refactor(core): 코어 엔진 및 모델 개선
- 애니메이션 시스템 개선 - 오디오 서비스 개선 - 전투/스킬/포션 서비스 개선 - 스토리지 및 저장 시스템 개선 - 모델 클래스 타입 안정성 강화
This commit is contained in:
@@ -1,4 +1,4 @@
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import 'package:askiineverdie/src/app.dart';
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import 'package:asciineverdie/src/app.dart';
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import 'package:flutter/material.dart';
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void main() {
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@@ -1,25 +1,25 @@
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import 'package:flutter/material.dart';
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import 'package:askiineverdie/data/game_text_l10n.dart' as game_l10n;
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import 'package:askiineverdie/l10n/app_localizations.dart';
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import 'package:askiineverdie/src/core/audio/audio_service.dart';
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import 'package:askiineverdie/src/shared/retro_colors.dart';
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import 'package:askiineverdie/src/core/engine/game_mutations.dart';
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import 'package:askiineverdie/src/core/engine/progress_service.dart';
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import 'package:askiineverdie/src/core/engine/reward_service.dart';
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import 'package:askiineverdie/src/core/model/game_state.dart';
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import 'package:askiineverdie/src/core/model/pq_config.dart';
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import 'package:askiineverdie/src/core/notification/notification_service.dart';
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import 'package:askiineverdie/src/core/storage/save_manager.dart';
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import 'package:askiineverdie/src/core/storage/save_repository.dart';
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import 'package:askiineverdie/src/core/storage/settings_repository.dart';
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import 'package:askiineverdie/src/features/front/front_screen.dart';
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import 'package:askiineverdie/src/features/front/save_picker_dialog.dart';
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import 'package:askiineverdie/src/features/game/game_play_screen.dart';
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import 'package:askiineverdie/src/features/game/game_session_controller.dart';
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import 'package:askiineverdie/src/features/game/widgets/notification_overlay.dart';
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import 'package:askiineverdie/src/features/hall_of_fame/hall_of_fame_screen.dart';
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import 'package:askiineverdie/src/features/new_character/new_character_screen.dart';
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import 'package:asciineverdie/data/game_text_l10n.dart' as game_l10n;
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import 'package:asciineverdie/l10n/app_localizations.dart';
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import 'package:asciineverdie/src/core/audio/audio_service.dart';
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import 'package:asciineverdie/src/shared/retro_colors.dart';
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import 'package:asciineverdie/src/core/engine/game_mutations.dart';
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import 'package:asciineverdie/src/core/engine/progress_service.dart';
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import 'package:asciineverdie/src/core/engine/reward_service.dart';
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import 'package:asciineverdie/src/core/model/game_state.dart';
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import 'package:asciineverdie/src/core/model/pq_config.dart';
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import 'package:asciineverdie/src/core/notification/notification_service.dart';
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import 'package:asciineverdie/src/core/storage/save_manager.dart';
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import 'package:asciineverdie/src/core/storage/save_repository.dart';
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import 'package:asciineverdie/src/core/storage/settings_repository.dart';
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import 'package:asciineverdie/src/features/front/front_screen.dart';
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import 'package:asciineverdie/src/features/front/save_picker_dialog.dart';
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import 'package:asciineverdie/src/features/game/game_play_screen.dart';
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import 'package:asciineverdie/src/features/game/game_session_controller.dart';
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import 'package:asciineverdie/src/features/game/widgets/notification_overlay.dart';
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import 'package:asciineverdie/src/features/hall_of_fame/hall_of_fame_screen.dart';
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import 'package:asciineverdie/src/features/new_character/new_character_screen.dart';
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class AskiiNeverDieApp extends StatefulWidget {
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const AskiiNeverDieApp({super.key});
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@@ -475,7 +475,7 @@ class _AskiiNeverDieAppState extends State<AskiiNeverDieApp> {
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GameState initialState, {
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bool testMode = false,
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}) async {
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await _controller.startNew(initialState, cheatsEnabled: false);
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await _controller.startNew(initialState, cheatsEnabled: testMode);
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if (context.mounted) {
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// NewCharacterScreen을 pop하고 GamePlayScreen으로 이동
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@@ -1,6 +1,6 @@
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import 'package:flutter/material.dart';
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import 'package:askiineverdie/src/core/animation/ascii_animation_type.dart';
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import 'package:asciineverdie/src/core/animation/ascii_animation_type.dart';
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/// ASCII 애니메이션 프레임 데이터
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class AsciiAnimationData {
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@@ -1,4 +1,4 @@
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import 'package:askiineverdie/src/core/model/game_state.dart';
