feat(statistics): 게임 통계 시스템 추가
- GameStatistics 모델 (전투, 퀘스트, 아이템 통계) - StatisticsStorage 영구 저장 - StatisticsDialog UI
This commit is contained in:
626
lib/src/core/model/game_statistics.dart
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626
lib/src/core/model/game_statistics.dart
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/// 게임 통계 (Game Statistics)
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///
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/// 세션 및 누적 통계를 추적하는 모델
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class GameStatistics {
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const GameStatistics({
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required this.session,
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required this.cumulative,
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});
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/// 현재 세션 통계
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final SessionStatistics session;
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/// 누적 통계
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final CumulativeStatistics cumulative;
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/// 빈 통계
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factory GameStatistics.empty() => GameStatistics(
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session: SessionStatistics.empty(),
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cumulative: CumulativeStatistics.empty(),
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);
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/// 새 세션 시작 (세션 통계 초기화, 누적 통계 유지)
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GameStatistics startNewSession() {
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return GameStatistics(
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session: SessionStatistics.empty(),
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cumulative: cumulative,
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);
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}
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/// 세션 종료 시 누적 통계 업데이트
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GameStatistics endSession() {
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return GameStatistics(
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session: session,
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cumulative: cumulative.mergeSession(session),
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);
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}
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GameStatistics copyWith({
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SessionStatistics? session,
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CumulativeStatistics? cumulative,
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}) {
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return GameStatistics(
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session: session ?? this.session,
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cumulative: cumulative ?? this.cumulative,
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);
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}
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/// JSON 직렬화
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Map<String, dynamic> toJson() {
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return {
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'session': session.toJson(),
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'cumulative': cumulative.toJson(),
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};
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}
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/// JSON 역직렬화
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factory GameStatistics.fromJson(Map<String, dynamic> json) {
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return GameStatistics(
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session: SessionStatistics.fromJson(
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json['session'] as Map<String, dynamic>? ?? {},
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),
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cumulative: CumulativeStatistics.fromJson(
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json['cumulative'] as Map<String, dynamic>? ?? {},
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),
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);
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}
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}
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/// 세션 통계 (Session Statistics)
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///
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/// 현재 게임 세션의 통계
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class SessionStatistics {
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const SessionStatistics({
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required this.playTimeMs,
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required this.monstersKilled,
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required this.goldEarned,
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required this.goldSpent,
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required this.skillsUsed,
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required this.criticalHits,
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required this.maxCriticalStreak,
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required this.currentCriticalStreak,
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required this.totalDamageDealt,
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required this.totalDamageTaken,
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required this.potionsUsed,
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required this.itemsSold,
