chore: Phase 1 잔여 — 폰트 라이선스, 중복 파일 제거, CI 파이프라인
- assets/fonts/: JetBrainsMono + PressStart2P 라이선스 파일 추가 - arena/widgets/ascii_disintegrate_widget.dart 삭제 (shared/ 중복) - .github/workflows/ci.yml: format+analyze+test 자동화
This commit is contained in:
25
.github/workflows/ci.yml
vendored
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25
.github/workflows/ci.yml
vendored
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@@ -0,0 +1,25 @@
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name: CI
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on:
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push:
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branches: [main]
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pull_request:
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jobs:
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analyze-and-test:
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runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@v4
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- uses: subosito/flutter-action@v2
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with:
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channel: stable
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cache: true
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- run: flutter pub get
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- run: dart format --set-exit-if-changed .
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- run: flutter analyze
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- run: flutter test
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93
assets/fonts/JetBrainsMono-LICENSE.txt
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93
assets/fonts/JetBrainsMono-LICENSE.txt
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@@ -0,0 +1,93 @@
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Copyright 2020 The JetBrains Mono Project Authors (https://github.com/JetBrains/JetBrainsMono)
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This Font Software is licensed under the SIL Open Font License, Version 1.1.
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This license is copied below, and is also available with a FAQ at:
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https://openfontlicense.org
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-----------------------------------------------------------
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SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
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-----------------------------------------------------------
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PREAMBLE
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The goals of the Open Font License (OFL) are to stimulate worldwide
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development of collaborative font projects, to support the font creation
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efforts of academic and linguistic communities, and to provide a free and
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open framework in which fonts may be shared and improved in partnership
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with others.
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The OFL allows the licensed fonts to be used, studied, modified and
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redistributed freely as long as they are not sold by themselves. The
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fonts, including any derivative works, can be bundled, embedded,
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redistributed and/or sold with any software provided that any reserved
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names are not used by derivative works. The fonts and derivatives,
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however, cannot be released under any other type of license. The
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requirement for fonts to remain under this license does not apply
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to any document created using the fonts or their derivatives.
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DEFINITIONS
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"Font Software" refers to the set of files released by the Copyright
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Holder(s) under this license and clearly marked as such. This may
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include source files, build scripts and documentation.
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"Reserved Font Name" refers to any names specified as such after the
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copyright statement(s).
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"Original Version" refers to the collection of Font Software components as
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distributed by the Copyright Holder(s).
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"Modified Version" refers to any derivative made by adding to, deleting,
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or substituting -- in part or in whole -- any of the components of the
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Original Version, by changing formats or by porting the Font Software to a
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new environment.
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"Author" refers to any designer, engineer, programmer, technical
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writer or other person who contributed to the Font Software.
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PERMISSION & CONDITIONS
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Permission is hereby granted, free of charge, to any person obtaining
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a copy of the Font Software, to use, study, copy, merge, embed, modify,
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redistribute, and sell modified and unmodified copies of the Font
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Software, subject to the following conditions:
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1) Neither the Font Software nor any of its individual components,
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in Original or Modified Versions, may be sold by itself.
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2) Original or Modified Versions of the Font Software may be bundled,
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redistributed and/or sold with any software, provided that each copy
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contains the above copyright notice and this license. These can be
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included either as stand-alone text files, human-readable headers or
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in the appropriate machine-readable metadata fields within text or
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binary files as long as those fields can be easily viewed by the user.
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3) No Modified Version of the Font Software may use the Reserved Font
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Name(s) unless explicit written permission is granted by the corresponding
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Copyright Holder. This restriction only applies to the primary font name as
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presented to the users.
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4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
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Software shall not be used to promote, endorse or advertise any
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Modified Version, except to acknowledge the contribution(s) of the
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Copyright Holder(s) and the Author(s) or with their explicit written
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permission.
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5) The Font Software, modified or unmodified, in part or in whole,
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must be distributed entirely under this license, and must not be
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distributed under any other license. The requirement for fonts to
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remain under this license does not apply to any document created
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using the Font Software.
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TERMINATION
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This license becomes null and void if any of the above conditions are
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not met.
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DISCLAIMER
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THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
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OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
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COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
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DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
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OTHER DEALINGS IN THE FONT SOFTWARE.
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93
assets/fonts/PressStart2P-LICENSE.txt
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93
assets/fonts/PressStart2P-LICENSE.txt
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@@ -0,0 +1,93 @@
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Copyright 2012 The Press Start 2P Project Authors (cody@zone38.net), with Reserved Font Name "Press Start 2P".
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This Font Software is licensed under the SIL Open Font License, Version 1.1.