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import 'package:asciineverdie/src/core/model/game_state.dart';
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/// ASCII 애니메이션 타입 (TaskType과 매핑)
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enum AsciiAnimationType {
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@@ -1,7 +1,7 @@
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// 환경별 배경 패턴 데이터
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// ASCII Patrol 스타일 - 패럴렉스 스크롤링 배경
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import 'package:askiineverdie/src/core/animation/background_layer.dart';
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import 'package:asciineverdie/src/core/animation/background_layer.dart';
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/// 환경별 배경 레이어 반환
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List<BackgroundLayer> getBackgroundLayers(EnvironmentType environment) {
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@@ -1,8 +1,8 @@
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import 'dart:ui' as ui;
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import 'package:askiineverdie/src/core/animation/canvas/ascii_cell.dart';
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import 'package:askiineverdie/src/core/animation/canvas/ascii_layer.dart';
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import 'package:askiineverdie/src/core/constants/ascii_colors.dart';
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import 'package:asciineverdie/src/core/animation/canvas/ascii_cell.dart';
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import 'package:asciineverdie/src/core/animation/canvas/ascii_layer.dart';
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import 'package:asciineverdie/src/core/constants/ascii_colors.dart';
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import 'package:flutter/material.dart';
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/// Paragraph 캐시 키
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@@ -1,6 +1,6 @@
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import 'package:askiineverdie/src/core/animation/canvas/ascii_canvas_painter.dart';
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import 'package:askiineverdie/src/core/animation/canvas/ascii_layer.dart';
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import 'package:askiineverdie/src/core/constants/ascii_colors.dart';
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import 'package:asciineverdie/src/core/animation/canvas/ascii_canvas_painter.dart';
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import 'package:asciineverdie/src/core/animation/canvas/ascii_layer.dart';
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import 'package:asciineverdie/src/core/constants/ascii_colors.dart';
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import 'package:flutter/material.dart';
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/// ASCII Canvas 위젯 (RepaintBoundary 포함)
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@@ -1,4 +1,4 @@
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import 'package:askiineverdie/src/core/animation/canvas/ascii_cell.dart';
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import 'package:asciineverdie/src/core/animation/canvas/ascii_cell.dart';
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/// ASCII 레이어 데이터 구조 (Canvas 렌더러용)
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///
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@@ -1,13 +1,13 @@
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import 'package:askiineverdie/src/core/animation/ascii_animation_data.dart';
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import 'package:askiineverdie/src/core/animation/background_data.dart';
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import 'package:askiineverdie/src/core/animation/background_layer.dart';
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import 'package:askiineverdie/src/core/animation/canvas/ascii_cell.dart';
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import 'package:askiineverdie/src/core/animation/canvas/ascii_layer.dart';
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import 'package:askiineverdie/src/core/animation/character_frames.dart';
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import 'package:askiineverdie/src/core/animation/monster_size.dart';
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import 'package:askiineverdie/src/core/animation/race_character_frames.dart';
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import 'package:askiineverdie/src/core/animation/weapon_category.dart';
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import 'package:askiineverdie/src/core/animation/weapon_effects.dart';
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import 'package:asciineverdie/src/core/animation/ascii_animation_data.dart';
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import 'package:asciineverdie/src/core/animation/background_data.dart';
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import 'package:asciineverdie/src/core/animation/background_layer.dart';
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import 'package:asciineverdie/src/core/animation/canvas/ascii_cell.dart';
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import 'package:asciineverdie/src/core/animation/canvas/ascii_layer.dart';
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import 'package:asciineverdie/src/core/animation/character_frames.dart';
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import 'package:asciineverdie/src/core/animation/monster_size.dart';
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import 'package:asciineverdie/src/core/animation/race_character_frames.dart';
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import 'package:asciineverdie/src/core/animation/weapon_category.dart';
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import 'package:asciineverdie/src/core/animation/weapon_effects.dart';
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/// Canvas용 전투 프레임 합성기
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///
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@@ -1,6 +1,6 @@
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import 'package:askiineverdie/src/core/animation/ascii_animation_type.dart';
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import 'package:askiineverdie/src/core/animation/canvas/ascii_cell.dart';
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import 'package:askiineverdie/src/core/animation/canvas/ascii_layer.dart';
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import 'package:asciineverdie/src/core/animation/ascii_animation_type.dart';
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import 'package:asciineverdie/src/core/animation/canvas/ascii_cell.dart';
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import 'package:asciineverdie/src/core/animation/canvas/ascii_layer.dart';
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/// Canvas용 특수 이벤트 애니메이션 합성기
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///
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@@ -1,6 +1,6 @@
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import 'package:askiineverdie/src/core/animation/canvas/ascii_cell.dart';
