style: dart format 적용

- 전체 Dart 소스 및 테스트 파일 포매팅 통일
- trailing comma, 줄바꿈, 인덴트 정리
This commit is contained in:
JiWoong Sul
2026-02-13 16:08:23 +09:00
parent bccb5cb188
commit d07a0c5554
42 changed files with 460 additions and 422 deletions

View File

@@ -9,7 +9,7 @@ void main() {
group('playerAttackMonster', () {
test('데미지 = (ATK * variation) - (DEF * 0.4)', () {
// 고정 시드로 예측 가능한 결과
final rng = DeterministicRandom( 42);
final rng = DeterministicRandom(42);
final calculator = CombatCalculator(rng: rng);
final player = CombatStats.empty().copyWith(
@@ -49,7 +49,7 @@ void main() {
test('크리티컬 발동 시 데미지 배율 적용', () {
// 크리티컬이 항상 발동하도록 criRate = 1.0
final rng = DeterministicRandom( 123);
final rng = DeterministicRandom(123);
final calculator = CombatCalculator(rng: rng);
final player = CombatStats.empty().copyWith(
@@ -87,7 +87,7 @@ void main() {
});
test('회피 발동 시 0 데미지', () {
final rng = DeterministicRandom( 42);
final rng = DeterministicRandom(42);
final calculator = CombatCalculator(rng: rng);
final player = CombatStats.empty().copyWith(
@@ -130,7 +130,7 @@ void main() {
test('블록 발동 시 70% 감소', () {
// 블록이 발동하는 시드 찾기
// blockRate = 1.0으로 항상 블록
final rng = DeterministicRandom( 99);
final rng = DeterministicRandom(99);
final calculator = CombatCalculator(rng: rng);
final monster = MonsterCombatStats(
@@ -170,7 +170,7 @@ void main() {
});
test('패리 발동 시 50% 감소', () {
final rng = DeterministicRandom( 77);
final rng = DeterministicRandom(77);
final calculator = CombatCalculator(rng: rng);
final monster = MonsterCombatStats(
@@ -212,7 +212,7 @@ void main() {
group('estimateCombatDurationMs', () {
test('범위 2000~30000ms 내 반환', () {
final rng = DeterministicRandom( 42);
final rng = DeterministicRandom(42);
final calculator = CombatCalculator(rng: rng);
final player = CombatStats.empty().copyWith(
@@ -247,7 +247,7 @@ void main() {
});
test('고레벨 몬스터는 더 긴 전투 시간', () {
final rng = DeterministicRandom( 42);
final rng = DeterministicRandom(42);
final calculator = CombatCalculator(rng: rng);
final player = CombatStats.empty().copyWith(
@@ -305,7 +305,7 @@ void main() {
group('evaluateDifficulty', () {
test('범위 0.0~1.0 내 반환', () {
final rng = DeterministicRandom( 42);
final rng = DeterministicRandom(42);
final calculator = CombatCalculator(rng: rng);
final player = CombatStats.empty().copyWith(

