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...

3 Commits

Author SHA1 Message Date
JiWoong Sul
8f011689fb feat(app): 오디오 및 설정 시스템 통합
- AudioService 앱 수준 초기화 및 dispose
- 게임 화면에서 오디오/설정 연동
2025-12-30 14:22:50 +09:00
JiWoong Sul
0ccd1bd007 feat(settings): 설정 화면 및 저장소 추가
- SettingsScreen 구현 (테마, 언어, 사운드, 애니메이션 속도)
- SettingsRepository에 BGM/SFX 볼륨, 애니메이션 속도 저장 추가
- 설정 관련 l10n 텍스트 추가 (한/영/일)
2025-12-30 14:22:35 +09:00
JiWoong Sul
7d19905c01 feat(audio): 오디오 시스템 추가
- just_audio 패키지 추가
- AudioService 구현 (BGM/SFX 재생)
- assets/audio/bgm/, assets/audio/sfx/ 에셋 추가
2025-12-30 14:22:21 +09:00
20 changed files with 885 additions and 52 deletions

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@@ -1792,3 +1792,97 @@ String get uiLoading {
if (isJapaneseLocale) return '読み込み中...';
return 'Loading...';
}
// ============================================================================
// 설정 화면 텍스트
// ============================================================================
String get uiSettings {
if (isKoreanLocale) return '설정';
if (isJapaneseLocale) return '設定';
return 'Settings';
}
String get uiTheme {
if (isKoreanLocale) return '테마';
if (isJapaneseLocale) return 'テーマ';
return 'Theme';
}
String get uiThemeLight {
if (isKoreanLocale) return '라이트';
if (isJapaneseLocale) return 'ライト';
return 'Light';
}
String get uiThemeDark {
if (isKoreanLocale) return '다크';
if (isJapaneseLocale) return 'ダーク';
return 'Dark';
}
String get uiThemeSystem {
if (isKoreanLocale) return '시스템';
if (isJapaneseLocale) return 'システム';
return 'System';
}
String get uiLanguage {
if (isKoreanLocale) return '언어';
if (isJapaneseLocale) return '言語';
return 'Language';
}
String get uiSound {
if (isKoreanLocale) return '사운드';
if (isJapaneseLocale) return 'サウンド';
return 'Sound';
}
String get uiBgmVolume {
if (isKoreanLocale) return 'BGM 볼륨';
if (isJapaneseLocale) return 'BGM音量';
return 'BGM Volume';
}
String get uiSfxVolume {
if (isKoreanLocale) return '효과음 볼륨';
if (isJapaneseLocale) return '効果音音量';
return 'SFX Volume';
}
String get uiAnimationSpeed {
if (isKoreanLocale) return '애니메이션 속도';
if (isJapaneseLocale) return 'アニメーション速度';
return 'Animation Speed';
}
String get uiSpeedSlow {
if (isKoreanLocale) return '느림';
if (isJapaneseLocale) return '遅い';
return 'Slow';
}
String get uiSpeedNormal {
if (isKoreanLocale) return '보통';
if (isJapaneseLocale) return '普通';
return 'Normal';
}
String get uiSpeedFast {
if (isKoreanLocale) return '빠름';
if (isJapaneseLocale) return '速い';
return 'Fast';
}
String get uiAbout {
if (isKoreanLocale) return '정보';
if (isJapaneseLocale) return '情報';
return 'About';
}
String get uiAboutDescription {
if (isKoreanLocale) return 'Progress Quest 6.4를 Flutter로 재구현한 오프라인 싱글플레이어 RPG입니다.';
if (isJapaneseLocale) return 'Progress Quest 6.4をFlutterで再実装したオフラインシングルプレイヤーRPGです。';
return 'An offline single-player RPG reimplementation of Progress Quest 6.4 in Flutter.';
}

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@@ -2,6 +2,7 @@ import 'package:flutter/material.dart';
import 'package:askiineverdie/data/game_text_l10n.dart' as game_l10n;
import 'package:askiineverdie/l10n/app_localizations.dart';
