feat(ui): 반응형 레이아웃 및 저장 시스템 개선

## 반응형 레이아웃
- app.dart: 화면 크기별 레이아웃 분기 로직 추가 (+173 라인)
- game_play_screen.dart: 반응형 UI 구조 개선
- layouts/, pages/ 디렉토리 추가 (새 레이아웃 시스템)
- carousel_nav_bar.dart: 캐러셀 네비게이션 바 추가
- enhanced_animation_panel.dart: 향상된 애니메이션 패널

## 저장 시스템
- save_manager.dart: 저장 관리 기능 확장
- save_repository.dart: 저장소 인터페이스 개선
- save_service.dart: 저장 서비스 로직 추가

## UI 개선
- notification_service.dart: 알림 시스템 기능 확장
- notification_overlay.dart: 오버레이 UI 개선
- equipment_stats_panel.dart: 장비 스탯 패널 개선
- cinematic_view.dart: 시네마틱 뷰 개선
- new_character_screen.dart: 캐릭터 생성 화면 개선

## 다국어
- game_text_l10n.dart: 텍스트 추가 (+182 라인)

## 테스트
- 관련 테스트 파일 업데이트
This commit is contained in:
JiWoong Sul
2025-12-23 17:52:43 +09:00
parent 1da6fa7a2b
commit e6af7dd91a
28 changed files with 2734 additions and 73 deletions

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import 'package:flutter/material.dart';
import 'package:askiineverdie/data/game_text_l10n.dart' as l10n;
import 'package:askiineverdie/l10n/app_localizations.dart';
import 'package:askiineverdie/src/core/l10n/game_data_l10n.dart';
import 'package:askiineverdie/src/core/model/game_state.dart';
import 'package:askiineverdie/src/core/model/potion.dart';
import 'package:askiineverdie/src/features/game/widgets/potion_inventory_panel.dart';
/// 인벤토리 페이지 (캐로셀)
///
/// 골드, 아이템 목록, 물약 인벤토리, 무게 표시.
class InventoryPage extends StatelessWidget {
const InventoryPage({
super.key,
required this.inventory,
required this.potionInventory,
required this.encumbrance,
this.usedPotionTypes = const {},
});
final Inventory inventory;
final PotionInventory potionInventory;
final ProgressBarState encumbrance;
final Set<PotionType> usedPotionTypes;
@override
Widget build(BuildContext context) {
final localizations = L10n.of(context);
return Column(
crossAxisAlignment: CrossAxisAlignment.stretch,
children: [
// 인벤토리 (아이템)
_buildSectionHeader(context, localizations.inventory),
Expanded(flex: 2, child: _buildInventoryList(context)),
// 물약
_buildSectionHeader(context, l10n.uiPotions),
Expanded(
flex: 2,
child: PotionInventoryPanel(
inventory: potionInventory,
usedInBattle: usedPotionTypes,
),
),
// 무게 (Encumbrance)
_buildSectionHeader(context, localizations.encumbrance),
_buildProgressBar(context),
],
);
}
Widget _buildSectionHeader(BuildContext context, String title) {
return Container(
padding: const EdgeInsets.symmetric(horizontal: 12, vertical: 6),
color: Theme.of(context).colorScheme.primaryContainer,
child: Text(
title,
style: TextStyle(
fontWeight: FontWeight.bold,
fontSize: 13,
color: Theme.of(context).colorScheme.onPrimaryContainer,
),
),
);
}
Widget _buildInventoryList(BuildContext context) {
final localizations = L10n.of(context);
return ListView.builder(
itemCount: inventory.items.length + 1, // +1 for gold
padding: const EdgeInsets.symmetric(horizontal: 12, vertical: 4),
itemBuilder: (context, index) {
if (index == 0) {
// 골드 표시
return Padding(
padding: const EdgeInsets.symmetric(vertical: 3),
child: Row(
children: [
const Icon(
Icons.monetization_on,
size: 16,
color: Colors.amber,
),
const SizedBox(width: 8),
Expanded(
child: Text(
localizations.gold,
style: const TextStyle(fontSize: 13),
),
),
Text(
'${inventory.gold}',
style: const TextStyle(
fontSize: 13,
fontWeight: FontWeight.bold,
color: Colors.amber,
),
),
],
),
);
}
final item = inventory.items[index - 1];
final translatedName = GameDataL10n.translateItemString(
context,
item.name,
);
return Padding(
padding: const EdgeInsets.symmetric(vertical: 3),
child: Row(
children: [
const Icon(Icons.inventory_2, size: 16, color: Colors.grey),
const SizedBox(width: 8),
Expanded(
child: Text(
translatedName,
style: const TextStyle(fontSize: 13),
overflow: TextOverflow.ellipsis,
),
),
Text(
'${item.count}',
style: const TextStyle(
fontSize: 12,
fontWeight: FontWeight.bold,
),
),
],
),
);
},
);
}
Widget _buildProgressBar(BuildContext context) {
final progress = encumbrance.max > 0
? (encumbrance.position / encumbrance.max).clamp(0.0, 1.0)
: 0.0;
final percentage = (progress * 100).toInt();
return Padding(
padding: const EdgeInsets.all(12),
child: Column(
children: [
LinearProgressIndicator(
value: progress,
backgroundColor: Colors.orange.withValues(alpha: 0.2),
valueColor: const AlwaysStoppedAnimation<Color>(Colors.orange),
minHeight: 12,
),
const SizedBox(height: 4),
Text(
'$percentage%',
style: TextStyle(fontSize: 10, color: Colors.grey.shade600),
),
],
),
);
}
}