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required this.questsCompleted,
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required this.deathCount,
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required this.bossesDefeated,
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required this.levelUps,
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});
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/// 플레이 시간 (밀리초)
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final int playTimeMs;
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/// 처치한 몬스터 수
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final int monstersKilled;
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/// 획득한 골드 총량
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final int goldEarned;
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/// 소비한 골드 총량
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final int goldSpent;
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/// 사용한 스킬 횟수
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final int skillsUsed;
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/// 크리티컬 히트 횟수
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final int criticalHits;
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/// 최대 연속 크리티컬
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final int maxCriticalStreak;
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/// 현재 연속 크리티컬 (내부 추적용)
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final int currentCriticalStreak;
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/// 총 입힌 데미지
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final int totalDamageDealt;
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/// 총 받은 데미지
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final int totalDamageTaken;
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/// 사용한 물약 수
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final int potionsUsed;
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/// 판매한 아이템 수
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final int itemsSold;
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/// 완료한 퀘스트 수
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final int questsCompleted;
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/// 사망 횟수
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final int deathCount;
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/// 처치한 보스 수
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final int bossesDefeated;
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/// 레벨업 횟수
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final int levelUps;
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/// 플레이 시간 Duration
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Duration get playTime => Duration(milliseconds: playTimeMs);
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/// 플레이 시간 포맷 (HH:MM:SS)
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String get formattedPlayTime {
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final hours = playTime.inHours;
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final minutes = playTime.inMinutes % 60;
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final seconds = playTime.inSeconds % 60;
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return '${hours.toString().padLeft(2, '0')}:'
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'${minutes.toString().padLeft(2, '0')}:'
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'${seconds.toString().padLeft(2, '0')}';
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}
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/// 평균 DPS (damage per second)
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double get averageDps {
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if (playTimeMs <= 0) return 0;
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return totalDamageDealt / (playTimeMs / 1000);
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}
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/// 킬당 평균 골드
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double get goldPerKill {
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if (monstersKilled <= 0) return 0;
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return goldEarned / monstersKilled;
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}
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/// 크리티컬 비율
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double get criticalRate {
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if (skillsUsed <= 0) return 0;
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return criticalHits / skillsUsed;
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}
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/// 빈 세션 통계
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factory SessionStatistics.empty() => const SessionStatistics(
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playTimeMs: 0,
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monstersKilled: 0,
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goldEarned: 0,
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goldSpent: 0,
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skillsUsed: 0,
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criticalHits: 0,
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maxCriticalStreak: 0,
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currentCriticalStreak: 0,
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totalDamageDealt: 0,
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totalDamageTaken: 0,
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potionsUsed: 0,
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itemsSold: 0,
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questsCompleted: 0,
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deathCount: 0,
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bossesDefeated: 0,
