fix(ui): 게임 위젯들 레이아웃 및 스타일 수정

- death_overlay: 레이아웃 개선
- help_dialog, statistics_dialog: 스타일 통일
- notification_overlay: 간소화
- carousel_nav_bar: 스타일 업데이트
- mobile_carousel_layout: 레이아웃 조정
This commit is contained in:
JiWoong Sul
2025-12-30 23:57:11 +09:00
parent 94aad1f0fe
commit e64aac04fb
6 changed files with 209 additions and 183 deletions

View File

@@ -28,6 +28,12 @@ class DeathOverlay extends StatelessWidget {
@override
Widget build(BuildContext context) {
// 테마 인식 색상 (Theme-aware colors)
final hpColor = RetroColors.hpOf(context);
final hpDark = RetroColors.hpDarkOf(context);
final panelBg = RetroColors.panelBgOf(context);
final borderColor = RetroColors.borderOf(context);
return Material(
color: Colors.black.withValues(alpha: 0.9),
child: Center(
@@ -35,16 +41,16 @@ class DeathOverlay extends StatelessWidget {
constraints: const BoxConstraints(maxWidth: 420),
margin: const EdgeInsets.all(24),
decoration: BoxDecoration(
color: RetroColors.panelBg,
border: const Border(
top: BorderSide(color: RetroColors.hpRed, width: 4),
left: BorderSide(color: RetroColors.hpRed, width: 4),
bottom: BorderSide(color: RetroColors.panelBorderOuter, width: 4),
right: BorderSide(color: RetroColors.panelBorderOuter, width: 4),
color: panelBg,
border: Border(
top: BorderSide(color: hpColor, width: 4),
left: BorderSide(color: hpColor, width: 4),
bottom: BorderSide(color: borderColor, width: 4),
right: BorderSide(color: borderColor, width: 4),
),
boxShadow: [
BoxShadow(
color: RetroColors.hpRed.withValues(alpha: 0.5),
color: hpColor.withValues(alpha: 0.5),
blurRadius: 30,
spreadRadius: 5,
),
@@ -58,32 +64,32 @@ class DeathOverlay extends StatelessWidget {
width: double.infinity,
padding: const EdgeInsets.symmetric(horizontal: 12, vertical: 8),
decoration: BoxDecoration(
color: RetroColors.hpRed.withValues(alpha: 0.3),
border: const Border(
bottom: BorderSide(color: RetroColors.hpRed, width: 2),
color: hpColor.withValues(alpha: 0.3),
border: Border(
bottom: BorderSide(color: hpColor, width: 2),
),
),
child: const Row(
child: Row(
mainAxisAlignment: MainAxisAlignment.center,
children: [
Text(
'',
style: TextStyle(fontSize: 16, color: RetroColors.hpRed),
style: TextStyle(fontSize: 16, color: hpColor),
),
SizedBox(width: 8),
const SizedBox(width: 8),
Text(
'GAME OVER',
style: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 12,
color: RetroColors.hpRed,
color: hpColor,
letterSpacing: 2,
),
),
SizedBox(width: 8),
const SizedBox(width: 8),
Text(
'',
style: TextStyle(fontSize: 16, color: RetroColors.hpRed),
style: TextStyle(fontSize: 16, color: hpColor),
),
],
),
@@ -107,7 +113,7 @@ class DeathOverlay extends StatelessWidget {
const SizedBox(height: 20),
// 구분선
_buildRetroDivider(),
_buildRetroDivider(hpColor, hpDark),
const SizedBox(height: 16),
// 상실 정보
@@ -116,7 +122,7 @@ class DeathOverlay extends StatelessWidget {
// 전투 로그 (있는 경우만 표시)
if (deathInfo.lastCombatEvents.isNotEmpty) ...[
const SizedBox(height: 16),
_buildRetroDivider(),
_buildRetroDivider(hpColor, hpDark),
const SizedBox(height: 8),
_buildCombatLog(context),
],
@@ -136,16 +142,16 @@ class DeathOverlay extends StatelessWidget {
}
/// 레트로 스타일 구분선
Widget _buildRetroDivider() {
Widget _buildRetroDivider(Color hpColor, Color hpDark) {
return Container(
height: 2,
decoration: const BoxDecoration(
decoration: BoxDecoration(