import 'package:askiineverdie/src/core/audio/audio_service.dart';
import 'package:askiineverdie/src/core/engine/game_mutations.dart';
import 'package:askiineverdie/src/core/engine/progress_service.dart';
import 'package:askiineverdie/src/core/engine/reward_service.dart';
@@ -30,6 +31,7 @@ class _AskiiNeverDieAppState extends State<AskiiNeverDieApp> {
late final GameSessionController _controller;
late final NotificationService _notificationService;
late final SettingsRepository _settingsRepository;
late final AudioService _audioService;
bool _isCheckingSave = true;
bool _hasSave = false;
ThemeMode _themeMode = ThemeMode.system;
@@ -51,9 +53,11 @@ class _AskiiNeverDieAppState extends State<AskiiNeverDieApp> {
);
_notificationService = NotificationService();
_settingsRepository = SettingsRepository();
_audioService = AudioService(settingsRepository: _settingsRepository);
// 초기 설정 로드
// 초기 설정 및 오디오 서비스 로드
_loadSettings();
_audioService.init();
// 세이브 파일 존재 여부 확인
_checkForExistingSave();
}
@@ -87,6 +91,7 @@ class _AskiiNeverDieAppState extends State<AskiiNeverDieApp> {
void dispose() {
_controller.dispose();
_notificationService.dispose();
_audioService.dispose();
super.dispose();
}

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@@ -0,0 +1,228 @@
import 'package:just_audio/just_audio.dart';
import 'package:askiineverdie/src/core/storage/settings_repository.dart';
/// 게임 오디오 서비스
///
/// BGM과 SFX를 관리하며, 설정과 연동하여 볼륨을 조절합니다.
class AudioService {
AudioService({SettingsRepository? settingsRepository})
: _settingsRepository = settingsRepository ?? SettingsRepository();
final SettingsRepository _settingsRepository;
// BGM 플레이어
AudioPlayer? _bgmPlayer;
// SFX 플레이어 풀 (동시 재생 지원)
final List<AudioPlayer> _sfxPlayers = [];
static const int _maxSfxPlayers = 5;
// 현재 볼륨
double _bgmVolume = 0.7;
double _sfxVolume = 0.8;
// 현재 재생 중인 BGM
String? _currentBgm;
// 초기화 여부
bool _initialized = false;
/// 서비스 초기화
Future<void> init() async {
if (_initialized) return;
// 설정에서 볼륨 불러오기
_bgmVolume = await _settingsRepository.loadBgmVolume();
_sfxVolume = await _settingsRepository.loadSfxVolume();
// BGM 플레이어 초기화
_bgmPlayer = AudioPlayer();
await _bgmPlayer!.setLoopMode(LoopMode.one);
await _bgmPlayer!.setVolume(_bgmVolume);
// SFX 플레이어 풀 초기화
for (var i = 0; i < _maxSfxPlayers; i++) {
final player = AudioPlayer();
await player.setVolume(_sfxVolume);
_sfxPlayers.add(player);
}
_initialized = true;
}
/// BGM 재생
///
/// [name]은 assets/audio/bgm/ 폴더 내 파일명 (확장자 제외)
/// 예: playBgm('battle') → assets/audio/bgm/battle.wav 또는 battle.mp3
Future<void> playBgm(String name) async {
if (!_initialized) await init();
if (_currentBgm == name) return; // 이미 재생 중
try {
_currentBgm = name;
// WAV 먼저 시도, 실패하면 MP3 시도
try {
await _bgmPlayer!.setAsset('assets/audio/bgm/$name.wav');
} catch (_) {
await _bgmPlayer!.setAsset('assets/audio/bgm/$name.mp3');
}
await _bgmPlayer!.play();
} catch (e) {
// 파일이 없으면 무시 (개발 중 에셋 미추가 상태)
_currentBgm = null;
}
}
/// BGM 정지
Future<void> stopBgm() async {
if (!_initialized) return;
await _bgmPlayer!.stop();
_currentBgm = null;
}
/// BGM 일시정지
Future<void> pauseBgm() async {
if (!_initialized) return;
await _bgmPlayer!.pause();
