style: dart format 적용
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@@ -142,16 +142,8 @@ class TestCharacterService {
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'Exception Handler',
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'Null Guard',
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],
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EquipmentSlot.helm => [
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'Neural Helm',
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'Thought Processor',
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'Mind Buffer',
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],
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EquipmentSlot.hauberk => [
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'Matrix Armor',
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'Byte Mail',
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'Kernel Plate',
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],
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EquipmentSlot.helm => ['Neural Helm', 'Thought Processor', 'Mind Buffer'],
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EquipmentSlot.hauberk => ['Matrix Armor', 'Byte Mail', 'Kernel Plate'],
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EquipmentSlot.brassairts => [
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'Bit Guards',
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'Stream Bracers',
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@@ -167,11 +159,7 @@ class TestCharacterService {
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'Handler Mitts',
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'Pointer Grips',
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],
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EquipmentSlot.gambeson => [
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'Layer Vest',
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'Cache Coat',
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'Buffer Jacket',
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],
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EquipmentSlot.gambeson => ['Layer Vest', 'Cache Coat', 'Buffer Jacket'],
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EquipmentSlot.cuisses => [
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'Register Guards',
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'Stack Protectors',
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@@ -450,7 +450,9 @@ class GameDataL10n {
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final special = words.last;
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// Attrib와 Special이 유효한지 확인
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final attribMap = isKo ? itemAttribTranslationsKo : itemAttribTranslationsJa;
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final attribMap = isKo
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? itemAttribTranslationsKo
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: itemAttribTranslationsJa;
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final specialMap = isKo ? specialTranslationsKo : specialTranslationsJa;
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if (!attribMap.containsKey(attrib) && !specialMap.containsKey(special)) {
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return null;
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@@ -472,7 +474,9 @@ class GameDataL10n {
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static String? _tryTranslateMonsterDrop(String itemString, bool isKo) {
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// 드롭 아이템 번역 맵 선택 (통합 맵 사용)
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final dropMap = isKo ? allDropTranslationsKo : allDropTranslationsJa;
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final monsterMap = isKo ? allMonsterTranslationsKo : allMonsterTranslationsJa;
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final monsterMap = isKo
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? allMonsterTranslationsKo
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: allMonsterTranslationsJa;
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// (대소문자 무시, 아이템 문자열 끝에서 매칭)
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for (final entry in dropMap.entries) {
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@@ -181,7 +181,10 @@ class GameSave {
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)
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.toList(),
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),
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equipment: _equipmentFromJson(equipmentJson, json['version'] as int? ?? 2),
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equipment: _equipmentFromJson(
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equipmentJson,
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json['version'] as int? ?? 2,
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),
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skillBook: SkillBook(
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skills: skillsJson
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.map(
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@@ -333,10 +336,7 @@ Equipment _equipmentFromJson(Map<String, dynamic> json, int version) {
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}
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}
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return Equipment(
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items: items,
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bestIndex: json['bestIndex'] as int? ?? 0,
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);
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return Equipment(items: items, bestIndex: json['bestIndex'] as int? ?? 0);
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}
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// v2 이하: 레거시 형식 (문자열 기반)
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@@ -96,7 +96,8 @@ class _ArenaResultPanelState extends State<ArenaResultPanel>
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try {
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// macOS: Downloads 폴더에 저장 (사용자가 쉽게 찾을 수 있도록)
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final directory = await getDownloadsDirectory() ??
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final directory =
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await getDownloadsDirectory() ??
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await getApplicationDocumentsDirectory();
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final timestamp = DateTime.now().toIso8601String().replaceAll(':', '-');
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final challenger = widget.result.match.challenger.characterName;
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@@ -164,13 +165,15 @@ class _ArenaResultPanelState extends State<ArenaResultPanel>
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'class': entry.klass,
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'combatStats': entry.finalStats?.toJson(),
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'equipment': entry.finalEquipment
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?.map((EquipmentItem e) => {
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'slot': e.slot.name,
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'name': e.name,
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'level': e.level,
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'rarity': e.rarity.name,
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'stats': e.stats.toJson(),
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})
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?.map(
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(EquipmentItem e) => {
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'slot': e.slot.name,
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'name': e.name,
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'level': e.level,
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'rarity': e.rarity.name,
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'stats': e.stats.toJson(),
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},
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)
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.toList(),
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'skills': entry.finalSkills,
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};
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@@ -142,7 +142,8 @@ class _FrontScreenState extends State<FrontScreen> with RouteAware {
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onHallOfFame: widget.onHallOfFame != null
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? () => widget.onHallOfFame!(context)
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: null,
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onLocalArena: widget.onLocalArena != null &&
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onLocalArena:
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widget.onLocalArena != null &&
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widget.hallOfFameCount >= 2
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? () => widget.onLocalArena!(context)
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: null,
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@@ -206,7 +206,9 @@ class _SettingsScreenState extends State<SettingsScreen> {
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Widget _buildDebugSection() {
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return Card(
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color: Theme.of(context).colorScheme.errorContainer.withValues(alpha: 0.3),
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color: Theme.of(
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context,
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).colorScheme.errorContainer.withValues(alpha: 0.3),
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child: Padding(
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padding: const EdgeInsets.all(16),
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child: Column(
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