refactor(core): 코어 엔진 및 모델 개선

- 애니메이션 시스템 개선
- 오디오 서비스 개선
- 전투/스킬/포션 서비스 개선
- 스토리지 및 저장 시스템 개선
- 모델 클래스 타입 안정성 강화
This commit is contained in:
JiWoong Sul
2025-12-31 17:46:53 +09:00
parent 9bfced2824
commit e679abd0d8
45 changed files with 197 additions and 181 deletions

View File

@@ -1,8 +1,8 @@
import 'dart:async';
import 'package:askiineverdie/src/core/model/game_state.dart';
import 'package:askiineverdie/src/core/storage/save_manager.dart';
import 'package:askiineverdie/src/core/engine/progress_service.dart';
import 'package:asciineverdie/src/core/model/game_state.dart';
import 'package:asciineverdie/src/core/storage/save_manager.dart';
import 'package:asciineverdie/src/core/engine/progress_service.dart';
class AutoSaveConfig {
const AutoSaveConfig({
@@ -40,11 +40,13 @@ class ProgressLoop {
DateTime Function()? now,
this.cheatsEnabled = false,
this.onPlayerDied,
List<int> availableSpeeds = const [1, 5],
}) : _state = initialState,
_tickInterval = tickInterval,
_autoSaveConfig = autoSaveConfig,
_now = now ?? DateTime.now,
_stateController = StreamController<GameState>.broadcast();
_stateController = StreamController<GameState>.broadcast(),
_availableSpeeds = availableSpeeds.isNotEmpty ? availableSpeeds : [1];
final ProgressService progressService;
final SaveManager? saveManager;
@@ -60,21 +62,35 @@ class ProgressLoop {
Timer? _timer;
int? _lastTickMs;
int _speedMultiplier = 1;
List<int> _availableSpeeds;
GameState get current => _state;
Stream<GameState> get stream => _stateController.stream;
GameState _state;
/// 현재 배속 (1x, 3x, 10x)
/// 가용 배속 목록
List<int> get availableSpeeds => List.unmodifiable(_availableSpeeds);
/// 현재 배속 (1x, 2x, 5x)
int get speedMultiplier => _speedMultiplier;
/// 배속 순환: 1 -> 3 -> 10 -> 1
/// 배속 순환: 가용 배속 목록 순환
/// 명예의 전당에 캐릭터 없으면: 1 -> 5 -> 1
/// 명예의 전당에 캐릭터 있으면: 1 -> 2 -> 5 -> 1
void cycleSpeed() {
_speedMultiplier = switch (_speedMultiplier) {
1 => 3,
3 => 10,
_ => 1,
};
final currentIndex = _availableSpeeds.indexOf(_speedMultiplier);
final nextIndex = (currentIndex + 1) % _availableSpeeds.length;
_speedMultiplier = _availableSpeeds[nextIndex];
}
/// 가용 배속 목록 업데이트 (명예의 전당 상태 변경 시)
void updateAvailableSpeeds(List<int> speeds) {
if (speeds.isEmpty) return;
_availableSpeeds = speeds;
// 현재 배속이 새 목록에 없으면 첫 번째로 리셋
if (!_availableSpeeds.contains(_speedMultiplier)) {
_speedMultiplier = _availableSpeeds.first;
}
}
void start() {