style: dart format 적용

- 전체 Dart 소스 및 테스트 파일 포매팅 통일
- trailing comma, 줄바꿈, 인덴트 정리
This commit is contained in:
JiWoong Sul
2026-02-13 16:08:23 +09:00
parent bccb5cb188
commit d07a0c5554
42 changed files with 460 additions and 422 deletions

View File

@@ -193,7 +193,11 @@ class ProgressService {
}
// 5. 시장/판매/구매 태스크 완료 처리
final marketResult = _handleMarketTaskCompletion(nextState, progress, queue);
final marketResult = _handleMarketTaskCompletion(
nextState,
progress,
queue,
);
if (marketResult.earlyReturn != null) return marketResult.earlyReturn!;
nextState = marketResult.state;
progress = marketResult.progress;
@@ -209,7 +213,11 @@ class ProgressService {
// 7. 퀘스트 진행 처리
final questResult = _handleQuestProgress(
nextState, progress, queue, gain, incrementSeconds,
nextState,
progress,
queue,
gain,
incrementSeconds,
);
nextState = questResult.state;
progress = questResult.progress;
@@ -217,9 +225,7 @@ class ProgressService {
questDone = questResult.completed;
// 8. 플롯 진행 및 Act Boss 소환 처리
progress = _handlePlotProgress(
nextState, progress, gain, incrementSeconds,
);
progress = _handlePlotProgress(nextState, progress, gain, incrementSeconds);
// 9. 다음 태스크 디큐/생성
final dequeueResult = _handleTaskDequeue(nextState, progress, queue);
@@ -341,7 +347,8 @@ class ProgressService {
ProgressState progress,
QueueState queue,
ProgressTickResult? earlyReturn,
}) _handleKillTaskCompletion(
})
_handleKillTaskCompletion(
GameState state,
ProgressState progress,
QueueState queue,
@@ -358,8 +365,9 @@ class ProgressService {
final klass = ClassData.findById(nextState.traits.classId);
if (klass != null) {
final postCombatHealRate =
klass.getPassiveValue(ClassPassiveType.postCombatHeal);
final postCombatHealRate = klass.getPassiveValue(
ClassPassiveType.postCombatHeal,
);
if (postCombatHealRate > 0) {
healAmount += (maxHp * postCombatHealRate).round();
}
@@ -446,7 +454,8 @@ class ProgressService {
ProgressState progress,
QueueState queue,
ProgressTickResult? earlyReturn,
}) _handleMarketTaskCompletion(
})
_handleMarketTaskCompletion(
GameState state,
ProgressState progress,
QueueState queue,
@@ -520,12 +529,8 @@ class ProgressService {
}
/// 퀘스트 진행 처리
({
GameState state,
ProgressState progress,
QueueState queue,
bool completed,
}) _handleQuestProgress(
({GameState state, ProgressState progress, QueueState queue, bool completed})
_handleQuestProgress(
GameState state,
ProgressState progress,
QueueState queue,
@@ -603,7 +608,8 @@ class ProgressService {
QueueState queue,
bool actDone,
bool gameComplete,
}) _handleTaskDequeue(
})
_handleTaskDequeue(
GameState state,
ProgressState progress,
QueueState queue,
@@ -705,10 +711,7 @@ class ProgressService {
4 * 1000,
);
final updatedProgress = taskResult.progress.copyWith(
currentTask: TaskInfo(
caption: taskResult.caption,
type: TaskType.market,
),
currentTask: TaskInfo(caption: taskResult.caption, type: TaskType.market),
currentCombat: null,
);
return (progress: updatedProgress, queue: queue);
@@ -1171,8 +1174,10 @@ class ProgressService {
final shouldLoseEquipment = roll < lossChancePercent;
// ignore: avoid_print
print('[Death] Lv$level lossChance=$lossChancePercent% roll=$roll '
'shouldLose=$shouldLoseEquipment');
print(
'[Death] Lv$level lossChance=$lossChancePercent% roll=$roll '
'shouldLose=$shouldLoseEquipment',
);
if (shouldLoseEquipment) {
// 무기(슬롯 0)를 제외한 장착된 장비 중 1개를 제물로 삭제