}
/// BGM 재개
Future<void> resumeBgm() async {
if (!_initialized) return;
if (_currentBgm != null) {
await _bgmPlayer!.play();
}
}
/// SFX 재생
///
/// [name]은 assets/audio/sfx/ 폴더 내 파일명 (확장자 제외)
/// 예: playSfx('attack') → assets/audio/sfx/attack.wav 또는 attack.mp3
Future<void> playSfx(String name) async {
if (!_initialized) await init();
if (_sfxVolume == 0) return; // 볼륨이 0이면 재생 안함
// 사용 가능한 플레이어 찾기
AudioPlayer? availablePlayer;
for (final player in _sfxPlayers) {
if (!player.playing) {
availablePlayer = player;
break;
}
}
// 모든 플레이어가 사용 중이면 첫 번째 플레이어 재사용
availablePlayer ??= _sfxPlayers.first;
try {
// WAV 먼저 시도, 실패하면 MP3 시도
try {
await availablePlayer.setAsset('assets/audio/sfx/$name.wav');
} catch (_) {
await availablePlayer.setAsset('assets/audio/sfx/$name.mp3');
}
await availablePlayer.seek(Duration.zero);
await availablePlayer.play();
} catch (e) {
// 파일이 없으면 무시
}
}
/// BGM 볼륨 설정 (0.0 ~ 1.0)
Future<void> setBgmVolume(double volume) async {
_bgmVolume = volume.clamp(0.0, 1.0);
if (_initialized && _bgmPlayer != null) {
await _bgmPlayer!.setVolume(_bgmVolume);
}
await _settingsRepository.saveBgmVolume(_bgmVolume);
}
/// SFX 볼륨 설정 (0.0 ~ 1.0)
Future<void> setSfxVolume(double volume) async {
_sfxVolume = volume.clamp(0.0, 1.0);
if (_initialized) {
for (final player in _sfxPlayers) {
await player.setVolume(_sfxVolume);
}
}
await _settingsRepository.saveSfxVolume(_sfxVolume);
}
/// 현재 BGM 볼륨
double get bgmVolume => _bgmVolume;
/// 현재 SFX 볼륨
double get sfxVolume => _sfxVolume;
/// 현재 재생 중인 BGM
String? get currentBgm => _currentBgm;
/// 서비스 정리
Future<void> dispose() async {
await _bgmPlayer?.dispose();
for (final player in _sfxPlayers) {
await player.dispose();
}
_sfxPlayers.clear();
_initialized = false;
}
}
/// BGM 타입 열거형
enum BgmType {
/// 마을/상점 BGM
town,
/// 일반 전투 BGM
battle,
/// 보스 전투 BGM
boss,
/// 레벨업/퀘스트 완료 팡파레
victory,
}
/// SFX 타입 열거형
enum SfxType {
/// 공격
attack,
/// 피격
hit,
/// 스킬 사용
skill,
/// 아이템 획득
item,
/// UI 클릭
click,
/// 레벨업
levelUp,
/// 퀘스트 완료
questComplete,
}
/// BgmType을 파일명으로 변환
extension BgmTypeExtension on BgmType {
String get fileName => name;
}
/// SfxType을 파일명으로 변환
extension SfxTypeExtension on SfxType {
String get fileName => switch (this) {
SfxType.attack => 'attack',
SfxType.hit => 'hit',
SfxType.skill => 'skill',
SfxType.item => 'item',
SfxType.click => 'click',
SfxType.levelUp => 'level_up',
SfxType.questComplete => 'quest_complete',
};
}

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@@ -3,10 +3,13 @@ import 'package:shared_preferences/shared_preferences.dart';
/// 앱 설정 저장소 (SharedPreferences 기반)
///
/// 테마, 언어 등 사용자 설정을 로컬에 저장
/// 테마, 언어, 사운드 등 사용자 설정을 로컬에 저장
class SettingsRepository {
static const _keyThemeMode = 'theme_mode';
static const _keyLocale = 'locale';
static const _keyBgmVolume = 'bgm_volume';
static const _keySfxVolume = 'sfx_volume';
static const _keyAnimationSpeed = 'animation_speed';
SharedPreferences? _prefs;
@@ -49,4 +52,40 @@ class SettingsRepository {
await init();
return _prefs!.getString(_keyLocale);
}
/// BGM 볼륨 저장 (0.0 ~ 1.0)
Future<void> saveBgmVolume(double volume) async {
await init();
await _prefs!.setDouble(_keyBgmVolume, volume.clamp(0.0, 1.0));