gradient: LinearGradient(
colors: [
Colors.transparent,
RetroColors.hpRedDark,
RetroColors.hpRed,
RetroColors.hpRedDark,
hpDark,
hpColor,
hpDark,
Colors.transparent,
],
),
@@ -154,10 +160,13 @@ class DeathOverlay extends StatelessWidget {
}
Widget _buildDeathTitle(BuildContext context) {
final hpColor = RetroColors.hpOf(context);
final hpDark = RetroColors.hpDarkOf(context);
return Column(
children: [
// ASCII 스컬 (더 큰 버전)
const Text(
Text(
' _____ \n'
' / \\\n'
' | () () |\n'
@@ -166,7 +175,7 @@ class DeathOverlay extends StatelessWidget {
style: TextStyle(
fontFamily: 'JetBrainsMono',
fontSize: 12,
color: RetroColors.hpRed,
color: hpColor,
height: 1.0,
),
textAlign: TextAlign.center,
@@ -174,14 +183,14 @@ class DeathOverlay extends StatelessWidget {
const SizedBox(height: 12),
Text(
l10n.deathYouDied.toUpperCase(),
style: const TextStyle(
style: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 14,
color: RetroColors.hpRed,
color: hpColor,
letterSpacing: 2,
shadows: [
Shadow(color: Colors.black, blurRadius: 4),
Shadow(color: RetroColors.hpRedDark, blurRadius: 8),
const Shadow(color: Colors.black, blurRadius: 4),
Shadow(color: hpDark, blurRadius: 8),
],
),
),
@@ -190,29 +199,34 @@ class DeathOverlay extends StatelessWidget {
}
Widget _buildCharacterInfo(BuildContext context) {
final surface = RetroColors.surfaceOf(context);
final borderLight = RetroColors.borderLightOf(context);
final gold = RetroColors.goldOf(context);
final textPrimary = RetroColors.textPrimaryOf(context);
return Container(
padding: const EdgeInsets.all(12),
decoration: BoxDecoration(
color: RetroColors.panelBgLight.withValues(alpha: 0.5),
border: Border.all(color: RetroColors.panelBorderInner, width: 1),
color: surface.withValues(alpha: 0.5),
border: Border.all(color: borderLight, width: 1),
),
child: Column(
children: [
Text(
traits.name,
style: const TextStyle(
style: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 11,
color: RetroColors.gold,
color: gold,
),
),
const SizedBox(height: 6),
Text(
'Lv.${deathInfo.levelAtDeath} ${GameDataL10n.getKlassName(context, traits.klass)}',
style: const TextStyle(
style: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 8,
color: RetroColors.textLight,
color: textPrimary,
),
),
],
@@ -222,28 +236,30 @@ class DeathOverlay extends StatelessWidget {
Widget _buildDeathCause(BuildContext context) {
final causeText = _getDeathCauseText();
final hpColor = RetroColors.hpOf(context);
final hpDark = RetroColors.hpDarkOf(context);
return Container(
padding: const EdgeInsets.symmetric(horizontal: 12, vertical: 8),
decoration: BoxDecoration(
color: RetroColors.hpRedDark.withValues(alpha: 0.3),
border: Border.all(color: RetroColors.hpRed.withValues(alpha: 0.5)),
color: hpDark.withValues(alpha: 0.3),
border: Border.all(color: hpColor.withValues(alpha: 0.5)),
),
child: Row(
mainAxisSize: MainAxisSize.min,
children: [
const Text(
Text(
'',
style: TextStyle(fontSize: 14, color: RetroColors.hpRed),
style: TextStyle(fontSize: 14, color: hpColor),
),
const SizedBox(width: 8),
Flexible(
child: Text(
causeText,
style: const TextStyle(
style: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 7,
color: RetroColors.hpRed,
color: hpColor,
),
textAlign: TextAlign.center,
),
@@ -263,6 +279,11 @@ class DeathOverlay extends StatelessWidget {
Widget _buildLossInfo(BuildContext context) {
