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4 Commits

Author SHA1 Message Date
JiWoong Sul
8d477cdc61 chore(macos): Podfile.lock 업데이트 2025-12-30 23:57:19 +09:00
JiWoong Sul
e64aac04fb fix(ui): 게임 위젯들 레이아웃 및 스타일 수정
- death_overlay: 레이아웃 개선
- help_dialog, statistics_dialog: 스타일 통일
- notification_overlay: 간소화
- carousel_nav_bar: 스타일 업데이트
- mobile_carousel_layout: 레이아웃 조정
2025-12-30 23:57:11 +09:00
JiWoong Sul
94aad1f0fe feat(ui): 레트로 다이얼로그 및 앱 테마 개선
- RetroDialog 스타일 업데이트
- 앱 테마 색상 및 스타일 통일
- 버튼/텍스트 스타일 일관성 강화
2025-12-30 23:57:03 +09:00
JiWoong Sul
6da0fdbce7 feat(ui): 레트로 색상 시스템 확장
- 새로운 색상 팔레트 추가
- 테마별 색상 그룹 정리
- 색상 유틸리티 함수 추가
2025-12-30 23:56:55 +09:00
10 changed files with 715 additions and 374 deletions

View File

@@ -96,71 +96,64 @@ class _AskiiNeverDieAppState extends State<AskiiNeverDieApp> {
super.dispose();
}
/// 라이트 테마
/// 라이트 테마 (Classic Parchment 스타일)
ThemeData get _lightTheme => ThemeData(
colorScheme: ColorScheme.fromSeed(seedColor: const Color(0xFF234361)),
scaffoldBackgroundColor: const Color(0xFFF4F5F7),
useMaterial3: true,
);
/// 다크 테마 (레트로 RPG 스타일)
ThemeData get _darkTheme => ThemeData(
colorScheme: RetroColors.colorScheme,
scaffoldBackgroundColor: RetroColors.deepBrown,
colorScheme: RetroColors.lightColorScheme,
scaffoldBackgroundColor: const Color(0xFFFAF4ED),
useMaterial3: true,
// 카드/다이얼로그 레트로 배경
cardColor: RetroColors.panelBg,
dialogTheme: DialogThemeData(
backgroundColor: RetroColors.panelBg,
titleTextStyle: const TextStyle(
cardColor: const Color(0xFFF2E8DC),
dialogTheme: const DialogThemeData(
backgroundColor: Color(0xFFF2E8DC),
titleTextStyle: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 12,
color: RetroColors.gold,
color: Color(0xFFB8860B),
),
),
// 앱바 레트로 스타일
appBarTheme: AppBarTheme(
backgroundColor: RetroColors.darkBrown,
foregroundColor: RetroColors.textLight,
titleTextStyle: const TextStyle(
appBarTheme: const AppBarTheme(
backgroundColor: Color(0xFFF2E8DC),
foregroundColor: Color(0xFF1F1F28),
titleTextStyle: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 12,
color: RetroColors.gold,
color: Color(0xFFB8860B),
),
),
// 버튼 테마 (inherit: false로 애니메이션 lerp 오류 방지)
// 버튼 테마
filledButtonTheme: FilledButtonThemeData(
style: FilledButton.styleFrom(
backgroundColor: RetroColors.buttonPrimary,
foregroundColor: RetroColors.textLight,
backgroundColor: const Color(0xFFE8DDD0),
foregroundColor: const Color(0xFF1F1F28),
textStyle: const TextStyle(
inherit: false,
fontFamily: 'PressStart2P',
fontSize: 10,
color: RetroColors.textLight,
color: Color(0xFF1F1F28),
),
),
),
outlinedButtonTheme: OutlinedButtonThemeData(
style: OutlinedButton.styleFrom(
foregroundColor: RetroColors.gold,
side: const BorderSide(color: RetroColors.gold, width: 2),
foregroundColor: const Color(0xFFB8860B),
side: const BorderSide(color: Color(0xFFB8860B), width: 2),
textStyle: const TextStyle(
inherit: false,
fontFamily: 'PressStart2P',
fontSize: 10,
color: RetroColors.gold,
color: Color(0xFFB8860B),
),
),
),
textButtonTheme: TextButtonThemeData(
style: TextButton.styleFrom(
foregroundColor: RetroColors.cream,
foregroundColor: const Color(0xFF4A4458),
textStyle: const TextStyle(
inherit: false,
fontFamily: 'PressStart2P',
fontSize: 10,
color: RetroColors.cream,
color: Color(0xFF4A4458),
),
),
),
@@ -169,71 +162,205 @@ class _AskiiNeverDieAppState extends State<AskiiNeverDieApp> {
headlineLarge: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 18,
color: RetroColors.gold,
color: Color(0xFFB8860B),
),
headlineMedium: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 14,
color: RetroColors.gold,
color: Color(0xFFB8860B),
),
headlineSmall: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 12,
color: RetroColors.gold,
color: Color(0xFFB8860B),
),
titleLarge: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 12,
color: RetroColors.textLight,
color: Color(0xFF1F1F28),
),
titleMedium: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 10,
color: RetroColors.textLight,
color: Color(0xFF1F1F28),
),
titleSmall: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 8,
color: RetroColors.textLight,
color: Color(0xFF1F1F28),
),
bodyLarge: TextStyle(fontSize: 14, color: RetroColors.textLight),
bodyMedium: TextStyle(fontSize: 12, color: RetroColors.textLight),
bodySmall: TextStyle(fontSize: 10, color: RetroColors.textLight),
bodyLarge: TextStyle(fontSize: 14, color: Color(0xFF1F1F28)),
bodyMedium: TextStyle(fontSize: 12, color: Color(0xFF1F1F28)),
bodySmall: TextStyle(fontSize: 10, color: Color(0xFF1F1F28)),
labelLarge: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 10,
color: RetroColors.textLight,
color: Color(0xFF1F1F28),
),
labelMedium: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 8,
color: RetroColors.textLight,
color: Color(0xFF1F1F28),
),
labelSmall: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 6,
color: RetroColors.textLight,
color: Color(0xFF1F1F28),
),
),
// 칩 테마
chipTheme: ChipThemeData(
backgroundColor: RetroColors.panelBgLight,
labelStyle: const TextStyle(
chipTheme: const ChipThemeData(
backgroundColor: Color(0xFFE8DDD0),
labelStyle: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 8,
color: RetroColors.textLight,
color: Color(0xFF1F1F28),
),
side: const BorderSide(color: RetroColors.panelBorderInner),
side: BorderSide(color: Color(0xFF8B7355)),
),
// 리스트 타일 테마
listTileTheme: const ListTileThemeData(
textColor: RetroColors.textLight,
iconColor: RetroColors.gold,
textColor: Color(0xFF1F1F28),
iconColor: Color(0xFFB8860B),
),
// 프로그레스 인디케이터
progressIndicatorTheme: const ProgressIndicatorThemeData(
color: RetroColors.gold,
linearTrackColor: RetroColors.panelBorderOuter,
color: Color(0xFFB8860B),
linearTrackColor: Color(0xFFD4C4B0),
),
);
/// 다크 테마 (Dark Fantasy 스타일)
ThemeData get _darkTheme => ThemeData(
colorScheme: RetroColors.darkColorScheme,
scaffoldBackgroundColor: RetroColors.deepBrown,
useMaterial3: true,
// 카드/다이얼로그 레트로 배경
cardColor: RetroColors.darkBrown,
dialogTheme: const DialogThemeData(
backgroundColor: Color(0xFF24283B),
titleTextStyle: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 12,
color: Color(0xFFE0AF68),
),
),
// 앱바 레트로 스타일
appBarTheme: const AppBarTheme(
backgroundColor: Color(0xFF24283B),
foregroundColor: Color(0xFFC0CAF5),
titleTextStyle: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 12,
color: Color(0xFFE0AF68),
),
),
// 버튼 테마 (inherit: false로 애니메이션 lerp 오류 방지)
filledButtonTheme: FilledButtonThemeData(
style: FilledButton.styleFrom(
backgroundColor: const Color(0xFF3D4260),
foregroundColor: const Color(0xFFC0CAF5),
textStyle: const TextStyle(
inherit: false,
fontFamily: 'PressStart2P',
fontSize: 10,
color: Color(0xFFC0CAF5),
),
),
),
outlinedButtonTheme: OutlinedButtonThemeData(
style: OutlinedButton.styleFrom(
foregroundColor: const Color(0xFFE0AF68),
side: const BorderSide(color: Color(0xFFE0AF68), width: 2),
textStyle: const TextStyle(
inherit: false,
fontFamily: 'PressStart2P',
fontSize: 10,
color: Color(0xFFE0AF68),
),
),
),
textButtonTheme: TextButtonThemeData(
style: TextButton.styleFrom(
foregroundColor: const Color(0xFFC0CAF5),
textStyle: const TextStyle(
inherit: false,
fontFamily: 'PressStart2P',
fontSize: 10,
color: Color(0xFFC0CAF5),
),
),
),
// 텍스트 테마
textTheme: const TextTheme(
headlineLarge: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 18,
color: Color(0xFFE0AF68),
),
headlineMedium: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 14,
color: Color(0xFFE0AF68),
),
headlineSmall: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 12,
color: Color(0xFFE0AF68),
),
titleLarge: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 12,
color: Color(0xFFC0CAF5),
),
titleMedium: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 10,
color: Color(0xFFC0CAF5),
),
titleSmall: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 8,
color: Color(0xFFC0CAF5),
),
bodyLarge: TextStyle(fontSize: 14, color: Color(0xFFC0CAF5)),
bodyMedium: TextStyle(fontSize: 12, color: Color(0xFFC0CAF5)),
bodySmall: TextStyle(fontSize: 10, color: Color(0xFFC0CAF5)),
labelLarge: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 10,
color: Color(0xFFC0CAF5),
),
labelMedium: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 8,
color: Color(0xFFC0CAF5),
),
labelSmall: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 6,
color: Color(0xFFC0CAF5),
),
),
// 칩 테마
chipTheme: const ChipThemeData(
backgroundColor: Color(0xFF2A2E3F),
labelStyle: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 8,
color: Color(0xFFC0CAF5),
),
side: BorderSide(color: Color(0xFF545C7E)),
),
// 리스트 타일 테마
listTileTheme: const ListTileThemeData(
textColor: Color(0xFFC0CAF5),
iconColor: Color(0xFFE0AF68),
),
// 프로그레스 인디케이터
progressIndicatorTheme: const ProgressIndicatorThemeData(
color: Color(0xFFE0AF68),
linearTrackColor: Color(0xFF3B4261),
),
);