}
/// BGM 볼륨 불러오기 (기본값: 0.7)
Future<double> loadBgmVolume() async {
await init();
return _prefs!.getDouble(_keyBgmVolume) ?? 0.7;
}
/// SFX 볼륨 저장 (0.0 ~ 1.0)
Future<void> saveSfxVolume(double volume) async {
await init();
await _prefs!.setDouble(_keySfxVolume, volume.clamp(0.0, 1.0));
}
/// SFX 볼륨 불러오기 (기본값: 0.8)
Future<double> loadSfxVolume() async {
await init();
return _prefs!.getDouble(_keySfxVolume) ?? 0.8;
}
/// 애니메이션 속도 저장 (0.5 ~ 2.0, 1.0이 기본)
Future<void> saveAnimationSpeed(double speed) async {
await init();
await _prefs!.setDouble(_keyAnimationSpeed, speed.clamp(0.5, 2.0));
}
/// 애니메이션 속도 불러오기 (기본값: 1.0)
Future<double> loadAnimationSpeed() async {
await init();
return _prefs!.getDouble(_keyAnimationSpeed) ?? 1.0;
}
}

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@@ -31,6 +31,8 @@ import 'package:askiineverdie/src/features/game/widgets/potion_inventory_panel.d
import 'package:askiineverdie/src/features/game/widgets/task_progress_panel.dart';
import 'package:askiineverdie/src/features/game/widgets/active_buff_panel.dart';
import 'package:askiineverdie/src/features/game/layouts/mobile_carousel_layout.dart';
import 'package:askiineverdie/src/features/settings/settings_screen.dart';
import 'package:askiineverdie/src/core/storage/settings_repository.dart';
/// 게임 진행 화면 (Main.dfm 기반 3패널 레이아웃)
///
@@ -463,51 +465,17 @@ class _GamePlayScreenState extends State<GamePlayScreen>
return platform == TargetPlatform.iOS || platform == TargetPlatform.android;
}
/// 현재 언어명 가져오기
String _getCurrentLanguageName() {
final locale = game_l10n.currentGameLocale;
if (locale == 'ko') return game_l10n.languageKorean;
if (locale == 'ja') return game_l10n.languageJapanese;
return game_l10n.languageEnglish;
}
/// 언어 선택 다이얼로그 표시
void _showLanguageDialog(BuildContext context) {
showDialog<void>(
context: context,
builder: (context) => AlertDialog(
title: Text(game_l10n.menuLanguage),
content: Column(
mainAxisSize: MainAxisSize.min,
children: [
_buildLanguageOption(context, 'en', game_l10n.languageEnglish),
_buildLanguageOption(context, 'ko', game_l10n.languageKorean),
_buildLanguageOption(context, 'ja', game_l10n.languageJapanese),
],
),
),
);
}
Widget _buildLanguageOption(
BuildContext context,
String locale,
String label,
) {
final isSelected = game_l10n.currentGameLocale == locale;
return ListTile(
leading: Icon(
isSelected ? Icons.radio_button_checked : Icons.radio_button_unchecked,
color: isSelected ? Theme.of(context).colorScheme.primary : null,
),
title: Text(
label,
style: TextStyle(
fontWeight: isSelected ? FontWeight.bold : FontWeight.normal,
),
),
onTap: () async {
Navigator.pop(context); // 다이얼로그 닫기
/// 설정 화면 표시
void _showSettingsScreen(BuildContext context) {
final settingsRepo = SettingsRepository();
SettingsScreen.show(
context,
settingsRepository: settingsRepo,
currentThemeMode: widget.currentThemeMode,
onThemeModeChange: (mode) {
widget.onThemeModeChange?.call(mode);
},
onLocaleChange: (locale) async {
// 안전한 언어 변경: 전체 화면 재생성
final navigator = Navigator.of(this.context);
await widget.controller.pause(saveOnStop: true);
