feat(ui): 반응형 레이아웃 및 저장 시스템 개선

## 반응형 레이아웃
- app.dart: 화면 크기별 레이아웃 분기 로직 추가 (+173 라인)
- game_play_screen.dart: 반응형 UI 구조 개선
- layouts/, pages/ 디렉토리 추가 (새 레이아웃 시스템)
- carousel_nav_bar.dart: 캐러셀 네비게이션 바 추가
- enhanced_animation_panel.dart: 향상된 애니메이션 패널

## 저장 시스템
- save_manager.dart: 저장 관리 기능 확장
- save_repository.dart: 저장소 인터페이스 개선
- save_service.dart: 저장 서비스 로직 추가

## UI 개선
- notification_service.dart: 알림 시스템 기능 확장
- notification_overlay.dart: 오버레이 UI 개선
- equipment_stats_panel.dart: 장비 스탯 패널 개선
- cinematic_view.dart: 시네마틱 뷰 개선
- new_character_screen.dart: 캐릭터 생성 화면 개선

## 다국어
- game_text_l10n.dart: 텍스트 추가 (+182 라인)

## 테스트
- 관련 테스트 파일 업데이트
This commit is contained in:
JiWoong Sul
2025-12-23 17:52:43 +09:00
parent 1da6fa7a2b
commit e6af7dd91a
28 changed files with 2734 additions and 73 deletions