View File

@@ -125,7 +125,10 @@ void main() {
// ATK 100 * 2.0 - DEF 50 * 0.3 = 200 - 15 = 185
expect(result.result.success, isTrue);
expect(result.result.damage, equals(185));
expect(result.updatedPlayer.mpCurrent, equals(20)); // 50 - 30 (mpCost 30)
expect(
result.updatedPlayer.mpCurrent,
equals(20),
); // 50 - 30 (mpCost 30)
expect(result.updatedMonster.hpCurrent, equals(315)); // 500 - 185
});
@@ -349,10 +352,7 @@ void main() {
const skill = SkillData.memoryDump;
// baseDotDamage: 10, baseDotDurationMs: 6000, baseDotTickMs: 1000
final player = CombatStats.empty().copyWith(
mpMax: 100,
mpCurrent: 50,
);
final player = CombatStats.empty().copyWith(mpMax: 100, mpCurrent: 50);
final skillSystem = SkillSystemState.empty().copyWith(elapsedMs: 5000);
final result = service.useDotSkill(
@@ -379,10 +379,7 @@ void main() {
final service = SkillService(rng: rng);
const skill = SkillData.memoryDump;
final player = CombatStats.empty().copyWith(
mpMax: 100,
mpCurrent: 50,
);
final player = CombatStats.empty().copyWith(mpMax: 100, mpCurrent: 50);
final skillSystem = SkillSystemState.empty().copyWith(elapsedMs: 5000);
final result = service.useDotSkill(
@@ -403,10 +400,7 @@ void main() {
final service = SkillService(rng: rng);
const skill = SkillData.memoryDump;
final player = CombatStats.empty().copyWith(
mpMax: 100,
mpCurrent: 50,
);
final player = CombatStats.empty().copyWith(mpMax: 100, mpCurrent: 50);
final skillSystem = SkillSystemState.empty().copyWith(elapsedMs: 5000);
final result = service.useDotSkill(
@@ -555,10 +549,7 @@ void main() {
final service = SkillService(rng: rng);
const skill = SkillData.debugMode; // ATK +25% 버프, mpCost: 100
final player = CombatStats.empty().copyWith(
mpMax: 200,
mpCurrent: 150,
);
final player = CombatStats.empty().copyWith(mpMax: 200, mpCurrent: 150);
final skillSystem = SkillSystemState.empty().copyWith(elapsedMs: 5000);
final result = service.useBuffSkill(
@@ -569,10 +560,7 @@ void main() {
expect(result.result.success, isTrue);
expect(result.result.appliedBuff, isNotNull);
expect(
result.result.appliedBuff!.effect.atkModifier,
equals(0.25),
);
expect(result.result.appliedBuff!.effect.atkModifier, equals(0.25));
expect(result.updatedSkillSystem.activeBuffs.length, equals(1));
expect(result.updatedPlayer.mpCurrent, equals(50)); // 150 - 100
});
@@ -582,10 +570,7 @@ void main() {
final service = SkillService(rng: rng);
const skill = SkillData.debugMode;
final player = CombatStats.empty().copyWith(
mpMax: 100,
mpCurrent: 50,
);
final player = CombatStats.empty().copyWith(mpMax: 100, mpCurrent: 50);
final existingBuff = const ActiveBuff(
effect: BuffEffect(
id: 'debug_mode_buff',

View File

@@ -26,10 +26,7 @@ void main() {
final race = RaceTraits(
raceId: 'test_race',
name: 'Test Race',
statModifiers: const {
StatType.str: 2,
StatType.intelligence: -1,
},
statModifiers: const {StatType.str: 2, StatType.intelligence: -1},
);
// 보정 없는 클래스
@@ -73,10 +70,7 @@ void main() {
const klass = ClassTraits(
classId: 'test_class',
name: 'Test Class',
statModifiers: {
StatType.con: 3,
StatType.dex: 1,
},
statModifiers: {StatType.con: 3, StatType.dex: 1},
);
final result = calculator.applyModifiers(
@@ -248,10 +242,7 @@ void main() {
name: 'Test Class',
statModifiers: {},
passives: [
ClassPassive(
type: ClassPassiveType.evasionBonus,
value: 0.15,
),
ClassPassive(type: ClassPassiveType.evasionBonus, value: 0.15),
],
);
@@ -265,10 +256,7 @@ void main() {
});
test('물리 공격력 보너스 적용', () {
final combatStats = CombatStats.empty().copyWith(
atk: 100,
def: 20,
);
final combatStats = CombatStats.empty().copyWith(atk: 100, def: 20);
const race = RaceTraits(
raceId: 'test_race',
@@ -322,10 +310,7 @@ void main() {
name: 'Test Class',
statModifiers: {},
passives: [
ClassPassive(
type: ClassPassiveType.postCombatHeal,
value: 0.05,
),
ClassPassive(type: ClassPassiveType.postCombatHeal, value: 0.05),
],
);

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@@ -80,7 +80,8 @@ void main() {
test('loadAndStart surfaces save load errors', () {
fakeAsync((async) {
final saveManager = FakeSaveManager()
..onLoad = (_) => (const SaveOutcome.failure('boom'), null, false, null);
..onLoad = (_) =>
(const SaveOutcome.failure('boom'), null, false, null);
final controller = buildController(async, saveManager);
controller.loadAndStart(fileName: 'bad.pqf');

View File

@@ -95,10 +95,7 @@ class MockFactories {
///
/// [seed]: 결정론적 랜덤 시드
/// [level]: 캐릭터 레벨
static GameState createGameState({
int seed = 42,
int level = 1,
}) {
static GameState createGameState({int seed = 42, int level = 1}) {
return GameState.withSeed(seed: seed);
}