@@ -698,11 +666,11 @@ class _GamePlayScreenState extends State<GamePlayScreen>
onPressed: () => widget.controller.loop?.cheatCompletePlot(),
),
],
// 언어 변경 버튼
TextButton.icon(
onPressed: () => _showLanguageDialog(context),
icon: const Icon(Icons.language, size: 18),
label: Text(_getCurrentLanguageName()),
// 설정 버튼
IconButton(
icon: const Icon(Icons.settings),
tooltip: game_l10n.uiSettings,
onPressed: () => _showSettingsScreen(context),
),
],
),

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@@ -0,0 +1,412 @@
import 'package:flutter/material.dart';
import 'package:askiineverdie/data/game_text_l10n.dart' as game_l10n;
import 'package:askiineverdie/src/core/storage/settings_repository.dart';
/// 통합 설정 화면
///
/// 언어, 테마, 사운드, 애니메이션 속도 등 모든 설정을 한 곳에서 관리
class SettingsScreen extends StatefulWidget {
const SettingsScreen({
super.key,
required this.settingsRepository,
required this.currentThemeMode,
required this.onThemeModeChange,
this.onLocaleChange,
});
final SettingsRepository settingsRepository;
final ThemeMode currentThemeMode;
final void Function(ThemeMode mode) onThemeModeChange;
final void Function(String locale)? onLocaleChange;
@override
State<SettingsScreen> createState() => _SettingsScreenState();
/// 설정 화면을 모달 바텀시트로 표시
static Future<void> show(
BuildContext context, {
required SettingsRepository settingsRepository,
required ThemeMode currentThemeMode,
required void Function(ThemeMode mode) onThemeModeChange,
void Function(String locale)? onLocaleChange,
}) {
return showModalBottomSheet<void>(
context: context,
isScrollControlled: true,
useSafeArea: true,
builder: (context) => DraggableScrollableSheet(
initialChildSize: 0.7,
minChildSize: 0.5,
maxChildSize: 0.95,
expand: false,
builder: (context, scrollController) => SettingsScreen(
settingsRepository: settingsRepository,
currentThemeMode: currentThemeMode,
onThemeModeChange: onThemeModeChange,
onLocaleChange: onLocaleChange,
),
),
);
}
}
class _SettingsScreenState extends State<SettingsScreen> {
double _bgmVolume = 0.7;
double _sfxVolume = 0.8;
double _animationSpeed = 1.0;
bool _isLoading = true;
@override
void initState() {
super.initState();
_loadSettings();
}
Future<void> _loadSettings() async {
final bgm = await widget.settingsRepository.loadBgmVolume();
final sfx = await widget.settingsRepository.loadSfxVolume();
final speed = await widget.settingsRepository.loadAnimationSpeed();
if (mounted) {
setState(() {
_bgmVolume = bgm;
_sfxVolume = sfx;
_animationSpeed = speed;
_isLoading = false;
});
}
}
@override
Widget build(BuildContext context) {
final theme = Theme.of(context);
if (_isLoading) {
return const Center(child: CircularProgressIndicator());
}
return Container(
decoration: BoxDecoration(
color: theme.scaffoldBackgroundColor,
borderRadius: const BorderRadius.vertical(top: Radius.circular(16)),
),
child: Column(
children: [
// 핸들 바
Container(
margin: const EdgeInsets.only(top: 8),
width: 40,
height: 4,
decoration: BoxDecoration(
color: theme.colorScheme.onSurface.withValues(alpha: 0.3),
borderRadius: BorderRadius.circular(2),
),
),
// 헤더
Padding(
padding: const EdgeInsets.all(16),
child: Row(
children: [
Icon(Icons.settings, color: theme.colorScheme.primary),