View File

@@ -355,11 +355,14 @@ class _MobileCarouselLayoutState extends State<MobileCarouselLayout> {
/// 옵션 메뉴 표시
void _showOptionsMenu(BuildContext context) {
final localizations = L10n.of(context);
final panelBg = RetroColors.panelBgOf(context);
final gold = RetroColors.goldOf(context);
final surface = RetroColors.surfaceOf(context);
showModalBottomSheet<void>(
context: context,
isScrollControlled: true,
backgroundColor: RetroColors.panelBg,
backgroundColor: panelBg,
constraints: BoxConstraints(
maxHeight: MediaQuery.of(context).size.height * 0.7,
),
@@ -372,18 +375,18 @@ class _MobileCarouselLayoutState extends State<MobileCarouselLayout> {
Container(
padding: const EdgeInsets.all(16),
width: double.infinity,
decoration: const BoxDecoration(
color: RetroColors.darkBrown,
decoration: BoxDecoration(
color: surface,
border: Border(
bottom: BorderSide(color: RetroColors.gold, width: 2),
bottom: BorderSide(color: gold, width: 2),
),
),
child: const Text(
child: Text(
'OPTIONS',
style: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 12,
color: RetroColors.gold,
color: gold,
),
),
),
@@ -558,23 +561,26 @@ class _MobileCarouselLayoutState extends State<MobileCarouselLayout> {
@override
Widget build(BuildContext context) {
final state = widget.state;
final background = RetroColors.backgroundOf(context);
final panelBg = RetroColors.panelBgOf(context);
final gold = RetroColors.goldOf(context);
return Scaffold(
backgroundColor: RetroColors.deepBrown,
backgroundColor: background,
appBar: AppBar(
backgroundColor: RetroColors.darkBrown,
backgroundColor: panelBg,
title: Text(
L10n.of(context).progressQuestTitle(state.traits.name),
style: const TextStyle(
style: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 10,
color: RetroColors.gold,
color: gold,
),
),
actions: [
// 옵션 버튼
IconButton(
icon: const Icon(Icons.settings, color: RetroColors.gold),
icon: Icon(Icons.settings, color: gold),
onPressed: () => _showOptionsMenu(context),
tooltip: l10n.menuOptions,
),

View File

@@ -30,26 +30,38 @@ class CarouselNavBar extends StatelessWidget {
@override
Widget build(BuildContext context) {
// 하단 SafeArea 패딩 (Android 제스처 네비게이션 영역)
final bottomPadding = MediaQuery.of(context).padding.bottom;
final panelBg = RetroColors.panelBgOf(context);
final accent = RetroColors.goldOf(context);
return Container(
height: 56,
padding: const EdgeInsets.symmetric(horizontal: 2, vertical: 4),
decoration: const BoxDecoration(
color: RetroColors.darkBrown,
padding: EdgeInsets.only(
left: 2,
right: 2,
top: 4,
bottom: 4 + bottomPadding,
),
decoration: BoxDecoration(
color: panelBg,
border: Border(
top: BorderSide(color: RetroColors.gold, width: 2),
top: BorderSide(color: accent, width: 2),
),
),
child: Row(
children: CarouselPage.values.map((page) {
final isSelected = page.index == currentPage;
return Expanded(
child: _NavButton(
page: page,
isSelected: isSelected,
onTap: () => onPageSelected(page.index),
),
);
}).toList(),
child: SizedBox(
height: 48,
child: Row(
children: CarouselPage.values.map((page) {
final isSelected = page.index == currentPage;
return Expanded(
child: _NavButton(
page: page,
isSelected: isSelected,
onTap: () => onPageSelected(page.index),
),
);
}).toList(),
),
),
);
}
@@ -70,10 +82,12 @@ class _NavButton extends StatelessWidget {
@override
Widget build(BuildContext context) {
final (icon, label) = _getIconAndLabel(page);
final color = isSelected ? RetroColors.gold : RetroColors.textDisabled;
final bgColor = isSelected
? RetroColors.panelBgLight
: Colors.transparent;
final accent = RetroColors.goldOf(context);
final muted = RetroColors.textMutedOf(context);
final surface = RetroColors.surfaceOf(context);
final color = isSelected ? accent : muted;
final bgColor = isSelected ? surface : Colors.transparent;
return GestureDetector(
onTap: onTap,
@@ -82,9 +96,7 @@ class _NavButton extends StatelessWidget {
padding: const EdgeInsets.symmetric(vertical: 4),
decoration: BoxDecoration(
color: bgColor,
border: isSelected
? Border.all(color: RetroColors.gold, width: 1)
: null,
border: isSelected ? Border.all(color: accent, width: 1) : null,
),
child: Column(
mainAxisAlignment: MainAxisAlignment.center,