final hasLostItem = deathInfo.lostItemName != null;
final hpColor = RetroColors.hpOf(context);
final hpDark = RetroColors.hpDarkOf(context);
final muted = RetroColors.textMutedOf(context);
final expColor = RetroColors.expOf(context);
final gold = RetroColors.goldOf(context);
return Column(
children: [
@@ -271,9 +292,9 @@ class DeathOverlay extends StatelessWidget {
Container(
padding: const EdgeInsets.all(10),
decoration: BoxDecoration(
color: RetroColors.hpRedDark.withValues(alpha: 0.2),
color: hpDark.withValues(alpha: 0.2),
border: Border.all(
color: RetroColors.hpRed.withValues(alpha: 0.4),
color: hpColor.withValues(alpha: 0.4),
),
),
child: Row(
@@ -289,19 +310,19 @@ class DeathOverlay extends StatelessWidget {
children: [
Text(
l10n.deathSacrificedToResurrect.toUpperCase(),
style: const TextStyle(
style: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 6,
color: RetroColors.textDisabled,
color: muted,
),
),
const SizedBox(height: 4),
Text(
deathInfo.lostItemName!,
style: const TextStyle(
style: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 7,
color: RetroColors.hpRed,
color: hpColor,
),
),
],
@@ -317,7 +338,7 @@ class DeathOverlay extends StatelessWidget {
asciiIcon: '',
label: l10n.deathEquipment,
value: l10n.deathNoSacrificeNeeded,
valueColor: RetroColors.expGreen,
valueColor: expColor,
),
const SizedBox(height: 8),
],
@@ -326,7 +347,7 @@ class DeathOverlay extends StatelessWidget {
asciiIcon: '💰',
label: l10n.deathCoinRemaining,
value: _formatGold(deathInfo.goldAtDeath),
valueColor: RetroColors.gold,
valueColor: gold,
),
],
);
@@ -339,6 +360,8 @@ class DeathOverlay extends StatelessWidget {
required String value,
required Color valueColor,
}) {
final muted = RetroColors.textMutedOf(context);
return Row(
mainAxisAlignment: MainAxisAlignment.spaceBetween,
children: [
@@ -351,10 +374,10 @@ class DeathOverlay extends StatelessWidget {
const SizedBox(width: 8),
Text(
label,
style: const TextStyle(
style: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 6,
color: RetroColors.textDisabled,
color: muted,
),
),
],
@@ -381,22 +404,25 @@ class DeathOverlay extends StatelessWidget {
}
Widget _buildResurrectButton(BuildContext context) {
final expColor = RetroColors.expOf(context);
final expDark = RetroColors.expDarkOf(context);
return GestureDetector(
onTap: onResurrect,
child: Container(
width: double.infinity,
padding: const EdgeInsets.symmetric(vertical: 12),
decoration: BoxDecoration(
color: RetroColors.expGreen.withValues(alpha: 0.2),
color: expColor.withValues(alpha: 0.2),
border: Border(
top: const BorderSide(color: RetroColors.expGreen, width: 3),
left: const BorderSide(color: RetroColors.expGreen, width: 3),
top: BorderSide(color: expColor, width: 3),
left: BorderSide(color: expColor, width: 3),
bottom: BorderSide(
color: RetroColors.expGreenDark.withValues(alpha: 0.8),
color: expDark.withValues(alpha: 0.8),
width: 3,
),
right: BorderSide(
color: RetroColors.expGreenDark.withValues(alpha: 0.8),
color: expDark.withValues(alpha: 0.8),
width: 3,
),
),
@@ -404,21 +430,21 @@ class DeathOverlay extends StatelessWidget {
child: Row(
mainAxisAlignment: MainAxisAlignment.center,
children: [
const Text(
Text(
'',
style: TextStyle(
fontSize: 16,
color: RetroColors.expGreen,
color: expColor,
fontWeight: FontWeight.bold,
),
),
const SizedBox(width: 8),
