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Author SHA1 Message Date
JiWoong Sul
c8a24b4ac0 refactor(i18n): 번역 및 설정 데이터 정리
- game_translations_ko/ja: 종족명 번역 업데이트
- pq_config_data: 설정 데이터 동기화
2025-12-31 15:19:00 +09:00
JiWoong Sul
47bd2d4aaf refactor(data): 종족 데이터 및 캐릭터 프레임 정리
- race_data: 종족 정보 구조 개선
- race_character_frames: 애니메이션 프레임 매핑 업데이트
2025-12-31 15:18:52 +09:00
5 changed files with 84 additions and 84 deletions

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@@ -42,14 +42,14 @@ const Map<String, String> raceTranslationsJa = {
'Kernel Giant': 'カーネルジャイアント',
'Thread Spirit': 'スレッドスピリット',
'Coredump Undead': 'コアダンプアンデッド',
'Flag Knight': 'フラグナイト',
'Loop Wizard': 'ループウィザード',
'Recursive Sage': 'リカーシブセイジ',
'Iterator Rogue': 'イテレーターローグ',
'Callback Priest': 'コールバックプリースト',
'Lambda Druid': 'ラムダドルイ',
'Protocol Paladin': 'プロトコルパラディン',
'Index Ranger': 'インデックスレンジャー',
'Flag Golem': 'フラグゴーレム',
'Loop Djinn': 'ループジン',
'Recursive Sylvan': 'リカーシブシルヴァン',
'Iterator Shade': 'イテレーターシェイド',
'Callback Seraph': 'コールバックセラフ',
'Lambda Dryad': 'ラムダドライア',
'Protocol Valkyrie': 'プロトコルヴァルキリー',
'Index Feline': 'インデックスフェライン',
};
/// 職業名日本語翻訳

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@@ -42,14 +42,14 @@ const Map<String, String> raceTranslationsKo = {
'Kernel Giant': '커널 거인',
'Thread Spirit': '스레드 정령',
'Coredump Undead': '코어덤프 언데드',
'Flag Knight': '플래그 기사',
'Loop Wizard': '루프 마법사',
'Recursive Sage': '재귀 현자',
'Iterator Rogue': '이터레이터 도적',
'Callback Priest': '콜백 사제',
'Lambda Druid': '람다 드루이',
'Protocol Paladin': '프로토콜 성기사',
'Index Ranger': '인덱스 레인저',
'Flag Golem': '플래그 골렘',
'Loop Djinn': '루프 ',
'Recursive Sylvan': '재귀 실반',
'Iterator Shade': '이터레이터 셰이드',
'Callback Seraph': '콜백 세라핌',
'Lambda Dryad': '람다 드라이어',
'Protocol Valkyrie': '프로토콜 발키리',
'Index Feline': '인덱스 펠라인',
};
/// 직업 이름 한국어 번역

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@@ -740,14 +740,14 @@ const Map<String, List<String>> pqConfigData = {
'Kernel Giant|STR,HP Max',
'Thread Spirit|MP Max',
'Coredump Undead|CON',
'Flag Knight|CHA,STR',
'Loop Wizard|INT,MP Max',
'Recursive Sage|WIS,INT',
'Iterator Rogue|DEX',
'Callback Priest|WIS,CHA',
'Lambda Druid|INT,WIS',
'Protocol Paladin|STR,CHA',
'Index Ranger|DEX,CON',
'Flag Golem|CHA,STR',
'Loop Djinn|INT,MP Max',
'Recursive Sylvan|WIS,INT',
'Iterator Shade|DEX',
'Callback Seraph|WIS,CHA',
'Lambda Dryad|INT,WIS',
'Protocol Valkyrie|STR,CHA',
'Index Feline|DEX,CON',
],
'Shields': [
'CAPTCHA|0',