View File

@@ -28,6 +28,12 @@ class DeathOverlay extends StatelessWidget {
@override
Widget build(BuildContext context) {
// 테마 인식 색상 (Theme-aware colors)
final hpColor = RetroColors.hpOf(context);
final hpDark = RetroColors.hpDarkOf(context);
final panelBg = RetroColors.panelBgOf(context);
final borderColor = RetroColors.borderOf(context);
return Material(
color: Colors.black.withValues(alpha: 0.9),
child: Center(
@@ -35,16 +41,16 @@ class DeathOverlay extends StatelessWidget {
constraints: const BoxConstraints(maxWidth: 420),
margin: const EdgeInsets.all(24),
decoration: BoxDecoration(
color: RetroColors.panelBg,
border: const Border(
top: BorderSide(color: RetroColors.hpRed, width: 4),
left: BorderSide(color: RetroColors.hpRed, width: 4),
bottom: BorderSide(color: RetroColors.panelBorderOuter, width: 4),
right: BorderSide(color: RetroColors.panelBorderOuter, width: 4),
color: panelBg,
border: Border(
top: BorderSide(color: hpColor, width: 4),
left: BorderSide(color: hpColor, width: 4),
bottom: BorderSide(color: borderColor, width: 4),
right: BorderSide(color: borderColor, width: 4),
),
boxShadow: [
BoxShadow(
color: RetroColors.hpRed.withValues(alpha: 0.5),
color: hpColor.withValues(alpha: 0.5),
blurRadius: 30,
spreadRadius: 5,
),
@@ -58,32 +64,32 @@ class DeathOverlay extends StatelessWidget {
width: double.infinity,
padding: const EdgeInsets.symmetric(horizontal: 12, vertical: 8),
decoration: BoxDecoration(
color: RetroColors.hpRed.withValues(alpha: 0.3),
border: const Border(
bottom: BorderSide(color: RetroColors.hpRed, width: 2),
color: hpColor.withValues(alpha: 0.3),
border: Border(
bottom: BorderSide(color: hpColor, width: 2),
),
),
child: const Row(
child: Row(
mainAxisAlignment: MainAxisAlignment.center,
children: [
Text(
'',
style: TextStyle(fontSize: 16, color: RetroColors.hpRed),
style: TextStyle(fontSize: 16, color: hpColor),
),
SizedBox(width: 8),
const SizedBox(width: 8),
Text(
'GAME OVER',
style: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 12,
color: RetroColors.hpRed,
color: hpColor,
letterSpacing: 2,
),
),
SizedBox(width: 8),
const SizedBox(width: 8),
Text(
'',
style: TextStyle(fontSize: 16, color: RetroColors.hpRed),
style: TextStyle(fontSize: 16, color: hpColor),
),
],
),
@@ -107,7 +113,7 @@ class DeathOverlay extends StatelessWidget {
const SizedBox(height: 20),
// 구분선
_buildRetroDivider(),
_buildRetroDivider(hpColor, hpDark),
const SizedBox(height: 16),
// 상실 정보
@@ -116,7 +122,7 @@ class DeathOverlay extends StatelessWidget {
// 전투 로그 (있는 경우만 표시)
if (deathInfo.lastCombatEvents.isNotEmpty) ...[
const SizedBox(height: 16),
_buildRetroDivider(),
_buildRetroDivider(hpColor, hpDark),
const SizedBox(height: 8),
_buildCombatLog(context),
],
@@ -136,16 +142,16 @@ class DeathOverlay extends StatelessWidget {
}
/// 레트로 스타일 구분선
Widget _buildRetroDivider() {
Widget _buildRetroDivider(Color hpColor, Color hpDark) {
return Container(
height: 2,
decoration: const BoxDecoration(
decoration: BoxDecoration(
gradient: LinearGradient(
colors: [
Colors.transparent,
RetroColors.hpRedDark,
RetroColors.hpRed,
RetroColors.hpRedDark,
hpDark,
hpColor,
hpDark,
Colors.transparent,
],
),
@@ -154,10 +160,13 @@ class DeathOverlay extends StatelessWidget {
}
Widget _buildDeathTitle(BuildContext context) {
final hpColor = RetroColors.hpOf(context);
final hpDark = RetroColors.hpDarkOf(context);
return Column(
children: [
// ASCII 스컬 (더 큰 버전)
const Text(
Text(
' _____ \n'
' / \\\n'
' | () () |\n'
@@ -166,7 +175,7 @@ class DeathOverlay extends StatelessWidget {
style: TextStyle(
fontFamily: 'JetBrainsMono',
fontSize: 12,
color: RetroColors.hpRed,
color: hpColor,
height: 1.0,
),
textAlign: TextAlign.center,
@@ -174,14 +183,14 @@ class DeathOverlay extends StatelessWidget {
const SizedBox(height: 12),
Text(
l10n.deathYouDied.toUpperCase(),
style: const TextStyle(
style: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 14,
color: RetroColors.hpRed,
color: hpColor,
letterSpacing: 2,
shadows: [
Shadow(color: Colors.black, blurRadius: 4),
Shadow(color: RetroColors.hpRedDark, blurRadius: 8),
const Shadow(color: Colors.black, blurRadius: 4),
Shadow(color: hpDark, blurRadius: 8),
],
),
),
@@ -190,29 +199,34 @@ class DeathOverlay extends StatelessWidget {
}
Widget _buildCharacterInfo(BuildContext context) {
final surface = RetroColors.surfaceOf(context);
final borderLight = RetroColors.borderLightOf(context);
final gold = RetroColors.goldOf(context);
final textPrimary = RetroColors.textPrimaryOf(context);
return Container(
padding: const EdgeInsets.all(12),
decoration: BoxDecoration(
color: RetroColors.panelBgLight.withValues(alpha: 0.5),
border: Border.all(color: RetroColors.panelBorderInner, width: 1),
color: surface.withValues(alpha: 0.5),
border: Border.all(color: borderLight, width: 1),
),
child: Column(
children: [
Text(
traits.name,
style: const TextStyle(
style: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 11,
color: RetroColors.gold,
color: gold,
),
),
const SizedBox(height: 6),
Text(
'Lv.${deathInfo.levelAtDeath} ${GameDataL10n.getKlassName(context, traits.klass)}',
style: const TextStyle(
style: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 8,
color: RetroColors.textLight,
color: textPrimary,
),
),
],
@@ -222,28 +236,30 @@ class DeathOverlay extends StatelessWidget {
Widget _buildDeathCause(BuildContext context) {
final causeText = _getDeathCauseText();
final hpColor = RetroColors.hpOf(context);
final hpDark = RetroColors.hpDarkOf(context);
return Container(
padding: const EdgeInsets.symmetric(horizontal: 12, vertical: 8),
decoration: BoxDecoration(
color: RetroColors.hpRedDark.withValues(alpha: 0.3),
border: Border.all(color: RetroColors.hpRed.withValues(alpha: 0.5)),
color: hpDark.withValues(alpha: 0.3),
border: Border.all(color: hpColor.withValues(alpha: 0.5)),
),
child: Row(
mainAxisSize: MainAxisSize.min,
children: [
const Text(
Text(
'',
style: TextStyle(fontSize: 14, color: RetroColors.hpRed),
style: TextStyle(fontSize: 14, color: hpColor),
),
const SizedBox(width: 8),
Flexible(
child: Text(
causeText,
style: const TextStyle(
style: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 7,
color: RetroColors.hpRed,
color: hpColor,
),
textAlign: TextAlign.center,
),
@@ -263,6 +279,11 @@ class DeathOverlay extends StatelessWidget {
Widget _buildLossInfo(BuildContext context) {
final hasLostItem = deathInfo.lostItemName != null;
final hpColor = RetroColors.hpOf(context);
final hpDark = RetroColors.hpDarkOf(context);