Text(
l10n.deathResurrect.toUpperCase(),
style: const TextStyle(
style: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 10,
color: RetroColors.expGreen,
color: expColor,
letterSpacing: 1,
),
),
@@ -431,6 +457,9 @@ class DeathOverlay extends StatelessWidget {
/// 사망 직전 전투 로그 표시
Widget _buildCombatLog(BuildContext context) {
final events = deathInfo.lastCombatEvents;
final gold = RetroColors.goldOf(context);
final background = RetroColors.backgroundOf(context);
final borderColor = RetroColors.borderOf(context);
return Column(
crossAxisAlignment: CrossAxisAlignment.start,
@@ -444,10 +473,10 @@ class DeathOverlay extends StatelessWidget {
const SizedBox(width: 6),
Text(
l10n.deathCombatLog.toUpperCase(),
style: const TextStyle(
style: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 7,
color: RetroColors.gold,
color: gold,
),
),
],
@@ -456,8 +485,8 @@ class DeathOverlay extends StatelessWidget {
Container(
constraints: const BoxConstraints(maxHeight: 100),
decoration: BoxDecoration(
color: RetroColors.deepBrown,
border: Border.all(color: RetroColors.panelBorderOuter, width: 2),
color: background,
border: Border.all(color: borderColor, width: 2),
),
child: ListView.builder(
shrinkWrap: true,
@@ -475,7 +504,7 @@ class DeathOverlay extends StatelessWidget {
/// 개별 전투 이벤트 타일
Widget _buildCombatEventTile(BuildContext context, CombatEvent event) {
final (asciiIcon, color, message) = _formatCombatEvent(event);
final (asciiIcon, color, message) = _formatCombatEvent(context, event);
return Padding(
padding: const EdgeInsets.symmetric(vertical: 1),
@@ -503,19 +532,27 @@ class DeathOverlay extends StatelessWidget {
}
/// 전투 이벤트를 ASCII 아이콘, 색상, 메시지로 포맷
(String, Color, String) _formatCombatEvent(CombatEvent event) {
(String, Color, String) _formatCombatEvent(
BuildContext context,
CombatEvent event,
) {
final target = event.targetName ?? '';
final gold = RetroColors.goldOf(context);
final exp = RetroColors.expOf(context);
final hp = RetroColors.hpOf(context);
final mp = RetroColors.mpOf(context);
return switch (event.type) {
CombatEventType.playerAttack => (
event.isCritical ? '' : '',
event.isCritical ? RetroColors.gold : RetroColors.expGreen,
event.isCritical ? gold : exp,
event.isCritical
? l10n.combatCritical(event.damage, target)
: l10n.combatYouHit(target, event.damage),
),
CombatEventType.monsterAttack => (
'💀',
RetroColors.hpRed,
hp,
l10n.combatMonsterHitsYou(target, event.damage),
),
CombatEventType.playerEvade => (
@@ -530,7 +567,7 @@ class DeathOverlay extends StatelessWidget {
),
CombatEventType.playerBlock => (
'🛡',
RetroColors.mpBlue,
mp,
l10n.combatBlockedAttack(target, event.damage),
),
CombatEventType.playerParry => (
@@ -545,12 +582,12 @@ class DeathOverlay extends StatelessWidget {
),
CombatEventType.playerHeal => (
'',
RetroColors.expGreen,
exp,
l10n.combatHealedFor(event.healAmount),
),
CombatEventType.playerBuff => (
'',
RetroColors.mpBlue,
mp,
l10n.combatBuffActivated(event.skillName ?? ''),
),
CombatEventType.playerDebuff => (
@@ -565,12 +602,12 @@ class DeathOverlay extends StatelessWidget {
),
CombatEventType.playerPotion => (
'🧪',
RetroColors.expGreen,
exp,
l10n.combatPotionUsed(event.skillName ?? '', event.healAmount, target),
),
CombatEventType.potionDrop => (
'🎁',
RetroColors.gold,
gold,
l10n.combatPotionDrop(event.skillName ?? ''),
),
};