refactor(core): 코어 엔진 및 모델 개선
- 애니메이션 시스템 개선 - 오디오 서비스 개선 - 전투/스킬/포션 서비스 개선 - 스토리지 및 저장 시스템 개선 - 모델 클래스 타입 안정성 강화
This commit is contained in:
@@ -1,9 +1,9 @@
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import 'dart:math' as math;
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import 'package:askiineverdie/src/core/model/combat_result.dart';
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import 'package:askiineverdie/src/core/model/combat_stats.dart';
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import 'package:askiineverdie/src/core/model/monster_combat_stats.dart';
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import 'package:askiineverdie/src/core/util/deterministic_random.dart';
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import 'package:asciineverdie/src/core/model/combat_result.dart';
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import 'package:asciineverdie/src/core/model/combat_stats.dart';
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import 'package:asciineverdie/src/core/model/monster_combat_stats.dart';
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import 'package:asciineverdie/src/core/util/deterministic_random.dart';
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/// 전투 계산 서비스
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///
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@@ -1,8 +1,8 @@
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import 'package:askiineverdie/src/core/engine/item_service.dart';
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import 'package:askiineverdie/src/core/model/equipment_slot.dart';
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import 'package:askiineverdie/src/core/model/game_state.dart';
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import 'package:askiineverdie/src/core/model/pq_config.dart';
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import 'package:askiineverdie/src/core/util/pq_logic.dart' as pq_logic;
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import 'package:asciineverdie/src/core/engine/item_service.dart';
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import 'package:asciineverdie/src/core/model/equipment_slot.dart';
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import 'package:asciineverdie/src/core/model/game_state.dart';
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import 'package:asciineverdie/src/core/model/pq_config.dart';
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import 'package:asciineverdie/src/core/util/pq_logic.dart' as pq_logic;
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/// Game state mutations that mirror the original PQ win/reward logic.
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class GameMutations {
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@@ -1,7 +1,7 @@
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import 'package:askiineverdie/src/core/model/equipment_item.dart';
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import 'package:askiineverdie/src/core/model/equipment_slot.dart';
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import 'package:askiineverdie/src/core/model/item_stats.dart';
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import 'package:askiineverdie/src/core/util/deterministic_random.dart';
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import 'package:asciineverdie/src/core/model/equipment_item.dart';
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import 'package:asciineverdie/src/core/model/equipment_slot.dart';
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import 'package:asciineverdie/src/core/model/item_stats.dart';
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import 'package:asciineverdie/src/core/util/deterministic_random.dart';
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/// 아이템 관리 서비스
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///
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@@ -1,5 +1,5 @@
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import 'package:askiineverdie/data/potion_data.dart';
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import 'package:askiineverdie/src/core/model/potion.dart';
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import 'package:asciineverdie/data/potion_data.dart';
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import 'package:asciineverdie/src/core/model/potion.dart';
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/// 물약 서비스
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///
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@@ -1,8 +1,8 @@
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import 'dart:async';
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import 'package:askiineverdie/src/core/model/game_state.dart';
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import 'package:askiineverdie/src/core/storage/save_manager.dart';
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import 'package:askiineverdie/src/core/engine/progress_service.dart';
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import 'package:asciineverdie/src/core/model/game_state.dart';
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import 'package:asciineverdie/src/core/storage/save_manager.dart';
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import 'package:asciineverdie/src/core/engine/progress_service.dart';
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class AutoSaveConfig {
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const AutoSaveConfig({
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@@ -40,11 +40,13 @@ class ProgressLoop {
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DateTime Function()? now,
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this.cheatsEnabled = false,
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this.onPlayerDied,
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List<int> availableSpeeds = const [1, 5],
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}) : _state = initialState,
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_tickInterval = tickInterval,
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_autoSaveConfig = autoSaveConfig,
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_now = now ?? DateTime.now,
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_stateController = StreamController<GameState>.broadcast();
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_stateController = StreamController<GameState>.broadcast(),
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_availableSpeeds = availableSpeeds.isNotEmpty ? availableSpeeds : [1];
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final ProgressService progressService;
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final SaveManager? saveManager;
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@@ -60,21 +62,35 @@ class ProgressLoop {
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Timer? _timer;
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int? _lastTickMs;
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int _speedMultiplier = 1;
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List<int> _availableSpeeds;
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GameState get current => _state;