const SizedBox(width: 8),
Text(
game_l10n.uiSettings,
style: theme.textTheme.titleLarge,
),
const Spacer(),
IconButton(
icon: const Icon(Icons.close),
onPressed: () => Navigator.of(context).pop(),
),
],
),
),
const Divider(height: 1),
// 설정 목록
Expanded(
child: ListView(
padding: const EdgeInsets.all(16),
children: [
// 테마 설정
_buildSectionTitle(game_l10n.uiTheme),
_buildThemeSelector(),
const SizedBox(height: 24),
// 언어 설정
_buildSectionTitle(game_l10n.uiLanguage),
_buildLanguageSelector(),
const SizedBox(height: 24),
// 사운드 설정
_buildSectionTitle(game_l10n.uiSound),
_buildVolumeSlider(
label: game_l10n.uiBgmVolume,
value: _bgmVolume,
icon: Icons.music_note,
onChanged: (value) {
setState(() => _bgmVolume = value);
widget.settingsRepository.saveBgmVolume(value);
},
),
const SizedBox(height: 8),
_buildVolumeSlider(
label: game_l10n.uiSfxVolume,
value: _sfxVolume,
icon: Icons.volume_up,
onChanged: (value) {
setState(() => _sfxVolume = value);
widget.settingsRepository.saveSfxVolume(value);
},
),
const SizedBox(height: 24),
// 애니메이션 속도
_buildSectionTitle(game_l10n.uiAnimationSpeed),
_buildAnimationSpeedSlider(),
const SizedBox(height: 24),
// 정보
_buildSectionTitle(game_l10n.uiAbout),
_buildAboutCard(),
],
),
),
],
),
);
}
Widget _buildSectionTitle(String title) {
return Padding(
padding: const EdgeInsets.only(bottom: 8),
child: Text(
title,
style: Theme.of(context).textTheme.titleMedium?.copyWith(
fontWeight: FontWeight.bold,
),
),
);
}
Widget _buildThemeSelector() {
return Card(
child: Padding(
padding: const EdgeInsets.all(8),
child: Row(
children: [
_buildThemeOption(
icon: Icons.light_mode,
label: game_l10n.uiThemeLight,
mode: ThemeMode.light,
),
_buildThemeOption(
icon: Icons.dark_mode,
label: game_l10n.uiThemeDark,
mode: ThemeMode.dark,
),
_buildThemeOption(
icon: Icons.brightness_auto,
label: game_l10n.uiThemeSystem,
mode: ThemeMode.system,
),
],
),
),
);
}
Widget _buildThemeOption({
required IconData icon,
required String label,
required ThemeMode mode,
}) {
final isSelected = widget.currentThemeMode == mode;
final theme = Theme.of(context);
return Expanded(
child: InkWell(
onTap: () => widget.onThemeModeChange(mode),
borderRadius: BorderRadius.circular(8),
child: Container(
padding: const EdgeInsets.symmetric(vertical: 12),
decoration: BoxDecoration(
color: isSelected
? theme.colorScheme.primaryContainer
: Colors.transparent,
borderRadius: BorderRadius.circular(8),
),
child: Column(
children: [
Icon(
icon,
color: isSelected
? theme.colorScheme.primary
: theme.colorScheme.onSurface,
),
const SizedBox(height: 4),
Text(
label,
style: TextStyle(
fontSize: 12,
fontWeight: isSelected ? FontWeight.bold : FontWeight.normal,
color: isSelected
? theme.colorScheme.primary
: theme.colorScheme.onSurface,
),
),
],
),
),
),
);
}
Widget _buildLanguageSelector() {
final currentLocale = game_l10n.currentGameLocale;
final languages = [
('en', 'English', '🇺🇸'),
('ko', '한국어', '🇰🇷'),
('ja', '日本語', '🇯🇵'),
];
return Card(
child: Column(
children: languages.map((lang) {
final isSelected = currentLocale == lang.$1;
return ListTile(
leading: Text(lang.$3, style: const TextStyle(fontSize: 24)),