final muted = RetroColors.textMutedOf(context);
final expColor = RetroColors.expOf(context);
final gold = RetroColors.goldOf(context);
return Column(
children: [
@@ -271,9 +292,9 @@ class DeathOverlay extends StatelessWidget {
Container(
padding: const EdgeInsets.all(10),
decoration: BoxDecoration(
color: RetroColors.hpRedDark.withValues(alpha: 0.2),
color: hpDark.withValues(alpha: 0.2),
border: Border.all(
color: RetroColors.hpRed.withValues(alpha: 0.4),
color: hpColor.withValues(alpha: 0.4),
),
),
child: Row(
@@ -289,19 +310,19 @@ class DeathOverlay extends StatelessWidget {
children: [
Text(
l10n.deathSacrificedToResurrect.toUpperCase(),
style: const TextStyle(
style: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 6,
color: RetroColors.textDisabled,
color: muted,
),
),
const SizedBox(height: 4),
Text(
deathInfo.lostItemName!,
style: const TextStyle(
style: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 7,
color: RetroColors.hpRed,
color: hpColor,
),
),
],
@@ -317,7 +338,7 @@ class DeathOverlay extends StatelessWidget {
asciiIcon: '',
label: l10n.deathEquipment,
value: l10n.deathNoSacrificeNeeded,
valueColor: RetroColors.expGreen,
valueColor: expColor,
),
const SizedBox(height: 8),
],
@@ -326,7 +347,7 @@ class DeathOverlay extends StatelessWidget {
asciiIcon: '💰',
label: l10n.deathCoinRemaining,
value: _formatGold(deathInfo.goldAtDeath),
valueColor: RetroColors.gold,
valueColor: gold,
),
],
);
@@ -339,6 +360,8 @@ class DeathOverlay extends StatelessWidget {
required String value,
required Color valueColor,
}) {
final muted = RetroColors.textMutedOf(context);
return Row(
mainAxisAlignment: MainAxisAlignment.spaceBetween,
children: [
@@ -351,10 +374,10 @@ class DeathOverlay extends StatelessWidget {
const SizedBox(width: 8),
Text(
label,
style: const TextStyle(
style: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 6,
color: RetroColors.textDisabled,
color: muted,
),
),
],
@@ -381,22 +404,25 @@ class DeathOverlay extends StatelessWidget {
}
Widget _buildResurrectButton(BuildContext context) {
final expColor = RetroColors.expOf(context);
final expDark = RetroColors.expDarkOf(context);
return GestureDetector(
onTap: onResurrect,
child: Container(
width: double.infinity,
padding: const EdgeInsets.symmetric(vertical: 12),
decoration: BoxDecoration(
color: RetroColors.expGreen.withValues(alpha: 0.2),
color: expColor.withValues(alpha: 0.2),
border: Border(
top: const BorderSide(color: RetroColors.expGreen, width: 3),
left: const BorderSide(color: RetroColors.expGreen, width: 3),
top: BorderSide(color: expColor, width: 3),
left: BorderSide(color: expColor, width: 3),
bottom: BorderSide(
color: RetroColors.expGreenDark.withValues(alpha: 0.8),
color: expDark.withValues(alpha: 0.8),
width: 3,
),
right: BorderSide(
color: RetroColors.expGreenDark.withValues(alpha: 0.8),
color: expDark.withValues(alpha: 0.8),
width: 3,
),
),
@@ -404,21 +430,21 @@ class DeathOverlay extends StatelessWidget {
child: Row(
mainAxisAlignment: MainAxisAlignment.center,
children: [
const Text(
Text(
'',
style: TextStyle(
fontSize: 16,
color: RetroColors.expGreen,
color: expColor,
fontWeight: FontWeight.bold,
),
),
const SizedBox(width: 8),
Text(
l10n.deathResurrect.toUpperCase(),
style: const TextStyle(
style: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 10,
color: RetroColors.expGreen,
color: expColor,
letterSpacing: 1,
),
),
@@ -431,6 +457,9 @@ class DeathOverlay extends StatelessWidget {
/// 사망 직전 전투 로그 표시
Widget _buildCombatLog(BuildContext context) {
final events = deathInfo.lastCombatEvents;
final gold = RetroColors.goldOf(context);
final background = RetroColors.backgroundOf(context);
final borderColor = RetroColors.borderOf(context);
return Column(
crossAxisAlignment: CrossAxisAlignment.start,
@@ -444,10 +473,10 @@ class DeathOverlay extends StatelessWidget {
const SizedBox(width: 6),
Text(
l10n.deathCombatLog.toUpperCase(),
style: const TextStyle(
style: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 7,
color: RetroColors.gold,
color: gold,
),
),
],
@@ -456,8 +485,8 @@ class DeathOverlay extends StatelessWidget {
Container(
constraints: const BoxConstraints(maxHeight: 100),
decoration: BoxDecoration(
color: RetroColors.deepBrown,
border: Border.all(color: RetroColors.panelBorderOuter, width: 2),
color: background,
border: Border.all(color: borderColor, width: 2),
),
child: ListView.builder(
shrinkWrap: true,
@@ -475,7 +504,7 @@ class DeathOverlay extends StatelessWidget {
/// 개별 전투 이벤트 타일
Widget _buildCombatEventTile(BuildContext context, CombatEvent event) {
final (asciiIcon, color, message) = _formatCombatEvent(event);
final (asciiIcon, color, message) = _formatCombatEvent(context, event);
return Padding(
padding: const EdgeInsets.symmetric(vertical: 1),
@@ -503,19 +532,27 @@ class DeathOverlay extends StatelessWidget {
}
/// 전투 이벤트를 ASCII 아이콘, 색상, 메시지로 포맷
(String, Color, String) _formatCombatEvent(CombatEvent event) {
(String, Color, String) _formatCombatEvent(
BuildContext context,
CombatEvent event,
) {
final target = event.targetName ?? '';
final gold = RetroColors.goldOf(context);
final exp = RetroColors.expOf(context);
final hp = RetroColors.hpOf(context);
final mp = RetroColors.mpOf(context);
return switch (event.type) {
CombatEventType.playerAttack => (
event.isCritical ? '' : '',
event.isCritical ? RetroColors.gold : RetroColors.expGreen,
event.isCritical ? gold : exp,
event.isCritical
? l10n.combatCritical(event.damage, target)
: l10n.combatYouHit(target, event.damage),
),
CombatEventType.monsterAttack => (
'💀',
RetroColors.hpRed,
hp,
l10n.combatMonsterHitsYou(target, event.damage),
),
CombatEventType.playerEvade => (
@@ -530,7 +567,7 @@ class DeathOverlay extends StatelessWidget {
),
CombatEventType.playerBlock => (
'🛡',
RetroColors.mpBlue,
mp,
l10n.combatBlockedAttack(target, event.damage),
),
CombatEventType.playerParry => (
@@ -545,12 +582,12 @@ class DeathOverlay extends StatelessWidget {
),
CombatEventType.playerHeal => (
'',
RetroColors.expGreen,
exp,
l10n.combatHealedFor(event.healAmount),
),
CombatEventType.playerBuff => (
'',
RetroColors.mpBlue,
mp,
l10n.combatBuffActivated(event.skillName ?? ''),
),
CombatEventType.playerDebuff => (
@@ -565,12 +602,12 @@ class DeathOverlay extends StatelessWidget {
),
CombatEventType.playerPotion => (
'🧪',
RetroColors.expGreen,
exp,
l10n.combatPotionUsed(event.skillName ?? '', event.healAmount, target),
),
CombatEventType.potionDrop => (
'🎁',
RetroColors.gold,
gold,
l10n.combatPotionDrop(event.skillName ?? ''),
),
};