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Stream<GameState> get stream => _stateController.stream;
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GameState _state;
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/// 현재 배속 (1x, 3x, 10x)
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/// 가용 배속 목록
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List<int> get availableSpeeds => List.unmodifiable(_availableSpeeds);
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/// 현재 배속 (1x, 2x, 5x)
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int get speedMultiplier => _speedMultiplier;
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/// 배속 순환: 1 -> 3 -> 10 -> 1
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/// 배속 순환: 가용 배속 목록 순환
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/// 명예의 전당에 캐릭터 없으면: 1 -> 5 -> 1
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/// 명예의 전당에 캐릭터 있으면: 1 -> 2 -> 5 -> 1
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void cycleSpeed() {
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_speedMultiplier = switch (_speedMultiplier) {
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1 => 3,
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3 => 10,
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_ => 1,
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};
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final currentIndex = _availableSpeeds.indexOf(_speedMultiplier);
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final nextIndex = (currentIndex + 1) % _availableSpeeds.length;
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_speedMultiplier = _availableSpeeds[nextIndex];
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}
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/// 가용 배속 목록 업데이트 (명예의 전당 상태 변경 시)
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void updateAvailableSpeeds(List<int> speeds) {
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if (speeds.isEmpty) return;
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_availableSpeeds = speeds;
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// 현재 배속이 새 목록에 없으면 첫 번째로 리셋
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if (!_availableSpeeds.contains(_speedMultiplier)) {
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_speedMultiplier = _availableSpeeds.first;
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}
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}
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void start() {
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@@ -1,23 +1,23 @@
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import 'dart:math' as math;
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import 'package:askiineverdie/data/game_text_l10n.dart' as l10n;
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import 'package:askiineverdie/data/skill_data.dart';
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import 'package:askiineverdie/src/core/engine/combat_calculator.dart';
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import 'package:askiineverdie/src/core/engine/game_mutations.dart';
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import 'package:askiineverdie/src/core/engine/potion_service.dart';
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import 'package:askiineverdie/src/core/engine/reward_service.dart';
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import 'package:askiineverdie/src/core/engine/skill_service.dart';
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import 'package:askiineverdie/src/core/model/combat_event.dart';
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import 'package:askiineverdie/src/core/model/combat_state.dart';
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import 'package:askiineverdie/src/core/model/combat_stats.dart';
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import 'package:askiineverdie/src/core/model/equipment_item.dart';
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import 'package:askiineverdie/src/core/model/equipment_slot.dart';
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import 'package:askiineverdie/src/core/model/game_state.dart';
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import 'package:askiineverdie/src/core/model/monster_combat_stats.dart';
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import 'package:askiineverdie/src/core/model/potion.dart';
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import 'package:askiineverdie/src/core/model/pq_config.dart';
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import 'package:askiineverdie/src/core/model/skill.dart';
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import 'package:askiineverdie/src/core/util/pq_logic.dart' as pq_logic;
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import 'package:asciineverdie/data/game_text_l10n.dart' as l10n;
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import 'package:asciineverdie/data/skill_data.dart';
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import 'package:asciineverdie/src/core/engine/combat_calculator.dart';
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import 'package:asciineverdie/src/core/engine/game_mutations.dart';
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import 'package:asciineverdie/src/core/engine/potion_service.dart';
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import 'package:asciineverdie/src/core/engine/reward_service.dart';
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import 'package:asciineverdie/src/core/engine/skill_service.dart';
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import 'package:asciineverdie/src/core/model/combat_event.dart';
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import 'package:asciineverdie/src/core/model/combat_state.dart';
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import 'package:asciineverdie/src/core/model/combat_stats.dart';
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import 'package:asciineverdie/src/core/model/equipment_item.dart';
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import 'package:asciineverdie/src/core/model/equipment_slot.dart';
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import 'package:asciineverdie/src/core/model/game_state.dart';
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import 'package:asciineverdie/src/core/model/monster_combat_stats.dart';
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import 'package:asciineverdie/src/core/model/potion.dart';
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import 'package:asciineverdie/src/core/model/pq_config.dart';
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import 'package:asciineverdie/src/core/model/skill.dart';
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import 'package:asciineverdie/src/core/util/pq_logic.dart' as pq_logic;
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class ProgressTickResult {
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const ProgressTickResult({
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@@ -146,9 +146,9 @@ class ProgressService {
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/// Tick the timer loop (equivalent to Timer1Timer in the original code).