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import 'package:askiineverdie/src/core/animation/canvas/ascii_layer.dart';
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import 'package:askiineverdie/src/core/animation/race_character_frames.dart';
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import 'package:asciineverdie/src/core/animation/canvas/ascii_cell.dart';
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import 'package:asciineverdie/src/core/animation/canvas/ascii_layer.dart';
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import 'package:asciineverdie/src/core/animation/race_character_frames.dart';
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/// Canvas용 마을/상점 애니메이션 합성기
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///
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@@ -1,8 +1,8 @@
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import 'package:askiineverdie/src/core/animation/background_data.dart';
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import 'package:askiineverdie/src/core/animation/background_layer.dart';
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import 'package:askiineverdie/src/core/animation/canvas/ascii_cell.dart';
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import 'package:askiineverdie/src/core/animation/canvas/ascii_layer.dart';
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import 'package:askiineverdie/src/core/animation/race_character_frames.dart';
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import 'package:asciineverdie/src/core/animation/background_data.dart';
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import 'package:asciineverdie/src/core/animation/background_layer.dart';
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import 'package:asciineverdie/src/core/animation/canvas/ascii_cell.dart';
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import 'package:asciineverdie/src/core/animation/canvas/ascii_layer.dart';
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import 'package:asciineverdie/src/core/animation/race_character_frames.dart';
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/// Canvas용 걷기 애니메이션 합성기
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///
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@@ -1,7 +1,7 @@
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// 종족별 ASCII 캐릭터 프레임 데이터
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// 모든 캐릭터는 3줄 × 6자 폭으로 통일 (보스 10줄과 대비)
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import 'package:askiineverdie/src/core/animation/character_frames.dart';
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import 'package:asciineverdie/src/core/animation/character_frames.dart';
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/// 종족별 캐릭터 프레임 저장소
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class RaceCharacterFrames {
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@@ -1,4 +1,4 @@
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import 'package:askiineverdie/src/core/animation/weapon_category.dart';
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import 'package:asciineverdie/src/core/animation/weapon_category.dart';
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/// 무기 카테고리별 공격 이펙트 ASCII 프레임
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///
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@@ -1,8 +1,8 @@
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import 'package:flutter/foundation.dart' show debugPrint, kIsWeb;
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import 'package:just_audio/just_audio.dart';
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import 'package:askiineverdie/src/core/audio/sfx_channel_pool.dart';
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import 'package:askiineverdie/src/core/storage/settings_repository.dart';
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import 'package:asciineverdie/src/core/audio/sfx_channel_pool.dart';
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import 'package:asciineverdie/src/core/storage/settings_repository.dart';
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/// 게임 오디오 서비스
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///
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@@ -1,6 +1,6 @@
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import 'package:flutter/material.dart';
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import 'package:askiineverdie/src/shared/retro_colors.dart';
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import 'package:asciineverdie/src/shared/retro_colors.dart';
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/// ASCII 애니메이션 4색 팔레트 (Phase 7)
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///
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@@ -1,9 +1,9 @@
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import 'dart:math' as math;
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import 'package:askiineverdie/src/core/model/combat_result.dart';
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import 'package:askiineverdie/src/core/model/combat_stats.dart';
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import 'package:askiineverdie/src/core/model/monster_combat_stats.dart';
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import 'package:askiineverdie/src/core/util/deterministic_random.dart';
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import 'package:asciineverdie/src/core/model/combat_result.dart';
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import 'package:asciineverdie/src/core/model/combat_stats.dart';
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import 'package:asciineverdie/src/core/model/monster_combat_stats.dart';
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import 'package:asciineverdie/src/core/util/deterministic_random.dart';
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/// 전투 계산 서비스
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///
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@@ -1,8 +1,8 @@
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import 'package:askiineverdie/src/core/engine/item_service.dart';
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import 'package:askiineverdie/src/core/model/equipment_slot.dart';
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import 'package:askiineverdie/src/core/model/game_state.dart';
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import 'package:askiineverdie/src/core/model/pq_config.dart';
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import 'package:askiineverdie/src/core/util/pq_logic.dart' as pq_logic;
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import 'package:asciineverdie/src/core/engine/item_service.dart';
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import 'package:asciineverdie/src/core/model/equipment_slot.dart';
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import 'package:asciineverdie/src/core/model/game_state.dart';
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import 'package:asciineverdie/src/core/model/pq_config.dart';
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import 'package:asciineverdie/src/core/util/pq_logic.dart' as pq_logic;
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/// Game state mutations that mirror the original PQ win/reward logic.
