refactor(core): 코어 엔진 및 모델 개선
- 애니메이션 시스템 개선 - 오디오 서비스 개선 - 전투/스킬/포션 서비스 개선 - 스토리지 및 저장 시스템 개선 - 모델 클래스 타입 안정성 강화
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@@ -1,23 +1,23 @@
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import 'dart:math' as math;
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import 'package:askiineverdie/data/game_text_l10n.dart' as l10n;
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import 'package:askiineverdie/data/skill_data.dart';
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import 'package:askiineverdie/src/core/engine/combat_calculator.dart';
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import 'package:askiineverdie/src/core/engine/game_mutations.dart';
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import 'package:askiineverdie/src/core/engine/potion_service.dart';
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import 'package:askiineverdie/src/core/engine/reward_service.dart';
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import 'package:askiineverdie/src/core/engine/skill_service.dart';
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import 'package:askiineverdie/src/core/model/combat_event.dart';
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import 'package:askiineverdie/src/core/model/combat_state.dart';
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import 'package:askiineverdie/src/core/model/combat_stats.dart';
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import 'package:askiineverdie/src/core/model/equipment_item.dart';
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import 'package:askiineverdie/src/core/model/equipment_slot.dart';
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import 'package:askiineverdie/src/core/model/game_state.dart';
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import 'package:askiineverdie/src/core/model/monster_combat_stats.dart';
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import 'package:askiineverdie/src/core/model/potion.dart';
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import 'package:askiineverdie/src/core/model/pq_config.dart';
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import 'package:askiineverdie/src/core/model/skill.dart';
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import 'package:askiineverdie/src/core/util/pq_logic.dart' as pq_logic;
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import 'package:asciineverdie/data/game_text_l10n.dart' as l10n;
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import 'package:asciineverdie/data/skill_data.dart';
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import 'package:asciineverdie/src/core/engine/combat_calculator.dart';
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import 'package:asciineverdie/src/core/engine/game_mutations.dart';
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import 'package:asciineverdie/src/core/engine/potion_service.dart';
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import 'package:asciineverdie/src/core/engine/reward_service.dart';
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import 'package:asciineverdie/src/core/engine/skill_service.dart';
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import 'package:asciineverdie/src/core/model/combat_event.dart';
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import 'package:asciineverdie/src/core/model/combat_state.dart';
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import 'package:asciineverdie/src/core/model/combat_stats.dart';
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import 'package:asciineverdie/src/core/model/equipment_item.dart';
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import 'package:asciineverdie/src/core/model/equipment_slot.dart';
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import 'package:asciineverdie/src/core/model/game_state.dart';
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import 'package:asciineverdie/src/core/model/monster_combat_stats.dart';
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import 'package:asciineverdie/src/core/model/potion.dart';
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import 'package:asciineverdie/src/core/model/pq_config.dart';
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import 'package:asciineverdie/src/core/model/skill.dart';
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import 'package:asciineverdie/src/core/util/pq_logic.dart' as pq_logic;
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class ProgressTickResult {
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const ProgressTickResult({
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@@ -146,9 +146,9 @@ class ProgressService {
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/// Tick the timer loop (equivalent to Timer1Timer in the original code).
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ProgressTickResult tick(GameState state, int elapsedMillis) {
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// 500ms 제한: 5x 배속 (50ms * 5 = 250ms) + 여유 공간
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// 원본은 100ms 제한이었으나 배속 기능 지원을 위해 확장
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final int clamped = elapsedMillis.clamp(0, 500).toInt();
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// 10000ms 제한: 100x 배속 (50ms * 100 = 5000ms) + 여유 공간
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// 디버그 터보 모드(100x) 지원을 위해 확장
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final int clamped = elapsedMillis.clamp(0, 10000).toInt();
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var progress = state.progress;
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var queue = state.queue;
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var nextState = state;
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