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ProgressTickResult tick(GameState state, int elapsedMillis) {
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// 500ms 제한: 5x 배속 (50ms * 5 = 250ms) + 여유 공간
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// 원본은 100ms 제한이었으나 배속 기능 지원을 위해 확장
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final int clamped = elapsedMillis.clamp(0, 500).toInt();
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// 10000ms 제한: 100x 배속 (50ms * 100 = 5000ms) + 여유 공간
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// 디버그 터보 모드(100x) 지원을 위해 확장
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final int clamped = elapsedMillis.clamp(0, 10000).toInt();
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var progress = state.progress;
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var queue = state.queue;
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var nextState = state;
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@@ -1,14 +1,14 @@
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import 'dart:math';
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import 'package:askiineverdie/data/class_data.dart';
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import 'package:askiineverdie/data/game_text_l10n.dart' as l10n;
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import 'package:askiineverdie/data/race_data.dart';
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import 'package:askiineverdie/src/core/engine/shop_service.dart';
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import 'package:askiineverdie/src/core/model/class_traits.dart';
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import 'package:askiineverdie/src/core/model/equipment_item.dart';
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import 'package:askiineverdie/src/core/model/equipment_slot.dart';
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import 'package:askiineverdie/src/core/model/game_state.dart';
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import 'package:askiineverdie/src/core/model/race_traits.dart';
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import 'package:asciineverdie/data/class_data.dart';
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import 'package:asciineverdie/data/game_text_l10n.dart' as l10n;
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import 'package:asciineverdie/data/race_data.dart';
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import 'package:asciineverdie/src/core/engine/shop_service.dart';
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import 'package:asciineverdie/src/core/model/class_traits.dart';
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import 'package:asciineverdie/src/core/model/equipment_item.dart';
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import 'package:asciineverdie/src/core/model/equipment_slot.dart';
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import 'package:asciineverdie/src/core/model/game_state.dart';
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import 'package:asciineverdie/src/core/model/race_traits.dart';
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/// 부활 시스템 서비스 (Phase 4)
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///
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@@ -1,6 +1,6 @@
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import 'package:askiineverdie/src/core/engine/game_mutations.dart';
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import 'package:askiineverdie/src/core/model/game_state.dart';
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import 'package:askiineverdie/src/core/util/pq_logic.dart';
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import 'package:asciineverdie/src/core/engine/game_mutations.dart';
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import 'package:asciineverdie/src/core/model/game_state.dart';
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import 'package:asciineverdie/src/core/util/pq_logic.dart';
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/// Applies quest/act rewards to the GameState using shared RNG.
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class RewardService {
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@@ -1,8 +1,8 @@
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import 'package:askiineverdie/src/core/model/equipment_item.dart';
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import 'package:askiineverdie/src/core/model/equipment_slot.dart';
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import 'package:askiineverdie/src/core/model/game_state.dart';
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import 'package:askiineverdie/src/core/model/item_stats.dart';
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import 'package:askiineverdie/src/core/util/deterministic_random.dart';
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import 'package:asciineverdie/src/core/model/equipment_item.dart';
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import 'package:asciineverdie/src/core/model/equipment_slot.dart';
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import 'package:asciineverdie/src/core/model/game_state.dart';
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import 'package:asciineverdie/src/core/model/item_stats.dart';
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import 'package:asciineverdie/src/core/util/deterministic_random.dart';
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/// 샵 시스템 서비스 (Phase 4)
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///
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@@ -1,10 +1,10 @@
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import 'package:askiineverdie/data/skill_data.dart';
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import 'package:askiineverdie/src/core/model/combat_stats.dart';
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import 'package:askiineverdie/src/core/model/game_state.dart';
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import 'package:askiineverdie/src/core/model/monster_combat_stats.dart';
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import 'package:askiineverdie/src/core/model/skill.dart';
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import 'package:askiineverdie/src/core/util/deterministic_random.dart';
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import 'package:askiineverdie/src/core/util/roman.dart';
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import 'package:asciineverdie/data/skill_data.dart';
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import 'package:asciineverdie/src/core/model/combat_stats.dart';
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import 'package:asciineverdie/src/core/model/game_state.dart';
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import 'package:asciineverdie/src/core/model/monster_combat_stats.dart';
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import 'package:asciineverdie/src/core/model/skill.dart';
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import 'package:asciineverdie/src/core/util/deterministic_random.dart';
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import 'package:asciineverdie/src/core/util/roman.dart';
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/// 스킬 시스템 서비스
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///
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@@ -1,7 +1,7 @@
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import 'package:askiineverdie/src/core/model/class_traits.dart';
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import 'package:askiineverdie/src/core/model/combat_stats.dart';
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import 'package:askiineverdie/src/core/model/game_state.dart';
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import 'package:askiineverdie/src/core/model/race_traits.dart';
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import 'package:asciineverdie/src/core/model/class_traits.dart';
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import 'package:asciineverdie/src/core/model/combat_stats.dart';
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import 'package:asciineverdie/src/core/model/game_state.dart';
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import 'package:asciineverdie/src/core/model/race_traits.dart';
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/// 스탯 계산기 (stat calculator)
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///
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@@ -1,6 +1,6 @@
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import 'dart:async';
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import 'package:askiineverdie/data/story_data.dart';
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import 'package:asciineverdie/data/story_data.dart';
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/// 스토리 이벤트 타입 (Story Event Type)
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enum StoryEventType {
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Block a user