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class GameMutations {
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@@ -1,7 +1,7 @@
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import 'package:askiineverdie/src/core/model/equipment_item.dart';
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import 'package:askiineverdie/src/core/model/equipment_slot.dart';
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import 'package:askiineverdie/src/core/model/item_stats.dart';
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import 'package:askiineverdie/src/core/util/deterministic_random.dart';
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import 'package:asciineverdie/src/core/model/equipment_item.dart';
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import 'package:asciineverdie/src/core/model/equipment_slot.dart';
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import 'package:asciineverdie/src/core/model/item_stats.dart';
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import 'package:asciineverdie/src/core/util/deterministic_random.dart';
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/// 아이템 관리 서비스
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///
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@@ -1,5 +1,5 @@
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import 'package:askiineverdie/data/potion_data.dart';
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import 'package:askiineverdie/src/core/model/potion.dart';
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import 'package:asciineverdie/data/potion_data.dart';
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import 'package:asciineverdie/src/core/model/potion.dart';
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/// 물약 서비스
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///
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@@ -1,8 +1,8 @@
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import 'dart:async';
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import 'package:askiineverdie/src/core/model/game_state.dart';
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import 'package:askiineverdie/src/core/storage/save_manager.dart';
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import 'package:askiineverdie/src/core/engine/progress_service.dart';
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import 'package:asciineverdie/src/core/model/game_state.dart';
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import 'package:asciineverdie/src/core/storage/save_manager.dart';
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import 'package:asciineverdie/src/core/engine/progress_service.dart';
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class AutoSaveConfig {
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const AutoSaveConfig({
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@@ -40,11 +40,13 @@ class ProgressLoop {
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DateTime Function()? now,
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this.cheatsEnabled = false,
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this.onPlayerDied,
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List<int> availableSpeeds = const [1, 5],
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}) : _state = initialState,
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_tickInterval = tickInterval,
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_autoSaveConfig = autoSaveConfig,
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_now = now ?? DateTime.now,
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_stateController = StreamController<GameState>.broadcast();
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_stateController = StreamController<GameState>.broadcast(),
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_availableSpeeds = availableSpeeds.isNotEmpty ? availableSpeeds : [1];
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final ProgressService progressService;
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final SaveManager? saveManager;
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@@ -60,21 +62,35 @@ class ProgressLoop {
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Timer? _timer;
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int? _lastTickMs;
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int _speedMultiplier = 1;
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List<int> _availableSpeeds;
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GameState get current => _state;
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Stream<GameState> get stream => _stateController.stream;
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GameState _state;
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/// 현재 배속 (1x, 3x, 10x)
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/// 가용 배속 목록
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List<int> get availableSpeeds => List.unmodifiable(_availableSpeeds);
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/// 현재 배속 (1x, 2x, 5x)
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int get speedMultiplier => _speedMultiplier;
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/// 배속 순환: 1 -> 3 -> 10 -> 1
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/// 배속 순환: 가용 배속 목록 순환
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/// 명예의 전당에 캐릭터 없으면: 1 -> 5 -> 1
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/// 명예의 전당에 캐릭터 있으면: 1 -> 2 -> 5 -> 1
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void cycleSpeed() {
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_speedMultiplier = switch (_speedMultiplier) {
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1 => 3,
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3 => 10,
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_ => 1,