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This license is copied below, and is also available with a FAQ at:
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https://openfontlicense.org
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-----------------------------------------------------------
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SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
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-----------------------------------------------------------
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PREAMBLE
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The goals of the Open Font License (OFL) are to stimulate worldwide
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development of collaborative font projects, to support the font creation
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efforts of academic and linguistic communities, and to provide a free and
|
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open framework in which fonts may be shared and improved in partnership
|
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with others.
|
||||
|
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The OFL allows the licensed fonts to be used, studied, modified and
|
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redistributed freely as long as they are not sold by themselves. The
|
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fonts, including any derivative works, can be bundled, embedded,
|
||||
redistributed and/or sold with any software provided that any reserved
|
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names are not used by derivative works. The fonts and derivatives,
|
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however, cannot be released under any other type of license. The
|
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requirement for fonts to remain under this license does not apply
|
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to any document created using the fonts or their derivatives.
|
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|
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DEFINITIONS
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"Font Software" refers to the set of files released by the Copyright
|
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Holder(s) under this license and clearly marked as such. This may
|
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include source files, build scripts and documentation.
|
||||
|
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"Reserved Font Name" refers to any names specified as such after the
|
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copyright statement(s).
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|
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"Original Version" refers to the collection of Font Software components as
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distributed by the Copyright Holder(s).
|
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|
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"Modified Version" refers to any derivative made by adding to, deleting,
|
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or substituting -- in part or in whole -- any of the components of the
|
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Original Version, by changing formats or by porting the Font Software to a
|
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new environment.
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"Author" refers to any designer, engineer, programmer, technical
|
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writer or other person who contributed to the Font Software.
|
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|
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PERMISSION & CONDITIONS
|
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Permission is hereby granted, free of charge, to any person obtaining
|
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a copy of the Font Software, to use, study, copy, merge, embed, modify,
|
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redistribute, and sell modified and unmodified copies of the Font
|
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Software, subject to the following conditions:
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1) Neither the Font Software nor any of its individual components,
|
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in Original or Modified Versions, may be sold by itself.
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2) Original or Modified Versions of the Font Software may be bundled,
|
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redistributed and/or sold with any software, provided that each copy
|
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contains the above copyright notice and this license. These can be
|
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included either as stand-alone text files, human-readable headers or
|
||||
in the appropriate machine-readable metadata fields within text or
|
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binary files as long as those fields can be easily viewed by the user.
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3) No Modified Version of the Font Software may use the Reserved Font
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Name(s) unless explicit written permission is granted by the corresponding
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Copyright Holder. This restriction only applies to the primary font name as
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presented to the users.
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4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
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Software shall not be used to promote, endorse or advertise any
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Modified Version, except to acknowledge the contribution(s) of the
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Copyright Holder(s) and the Author(s) or with their explicit written
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permission.
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5) The Font Software, modified or unmodified, in part or in whole,
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must be distributed entirely under this license, and must not be
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distributed under any other license. The requirement for fonts to
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remain under this license does not apply to any document created
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using the Font Software.
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||||
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TERMINATION
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This license becomes null and void if any of the above conditions are
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not met.
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||||
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DISCLAIMER
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THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
|
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
|
||||
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
|
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COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
||||
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
|
||||
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
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FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
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OTHER DEALINGS IN THE FONT SOFTWARE.