title: Text(lang.$2),
trailing: isSelected
? Icon(Icons.check, color: Theme.of(context).colorScheme.primary)
: null,
onTap: () {
game_l10n.setGameLocale(lang.$1);
widget.settingsRepository.saveLocale(lang.$1);
widget.onLocaleChange?.call(lang.$1);
setState(() {});
},
);
}).toList(),
),
);
}
Widget _buildVolumeSlider({
required String label,
required double value,
required IconData icon,
required void Function(double) onChanged,
}) {
final theme = Theme.of(context);
final percentage = (value * 100).round();
return Card(
child: Padding(
padding: const EdgeInsets.symmetric(horizontal: 16, vertical: 8),
child: Row(
children: [
Icon(
value == 0 ? Icons.volume_off : icon,
color: theme.colorScheme.primary,
),
const SizedBox(width: 12),
Expanded(
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
Row(
mainAxisAlignment: MainAxisAlignment.spaceBetween,
children: [
Text(label),
Text('$percentage%'),
],
),
Slider(
value: value,
onChanged: onChanged,
divisions: 10,
),
],
),
),
],
),
),
);
}
Widget _buildAnimationSpeedSlider() {
final theme = Theme.of(context);
final speedLabel = switch (_animationSpeed) {
<= 0.6 => game_l10n.uiSpeedSlow,
>= 1.4 => game_l10n.uiSpeedFast,
_ => game_l10n.uiSpeedNormal,
};
return Card(
child: Padding(
padding: const EdgeInsets.symmetric(horizontal: 16, vertical: 8),
child: Row(
children: [
Icon(Icons.speed, color: theme.colorScheme.primary),
const SizedBox(width: 12),
Expanded(
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
Row(
mainAxisAlignment: MainAxisAlignment.spaceBetween,
children: [
Text(game_l10n.uiAnimationSpeed),
Text(speedLabel),
],
),
Slider(
value: _animationSpeed,
min: 0.5,
max: 2.0,
divisions: 6,
onChanged: (value) {
setState(() => _animationSpeed = value);
widget.settingsRepository.saveAnimationSpeed(value);
},
),
],
),
),
],
),
),
);
}
Widget _buildAboutCard() {
return Card(
child: Padding(
padding: const EdgeInsets.all(16),
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
Text(
'ASCII NEVER DIE',
style: Theme.of(context).textTheme.titleMedium,
),
const SizedBox(height: 8),
Text(
game_l10n.uiAboutDescription,
style: Theme.of(context).textTheme.bodySmall,
),
const SizedBox(height: 8),
Text(
'v1.0.0',
style: Theme.of(context).textTheme.bodySmall?.copyWith(
color: Theme.of(context).colorScheme.outline,
),
),
],
),
),
);
}
}

View File

@@ -5,10 +5,14 @@
import FlutterMacOS
import Foundation
import audio_session
import just_audio
import path_provider_foundation
import shared_preferences_foundation
func RegisterGeneratedPlugins(registry: FlutterPluginRegistry) {
AudioSessionPlugin.register(with: registry.registrar(forPlugin: "AudioSessionPlugin"))
JustAudioPlugin.register(with: registry.registrar(forPlugin: "JustAudioPlugin"))
PathProviderPlugin.register(with: registry.registrar(forPlugin: "PathProviderPlugin"))
SharedPreferencesPlugin.register(with: registry.registrar(forPlugin: "SharedPreferencesPlugin"))
}

View File

@@ -9,6 +9,14 @@ packages:
url: "https://pub.dev"
source: hosted
version: "2.13.0"
audio_session:
dependency: transitive
description:
name: audio_session
sha256: "2b7fff16a552486d078bfc09a8cde19f426dc6d6329262b684182597bec5b1ac"