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};
|
||||
final currentIndex = _availableSpeeds.indexOf(_speedMultiplier);
|
||||
final nextIndex = (currentIndex + 1) % _availableSpeeds.length;
|
||||
_speedMultiplier = _availableSpeeds[nextIndex];
|
||||
}
|
||||
|
||||
/// 가용 배속 목록 업데이트 (명예의 전당 상태 변경 시)
|
||||
void updateAvailableSpeeds(List<int> speeds) {
|
||||
if (speeds.isEmpty) return;
|
||||
_availableSpeeds = speeds;
|
||||
// 현재 배속이 새 목록에 없으면 첫 번째로 리셋
|
||||
if (!_availableSpeeds.contains(_speedMultiplier)) {
|
||||
_speedMultiplier = _availableSpeeds.first;
|
||||
}
|
||||
}
|
||||
|
||||
void start() {
|
||||
|
||||
@@ -1,23 +1,23 @@
|
||||
import 'dart:math' as math;
|
||||
|
||||
import 'package:askiineverdie/data/game_text_l10n.dart' as l10n;
|
||||
import 'package:askiineverdie/data/skill_data.dart';
|
||||
import 'package:askiineverdie/src/core/engine/combat_calculator.dart';
|
||||
import 'package:askiineverdie/src/core/engine/game_mutations.dart';
|
||||
import 'package:askiineverdie/src/core/engine/potion_service.dart';
|
||||
import 'package:askiineverdie/src/core/engine/reward_service.dart';
|
||||
import 'package:askiineverdie/src/core/engine/skill_service.dart';
|
||||
import 'package:askiineverdie/src/core/model/combat_event.dart';
|
||||
import 'package:askiineverdie/src/core/model/combat_state.dart';
|
||||
import 'package:askiineverdie/src/core/model/combat_stats.dart';
|
||||
import 'package:askiineverdie/src/core/model/equipment_item.dart';
|
||||
import 'package:askiineverdie/src/core/model/equipment_slot.dart';
|
||||
import 'package:askiineverdie/src/core/model/game_state.dart';
|
||||
import 'package:askiineverdie/src/core/model/monster_combat_stats.dart';
|
||||
import 'package:askiineverdie/src/core/model/potion.dart';
|
||||
import 'package:askiineverdie/src/core/model/pq_config.dart';
|
||||
import 'package:askiineverdie/src/core/model/skill.dart';
|
||||
import 'package:askiineverdie/src/core/util/pq_logic.dart' as pq_logic;
|
||||
import 'package:asciineverdie/data/game_text_l10n.dart' as l10n;
|
||||
import 'package:asciineverdie/data/skill_data.dart';
|
||||
import 'package:asciineverdie/src/core/engine/combat_calculator.dart';
|
||||
import 'package:asciineverdie/src/core/engine/game_mutations.dart';
|
||||
import 'package:asciineverdie/src/core/engine/potion_service.dart';
|
||||
import 'package:asciineverdie/src/core/engine/reward_service.dart';
|
||||
import 'package:asciineverdie/src/core/engine/skill_service.dart';
|
||||
import 'package:asciineverdie/src/core/model/combat_event.dart';
|
||||
import 'package:asciineverdie/src/core/model/combat_state.dart';
|
||||
import 'package:asciineverdie/src/core/model/combat_stats.dart';
|
||||
import 'package:asciineverdie/src/core/model/equipment_item.dart';
|
||||
import 'package:asciineverdie/src/core/model/equipment_slot.dart';
|
||||
import 'package:asciineverdie/src/core/model/game_state.dart';
|
||||
import 'package:asciineverdie/src/core/model/monster_combat_stats.dart';
|
||||
import 'package:asciineverdie/src/core/model/potion.dart';
|
||||
import 'package:asciineverdie/src/core/model/pq_config.dart';
|
||||
import 'package:asciineverdie/src/core/model/skill.dart';
|
||||
import 'package:asciineverdie/src/core/util/pq_logic.dart' as pq_logic;
|
||||
|
||||
class ProgressTickResult {
|
||||
const ProgressTickResult({
|
||||
@@ -146,9 +146,9 @@ class ProgressService {
|
||||
|
||||
/// Tick the timer loop (equivalent to Timer1Timer in the original code).
|
||||
ProgressTickResult tick(GameState state, int elapsedMillis) {
|
||||
// 500ms 제한: 5x 배속 (50ms * 5 = 250ms) + 여유 공간
|
||||
// 원본은 100ms 제한이었으나 배속 기능 지원을 위해 확장
|
||||
final int clamped = elapsedMillis.clamp(0, 500).toInt();
|
||||
// 10000ms 제한: 100x 배속 (50ms * 100 = 5000ms) + 여유 공간
|
||||
// 디버그 터보 모드(100x) 지원을 위해 확장
|
||||
final int clamped = elapsedMillis.clamp(0, 10000).toInt();
|
||||
var progress = state.progress;
|
||||
var queue = state.queue;
|
||||
var nextState = state;
|
||||
|
||||
@@ -1,14 +1,14 @@
|
||||
import 'dart:math';
|
||||
|
||||
import 'package:askiineverdie/data/class_data.dart';
|
||||
import 'package:askiineverdie/data/game_text_l10n.dart' as l10n;
|
||||
import 'package:askiineverdie/data/race_data.dart';
|
||||
import 'package:askiineverdie/src/core/engine/shop_service.dart';
|
||||
import 'package:askiineverdie/src/core/model/class_traits.dart';
|
||||
import 'package:askiineverdie/src/core/model/equipment_item.dart';
|
||||
import 'package:askiineverdie/src/core/model/equipment_slot.dart';
|
||||
import 'package:askiineverdie/src/core/model/game_state.dart';
|
||||
import 'package:askiineverdie/src/core/model/race_traits.dart';
|
||||
import 'package:asciineverdie/data/class_data.dart';
|
||||
import 'package:asciineverdie/data/game_text_l10n.dart' as l10n;
|
||||
import 'package:asciineverdie/data/race_data.dart';
|
||||
import 'package:asciineverdie/src/core/engine/shop_service.dart';
|
||||
import 'package:asciineverdie/src/core/model/class_traits.dart';
|
||||
import 'package:asciineverdie/src/core/model/equipment_item.dart';
|
||||
import 'package:asciineverdie/src/core/model/equipment_slot.dart';
|
||||
import 'package:asciineverdie/src/core/model/game_state.dart';
|
||||
import 'package:asciineverdie/src/core/model/race_traits.dart';
|
||||
|
||||
/// 부활 시스템 서비스 (Phase 4)
|
||||
///
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
import 'package:askiineverdie/src/core/engine/game_mutations.dart';
|
||||
import 'package:askiineverdie/src/core/model/game_state.dart';
|
||||
import 'package:askiineverdie/src/core/util/pq_logic.dart';
|
||||
import 'package:asciineverdie/src/core/engine/game_mutations.dart';
|
||||
import 'package:asciineverdie/src/core/model/game_state.dart';
|
||||
import 'package:asciineverdie/src/core/util/pq_logic.dart';
|
||||
|
||||
/// Applies quest/act rewards to the GameState using shared RNG.