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@@ -1,219 +0,0 @@
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import 'dart:math';
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import 'package:flutter/material.dart';
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/// ASCII 문자 분해 파티클
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class AsciiParticle {
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AsciiParticle({
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required this.char,
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required this.initialX,
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required this.initialY,
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required this.vx,
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required this.vy,
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required this.delay,
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}) : x = initialX,
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y = initialY,
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opacity = 1.0;
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final String char;
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final double initialX;
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final double initialY;
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final double vx; // X 속도
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final double vy; // Y 속도
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final double delay; // 분해 시작 지연 (0.0 ~ 0.3)
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double x;
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double y;
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double opacity;
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/// 진행도에 따라 파티클 상태 업데이트
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void update(double progress) {
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// 지연 적용
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final adjustedProgress = ((progress - delay) / (1.0 - delay)).clamp(
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0.0,
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1.0,
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);
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if (adjustedProgress <= 0) {
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// 아직 분해 시작 전
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x = initialX;
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y = initialY;
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opacity = 1.0;
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return;
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}
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// 이징 적용 (가속)
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final easedProgress = Curves.easeOutQuad.transform(adjustedProgress);
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// 위치 업데이트 (초기 위치에서 이동)
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x = initialX + vx * easedProgress * 3.0;
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y = initialY + vy * easedProgress * 3.0;
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// 중력 효과
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y += easedProgress * easedProgress * 2.0;
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// 페이드 아웃 (후반부에 급격히)
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opacity = (1.0 - easedProgress * easedProgress).clamp(0.0, 1.0);
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}
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}
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/// ASCII 캐릭터 분해 애니메이션 위젯
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///
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/// 캐릭터의 각 ASCII 문자가 파티클로 분해되어 흩어지는 효과
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class AsciiDisintegrateWidget extends StatefulWidget {
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const AsciiDisintegrateWidget({
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super.key,
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required this.characterLines,
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this.charWidth = 8.0,
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this.charHeight = 12.0,
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this.duration = const Duration(milliseconds: 1500),
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this.textColor,
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this.onComplete,
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});
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/// ASCII 캐릭터 문자열 (줄 단위)
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final List<String> characterLines;
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/// 문자 너비 (픽셀)
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final double charWidth;
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/// 문자 높이 (픽셀)
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final double charHeight;
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/// 애니메이션 지속 시간
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final Duration duration;
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/// 텍스트 색상 (null이면 테마 색상)
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final Color? textColor;
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/// 완료 콜백
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final VoidCallback? onComplete;
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@override
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State<AsciiDisintegrateWidget> createState() =>
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_AsciiDisintegrateWidgetState();
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}
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class _AsciiDisintegrateWidgetState extends State<AsciiDisintegrateWidget>
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with SingleTickerProviderStateMixin {
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late AnimationController _controller;
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late List<AsciiParticle> _particles;
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final Random _random = Random();
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@override
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void initState() {
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super.initState();
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_initParticles();
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_controller = AnimationController(duration: widget.duration, vsync: this)
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..addListener(() => setState(() {}))
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..addStatusListener((status) {
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if (status == AnimationStatus.completed) {
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widget.onComplete?.call();
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}
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})
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..forward();
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}
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@override
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void dispose() {
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_controller.dispose();
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super.dispose();
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}
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void _initParticles() {
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_particles = [];
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for (int y = 0; y < widget.characterLines.length; y++) {
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final line = widget.characterLines[y];
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for (int x = 0; x < line.length; x++) {
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final char = line[x];
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// 공백은 파티클로 변환하지 않음
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if (char != ' ') {
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_particles.add(
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AsciiParticle(
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char: char,
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initialX: x.toDouble(),
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initialY: y.toDouble(),
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// 랜덤 속도 (위쪽 + 좌우로 퍼짐)
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vx: (_random.nextDouble() - 0.5) * 4.0,
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vy: -_random.nextDouble() * 2.0 - 0.5, // 위쪽으로
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// 랜덤 지연 (안쪽에서 바깥쪽으로 분해)
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delay: _random.nextDouble() * 0.3,
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),
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);
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}
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}
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}
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}
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@override
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Widget build(BuildContext context) {
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// 파티클 상태 업데이트
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for (final particle in _particles) {
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particle.update(_controller.value);
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}
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final textColor =
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widget.textColor ?? Theme.of(context).textTheme.bodyMedium?.color;
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return CustomPaint(
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size: Size(
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widget.characterLines.isNotEmpty
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? widget.characterLines
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.map((l) => l.length)
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.reduce((a, b) => a > b ? a : b) *
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widget.charWidth
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: 0,
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widget.characterLines.length * widget.charHeight,
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),
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painter: _DisintegratePainter(
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particles: _particles,
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charWidth: widget.charWidth,
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charHeight: widget.charHeight,
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textColor: textColor ?? Colors.white,
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),
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);
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}
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}
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/// 분해 파티클 페인터
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class _DisintegratePainter extends CustomPainter {
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_DisintegratePainter({
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required this.particles,
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required this.charWidth,
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required this.charHeight,
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required this.textColor,
|
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});
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|
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final List<AsciiParticle> particles;
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final double charWidth;
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final double charHeight;
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final Color textColor;
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@override
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void paint(Canvas canvas, Size size) {
|
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for (final particle in particles) {
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if (particle.opacity <= 0) continue;
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|
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final textPainter = TextPainter(
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text: TextSpan(
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text: particle.char,
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style: TextStyle(
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fontFamily: 'JetBrainsMono',
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fontSize: charHeight * 0.9,
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color: textColor.withValues(alpha: particle.opacity),
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),
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),
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textDirection: TextDirection.ltr,
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)..layout();
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final x = particle.x * charWidth;
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final y = particle.y * charHeight;
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textPainter.paint(canvas, Offset(x, y));
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}
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}
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|
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@override
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bool shouldRepaint(covariant _DisintegratePainter oldDelegate) => true;
|
||||
}
|
||||
Reference in New Issue
Block a user