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levelUps: 0,
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);
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// ============================================================================
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// 이벤트 기록 메서드
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// ============================================================================
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/// 몬스터 처치 기록
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SessionStatistics recordKill({bool isBoss = false}) {
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return copyWith(
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monstersKilled: monstersKilled + 1,
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bossesDefeated: isBoss ? bossesDefeated + 1 : bossesDefeated,
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);
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}
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/// 골드 획득 기록
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SessionStatistics recordGoldEarned(int amount) {
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return copyWith(goldEarned: goldEarned + amount);
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}
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/// 골드 소비 기록
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SessionStatistics recordGoldSpent(int amount) {
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return copyWith(goldSpent: goldSpent + amount);
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}
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/// 스킬 사용 기록
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SessionStatistics recordSkillUse({required bool isCritical}) {
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final newCriticalStreak =
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isCritical ? currentCriticalStreak + 1 : 0;
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final newMaxStreak = newCriticalStreak > maxCriticalStreak
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? newCriticalStreak
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: maxCriticalStreak;
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return copyWith(
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skillsUsed: skillsUsed + 1,
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criticalHits: isCritical ? criticalHits + 1 : criticalHits,
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currentCriticalStreak: newCriticalStreak,
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maxCriticalStreak: newMaxStreak,
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);
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}
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/// 데미지 기록
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SessionStatistics recordDamage({
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int dealt = 0,
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int taken = 0,
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}) {
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return copyWith(
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totalDamageDealt: totalDamageDealt + dealt,
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totalDamageTaken: totalDamageTaken + taken,
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);
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}
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/// 물약 사용 기록
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SessionStatistics recordPotionUse() {
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return copyWith(potionsUsed: potionsUsed + 1);
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}
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/// 아이템 판매 기록
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SessionStatistics recordItemSold(int count) {
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return copyWith(itemsSold: itemsSold + count);
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}
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/// 퀘스트 완료 기록
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SessionStatistics recordQuestComplete() {
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return copyWith(questsCompleted: questsCompleted + 1);
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}
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/// 사망 기록
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SessionStatistics recordDeath() {
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return copyWith(deathCount: deathCount + 1);
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}
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/// 레벨업 기록
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SessionStatistics recordLevelUp() {
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return copyWith(levelUps: levelUps + 1);
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}
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/// 플레이 시간 업데이트
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SessionStatistics updatePlayTime(int elapsedMs) {
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return copyWith(playTimeMs: elapsedMs);
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}
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SessionStatistics copyWith({
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int? playTimeMs,
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int? monstersKilled,
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int? goldEarned,
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int? goldSpent,
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int? skillsUsed,
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int? criticalHits,
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int? maxCriticalStreak,