|
||||
class RewardService {
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
import 'package:askiineverdie/src/core/model/equipment_item.dart';
|
||||
import 'package:askiineverdie/src/core/model/equipment_slot.dart';
|
||||
import 'package:askiineverdie/src/core/model/game_state.dart';
|
||||
import 'package:askiineverdie/src/core/model/item_stats.dart';
|
||||
import 'package:askiineverdie/src/core/util/deterministic_random.dart';
|
||||
import 'package:asciineverdie/src/core/model/equipment_item.dart';
|
||||
import 'package:asciineverdie/src/core/model/equipment_slot.dart';
|
||||
import 'package:asciineverdie/src/core/model/game_state.dart';
|
||||
import 'package:asciineverdie/src/core/model/item_stats.dart';
|
||||
import 'package:asciineverdie/src/core/util/deterministic_random.dart';
|
||||
|
||||
/// 샵 시스템 서비스 (Phase 4)
|
||||
///
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
import 'package:askiineverdie/data/skill_data.dart';
|
||||
import 'package:askiineverdie/src/core/model/combat_stats.dart';
|
||||
import 'package:askiineverdie/src/core/model/game_state.dart';
|
||||
import 'package:askiineverdie/src/core/model/monster_combat_stats.dart';
|
||||
import 'package:askiineverdie/src/core/model/skill.dart';
|
||||
import 'package:askiineverdie/src/core/util/deterministic_random.dart';
|
||||
import 'package:askiineverdie/src/core/util/roman.dart';
|
||||
import 'package:asciineverdie/data/skill_data.dart';
|
||||
import 'package:asciineverdie/src/core/model/combat_stats.dart';
|
||||
import 'package:asciineverdie/src/core/model/game_state.dart';
|
||||
import 'package:asciineverdie/src/core/model/monster_combat_stats.dart';
|
||||
import 'package:asciineverdie/src/core/model/skill.dart';
|
||||
import 'package:asciineverdie/src/core/util/deterministic_random.dart';
|
||||
import 'package:asciineverdie/src/core/util/roman.dart';
|
||||
|
||||
/// 스킬 시스템 서비스
|
||||
///
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
import 'package:askiineverdie/src/core/model/class_traits.dart';
|
||||
import 'package:askiineverdie/src/core/model/combat_stats.dart';
|
||||
import 'package:askiineverdie/src/core/model/game_state.dart';
|
||||
import 'package:askiineverdie/src/core/model/race_traits.dart';
|
||||
import 'package:asciineverdie/src/core/model/class_traits.dart';
|
||||
import 'package:asciineverdie/src/core/model/combat_stats.dart';
|
||||
import 'package:asciineverdie/src/core/model/game_state.dart';
|
||||
import 'package:asciineverdie/src/core/model/race_traits.dart';
|
||||
|
||||
/// 스탯 계산기 (stat calculator)
|
||||
///
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
import 'dart:async';
|
||||
|
||||
import 'package:askiineverdie/data/story_data.dart';
|
||||
import 'package:asciineverdie/data/story_data.dart';
|
||||
|
||||
/// 스토리 이벤트 타입 (Story Event Type)
|
||||
enum StoryEventType {
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
import 'package:askiineverdie/data/game_text_l10n.dart' as l10n;
|
||||
import 'package:askiineverdie/data/game_translations_ko.dart';
|
||||
import 'package:askiineverdie/src/core/util/pq_logic.dart';
|
||||
import 'package:asciineverdie/data/game_text_l10n.dart' as l10n;
|
||||
import 'package:asciineverdie/data/game_translations_ko.dart';
|
||||
import 'package:asciineverdie/src/core/util/pq_logic.dart';
|
||||
import 'package:flutter/widgets.dart';
|
||||
|
||||
/// 게임 데이터 번역을 위한 헬퍼 클래스
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
import 'package:askiineverdie/src/core/model/equipment_slot.dart';
|
||||
import 'package:askiineverdie/src/core/model/race_traits.dart';