View File

@@ -55,17 +55,20 @@ class _HelpDialogState extends State<HelpDialog>
? ['基本', '戦闘', 'スキル', 'UI']
: ['Basics', 'Combat', 'Skills', 'UI'];
// 도움말은 MP 블루 색상 사용 (테마 인식)
final mpColor = RetroColors.mpOf(context);
return RetroDialog(
title: title,
titleIcon: '',
accentColor: RetroColors.mpBlue,
accentColor: mpColor,
child: Column(
children: [
// 탭 바
RetroTabBar(
controller: _tabController,
tabs: tabs,
accentColor: RetroColors.mpBlue,
accentColor: mpColor,
),
// 탭 내용
Expanded(
@@ -465,11 +468,11 @@ class _HelpSection extends StatelessWidget {
return Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
// 섹션 헤더
// 섹션 헤더 (MP 블루 테마 인식)
RetroSectionHeader(
title: title,
icon: icon,
accentColor: RetroColors.mpBlue,
accentColor: RetroColors.mpOf(context),
),
// 내용
RetroInfoBox(content: content),

View File

@@ -119,18 +119,23 @@ class _NotificationCard extends StatelessWidget {
@override
Widget build(BuildContext context) {
final (accentColor, icon, asciiIcon) = _getStyleForType(notification.type);
final (accentColor, icon, asciiIcon) = _getStyleForType(context, notification.type);
final panelBg = RetroColors.panelBgOf(context);
final borderColor = RetroColors.borderOf(context);
final surface = RetroColors.surfaceOf(context);
final textPrimary = RetroColors.textPrimaryOf(context);
final textMuted = RetroColors.textMutedOf(context);
return GestureDetector(
onTap: onDismiss,
child: Container(
decoration: BoxDecoration(
color: RetroColors.panelBg,
color: panelBg,
border: Border(
top: BorderSide(color: accentColor, width: 3),
left: BorderSide(color: accentColor, width: 3),
bottom: const BorderSide(color: RetroColors.panelBorderOuter, width: 3),
right: const BorderSide(color: RetroColors.panelBorderOuter, width: 3),
bottom: BorderSide(color: borderColor, width: 3),
right: BorderSide(color: borderColor, width: 3),
),
boxShadow: [
BoxShadow(
@@ -176,12 +181,12 @@ class _NotificationCard extends StatelessWidget {
// 닫기 버튼
GestureDetector(
onTap: onDismiss,
child: const Text(
child: Text(
'[X]',
style: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 7,
color: RetroColors.textDisabled,
color: textMuted,
),
),
),
@@ -198,7 +203,7 @@ class _NotificationCard extends StatelessWidget {
width: 36,
height: 36,
decoration: BoxDecoration(
color: RetroColors.panelBgLight,
color: surface,
border: Border.all(color: accentColor, width: 2),
),
child: Icon(icon, color: accentColor, size: 20),
@@ -212,20 +217,20 @@ class _NotificationCard extends StatelessWidget {
children: [
Text(
notification.title,
style: const TextStyle(
style: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 9,
color: RetroColors.textLight,
color: textPrimary,
),
),
if (notification.subtitle != null) ...[
const SizedBox(height: 4),
Text(
notification.subtitle!,
style: const TextStyle(
style: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 7,
color: RetroColors.textDisabled,
color: textMuted,
),
),
],
@@ -242,53 +247,25 @@ class _NotificationCard extends StatelessWidget {
}
/// 알림 타입별 레트로 스타일 (강조 색상, 아이콘, ASCII 아이콘)
(Color, IconData, String) _getStyleForType(NotificationType type) {
(Color, IconData, String) _getStyleForType(
BuildContext context,
NotificationType type,
) {
final gold = RetroColors.goldOf(context);
final exp = RetroColors.expOf(context);
final mp = RetroColors.mpOf(context);
final hp = RetroColors.hpOf(context);
return switch (type) {
NotificationType.levelUp => (
RetroColors.gold,
Icons.arrow_upward,
'',
),
NotificationType.questComplete => (
RetroColors.expGreen,
Icons.check,
'',
),
NotificationType.actComplete => (
RetroColors.mpBlue,
Icons.flag,
'',
),
NotificationType.newSpell => (
const Color(0xFF9966FF),
Icons.auto_fix_high,
'',
),
NotificationType.newEquipment => (
const Color(0xFFFF9933),
Icons.shield,
'',
),
NotificationType.bossDefeat => (
RetroColors.hpRed,
Icons.whatshot,
'',
),
NotificationType.gameSaved => (
RetroColors.expGreen,
Icons.save,
'💾',
),
NotificationType.info => (
RetroColors.mpBlue,
Icons.info_outline,
'',
),
NotificationType.warning => (
const Color(0xFFFFCC00),
Icons.warning,
'',
),
NotificationType.levelUp => (gold, Icons.arrow_upward, ''),
NotificationType.questComplete => (exp, Icons.check, ''),
NotificationType.actComplete => (mp, Icons.flag, ''),
NotificationType.newSpell => (const Color(0xFF9966FF), Icons.auto_fix_high, ''),
NotificationType.newEquipment => (const Color(0xFFFF9933), Icons.shield, ''),
NotificationType.bossDefeat => (hp, Icons.whatshot, ''),
NotificationType.gameSaved => (exp, Icons.save, '💾'),
NotificationType.info => (mp, Icons.info_outline, ''),
NotificationType.warning => (const Color(0xFFFFCC00), Icons.warning, ''),
};
}

View File

@@ -1,7 +1,6 @@
import 'package:flutter/material.dart';
import 'package:askiineverdie/src/core/model/game_statistics.dart';
import 'package:askiineverdie/src/shared/retro_colors.dart';
import 'package:askiineverdie/src/shared/widgets/retro_dialog.dart';
/// 게임 통계 다이얼로그 (Statistics Dialog)
@@ -75,14 +74,14 @@ class _StatisticsDialogState extends State<StatisticsDialog>
titleIcon: '📊',
maxWidth: 420,
maxHeight: 520,
accentColor: RetroColors.gold,
// accentColor: 테마에서 자동 결정 (goldOf)
child: Column(
children: [
// 탭 바
RetroTabBar(
controller: _tabController,
tabs: tabs,
accentColor: RetroColors.gold,
// accentColor: 테마에서 자동 결정 (goldOf)
),
// 탭 내용
Expanded(
@@ -573,12 +572,8 @@ class _StatSection extends StatelessWidget {
return Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
// 섹션 헤더
RetroSectionHeader(
title: title,
icon: icon,
accentColor: RetroColors.gold,
),
// 섹션 헤더 (테마에서 자동 결정)
RetroSectionHeader(title: title, icon: icon),
// 통계 항목들
...items,
],
@@ -600,12 +595,8 @@ class _StatItem extends StatelessWidget {
@override
Widget build(BuildContext context) {
return RetroStatRow(
label: label,
value: value,
highlight: highlight,
highlightColor: RetroColors.gold,
);
// highlightColor: 테마에서 자동 결정 (goldOf)
return RetroStatRow(label: label, value: value, highlight: highlight);
}
}