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int? currentCriticalStreak,
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int? totalDamageDealt,
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int? totalDamageTaken,
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int? potionsUsed,
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int? itemsSold,
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int? questsCompleted,
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int? deathCount,
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int? bossesDefeated,
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int? levelUps,
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}) {
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return SessionStatistics(
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playTimeMs: playTimeMs ?? this.playTimeMs,
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monstersKilled: monstersKilled ?? this.monstersKilled,
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goldEarned: goldEarned ?? this.goldEarned,
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goldSpent: goldSpent ?? this.goldSpent,
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skillsUsed: skillsUsed ?? this.skillsUsed,
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criticalHits: criticalHits ?? this.criticalHits,
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maxCriticalStreak: maxCriticalStreak ?? this.maxCriticalStreak,
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currentCriticalStreak:
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currentCriticalStreak ?? this.currentCriticalStreak,
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totalDamageDealt: totalDamageDealt ?? this.totalDamageDealt,
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totalDamageTaken: totalDamageTaken ?? this.totalDamageTaken,
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potionsUsed: potionsUsed ?? this.potionsUsed,
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itemsSold: itemsSold ?? this.itemsSold,
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questsCompleted: questsCompleted ?? this.questsCompleted,
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deathCount: deathCount ?? this.deathCount,
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bossesDefeated: bossesDefeated ?? this.bossesDefeated,
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levelUps: levelUps ?? this.levelUps,
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);
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}
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/// JSON 직렬화
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Map<String, dynamic> toJson() {
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return {
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'playTimeMs': playTimeMs,
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'monstersKilled': monstersKilled,
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'goldEarned': goldEarned,
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'goldSpent': goldSpent,
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'skillsUsed': skillsUsed,
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'criticalHits': criticalHits,
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'maxCriticalStreak': maxCriticalStreak,
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'totalDamageDealt': totalDamageDealt,
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'totalDamageTaken': totalDamageTaken,
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'potionsUsed': potionsUsed,
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'itemsSold': itemsSold,
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'questsCompleted': questsCompleted,
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'deathCount': deathCount,
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'bossesDefeated': bossesDefeated,
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'levelUps': levelUps,
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};
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}
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/// JSON 역직렬화
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factory SessionStatistics.fromJson(Map<String, dynamic> json) {
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return SessionStatistics(
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playTimeMs: json['playTimeMs'] as int? ?? 0,
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monstersKilled: json['monstersKilled'] as int? ?? 0,
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goldEarned: json['goldEarned'] as int? ?? 0,
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goldSpent: json['goldSpent'] as int? ?? 0,
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skillsUsed: json['skillsUsed'] as int? ?? 0,
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criticalHits: json['criticalHits'] as int? ?? 0,
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maxCriticalStreak: json['maxCriticalStreak'] as int? ?? 0,
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currentCriticalStreak: 0, // 세션간 유지 안 함
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totalDamageDealt: json['totalDamageDealt'] as int? ?? 0,
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totalDamageTaken: json['totalDamageTaken'] as int? ?? 0,
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potionsUsed: json['potionsUsed'] as int? ?? 0,
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itemsSold: json['itemsSold'] as int? ?? 0,
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questsCompleted: json['questsCompleted'] as int? ?? 0,
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deathCount: json['deathCount'] as int? ?? 0,
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bossesDefeated: json['bossesDefeated'] as int? ?? 0,
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levelUps: json['levelUps'] as int? ?? 0,