|
||||
import 'package:asciineverdie/src/core/model/equipment_slot.dart';
|
||||
import 'package:asciineverdie/src/core/model/race_traits.dart';
|
||||
|
||||
/// 방어구 무게 등급 (armor weight class)
|
||||
enum ArmorWeight {
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
import 'package:askiineverdie/src/core/model/combat_stats.dart';
|
||||
import 'package:askiineverdie/src/core/model/monster_combat_stats.dart';
|
||||
import 'package:asciineverdie/src/core/model/combat_stats.dart';
|
||||
import 'package:asciineverdie/src/core/model/monster_combat_stats.dart';
|
||||
|
||||
/// 단일 공격 결과
|
||||
class AttackResult {
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
import 'package:askiineverdie/src/core/model/combat_event.dart';
|
||||
import 'package:askiineverdie/src/core/model/combat_stats.dart';
|
||||
import 'package:askiineverdie/src/core/model/monster_combat_stats.dart';
|
||||
import 'package:askiineverdie/src/core/model/potion.dart';
|
||||
import 'package:askiineverdie/src/core/model/skill.dart';
|
||||
import 'package:asciineverdie/src/core/model/combat_event.dart';
|
||||
import 'package:asciineverdie/src/core/model/combat_stats.dart';
|
||||
import 'package:asciineverdie/src/core/model/monster_combat_stats.dart';
|
||||
import 'package:asciineverdie/src/core/model/potion.dart';
|
||||
import 'package:asciineverdie/src/core/model/skill.dart';
|
||||
|
||||
/// 현재 전투 상태
|
||||
///
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
import 'package:askiineverdie/src/core/model/class_traits.dart';
|
||||
import 'package:askiineverdie/src/core/model/game_state.dart';
|
||||
import 'package:askiineverdie/src/core/model/race_traits.dart';
|
||||
import 'package:asciineverdie/src/core/model/class_traits.dart';
|
||||
import 'package:asciineverdie/src/core/model/game_state.dart';
|
||||
import 'package:asciineverdie/src/core/model/race_traits.dart';
|
||||
|
||||
/// 전투용 파생 스탯
|
||||
///
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
import 'package:askiineverdie/src/core/model/equipment_slot.dart';
|
||||
import 'package:askiineverdie/src/core/model/item_stats.dart';
|
||||
import 'package:asciineverdie/src/core/model/equipment_slot.dart';
|
||||
import 'package:asciineverdie/src/core/model/item_stats.dart';
|
||||
|
||||
/// 장비 아이템
|
||||
///
|
||||
|
||||
@@ -1,13 +1,13 @@
|
||||
import 'dart:collection';
|
||||
|
||||
import 'package:askiineverdie/src/core/model/combat_event.dart';
|
||||
import 'package:askiineverdie/src/core/model/combat_state.dart';
|
||||
import 'package:askiineverdie/src/core/model/equipment_item.dart';
|
||||
import 'package:askiineverdie/src/core/model/equipment_slot.dart';
|
||||
import 'package:askiineverdie/src/core/model/item_stats.dart';
|
||||
import 'package:askiineverdie/src/core/model/potion.dart';
|
||||
import 'package:askiineverdie/src/core/model/skill.dart';
|
||||
import 'package:askiineverdie/src/core/util/deterministic_random.dart';
|
||||
import 'package:asciineverdie/src/core/model/combat_event.dart';
|
||||
import 'package:asciineverdie/src/core/model/combat_state.dart';
|
||||
import 'package:asciineverdie/src/core/model/equipment_item.dart';
|
||||
import 'package:asciineverdie/src/core/model/equipment_slot.dart';
|
||||
import 'package:asciineverdie/src/core/model/item_stats.dart';
|
||||
import 'package:asciineverdie/src/core/model/potion.dart';
|
||||
import 'package:asciineverdie/src/core/model/skill.dart';
|
||||
import 'package:asciineverdie/src/core/util/deterministic_random.dart';
|
||||
|
||||
/// Minimal skeletal state to mirror Progress Quest structures.