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@@ -0,0 +1,386 @@
import 'package:flutter/material.dart';
import 'package:askiineverdie/src/core/notification/notification_service.dart';
import 'package:askiineverdie/data/game_text_l10n.dart' as l10n;
import 'package:askiineverdie/l10n/app_localizations.dart';
import 'package:askiineverdie/src/core/animation/ascii_animation_type.dart';
import 'package:askiineverdie/src/core/model/game_state.dart';
import 'package:askiineverdie/src/features/game/pages/character_sheet_page.dart';
import 'package:askiineverdie/src/features/game/pages/combat_log_page.dart';
import 'package:askiineverdie/src/features/game/pages/equipment_page.dart';
import 'package:askiineverdie/src/features/game/pages/inventory_page.dart';
import 'package:askiineverdie/src/features/game/pages/quest_page.dart';
import 'package:askiineverdie/src/features/game/pages/skills_page.dart';
import 'package:askiineverdie/src/features/game/pages/story_page.dart';
import 'package:askiineverdie/src/features/game/widgets/carousel_nav_bar.dart';
import 'package:askiineverdie/src/features/game/widgets/combat_log.dart';
import 'package:askiineverdie/src/features/game/widgets/enhanced_animation_panel.dart';
/// 모바일 캐로셀 레이아웃
///
/// 모바일 앱용 레이아웃:
/// - 상단: 확장 애니메이션 패널 (ASCII 애니메이션, HP/MP, 버프, 몬스터 HP)
/// - 중앙: 캐로셀 (7개 페이지: 스킬, 인벤토리, 장비, 캐릭터시트, 전투로그, 스토리, 퀘스트)
/// - 하단: 네비게이션 바 (7개 버튼)
class MobileCarouselLayout extends StatefulWidget {
const MobileCarouselLayout({
super.key,
required this.state,
required this.combatLogEntries,
required this.speedMultiplier,
required this.onSpeedCycle,
required this.isPaused,
required this.onPauseToggle,
required this.onSave,
required this.onExit,
required this.notificationService,
required this.onLanguageChange,
required this.onDeleteSaveAndNewGame,
this.specialAnimation,
});
final GameState state;
final List<CombatLogEntry> combatLogEntries;
final int speedMultiplier;
final VoidCallback onSpeedCycle;
final bool isPaused;
final VoidCallback onPauseToggle;
final VoidCallback onSave;
final VoidCallback onExit;
final NotificationService notificationService;
final void Function(String locale) onLanguageChange;
final VoidCallback onDeleteSaveAndNewGame;
final AsciiAnimationType? specialAnimation;
@override
State<MobileCarouselLayout> createState() => _MobileCarouselLayoutState();
}
class _MobileCarouselLayoutState extends State<MobileCarouselLayout> {
late PageController _pageController;
int _currentPage = CarouselPage.character.index; // 기본: 캐릭터시트
@override
void initState() {
super.initState();
_pageController = PageController(initialPage: _currentPage);
}
@override
void dispose() {
_pageController.dispose();
super.dispose();
}
void _onPageChanged(int page) {
setState(() {
_currentPage = page;
});
}
void _onNavPageSelected(int page) {
_pageController.animateToPage(
page,
duration: const Duration(milliseconds: 300),
curve: Curves.easeInOut,
);
}
/// 현재 언어명 가져오기
String _getCurrentLanguageName() {
final locale = l10n.currentGameLocale;
if (locale == 'ko') return l10n.languageKorean;
if (locale == 'ja') return l10n.languageJapanese;
return l10n.languageEnglish;
}
/// 언어 선택 다이얼로그 표시
void _showLanguageDialog(BuildContext context) {
showDialog<void>(
context: context,
builder: (context) => AlertDialog(
title: Text(l10n.menuLanguage),
content: Column(
mainAxisSize: MainAxisSize.min,
children: [
_buildLanguageOption(context, 'en', l10n.languageEnglish),
_buildLanguageOption(context, 'ko', l10n.languageKorean),
_buildLanguageOption(context, 'ja', l10n.languageJapanese),
],
),
),
);
}
Widget _buildLanguageOption(
BuildContext context,
String locale,
String label,
) {
final isSelected = l10n.currentGameLocale == locale;
return ListTile(
leading: Icon(
isSelected ? Icons.radio_button_checked : Icons.radio_button_unchecked,
color: isSelected ? Theme.of(context).colorScheme.primary : null,
),
title: Text(
label,
style: TextStyle(
fontWeight: isSelected ? FontWeight.bold : FontWeight.normal,
),
),
onTap: () {
Navigator.pop(context); // 다이얼로그 닫기
widget.onLanguageChange(locale);
},
);
}
/// 세이브 삭제 확인 다이얼로그 표시
void _showDeleteConfirmDialog(BuildContext context) {
showDialog<void>(
context: context,
builder: (context) => AlertDialog(
title: Text(l10n.confirmDeleteTitle),
content: Text(l10n.confirmDeleteMessage),
actions: [
TextButton(
onPressed: () => Navigator.pop(context),
child: Text(l10n.buttonCancel),
),
TextButton(