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);
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}
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}
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/// 누적 통계 (Cumulative Statistics)
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///
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/// 모든 게임 세션의 누적 통계
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class CumulativeStatistics {
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const CumulativeStatistics({
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required this.totalPlayTimeMs,
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required this.totalMonstersKilled,
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required this.totalGoldEarned,
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required this.totalGoldSpent,
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required this.totalSkillsUsed,
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required this.totalCriticalHits,
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required this.bestCriticalStreak,
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required this.totalDamageDealt,
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required this.totalDamageTaken,
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required this.totalPotionsUsed,
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required this.totalItemsSold,
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required this.totalQuestsCompleted,
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required this.totalDeaths,
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required this.totalBossesDefeated,
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required this.totalLevelUps,
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required this.highestLevel,
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required this.highestGoldHeld,
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required this.gamesCompleted,
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required this.gamesStarted,
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});
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/// 총 플레이 시간 (밀리초)
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final int totalPlayTimeMs;
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/// 총 처치한 몬스터 수
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final int totalMonstersKilled;
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/// 총 획득한 골드
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final int totalGoldEarned;
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/// 총 소비한 골드
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final int totalGoldSpent;
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/// 총 스킬 사용 횟수
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final int totalSkillsUsed;
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/// 총 크리티컬 히트 횟수
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final int totalCriticalHits;
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/// 최고 연속 크리티컬
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final int bestCriticalStreak;
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/// 총 입힌 데미지
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final int totalDamageDealt;
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/// 총 받은 데미지
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final int totalDamageTaken;
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/// 총 사용한 물약 수
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final int totalPotionsUsed;
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/// 총 판매한 아이템 수
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final int totalItemsSold;
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/// 총 완료한 퀘스트 수
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final int totalQuestsCompleted;
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/// 총 사망 횟수
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final int totalDeaths;
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/// 총 처치한 보스 수
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final int totalBossesDefeated;
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/// 총 레벨업 횟수
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final int totalLevelUps;
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/// 최고 달성 레벨
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final int highestLevel;
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/// 최대 보유 골드
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final int highestGoldHeld;
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/// 클리어한 게임 수
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final int gamesCompleted;
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/// 시작한 게임 수
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final int gamesStarted;
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/// 총 플레이 시간 Duration
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Duration get totalPlayTime => Duration(milliseconds: totalPlayTimeMs);
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/// 총 플레이 시간 포맷 (HH:MM:SS)
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String get formattedTotalPlayTime {
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final hours = totalPlayTime.inHours;
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final minutes = totalPlayTime.inMinutes % 60;
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final seconds = totalPlayTime.inSeconds % 60;
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return '${hours.toString().padLeft(2, '0')}:'
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'${minutes.toString().padLeft(2, '0')}:'
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'${seconds.toString().padLeft(2, '0')}';
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}
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/// 평균 게임당 플레이 시간
