style(ui): 전체 화면 폰트 크기 증가
- arena: 전투/결과/랭크 화면 폰트 조정 - front: 메인 화면 폰트 조정 - game: 게임플레이 위젯 전반 폰트 조정 (스킬, 장비, 인벤토리 등) - hall_of_fame: 명예의 전당 폰트 조정 - new_character: 캐릭터 생성 화면 폰트 조정 - settings: 설정 화면 폰트 조정 - 전반적인 가독성 향상
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@@ -279,7 +279,7 @@ class _NewCharacterScreenState extends State<NewCharacterScreen> {
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L10n.of(context).newCharacterTitle.toUpperCase(),
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style: const TextStyle(
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fontFamily: 'PressStart2P',
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fontSize: 12,
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fontSize: 15,
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color: RetroColors.gold,
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),
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),
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@@ -367,7 +367,7 @@ class _NewCharacterScreenState extends State<NewCharacterScreen> {
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'DEBUG: TURBO MODE (20x)',
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style: TextStyle(
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fontFamily: 'PressStart2P',
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fontSize: 8,
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fontSize: 13,
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color: _cheatsEnabled
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? RetroColors.hpRed
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: RetroColors.textDisabled,
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@@ -396,7 +396,7 @@ class _NewCharacterScreenState extends State<NewCharacterScreen> {
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controller: _nameController,
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style: const TextStyle(
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fontFamily: 'PressStart2P',
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fontSize: 10,
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fontSize: 14,
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color: RetroColors.textLight,
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),
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// 영문 알파벳만 허용 (공백 불가)
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@@ -407,7 +407,7 @@ class _NewCharacterScreenState extends State<NewCharacterScreen> {
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labelText: l10n.name,
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labelStyle: const TextStyle(
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fontFamily: 'PressStart2P',
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fontSize: 8,
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fontSize: 13,
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color: RetroColors.gold,
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),
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border: const OutlineInputBorder(
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@@ -470,7 +470,7 @@ class _NewCharacterScreenState extends State<NewCharacterScreen> {
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l10n.total.toUpperCase(),
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style: const TextStyle(
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fontFamily: 'PressStart2P',
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fontSize: 8,
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fontSize: 13,
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fontWeight: FontWeight.bold,
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color: RetroColors.textLight,
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),
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@@ -479,7 +479,7 @@ class _NewCharacterScreenState extends State<NewCharacterScreen> {
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'$_total',
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style: TextStyle(
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fontFamily: 'PressStart2P',
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fontSize: 14,
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fontSize: 16,
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fontWeight: FontWeight.bold,
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color: _getTotalColor(),
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),
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@@ -515,7 +515,7 @@ class _NewCharacterScreenState extends State<NewCharacterScreen> {
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game_l10n.uiRollHistory(_rollHistory.length),
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style: const TextStyle(
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fontFamily: 'PressStart2P',
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fontSize: 8,
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fontSize: 13,
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color: RetroColors.textDisabled,
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),
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),
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@@ -540,7 +540,7 @@ class _NewCharacterScreenState extends State<NewCharacterScreen> {
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label.toUpperCase(),
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style: const TextStyle(
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fontFamily: 'PressStart2P',
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fontSize: 8,
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fontSize: 13,
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color: RetroColors.gold,
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),
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),
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@@ -549,7 +549,7 @@ class _NewCharacterScreenState extends State<NewCharacterScreen> {
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'$value',
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style: const TextStyle(
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fontFamily: 'PressStart2P',
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fontSize: 12,
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fontSize: 17,
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fontWeight: FontWeight.bold,
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color: RetroColors.textLight,
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),
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@@ -598,7 +598,7 @@ class _NewCharacterScreenState extends State<NewCharacterScreen> {
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GameDataL10n.getRaceName(context, race.name),
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style: TextStyle(
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fontFamily: 'PressStart2P',
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fontSize: 8,
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fontSize: 14,
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color: isSelected
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? RetroColors.gold
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: RetroColors.textLight,
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@@ -638,12 +638,15 @@ class _NewCharacterScreenState extends State<NewCharacterScreen> {
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if (statMods.isNotEmpty)
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Text(
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statMods.join(', '),
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style: const TextStyle(fontSize: 9, color: RetroColors.textLight),
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style: const TextStyle(
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fontSize: 15,
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color: RetroColors.textLight,
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),
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),
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if (passiveDesc.isNotEmpty)
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Text(
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passiveDesc,
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style: const TextStyle(fontSize: 9, color: RetroColors.expGreen),
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style: const TextStyle(fontSize: 15, color: RetroColors.expGreen),
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),
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],
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),
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@@ -714,7 +717,7 @@ class _NewCharacterScreenState extends State<NewCharacterScreen> {
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GameDataL10n.getKlassName(context, klass.name),
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style: TextStyle(
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fontFamily: 'PressStart2P',
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fontSize: 8,
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fontSize: 14,
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color: isSelected
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? RetroColors.gold
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: RetroColors.textLight,
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@@ -754,12 +757,15 @@ class _NewCharacterScreenState extends State<NewCharacterScreen> {
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if (statMods.isNotEmpty)
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Text(
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statMods.join(', '),
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style: const TextStyle(fontSize: 9, color: RetroColors.textLight),
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style: const TextStyle(
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fontSize: 15,
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color: RetroColors.textLight,
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),
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),
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if (passiveDesc.isNotEmpty)
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Text(
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passiveDesc,
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style: const TextStyle(fontSize: 9, color: RetroColors.expGreen),
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style: const TextStyle(fontSize: 15, color: RetroColors.expGreen),
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),
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],
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),
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