View File

@@ -1,147 +1,297 @@
import 'package:flutter/material.dart';
/// 레트로 RPG 스타일 색상 팔레트 (8-bit/16-bit 클래식 RPG 느낌)
/// 레트로 RPG 스타일 색상 팔레트 (다크/라이트 모드 지원)
///
/// 다크 모드: Dark Fantasy (도쿄 나이트 영감)
/// 라이트 모드: Classic Parchment (양피지/세피아 톤)
class RetroColors {
RetroColors._();
// ═══════════════════════════════════════════════════════════════════════
// 메인 UI 컬러 (Main UI Colors)
// 테마 감지 유틸리티 (Theme Detection)
// ═══════════════════════════════════════════════════════════════════════
/// 골드 (테두리, 강조, 타이틀)
static const Color gold = Color(0xFFD4A84B);
/// 밝은 골드 (호버, 하이라이트)
static const Color goldLight = Color(0xFFE8C97A);
/// 어두운 골드 (눌림 상태)
static const Color goldDark = Color(0xFFB08A3A);
/// 갈색 (프레임, 테두리)
static const Color brown = Color(0xFF8B4513);
/// 크림색 (텍스트 배경, 밝은 패널)
static const Color cream = Color(0xFFF5E6C8);
/// 다크 브라운 (패널 배경)
static const Color darkBrown = Color(0xFF3D2817);
/// 매우 어두운 브라운 (딥 배경)
static const Color deepBrown = Color(0xFF2A1A0F);
/// 다크 모드 여부 확인
static bool isDarkMode(BuildContext context) =>
Theme.of(context).brightness == Brightness.dark;
// ═══════════════════════════════════════════════════════════════════════
// 상태 바 컬러 (Status Bar Colors)
// 다크 모드 색상 (Dark Fantasy)
// ═══════════════════════════════════════════════════════════════════════
/// HP 바 빨간색
static const Color hpRed = Color(0xFFCC3333);
// 배경 계열 (어두운 블루-그레이 기반)
static const Color _darkBg = Color(0xFF1A1B26);
static const Color _darkPanelBg = Color(0xFF24283B);
static const Color _darkSurface = Color(0xFF2A2E3F);
/// HP 바 빨간색 (어두운)
static const Color hpRedDark = Color(0xFF8B2222);
// 테두리/강조
static const Color _darkGold = Color(0xFFE0AF68);
static const Color _darkGoldLight = Color(0xFFF0C98A);
static const Color _darkGoldDark = Color(0xFFC89B50);
static const Color _darkBorder = Color(0xFF3B4261);
static const Color _darkBorderLight = Color(0xFF545C7E);
/// MP 바 파란색
static const Color mpBlue = Color(0xFF3366CC);
// 텍스트 (고대비)
static const Color _darkTextPrimary = Color(0xFFC0CAF5);
static const Color _darkTextSecondary = Color(0xFF9AA5CE);
static const Color _darkTextMuted = Color(0xFF565F89);
/// MP 바 파란색 (어두운)
static const Color mpBlueDark = Color(0xFF224488);
// 상태 색상
static const Color _darkHp = Color(0xFFF7768E);
static const Color _darkHpDark = Color(0xFFB85A6A);
static const Color _darkMp = Color(0xFF7AA2F7);
static const Color _darkMpDark = Color(0xFF5A7AB8);
static const Color _darkExp = Color(0xFF9ECE6A);
static const Color _darkExpDark = Color(0xFF7AA850);
static const Color _darkWarning = Color(0xFFFF9E64);
/// EXP/성공 초록색
static const Color expGreen = Color(0xFF33CC66);
/// EXP/성공 초록색 (어두운)
static const Color expGreenDark = Color(0xFF228844);
// 버튼
static const Color _darkButtonPrimary = Color(0xFF3D4260);
static const Color _darkButtonPressed = Color(0xFF2D3250);
// ═══════════════════════════════════════════════════════════════════════
// ASCII 애니메이션 컬러 (기존 유지)
// 라이트 모드 색상 (Classic Parchment)
// ═══════════════════════════════════════════════════════════════════════
// 배경 계열 (양피지/크림 기반)
static const Color _lightBg = Color(0xFFFAF4ED);
static const Color _lightPanelBg = Color(0xFFF2E8DC);
static const Color _lightSurface = Color(0xFFFFFFFF);
// 테두리/강조
static const Color _lightGold = Color(0xFFB8860B);
static const Color _lightGoldLight = Color(0xFFD4A84B);
static const Color _lightGoldDark = Color(0xFF8B6914);
static const Color _lightBorder = Color(0xFFD4C4B0);
static const Color _lightBorderDark = Color(0xFF8B7355);
// 텍스트 (고대비)
static const Color _lightTextPrimary = Color(0xFF1F1F28);
static const Color _lightTextSecondary = Color(0xFF4A4458);
static const Color _lightTextMuted = Color(0xFF797593);
// 상태 색상
static const Color _lightHp = Color(0xFFD7263D);
static const Color _lightHpDark = Color(0xFFA81C30);
static const Color _lightMp = Color(0xFF2E5EAA);
static const Color _lightMpDark = Color(0xFF234A88);
static const Color _lightExp = Color(0xFF2E8B57);
static const Color _lightExpDark = Color(0xFF236B44);
static const Color _lightWarning = Color(0xFFCD7F32);
// 버튼
static const Color _lightButtonPrimary = Color(0xFFE8DDD0);
static const Color _lightButtonPressed = Color(0xFFD8C8B8);
// ═══════════════════════════════════════════════════════════════════════
// ASCII 애니메이션 컬러 (테마 무관, 고정)
// ═══════════════════════════════════════════════════════════════════════
/// ASCII 흰색 (캐릭터/몬스터)
static const Color asciiWhite = Color(0xFFFFFFFF);
/// ASCII 시안 (긍정 효과)
static const Color asciiCyan = Color(0xFF00FFFF);
/// ASCII 마젠타 (부정 효과)
static const Color asciiMagenta = Color(0xFFFF00FF);
/// ASCII 노란색 (경고, 중요)
static const Color asciiYellow = Color(0xFFFFFF00);
/// ASCII 초록색 (성공, 회복)
static const Color asciiGreen = Color(0xFF00FF00);
/// ASCII 빨간색 (데미지, 위험)
static const Color asciiRed = Color(0xFFFF0000);
// ═══════════════════════════════════════════════════════════════════════
// 텍스트 컬러 (Text Colors)
// 동적 색상 Getter (테마에 따라 자동 전환)
// 사용법: RetroColors.goldOf(context), RetroColors.textPrimaryOf(context)
// ═══════════════════════════════════════════════════════════════════════
/// 기본 텍스트 (밝은 배경용)
static const Color textDark = Color(0xFF2A1A0F);
// === 배경 색상 ===
static Color backgroundOf(BuildContext context) =>
isDarkMode(context) ? _darkBg : _lightBg;
/// 기본 텍스트 (어두운 배경용)
static const Color textLight = Color(0xFFF5E6C8);
static Color panelBgOf(BuildContext context) =>
isDarkMode(context) ? _darkPanelBg : _lightPanelBg;
/// 비활성 텍스트
static const Color textDisabled = Color(0xFF7A6A5A);
static Color surfaceOf(BuildContext context) =>
isDarkMode(context) ? _darkSurface : _lightSurface;
// === 강조/골드 색상 ===
static Color goldOf(BuildContext context) =>
isDarkMode(context) ? _darkGold : _lightGold;
static Color goldLightOf(BuildContext context) =>
isDarkMode(context) ? _darkGoldLight : _lightGoldLight;
static Color goldDarkOf(BuildContext context) =>
isDarkMode(context) ? _darkGoldDark : _lightGoldDark;
// === 테두리 색상 ===
static Color borderOf(BuildContext context) =>
isDarkMode(context) ? _darkBorder : _lightBorder;
static Color borderLightOf(BuildContext context) =>
isDarkMode(context) ? _darkBorderLight : _lightBorderDark;
// === 텍스트 색상 ===
static Color textPrimaryOf(BuildContext context) =>
isDarkMode(context) ? _darkTextPrimary : _lightTextPrimary;
static Color textSecondaryOf(BuildContext context) =>