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Duration get averagePlayTimePerGame {
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if (gamesStarted <= 0) return Duration.zero;
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return Duration(milliseconds: totalPlayTimeMs ~/ gamesStarted);
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}
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/// 게임 완료율
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double get completionRate {
|
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if (gamesStarted <= 0) return 0;
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return gamesCompleted / gamesStarted;
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}
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|
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/// 빈 누적 통계
|
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factory CumulativeStatistics.empty() => const CumulativeStatistics(
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totalPlayTimeMs: 0,
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totalMonstersKilled: 0,
|
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totalGoldEarned: 0,
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totalGoldSpent: 0,
|
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totalSkillsUsed: 0,
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totalCriticalHits: 0,
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bestCriticalStreak: 0,
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totalDamageDealt: 0,
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totalDamageTaken: 0,
|
||||
totalPotionsUsed: 0,
|
||||
totalItemsSold: 0,
|
||||
totalQuestsCompleted: 0,
|
||||
totalDeaths: 0,
|
||||
totalBossesDefeated: 0,
|
||||
totalLevelUps: 0,
|
||||
highestLevel: 0,
|
||||
highestGoldHeld: 0,
|
||||
gamesCompleted: 0,
|
||||
gamesStarted: 0,
|
||||
);
|
||||
|
||||
/// 세션 통계 병합
|
||||
CumulativeStatistics mergeSession(SessionStatistics session) {
|
||||
return CumulativeStatistics(
|
||||
totalPlayTimeMs: totalPlayTimeMs + session.playTimeMs,
|
||||
totalMonstersKilled: totalMonstersKilled + session.monstersKilled,
|
||||
totalGoldEarned: totalGoldEarned + session.goldEarned,
|
||||
totalGoldSpent: totalGoldSpent + session.goldSpent,
|
||||
totalSkillsUsed: totalSkillsUsed + session.skillsUsed,
|
||||
totalCriticalHits: totalCriticalHits + session.criticalHits,
|
||||
bestCriticalStreak: session.maxCriticalStreak > bestCriticalStreak
|
||||
? session.maxCriticalStreak
|
||||
: bestCriticalStreak,
|
||||
totalDamageDealt: totalDamageDealt + session.totalDamageDealt,
|
||||
totalDamageTaken: totalDamageTaken + session.totalDamageTaken,
|
||||
totalPotionsUsed: totalPotionsUsed + session.potionsUsed,
|
||||
totalItemsSold: totalItemsSold + session.itemsSold,
|
||||
totalQuestsCompleted: totalQuestsCompleted + session.questsCompleted,
|
||||
totalDeaths: totalDeaths + session.deathCount,
|
||||
totalBossesDefeated: totalBossesDefeated + session.bossesDefeated,
|
||||
totalLevelUps: totalLevelUps + session.levelUps,
|
||||
highestLevel: highestLevel, // 별도 업데이트 필요
|
||||
highestGoldHeld: highestGoldHeld, // 별도 업데이트 필요
|
||||
gamesCompleted: gamesCompleted, // 별도 업데이트 필요
|
||||
gamesStarted: gamesStarted, // 별도 업데이트 필요
|
||||
);
|
||||
}
|
||||
|
||||
/// 최고 레벨 업데이트
|
||||
CumulativeStatistics updateHighestLevel(int level) {
|
||||
if (level <= highestLevel) return this;
|
||||
return copyWith(highestLevel: level);
|
||||
}
|
||||
|
||||
/// 최대 골드 업데이트
|
||||
CumulativeStatistics updateHighestGold(int gold) {
|
||||
if (gold <= highestGoldHeld) return this;
|
||||
return copyWith(highestGoldHeld: gold);
|
||||
}
|
||||
|
||||
/// 새 게임 시작 기록
|
||||
CumulativeStatistics recordGameStart() {
|
||||
return copyWith(gamesStarted: gamesStarted + 1);
|
||||
}
|
||||
|
||||
/// 게임 클리어 기록
|
||||
CumulativeStatistics recordGameComplete() {
|
||||
return copyWith(gamesCompleted: gamesCompleted + 1);
|
||||
}
|
||||
|
||||
CumulativeStatistics copyWith({
|
||||
int? totalPlayTimeMs,
|
||||
int? totalMonstersKilled,
|
||||
int? totalGoldEarned,
|
||||
int? totalGoldSpent,
|
||||
int? totalSkillsUsed,
|
||||
int? totalCriticalHits,
|
||||
int? bestCriticalStreak,
|
||||
int? totalDamageDealt,
|
||||
int? totalDamageTaken,
|
||||
int? totalPotionsUsed,
|
||||
int? totalItemsSold,
|
||||
int? totalQuestsCompleted,
|
||||
int? totalDeaths,
|
||||
int? totalBossesDefeated,
|
||||
int? totalLevelUps,
|
||||
int? highestLevel,
|
||||
int? highestGoldHeld,
|
||||
int? gamesCompleted,
|
||||
int? gamesStarted,
|
||||
}) {
|
||||
return CumulativeStatistics(
|
||||
totalPlayTimeMs: totalPlayTimeMs ?? this.totalPlayTimeMs,
|
||||
totalMonstersKilled: totalMonstersKilled ?? this.totalMonstersKilled,
|
||||
totalGoldEarned: totalGoldEarned ?? this.totalGoldEarned,
|
||||
totalGoldSpent: totalGoldSpent ?? this.totalGoldSpent,
|
||||
totalSkillsUsed: totalSkillsUsed ?? this.totalSkillsUsed,
|
||||
totalCriticalHits: totalCriticalHits ?? this.totalCriticalHits,
|
||||
bestCriticalStreak: bestCriticalStreak ?? this.bestCriticalStreak,
|
||||
totalDamageDealt: totalDamageDealt ?? this.totalDamageDealt,
|
||||
totalDamageTaken: totalDamageTaken ?? this.totalDamageTaken,
|
||||
totalPotionsUsed: totalPotionsUsed ?? this.totalPotionsUsed,
|
||||
totalItemsSold: totalItemsSold ?? this.totalItemsSold,
|
||||
totalQuestsCompleted: totalQuestsCompleted ?? this.totalQuestsCompleted,
|
||||
totalDeaths: totalDeaths ?? this.totalDeaths,
|
||||
totalBossesDefeated: totalBossesDefeated ?? this.totalBossesDefeated,
|
||||
totalLevelUps: totalLevelUps ?? this.totalLevelUps,
|
||||
highestLevel: highestLevel ?? this.highestLevel,
|
||||
highestGoldHeld: highestGoldHeld ?? this.highestGoldHeld,
|
||||
gamesCompleted: gamesCompleted ?? this.gamesCompleted,
|
||||
gamesStarted: gamesStarted ?? this.gamesStarted,
|
||||
);
|
||||
}
|
||||
|
||||
/// JSON 직렬화
|
||||
Map<String, dynamic> toJson() {
|
||||
return {
|
||||
'totalPlayTimeMs': totalPlayTimeMs,