|
||||
///
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
import 'package:askiineverdie/src/core/model/combat_stats.dart';
|
||||
import 'package:askiineverdie/src/core/model/equipment_item.dart';
|
||||
import 'package:askiineverdie/src/core/model/game_state.dart';
|
||||
import 'package:asciineverdie/src/core/model/combat_stats.dart';
|
||||
import 'package:asciineverdie/src/core/model/equipment_item.dart';
|
||||
import 'package:asciineverdie/src/core/model/game_state.dart';
|
||||
|
||||
/// 명예의 전당 엔트리 (Phase 10: Hall of Fame Entry)
|
||||
///
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import 'package:askiineverdie/src/core/util/balance_constants.dart';
|
||||
import 'package:asciineverdie/src/core/util/balance_constants.dart';
|
||||
|
||||
/// 몬스터 공격 속도 타입
|
||||
enum MonsterSpeedType {
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import 'package:askiineverdie/data/pq_config_data.dart';
|
||||
import 'package:asciineverdie/data/pq_config_data.dart';
|
||||
|
||||
/// Typed accessors for Progress Quest static data extracted from Config.dfm.
|
||||
class PqConfig {
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
import 'dart:collection';
|
||||
|
||||
import 'package:askiineverdie/src/core/util/deterministic_random.dart';
|
||||
import 'package:askiineverdie/src/core/model/game_state.dart';
|
||||
import 'package:asciineverdie/src/core/util/deterministic_random.dart';
|
||||
import 'package:asciineverdie/src/core/model/game_state.dart';
|
||||
|
||||
const int kSaveVersion = 2;
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
import 'dart:convert';
|
||||
import 'dart:io';
|
||||
|
||||
import 'package:askiineverdie/src/core/model/hall_of_fame.dart';
|
||||
import 'package:asciineverdie/src/core/model/hall_of_fame.dart';
|
||||
import 'package:path_provider/path_provider.dart';
|
||||
|
||||
/// 명예의 전당 저장소 (Phase 10: Hall of Fame Storage)
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
import 'package:askiineverdie/src/core/model/game_state.dart';
|
||||
import 'package:askiineverdie/src/core/model/save_data.dart';
|
||||
import 'package:askiineverdie/src/core/storage/save_repository.dart';
|
||||
import 'package:askiineverdie/src/core/storage/save_service.dart'
|
||||
import 'package:asciineverdie/src/core/model/game_state.dart';
|
||||
import 'package:asciineverdie/src/core/model/save_data.dart';
|
||||
import 'package:asciineverdie/src/core/storage/save_repository.dart';
|
||||
import 'package:asciineverdie/src/core/storage/save_service.dart'
|
||||
show SaveFileInfo;
|
||||
|
||||
/// Coordinates saving/loading GameState using SaveRepository.
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
import 'dart:io';
|
||||
|
||||
import 'package:askiineverdie/src/core/model/save_data.dart';
|
||||
import 'package:askiineverdie/src/core/storage/save_service.dart';
|
||||
import 'package:asciineverdie/src/core/model/save_data.dart';
|
||||
import 'package:asciineverdie/src/core/storage/save_service.dart';
|
||||
import 'package:path_provider/path_provider.dart';
|
||||
|
||||
class SaveOutcome {
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
import 'dart:convert';
|
||||
import 'dart:io';
|
||||
|
||||
import 'package:askiineverdie/src/core/model/save_data.dart';
|
||||
import 'package:asciineverdie/src/core/model/save_data.dart';
|
||||
|
||||
/// Persists GameSave as JSON compressed with GZipCodec.
|
||||
class SaveService {
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
import 'dart:convert';
|
||||
import 'dart:io';
|
||||
|
||||
import 'package:askiineverdie/src/core/model/game_statistics.dart';
|
||||
import 'package:asciineverdie/src/core/model/game_statistics.dart';
|
||||
import 'package:path_provider/path_provider.dart';
|
||||
|
||||
/// 게임 통계 저장소 (Statistics Storage)
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
import 'dart:collection';
|
||||
import 'dart:math' as math;
|
||||
|
||||
import 'package:askiineverdie/data/game_text_l10n.dart' as l10n;
|
||||
import 'package:askiineverdie/src/core/model/equipment_slot.dart';
|
||||
import 'package:askiineverdie/src/core/model/game_state.dart';
|
||||
import 'package:askiineverdie/src/core/model/pq_config.dart';
|
||||
import 'package:askiineverdie/src/core/util/deterministic_random.dart';
|
||||
import 'package:askiineverdie/src/core/util/roman.dart';
|
||||
import 'package:asciineverdie/data/game_text_l10n.dart' as l10n;
|
||||
import 'package:asciineverdie/src/core/model/equipment_slot.dart';
|
||||
import 'package:asciineverdie/src/core/model/game_state.dart';
|
||||
import 'package:asciineverdie/src/core/model/pq_config.dart';
|
||||
import 'package:asciineverdie/src/core/util/deterministic_random.dart';
|
||||
import 'package:asciineverdie/src/core/util/roman.dart';
|
||||
|
||||
// Mirrors core utility functions from the original Delphi sources (Main.pas / NewGuy.pas).
|
||||
|
||||
|
||||
Reference in New Issue
Block a user