isDarkMode(context) ? _darkTextSecondary : _lightTextSecondary;
static Color textMutedOf(BuildContext context) =>
isDarkMode(context) ? _darkTextMuted : _lightTextMuted;
// === 상태 바 색상 ===
static Color hpOf(BuildContext context) =>
isDarkMode(context) ? _darkHp : _lightHp;
static Color hpDarkOf(BuildContext context) =>
isDarkMode(context) ? _darkHpDark : _lightHpDark;
static Color mpOf(BuildContext context) =>
isDarkMode(context) ? _darkMp : _lightMp;
static Color mpDarkOf(BuildContext context) =>
isDarkMode(context) ? _darkMpDark : _lightMpDark;
static Color expOf(BuildContext context) =>
isDarkMode(context) ? _darkExp : _lightExp;
static Color expDarkOf(BuildContext context) =>
isDarkMode(context) ? _darkExpDark : _lightExpDark;
static Color warningOf(BuildContext context) =>
isDarkMode(context) ? _darkWarning : _lightWarning;
// === 버튼 색상 ===
static Color buttonPrimaryOf(BuildContext context) =>
isDarkMode(context) ? _darkButtonPrimary : _lightButtonPrimary;
static Color buttonPressedOf(BuildContext context) =>
isDarkMode(context) ? _darkButtonPressed : _lightButtonPressed;
// ═══════════════════════════════════════════════════════════════════════
// 버튼 컬러 (Button Colors)
// 레거시 호환 (Static Colors) - 마이그레이션 중 사용
// 점진적으로 context 버전으로 교체 예정
// ═══════════════════════════════════════════════════════════════════════
/// 주요 버튼 배경
static const Color buttonPrimary = Color(0xFF5A4A3A);
/// @deprecated Use goldOf(context) instead
static const Color gold = _darkGold;
/// 주요 버튼 배경 (눌림)
static const Color buttonPrimaryPressed = Color(0xFF3A2A1A);
/// @deprecated Use goldLightOf(context) instead
static const Color goldLight = _darkGoldLight;
/// 보조 버튼 배경
/// @deprecated Use goldDarkOf(context) instead
static const Color goldDark = _darkGoldDark;
/// @deprecated Use textPrimary(context) instead
static const Color textLight = _darkTextPrimary;
/// @deprecated Use textSecondary(context) instead
static const Color textDark = _lightTextPrimary;
/// @deprecated Use textMuted(context) instead
static const Color textDisabled = _darkTextMuted;
/// @deprecated Use panelBgOf(context) instead
static const Color panelBg = _darkPanelBg;
/// @deprecated Use surfaceOf(context) instead
static const Color panelBgLight = _darkSurface;
/// @deprecated Use border(context) instead
static const Color panelBorderOuter = _darkBorder;
/// @deprecated Use borderLight(context) instead
static const Color panelBorderInner = _darkBorderLight;
/// @deprecated Use background(context) instead
static const Color deepBrown = _darkBg;
/// @deprecated 레거시 색상 - 다크 브라운
static const Color darkBrown = _darkPanelBg;
/// @deprecated 레거시 색상 - 브라운
static const Color brown = Color(0xFF8B4513);
/// @deprecated 레거시 색상 - 크림
static const Color cream = Color(0xFFF5E6C8);
/// @deprecated Use hp(context) instead
static const Color hpRed = _darkHp;
/// @deprecated Use hpDark(context) instead
static const Color hpRedDark = _darkHpDark;
/// @deprecated Use mp(context) instead
static const Color mpBlue = _darkMp;
/// @deprecated Use mpDark(context) instead
static const Color mpBlueDark = _darkMpDark;
/// @deprecated Use exp(context) instead
static const Color expGreen = _darkExp;
/// @deprecated Use expDark(context) instead
static const Color expGreenDark = _darkExpDark;
/// @deprecated Use buttonPrimary(context) instead
static const Color buttonPrimary = _darkButtonPrimary;
/// @deprecated Use buttonPressed(context) instead
static const Color buttonPrimaryPressed = _darkButtonPressed;
/// @deprecated 레거시 호환
static const Color buttonSecondary = Color(0xFF4A3A2A);
/// 보조 버튼 배경 (눌림)
/// @deprecated 레거시 호환
static const Color buttonSecondaryPressed = Color(0xFF2A1A0A);
// ═══════════════════════════════════════════════════════════════════════
// 패널 컬러 (Panel Colors)
// ColorScheme 생성기 (Theme Data용)
// ═══════════════════════════════════════════════════════════════════════
/// 패널 배경 (기본)
static const Color panelBg = Color(0xFF3D2817);
/// 다크 모드 ColorScheme
static ColorScheme get darkColorScheme => ColorScheme.dark(
primary: _darkGold,
onPrimary: _darkBg,
primaryContainer: _darkGoldDark,
onPrimaryContainer: _darkTextPrimary,
secondary: _darkBorder,
onSecondary: _darkTextPrimary,
secondaryContainer: _darkPanelBg,
onSecondaryContainer: _darkTextPrimary,
tertiary: _darkMp,
onTertiary: _darkBg,
tertiaryContainer: _darkMpDark,
onTertiaryContainer: _darkTextPrimary,
error: _darkHp,
onError: _darkBg,
surface: _darkBg,
onSurface: _darkTextPrimary,
surfaceContainerHighest: _darkPanelBg,
outline: _darkBorder,
outlineVariant: _darkBorderLight,
);
/// 패널 배경 (밝은)
static const Color panelBgLight = Color(0xFF5D4837);
/// 라이트 모드 ColorScheme
static ColorScheme get lightColorScheme => ColorScheme.light(
primary: _lightGold,
onPrimary: _lightSurface,
primaryContainer: _lightGoldLight,
onPrimaryContainer: _lightTextPrimary,
secondary: _lightBorder,
onSecondary: _lightTextPrimary,
secondaryContainer: _lightPanelBg,
onSecondaryContainer: _lightTextPrimary,
tertiary: _lightMp,
onTertiary: _lightSurface,
tertiaryContainer: _lightMpDark,
onTertiaryContainer: _lightSurface,
error: _lightHp,
onError: _lightSurface,
surface: _lightBg,
onSurface: _lightTextPrimary,
surfaceContainerHighest: _lightPanelBg,
outline: _lightBorder,
outlineVariant: _lightBorderDark,
);
/// 패널 테두리 (외곽, 어두운)
static const Color panelBorderOuter = Color(0xFF1A0F08);
/// 패널 테두리 (내곽, 밝은)
static const Color panelBorderInner = Color(0xFF8B7355);
// ═══════════════════════════════════════════════════════════════════════
// 유틸리티 메서드 (Utility Methods)
// ═══════════════════════════════════════════════════════════════════════
/// 레트로 테마용 ColorScheme 생성
static ColorScheme get colorScheme => ColorScheme.dark(
primary: gold,
onPrimary: textDark,
primaryContainer: goldDark,
onPrimaryContainer: textLight,
secondary: brown,
onSecondary: textLight,
secondaryContainer: darkBrown,
onSecondaryContainer: textLight,
tertiary: cream,
onTertiary: textDark,
tertiaryContainer: panelBgLight,
onTertiaryContainer: textLight,
error: hpRed,
onError: textLight,
surface: deepBrown,
onSurface: textLight,
surfaceContainerHighest: panelBg,
outline: panelBorderOuter,
outlineVariant: panelBorderInner,
);
/// @deprecated Use darkColorScheme or lightColorScheme instead
static ColorScheme get colorScheme => darkColorScheme;
}