|
||||
'totalMonstersKilled': totalMonstersKilled,
|
||||
'totalGoldEarned': totalGoldEarned,
|
||||
'totalGoldSpent': totalGoldSpent,
|
||||
'totalSkillsUsed': totalSkillsUsed,
|
||||
'totalCriticalHits': totalCriticalHits,
|
||||
'bestCriticalStreak': bestCriticalStreak,
|
||||
'totalDamageDealt': totalDamageDealt,
|
||||
'totalDamageTaken': totalDamageTaken,
|
||||
'totalPotionsUsed': totalPotionsUsed,
|
||||
'totalItemsSold': totalItemsSold,
|
||||
'totalQuestsCompleted': totalQuestsCompleted,
|
||||
'totalDeaths': totalDeaths,
|
||||
'totalBossesDefeated': totalBossesDefeated,
|
||||
'totalLevelUps': totalLevelUps,
|
||||
'highestLevel': highestLevel,
|
||||
'highestGoldHeld': highestGoldHeld,
|
||||
'gamesCompleted': gamesCompleted,
|
||||
'gamesStarted': gamesStarted,
|
||||
};
|
||||
}
|
||||
|
||||
/// JSON 역직렬화
|
||||
factory CumulativeStatistics.fromJson(Map<String, dynamic> json) {
|
||||
return CumulativeStatistics(
|
||||
totalPlayTimeMs: json['totalPlayTimeMs'] as int? ?? 0,
|
||||
totalMonstersKilled: json['totalMonstersKilled'] as int? ?? 0,
|
||||
totalGoldEarned: json['totalGoldEarned'] as int? ?? 0,
|
||||
totalGoldSpent: json['totalGoldSpent'] as int? ?? 0,
|
||||
totalSkillsUsed: json['totalSkillsUsed'] as int? ?? 0,
|
||||
totalCriticalHits: json['totalCriticalHits'] as int? ?? 0,
|
||||
bestCriticalStreak: json['bestCriticalStreak'] as int? ?? 0,
|
||||
totalDamageDealt: json['totalDamageDealt'] as int? ?? 0,
|
||||
totalDamageTaken: json['totalDamageTaken'] as int? ?? 0,
|
||||
totalPotionsUsed: json['totalPotionsUsed'] as int? ?? 0,
|
||||
totalItemsSold: json['totalItemsSold'] as int? ?? 0,
|
||||
totalQuestsCompleted: json['totalQuestsCompleted'] as int? ?? 0,
|
||||
totalDeaths: json['totalDeaths'] as int? ?? 0,
|
||||
totalBossesDefeated: json['totalBossesDefeated'] as int? ?? 0,
|
||||
totalLevelUps: json['totalLevelUps'] as int? ?? 0,
|
||||
highestLevel: json['highestLevel'] as int? ?? 0,
|
||||
highestGoldHeld: json['highestGoldHeld'] as int? ?? 0,
|
||||
gamesCompleted: json['gamesCompleted'] as int? ?? 0,
|
||||
gamesStarted: json['gamesStarted'] as int? ?? 0,
|
||||
);
|
||||
}
|
||||
}
|
||||
126
lib/src/core/storage/statistics_storage.dart
Normal file
126
lib/src/core/storage/statistics_storage.dart
Normal file
@@ -0,0 +1,126 @@
|
||||
import 'dart:convert';
|
||||
import 'dart:io';
|
||||
|
||||
import 'package:askiineverdie/src/core/model/game_statistics.dart';
|
||||
import 'package:path_provider/path_provider.dart';
|
||||
|
||||
/// 게임 통계 저장소 (Statistics Storage)
|
||||
///
|
||||
/// 누적 통계 데이터 저장/로드 관리
|
||||
class StatisticsStorage {
|
||||
StatisticsStorage();
|
||||
|
||||
static const String _fileName = 'game_statistics.json';
|
||||
|
||||
Directory? _storageDir;
|
||||
|
||||
Future<Directory> _getStorageDir() async {
|
||||
if (_storageDir != null) return _storageDir!;
|
||||
_storageDir = await getApplicationSupportDirectory();
|
||||
return _storageDir!;
|
||||
}
|
||||
|
||||
File _getFile(Directory dir) {
|
||||
return File('${dir.path}/$_fileName');
|
||||
}
|
||||
|
||||
/// 누적 통계 로드
|
||||
Future<CumulativeStatistics> loadCumulative() async {
|
||||
try {
|
||||
final dir = await _getStorageDir();
|
||||
final file = _getFile(dir);
|
||||
|
||||
if (!await file.exists()) {
|
||||
return CumulativeStatistics.empty();
|
||||
}
|
||||
|
||||
final content = await file.readAsString();
|
||||
final json = jsonDecode(content) as Map<String, dynamic>;
|
||||
|
||||
// cumulative 키가 있으면 해당 데이터 사용
|
||||
if (json.containsKey('cumulative')) {
|
||||
return CumulativeStatistics.fromJson(
|
||||
json['cumulative'] as Map<String, dynamic>,
|
||||
);
|
||||
}
|
||||
|
||||
// 직접 CumulativeStatistics JSON인 경우
|
||||
return CumulativeStatistics.fromJson(json);
|
||||
} catch (e) {
|
||||
// 파일이 없거나 손상된 경우 빈 통계 반환
|
||||
return CumulativeStatistics.empty();
|
||||
}
|
||||
}
|
||||
|
||||
/// 누적 통계 저장
|
||||
Future<bool> saveCumulative(CumulativeStatistics stats) async {
|
||||
try {
|
||||
final dir = await _getStorageDir();
|
||||
final file = _getFile(dir);
|
||||
|
||||
final json = {
|
||||
'version': 1,
|
||||
'lastUpdated': DateTime.now().toIso8601String(),
|
||||
'cumulative': stats.toJson(),
|
||||
};
|
||||
|
||||
final content = const JsonEncoder.withIndent(' ').convert(json);
|
||||
await file.writeAsString(content);
|
||||
return true;
|
||||
} catch (e) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/// 세션 종료 시 누적 통계 업데이트
|
||||
Future<bool> mergeSession(SessionStatistics session) async {
|
||||
final current = await loadCumulative();
|
||||
final updated = current.mergeSession(session);
|
||||
return saveCumulative(updated);
|
||||
}
|
||||
|
||||
/// 최고 레벨 업데이트
|
||||
Future<bool> updateHighestLevel(int level) async {
|
||||
final current = await loadCumulative();
|
||||
if (level <= current.highestLevel) return true;
|
||||
final updated = current.updateHighestLevel(level);
|
||||
return saveCumulative(updated);
|
||||
}
|
||||
|
||||
/// 최대 골드 업데이트
|
||||
Future<bool> updateHighestGold(int gold) async {
|
||||
final current = await loadCumulative();
|
||||
if (gold <= current.highestGoldHeld) return true;
|
||||
final updated = current.updateHighestGold(gold);
|
||||
return saveCumulative(updated);
|
||||
}
|
||||
|
||||
/// 새 게임 시작 기록
|
||||
Future<bool> recordGameStart() async {
|
||||
final current = await loadCumulative();
|
||||
final updated = current.recordGameStart();
|
||||
return saveCumulative(updated);
|
||||
}
|
||||
|
||||
/// 게임 클리어 기록
|
||||
Future<bool> recordGameComplete() async {
|
||||
final current = await loadCumulative();
|
||||
final updated = current.recordGameComplete();
|
||||
return saveCumulative(updated);
|
||||
}
|
||||
|
||||
/// 통계 초기화 (테스트용)
|
||||
Future<bool> clear() async {
|
||||
try {
|
||||
final dir = await _getStorageDir();
|
||||
final file = _getFile(dir);
|
||||
|
||||
if (await file.exists()) {
|
||||
await file.delete();
|
||||
}
|
||||
return true;
|
||||
} catch (e) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user