feat(ui): HP/MP 바 개선 및 전투 시스템 UI 업데이트
- HP/MP 변화 시 플래시 효과 및 변화량 표시 추가 - 전투 중 몬스터 HP 바 표시 기능 추가 - 몬스터 HP 바 Row 오버플로우 버그 수정 (Flexible 적용) - 전투 상태 및 이벤트 모델 개선 - 캐릭터 애니메이션 및 전투 컴포저 업데이트
This commit is contained in:
@@ -1,5 +1,6 @@
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import 'package:flutter/material.dart';
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import 'package:askiineverdie/src/core/model/combat_event.dart';
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import 'package:askiineverdie/src/core/model/game_state.dart';
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/// 사망 오버레이 위젯 (Phase 4)
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@@ -70,6 +71,15 @@ class DeathOverlay extends StatelessWidget {
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// 상실 정보
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_buildLossInfo(context),
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// 전투 로그 (있는 경우만 표시)
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if (deathInfo.lastCombatEvents.isNotEmpty) ...[
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const SizedBox(height: 16),
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Divider(color: colorScheme.outlineVariant),
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const SizedBox(height: 8),
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_buildCombatLog(context),
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],
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const SizedBox(height: 24),
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// 부활 버튼
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@@ -169,16 +179,65 @@ class DeathOverlay extends StatelessWidget {
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}
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Widget _buildLossInfo(BuildContext context) {
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final theme = Theme.of(context);
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final hasLostItem = deathInfo.lostItemName != null;
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return Column(
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children: [
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_buildInfoRow(
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context,
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icon: Icons.shield_outlined,
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label: 'Equipment Lost',
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value: '${deathInfo.lostEquipmentCount} items',
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isNegative: true,
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),
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const SizedBox(height: 8),
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// 제물로 바친 아이템 표시
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if (hasLostItem) ...[
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Container(
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padding: const EdgeInsets.all(12),
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decoration: BoxDecoration(
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color: theme.colorScheme.errorContainer.withValues(alpha: 0.2),
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borderRadius: BorderRadius.circular(8),
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border: Border.all(
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color: theme.colorScheme.error.withValues(alpha: 0.3),
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),
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),
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child: Row(
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children: [
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Icon(
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Icons.local_fire_department,
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size: 20,
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color: theme.colorScheme.error,
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),
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const SizedBox(width: 8),
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Expanded(
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child: Column(
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crossAxisAlignment: CrossAxisAlignment.start,
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children: [
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Text(
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'Sacrificed to Resurrect',
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style: theme.textTheme.labelSmall?.copyWith(
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color: theme.colorScheme.onSurfaceVariant,
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),
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),
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const SizedBox(height: 2),
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Text(
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deathInfo.lostItemName!,
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style: theme.textTheme.bodyMedium?.copyWith(
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fontWeight: FontWeight.bold,
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color: theme.colorScheme.error,
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),
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),
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],
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),
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),
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],
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),
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),
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const SizedBox(height: 12),
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] else ...[
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_buildInfoRow(
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context,
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icon: Icons.check_circle_outline,
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label: 'Equipment',
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value: 'No sacrifice needed',
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isNegative: false,
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),
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const SizedBox(height: 8),
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],
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_buildInfoRow(
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context,
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icon: Icons.monetization_on_outlined,
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@@ -253,4 +312,118 @@ class DeathOverlay extends StatelessWidget {
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),
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);
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}
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/// 사망 직전 전투 로그 표시
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Widget _buildCombatLog(BuildContext context) {
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final theme = Theme.of(context);
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final events = deathInfo.lastCombatEvents;
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return Column(
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crossAxisAlignment: CrossAxisAlignment.start,
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children: [
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Text(
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'Combat Log',
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style: theme.textTheme.labelMedium?.copyWith(
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color: theme.colorScheme.onSurfaceVariant,
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fontWeight: FontWeight.bold,
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),
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),
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const SizedBox(height: 8),
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Container(
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constraints: const BoxConstraints(maxHeight: 120),
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decoration: BoxDecoration(
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color: theme.colorScheme.surfaceContainerHighest,
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borderRadius: BorderRadius.circular(8),
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),
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child: ListView.builder(
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shrinkWrap: true,
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padding: const EdgeInsets.all(8),
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itemCount: events.length,
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itemBuilder: (context, index) {
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final event = events[index];
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return _buildCombatEventTile(context, event);
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},
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),
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),
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],
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);
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}
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/// 개별 전투 이벤트 타일
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Widget _buildCombatEventTile(BuildContext context, CombatEvent event) {
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final (icon, color, message) = _formatCombatEvent(event);
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return Padding(
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padding: const EdgeInsets.symmetric(vertical: 2),
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child: Row(
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children: [
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Icon(icon, size: 12, color: color),
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const SizedBox(width: 6),
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Expanded(
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child: Text(
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message,
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style: TextStyle(
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fontSize: 11,
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color: color,
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fontFamily: 'monospace',
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),
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),
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),
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],
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),
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);
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}
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/// 전투 이벤트를 아이콘, 색상, 메시지로 포맷
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(IconData, Color, String) _formatCombatEvent(CombatEvent event) {
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return switch (event.type) {
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CombatEventType.playerAttack => (
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event.isCritical ? Icons.flash_on : Icons.local_fire_department,
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event.isCritical ? Colors.yellow.shade300 : Colors.green.shade300,
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event.isCritical
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? 'CRITICAL! ${event.damage} damage to ${event.targetName}'
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: 'Hit ${event.targetName} for ${event.damage} damage',
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),
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CombatEventType.monsterAttack => (
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Icons.dangerous,
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Colors.red.shade300,
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'${event.targetName} hits you for ${event.damage} damage',
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),
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CombatEventType.playerEvade => (
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Icons.directions_run,
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Colors.cyan.shade300,
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'Evaded attack from ${event.targetName}',
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),
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CombatEventType.monsterEvade => (
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Icons.directions_run,
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Colors.orange.shade300,
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'${event.targetName} evaded your attack',
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),
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CombatEventType.playerBlock => (
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Icons.shield,
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Colors.blueGrey.shade300,
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'Blocked ${event.targetName}\'s attack (${event.damage} reduced)',
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),
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CombatEventType.playerParry => (
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Icons.sports_kabaddi,
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Colors.teal.shade300,
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'Parried ${event.targetName}\'s attack (${event.damage} reduced)',
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),
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CombatEventType.playerSkill => (
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Icons.auto_fix_high,
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Colors.purple.shade300,
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'${event.skillName} deals ${event.damage} damage',
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),
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CombatEventType.playerHeal => (
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Icons.healing,
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Colors.green.shade300,
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'Healed for ${event.healAmount} HP',
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),
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CombatEventType.playerBuff => (
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Icons.trending_up,
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Colors.lightBlue.shade300,
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'${event.skillName} activated',
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),
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};
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}
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}
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