url: "https://pub.dev"
source: hosted
version: "0.1.25"
boolean_selector:
dependency: transitive
description:
@@ -41,6 +49,14 @@ packages:
url: "https://pub.dev"
source: hosted
version: "1.19.1"
crypto:
dependency: transitive
description:
name: crypto
sha256: c8ea0233063ba03258fbcf2ca4d6dadfefe14f02fab57702265467a19f27fadf
url: "https://pub.dev"
source: hosted
version: "3.0.7"
cupertino_icons:
dependency: "direct main"
description:
@@ -73,6 +89,14 @@ packages:
url: "https://pub.dev"
source: hosted
version: "7.0.1"
fixnum:
dependency: transitive
description:
name: fixnum
sha256: b6dc7065e46c974bc7c5f143080a6764ec7a4be6da1285ececdc37be96de53be
url: "https://pub.dev"
source: hosted
version: "1.1.1"
flutter:
dependency: "direct main"
description: flutter
@@ -109,6 +133,30 @@ packages:
url: "https://pub.dev"
source: hosted
version: "0.20.2"
just_audio:
dependency: "direct main"
description:
name: just_audio
sha256: f978d5b4ccea08f267dae0232ec5405c1b05d3f3cd63f82097ea46c015d5c09e
url: "https://pub.dev"
source: hosted
version: "0.9.46"
just_audio_platform_interface:
dependency: transitive
description:
name: just_audio_platform_interface
sha256: "2532c8d6702528824445921c5ff10548b518b13f808c2e34c2fd54793b999a6a"
url: "https://pub.dev"
source: hosted
version: "4.6.0"
just_audio_web:
dependency: transitive
description:
name: just_audio_web
sha256: "6ba8a2a7e87d57d32f0f7b42856ade3d6a9fbe0f1a11fabae0a4f00bb73f0663"
url: "https://pub.dev"
source: hosted
version: "0.4.16"
leak_tracker:
dependency: transitive
description:
@@ -237,6 +285,14 @@ packages:
url: "https://pub.dev"
source: hosted
version: "2.1.8"
rxdart:
dependency: transitive
description:
name: rxdart
sha256: "5c3004a4a8dbb94bd4bf5412a4def4acdaa12e12f269737a5751369e12d1a962"
url: "https://pub.dev"
source: hosted
version: "0.28.0"
shared_preferences:
dependency: "direct main"
description:
@@ -330,6 +386,14 @@ packages:
url: "https://pub.dev"
source: hosted
version: "1.4.1"
synchronized:
dependency: transitive
description:
name: synchronized
sha256: c254ade258ec8282947a0acbbc90b9575b4f19673533ee46f2f6e9b3aeefd7c0
url: "https://pub.dev"
source: hosted
version: "3.4.0"
term_glyph:
dependency: transitive
description:
@@ -346,6 +410,22 @@ packages:
url: "https://pub.dev"
source: hosted
version: "0.7.6"
typed_data:
dependency: transitive
description:
name: typed_data
sha256: f9049c039ebfeb4cf7a7104a675823cd72dba8297f264b6637062516699fa006
url: "https://pub.dev"
source: hosted
version: "1.4.0"
uuid:
dependency: transitive
description:
name: uuid
sha256: a11b666489b1954e01d992f3d601b1804a33937b5a8fe677bd26b8a9f96f96e8
url: "https://pub.dev"
source: hosted
version: "4.5.2"
vector_math:
dependency: transitive
description:

View File

@@ -37,6 +37,7 @@ dependencies:
intl: ^0.20.2
path_provider: ^2.1.4
shared_preferences: ^2.3.1
just_audio: ^0.9.42
dev_dependencies:
flutter_test:
@@ -65,6 +66,8 @@ flutter:
# To add assets to your application, add an assets section, like this:
assets:
- assets/
- assets/audio/bgm/
- assets/audio/sfx/
# An image asset can refer to one or more resolution-specific "variants", see
# https://flutter.dev/to/resolution-aware-images