View File

@@ -5,6 +5,7 @@ import 'package:askiineverdie/src/shared/retro_colors.dart';
/// 레트로 스타일 다이얼로그 베이스 위젯
///
/// 8-bit RPG 스타일의 다이얼로그 프레임
/// 라이트/다크 모드 자동 지원
class RetroDialog extends StatelessWidget {
const RetroDialog({
super.key,
@@ -13,7 +14,7 @@ class RetroDialog extends StatelessWidget {
this.titleIcon,
this.maxWidth = 500,
this.maxHeight = 600,
this.accentColor = RetroColors.gold,
this.accentColor,
});
final String title;
@@ -21,25 +22,29 @@ class RetroDialog extends StatelessWidget {
final String? titleIcon;
final double maxWidth;
final double maxHeight;
final Color accentColor;
final Color? accentColor;
@override
Widget build(BuildContext context) {
final accent = accentColor ?? RetroColors.goldOf(context);
final panelBackground = RetroColors.panelBgOf(context);
final borderColor = RetroColors.borderOf(context);
return Dialog(
backgroundColor: Colors.transparent,
child: Container(
constraints: BoxConstraints(maxWidth: maxWidth, maxHeight: maxHeight),
decoration: BoxDecoration(
color: RetroColors.panelBg,
color: panelBackground,
border: Border(
top: BorderSide(color: accentColor, width: 3),
left: BorderSide(color: accentColor, width: 3),
bottom: const BorderSide(color: RetroColors.panelBorderOuter, width: 3),
right: const BorderSide(color: RetroColors.panelBorderOuter, width: 3),
top: BorderSide(color: accent, width: 3),
left: BorderSide(color: accent, width: 3),
bottom: BorderSide(color: borderColor, width: 3),
right: BorderSide(color: borderColor, width: 3),
),
boxShadow: [
BoxShadow(
color: accentColor.withValues(alpha: 0.3),
color: accent.withValues(alpha: 0.3),
blurRadius: 20,
spreadRadius: 2,
),
@@ -49,7 +54,7 @@ class RetroDialog extends StatelessWidget {
mainAxisSize: MainAxisSize.min,
children: [
// 헤더 바
_buildHeader(context),
_buildHeader(context, accent),
// 본문
Flexible(child: child),
],
@@ -58,14 +63,16 @@ class RetroDialog extends StatelessWidget {
);
}
Widget _buildHeader(BuildContext context) {
Widget _buildHeader(BuildContext context, Color accent) {
final mutedColor = RetroColors.textMutedOf(context);
return Container(
width: double.infinity,
padding: const EdgeInsets.symmetric(horizontal: 12, vertical: 10),
decoration: BoxDecoration(
color: accentColor.withValues(alpha: 0.2),
color: accent.withValues(alpha: 0.2),
border: Border(
bottom: BorderSide(color: accentColor, width: 2),
bottom: BorderSide(color: accent, width: 2),
),
),
child: Row(
@@ -73,7 +80,7 @@ class RetroDialog extends StatelessWidget {
if (titleIcon != null) ...[
Text(
titleIcon!,
style: TextStyle(fontSize: 14, color: accentColor),
style: TextStyle(fontSize: 14, color: accent),
),
const SizedBox(width: 8),
],
@@ -83,7 +90,7 @@ class RetroDialog extends StatelessWidget {
style: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 10,
color: accentColor,
color: accent,
letterSpacing: 1,
),
),
@@ -93,14 +100,14 @@ class RetroDialog extends StatelessWidget {
child: Container(
padding: const EdgeInsets.all(4),
decoration: BoxDecoration(
border: Border.all(color: RetroColors.textDisabled, width: 1),
border: Border.all(color: mutedColor, width: 1),
),
child: const Text(
child: Text(
'X',
style: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 8,
color: RetroColors.textDisabled,
color: mutedColor,
),
),
),
@@ -112,37 +119,42 @@ class RetroDialog extends StatelessWidget {
}
/// 레트로 스타일 탭 바
/// 라이트/다크 모드 자동 지원
class RetroTabBar extends StatelessWidget {
const RetroTabBar({
super.key,
required this.controller,
required this.tabs,
this.accentColor = RetroColors.gold,
this.accentColor,
});
final TabController controller;
final List<String> tabs;
final Color accentColor;
final Color? accentColor;
@override
Widget build(BuildContext context) {
final accent = accentColor ?? RetroColors.goldOf(context);
final borderColor = RetroColors.borderOf(context);
final mutedColor = RetroColors.textMutedOf(context);
return Container(
decoration: const BoxDecoration(
decoration: BoxDecoration(
border: Border(
bottom: BorderSide(color: RetroColors.panelBorderOuter, width: 2),
bottom: BorderSide(color: borderColor, width: 2),
),
),
child: TabBar(
controller: controller,
isScrollable: tabs.length > 3,
indicator: BoxDecoration(
color: accentColor.withValues(alpha: 0.3),
color: accent.withValues(alpha: 0.3),
border: Border(
bottom: BorderSide(color: accentColor, width: 2),
bottom: BorderSide(color: accent, width: 2),
),
),
labelColor: accentColor,
unselectedLabelColor: RetroColors.textDisabled,
labelColor: accent,
unselectedLabelColor: mutedColor,
labelStyle: const TextStyle(
fontFamily: 'PressStart2P',
fontSize: 7,
@@ -159,20 +171,23 @@ class RetroTabBar extends StatelessWidget {
}
/// 레트로 스타일 섹션 헤더
/// 라이트/다크 모드 자동 지원
class RetroSectionHeader extends StatelessWidget {
const RetroSectionHeader({
super.key,
required this.title,
this.icon,
this.accentColor = RetroColors.gold,
this.accentColor,
});
final String title;
final String? icon;
final Color accentColor;
final Color? accentColor;
@override
Widget build(BuildContext context) {
final accent = accentColor ?? RetroColors.goldOf(context);
return Padding(
padding: const EdgeInsets.only(bottom: 8),
child: Row(
@@ -180,7 +195,7 @@ class RetroSectionHeader extends StatelessWidget {
if (icon != null) ...[
Text(
icon!,
style: TextStyle(fontSize: 12, color: accentColor),
style: TextStyle(fontSize: 12, color: accent),
),
const SizedBox(width: 6),
],
@@ -189,7 +204,7 @@ class RetroSectionHeader extends StatelessWidget {
style: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 8,
color: accentColor,
color: accent,
),
),
const SizedBox(width: 8),
@@ -199,8 +214,8 @@ class RetroSectionHeader extends StatelessWidget {
decoration: BoxDecoration(
gradient: LinearGradient(
colors: [
accentColor,
accentColor.withValues(alpha: 0.3),
accent,
accent.withValues(alpha: 0.3),
Colors.transparent,
],
),
@@ -214,6 +229,7 @@ class RetroSectionHeader extends StatelessWidget {
}
/// 레트로 스타일 정보 박스
/// 라이트/다크 모드 자동 지원
class RetroInfoBox extends StatelessWidget {
const RetroInfoBox({
super.key,
@@ -226,19 +242,23 @@ class RetroInfoBox extends StatelessWidget {
@override
Widget build(BuildContext context) {
final bgColor = backgroundColor ?? RetroColors.backgroundOf(context);
final borderColor = RetroColors.borderOf(context);
final textColor = RetroColors.textPrimaryOf(context);
return Container(
width: double.infinity,
padding: const EdgeInsets.all(10),
decoration: BoxDecoration(
color: backgroundColor ?? RetroColors.deepBrown,
border: Border.all(color: RetroColors.panelBorderOuter, width: 1),
color: bgColor,
border: Border.all(color: borderColor, width: 1),
),
child: Text(
content,
style: const TextStyle(
style: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 7,
color: RetroColors.textLight,
color: textColor,
height: 1.8,
),
),
@@ -247,22 +267,27 @@ class RetroInfoBox extends StatelessWidget {
}
/// 레트로 스타일 통계 행
/// 라이트/다크 모드 자동 지원
class RetroStatRow extends StatelessWidget {
const RetroStatRow({
super.key,
required this.label,
required this.value,
this.highlight = false,
this.highlightColor = RetroColors.gold,
this.highlightColor,
});
final String label;
final String value;
final bool highlight;
final Color highlightColor;
final Color? highlightColor;
@override
Widget build(BuildContext context) {
final accent = highlightColor ?? RetroColors.goldOf(context);
final mutedColor = RetroColors.textMutedOf(context);
final textColor = RetroColors.textPrimaryOf(context);
return Padding(
padding: const EdgeInsets.symmetric(vertical: 3),
child: Row(
@@ -270,10 +295,10 @@ class RetroStatRow extends StatelessWidget {
children: [
Text(
label,
style: const TextStyle(
style: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 6,
color: RetroColors.textDisabled,
color: mutedColor,
),
),
Container(
@@ -282,8 +307,8 @@ class RetroStatRow extends StatelessWidget {
: null,
decoration: highlight
? BoxDecoration(
color: highlightColor.withValues(alpha: 0.2),
border: Border.all(color: highlightColor, width: 1),
color: accent.withValues(alpha: 0.2),
border: Border.all(color: accent, width: 1),
)
: null,
child: Text(
@@ -291,7 +316,7 @@ class RetroStatRow extends StatelessWidget {
style: TextStyle(
fontFamily: 'JetBrainsMono',
fontSize: 9,
color: highlight ? highlightColor : RetroColors.textLight,
color: highlight ? accent : textColor,
fontWeight: FontWeight.bold,
),
),

View File

@@ -1,5 +1,10 @@
PODS:
- audio_session (0.0.1):
- FlutterMacOS
- FlutterMacOS (1.0.0)
- just_audio (0.0.1):
- Flutter
- FlutterMacOS
- path_provider_foundation (0.0.1):
- Flutter
- FlutterMacOS
@@ -8,20 +13,28 @@ PODS:
- FlutterMacOS
DEPENDENCIES:
- audio_session (from `Flutter/ephemeral/.symlinks/plugins/audio_session/macos`)
- FlutterMacOS (from `Flutter/ephemeral`)
- just_audio (from `Flutter/ephemeral/.symlinks/plugins/just_audio/darwin`)
- path_provider_foundation (from `Flutter/ephemeral/.symlinks/plugins/path_provider_foundation/darwin`)
- shared_preferences_foundation (from `Flutter/ephemeral/.symlinks/plugins/shared_preferences_foundation/darwin`)
EXTERNAL SOURCES:
audio_session:
:path: Flutter/ephemeral/.symlinks/plugins/audio_session/macos
FlutterMacOS:
:path: Flutter/ephemeral
just_audio:
:path: Flutter/ephemeral/.symlinks/plugins/just_audio/darwin
path_provider_foundation:
:path: Flutter/ephemeral/.symlinks/plugins/path_provider_foundation/darwin
shared_preferences_foundation:
:path: Flutter/ephemeral/.symlinks/plugins/shared_preferences_foundation/darwin
SPEC CHECKSUMS:
audio_session: 728ae3823d914f809c485d390274861a24b0904e
FlutterMacOS: d0db08ddef1a9af05a5ec4b724367152bb0500b1
just_audio: a42c63806f16995daf5b219ae1d679deb76e6a79
path_provider_foundation: 0b743cbb62d8e47eab856f09262bb8c1ddcfe6ba
shared_preferences_foundation: 5086985c1d43c5ba4d5e69a4e8083a389e2909e6