gold}',
style: const TextStyle(
fontFamily: 'PressStart2P',
fontSize: 9,
fontSize: 14,
color: RetroColors.gold,
),
),
@@ -1247,7 +1250,7 @@ class _GamePlayScreenState extends State<GamePlayScreen>
translatedName,
style: const TextStyle(
fontFamily: 'PressStart2P',
fontSize: 8,
fontSize: 13,
color: RetroColors.textLight,
),
overflow: TextOverflow.ellipsis,
@@ -1257,7 +1260,7 @@ class _GamePlayScreenState extends State<GamePlayScreen>
'${item.count}',
style: const TextStyle(
fontFamily: 'PressStart2P',
fontSize: 8,
fontSize: 13,
color: RetroColors.cream,
),
),
@@ -1278,7 +1281,7 @@ class _GamePlayScreenState extends State<GamePlayScreen>
l10n.prologue.toUpperCase(),
style: const TextStyle(
fontFamily: 'PressStart2P',
fontSize: 9,
fontSize: 14,
color: RetroColors.textDisabled,
),
),
@@ -1312,7 +1315,7 @@ class _GamePlayScreenState extends State<GamePlayScreen>
index == 0 ? l10n.prologue : l10n.actNumber(_toRoman(index)),
style: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 8,
fontSize: 13,
color: isCompleted
? RetroColors.textDisabled
: (isCurrent
@@ -1341,7 +1344,7 @@ class _GamePlayScreenState extends State<GamePlayScreen>
l10n.noActiveQuests.toUpperCase(),
style: const TextStyle(
fontFamily: 'PressStart2P',
fontSize: 9,
fontSize: 14,
color: RetroColors.textDisabled,
),
),
@@ -1381,7 +1384,7 @@ class _GamePlayScreenState extends State<GamePlayScreen>
quest.caption,
style: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 8,
fontSize: 13,
color: isCurrentQuest
? RetroColors.gold
: (quest.isComplete
@@ -1461,7 +1464,7 @@ class _SkillRow extends StatelessWidget {
child: Text(
skillName,
style: TextStyle(
fontSize: 11,
fontSize: 16,
color: isOnCooldown ? Colors.grey : null,
),
overflow: TextOverflow.ellipsis,
@@ -1474,7 +1477,7 @@ class _SkillRow extends StatelessWidget {
// 랭크
Text(
rank,
style: const TextStyle(fontSize: 11, fontWeight: FontWeight.bold),
style: const TextStyle(fontSize: 16, fontWeight: FontWeight.bold),
),
],
),