onPressed: () {
Navigator.pop(context); // 다이얼로그 닫기
widget.onDeleteSaveAndNewGame();
},
style: TextButton.styleFrom(foregroundColor: Colors.red),
child: Text(l10n.buttonConfirm),
),
],
),
);
}
/// 옵션 메뉴 표시
void _showOptionsMenu(BuildContext context) {
final localizations = L10n.of(context);
showModalBottomSheet<void>(
context: context,
builder: (context) => SafeArea(
child: Column(
mainAxisSize: MainAxisSize.min,
children: [
// 헤더
Container(
padding: const EdgeInsets.all(16),
width: double.infinity,
decoration: BoxDecoration(
color: Theme.of(context).colorScheme.primaryContainer,
),
child: Text(
l10n.menuOptions,
style: TextStyle(
fontWeight: FontWeight.bold,
fontSize: 16,
color: Theme.of(context).colorScheme.onPrimaryContainer,
),
),
),
// 일시정지/재개
ListTile(
leading: Icon(
widget.isPaused ? Icons.play_arrow : Icons.pause,
color: widget.isPaused ? Colors.green : Colors.orange,
),
title: Text(widget.isPaused ? l10n.menuResume : l10n.menuPause),
onTap: () {
Navigator.pop(context);
widget.onPauseToggle();
},
),
// 속도 조절
ListTile(
leading: const Icon(Icons.speed),
title: Text(l10n.menuSpeed),
trailing: Container(
padding: const EdgeInsets.symmetric(
horizontal: 12,
vertical: 4,
),
decoration: BoxDecoration(
color: Theme.of(context).colorScheme.primaryContainer,
borderRadius: BorderRadius.circular(12),
),
child: Text(
'${widget.speedMultiplier}x',
style: TextStyle(
fontWeight: FontWeight.bold,
color: Theme.of(context).colorScheme.primary,
),
),
),
onTap: () {
widget.onSpeedCycle();
Navigator.pop(context);
},
),
// 언어 변경
ListTile(
leading: const Icon(Icons.language, color: Colors.teal),
title: Text(l10n.menuLanguage),
trailing: Text(
_getCurrentLanguageName(),
style: TextStyle(color: Theme.of(context).colorScheme.primary),
),
onTap: () {
Navigator.pop(context);
_showLanguageDialog(context);
},
),
const Divider(),
// 저장
ListTile(
leading: const Icon(Icons.save, color: Colors.blue),
title: Text(l10n.menuSave),
onTap: () {
Navigator.pop(context);
widget.onSave();
widget.notificationService.showGameSaved(l10n.menuSaved);
},
),
// 새로하기 (세이브 삭제)
ListTile(
leading: const Icon(Icons.refresh, color: Colors.orange),
title: Text(l10n.menuNewGame),
subtitle: Text(
l10n.menuDeleteSave,
style: TextStyle(
fontSize: 12,
color: Theme.of(context).colorScheme.outline,
),
),
onTap: () {
Navigator.pop(context);
_showDeleteConfirmDialog(context);
},
),
// 종료
ListTile(
leading: const Icon(Icons.exit_to_app, color: Colors.red),
title: Text(localizations.exitGame),
onTap: () {
Navigator.pop(context);
widget.onExit();
},
),
const SizedBox(height: 8),
],
),
),
);
}
@override
Widget build(BuildContext context) {
final state = widget.state;
return Scaffold(
appBar: AppBar(
title: Text(L10n.of(context).progressQuestTitle(state.traits.name)),
actions: [
// 옵션 버튼
IconButton(
icon: const Icon(Icons.more_vert),
onPressed: () => _showOptionsMenu(context),
tooltip: l10n.menuOptions,
),
],
),
body: Column(
children: [
// 상단: 확장 애니메이션 패널
EnhancedAnimationPanel(
progress: state.progress,
stats: state.stats,
skillSystem: state.skillSystem,
speedMultiplier: widget.speedMultiplier,
onSpeedCycle: widget.onSpeedCycle,
isPaused: widget.isPaused,
onPauseToggle: widget.onPauseToggle,
specialAnimation: widget.specialAnimation,
weaponName: state.equipment.weapon,
shieldName: state.equipment.shield,
characterLevel: state.traits.level,
monsterLevel: state.progress.currentTask.monsterLevel,
latestCombatEvent:
state.progress.currentCombat?.recentEvents.lastOrNull,
),
// 중앙: 캐로셀 (PageView)
Expanded(
child: PageView(
controller: _pageController,
onPageChanged: _onPageChanged,
children: [
// 0: 스킬
SkillsPage(
spellBook: state.spellBook,
skillSystem: state.skillSystem,
),
// 1: 인벤토리
InventoryPage(
inventory: state.inventory,
potionInventory: state.potionInventory,
encumbrance: state.progress.encumbrance,
usedPotionTypes:
state.progress.currentCombat?.usedPotionTypes ?? const {},
),
// 2: 장비
EquipmentPage(equipment: state.equipment),
// 3: 캐릭터시트 (기본)
CharacterSheetPage(
traits: state.traits,
stats: state.stats,
exp: state.progress.exp,
),
// 4: 전투로그
CombatLogPage(entries: widget.combatLogEntries),
// 5: 퀘스트
QuestPage(
questHistory: state.progress.questHistory,
quest: state.progress.quest,
),
// 6: 스토리
StoryPage(
plotStageCount: state.progress.plotStageCount,
plot: state.progress.plot,
),
],
),
),
// 하단: 네비게이션 바
CarouselNavBar(
currentPage: _currentPage,
onPageSelected: _onNavPageSelected,
),
],
),
);
}
}