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@@ -71,11 +71,11 @@ class RaceData {
],
);
/// Recursive Sage: 순수 마법형 (스탯 합계: 0)
/// Recursive Sylvan: 순수 마법형 (스탯 합계: 0)
/// WIS/INT +2, STR -2, DEX -1, CHA +1
static const recursiveSage = RaceTraits(
raceId: 'recursive_sage',
name: 'Recursive Sage',
static const recursiveSylvan = RaceTraits(
raceId: 'recursive_sylvan',
name: 'Recursive Sylvan',
statModifiers: {
StatType.wis: 2,
StatType.intelligence: 2,
@@ -92,11 +92,11 @@ class RaceData {
],
);
/// Callback Priest: 지원형 (스탯 합계: 0)
/// Callback Seraph: 지원형 (스탯 합계: 0)
/// WIS +2, CHA +1, STR -1, DEX -1, CON -1
static const callbackPriest = RaceTraits(
raceId: 'callback_priest',
name: 'Callback Priest',
static const callbackSeraph = RaceTraits(
raceId: 'callback_seraph',
name: 'Callback Seraph',
statModifiers: {
StatType.wis: 2,
StatType.cha: 1,
@@ -202,11 +202,11 @@ class RaceData {
],
);
/// Iterator Rogue: 암살형 (스탯 합계: 0)
/// Iterator Shade: 암살형 (스탯 합계: 0)
/// DEX +3, STR +1, CON -2, WIS -1, CHA -1
static const iteratorRogue = RaceTraits(
raceId: 'iterator_rogue',
name: 'Iterator Rogue',
static const iteratorShade = RaceTraits(
raceId: 'iterator_shade',
name: 'Iterator Shade',
statModifiers: {
StatType.dex: 3,
StatType.str: 1,
@@ -247,11 +247,11 @@ class RaceData {
],
);
/// Flag Knight: 전사형 (스탯 합계: 0)
/// Flag Golem: 전사형 (스탯 합계: 0)
/// STR +2, CHA +1, INT -2, WIS -1
static const flagKnight = RaceTraits(
raceId: 'flag_knight',
name: 'Flag Knight',
static const flagGolem = RaceTraits(
raceId: 'flag_golem',
name: 'Flag Golem',
statModifiers: {
StatType.str: 2,
StatType.cha: 1,
@@ -267,11 +267,11 @@ class RaceData {
],
);
/// Protocol Paladin: 수호자형 (스탯 합계: 0)
/// Protocol Valkyrie: 수호자형 (스탯 합계: 0)
/// STR +2, CON +1, CHA +1, DEX -2, INT -2
static const protocolPaladin = RaceTraits(
raceId: 'protocol_paladin',
name: 'Protocol Paladin',
static const protocolValkyrie = RaceTraits(
raceId: 'protocol_valkyrie',
name: 'Protocol Valkyrie',
statModifiers: {
StatType.str: 2,
StatType.con: 1,
@@ -332,11 +332,11 @@ class RaceData {
],
);
/// Index Ranger: 정찰형 (스탯 합계: 0)
/// Index Feline: 정찰형 (스탯 합계: 0)
/// DEX +2, CON +1, INT -1, CHA -2
static const indexRanger = RaceTraits(
raceId: 'index_ranger',
name: 'Index Ranger',
static const indexFeline = RaceTraits(
raceId: 'index_feline',
name: 'Index Feline',
statModifiers: {
StatType.dex: 2,
StatType.con: 1,
@@ -415,11 +415,11 @@ class RaceData {
],
);
/// Loop Wizard: 순환 마법형 (스탯 합계: 0)
/// Loop Djinn: 순환 마법형 (스탯 합계: 0)
/// INT +2, WIS +1, STR -1, CON -1, DEX -1
static const loopWizard = RaceTraits(
raceId: 'loop_wizard',
name: 'Loop Wizard',
static const loopDjinn = RaceTraits(
raceId: 'loop_djinn',
name: 'Loop Djinn',
statModifiers: {
StatType.intelligence: 2,
StatType.wis: 1,
@@ -441,11 +441,11 @@ class RaceData {
],
);
/// Lambda Druid: 자연 마법형 (스탯 합계: 0)
/// Lambda Dryad: 자연 마법형 (스탯 합계: 0)
/// INT +2, WIS +2, STR -2, CON -2
static const lambdaDruid = RaceTraits(
raceId: 'lambda_druid',
name: 'Lambda Druid',
static const lambdaDryad = RaceTraits(
raceId: 'lambda_dryad',
name: 'Lambda Dryad',
statModifiers: {
StatType.intelligence: 2,
StatType.wis: 2,
@@ -473,29 +473,29 @@ class RaceData {
kernelGiant,
// 지혜형
nullElf,
recursiveSage,
callbackPriest,
recursiveSylvan,
callbackSeraph,
// 체력형
bufferDwarf,
coredumpUndead,
// 민첩형
bitHalfling,
cacheImp,
iteratorRogue,
iteratorShade,
// 힘형
arrayOrc,
flagKnight,
protocolPaladin,
flagGolem,
protocolValkyrie,
// 복합형
stackGoblin,
heapTroll,
indexRanger,
indexFeline,
// 마법형
pointerFairy,
registerGnome,
threadSpirit,
loopWizard,
lambdaDruid,
loopDjinn,
lambdaDryad,
];
/// ID로 종족 찾기

View File

@@ -188,10 +188,10 @@ const _raceFrames = <String, RaceFrameData>{
),
// --------------------------------------------------------------------------
// 전사형 (Protocol Paladin, Flag Knight, Array Orc)
// 전사형 (Protocol Valkyrie, Flag Golem, Array Orc)
// --------------------------------------------------------------------------
'protocol_paladin': RaceFrameData(
raceId: 'protocol_paladin',
'protocol_valkyrie': RaceFrameData(
raceId: 'protocol_valkyrie',
idle: [
CharacterFrame([r' o ', r' /|+ ', r' / \ ']),
CharacterFrame([r' o ', r' /|+ ', r' | | ']),
@@ -222,8 +222,8 @@ const _raceFrames = <String, RaceFrameData>{
],
),
'flag_knight': RaceFrameData(
raceId: 'flag_knight',
'flag_golem': RaceFrameData(
raceId: 'flag_golem',
idle: [
CharacterFrame([r' ♦ ', r' /|] ', r' / \ ']),
CharacterFrame([r' ♦ ', r' /|] ', r' | | ']),
@@ -287,10 +287,10 @@ const _raceFrames = <String, RaceFrameData>{
),
// --------------------------------------------------------------------------
// 마법형 (Loop Wizard, Lambda Druid, Recursive Sage)
// 마법형 (Loop Djinn, Lambda Dryad, Recursive Sylvan)
// --------------------------------------------------------------------------
'loop_wizard': RaceFrameData(
raceId: 'loop_wizard',
'loop_djinn': RaceFrameData(
raceId: 'loop_djinn',
idle: [
CharacterFrame([r' o~ ', r' /|) ', r' / \ ']),
CharacterFrame([r' o~ ', r' /|) ', r' | | ']),
@@ -321,8 +321,8 @@ const _raceFrames = <String, RaceFrameData>{
],
),
'lambda_druid': RaceFrameData(
raceId: 'lambda_druid',
'lambda_dryad': RaceFrameData(
raceId: 'lambda_dryad',
idle: [
CharacterFrame([r' o♣ ', r' /|) ', r' / \ ']),
CharacterFrame([r' o♣ ', r' /|) ', r' | | ']),
@@ -353,8 +353,8 @@ const _raceFrames = <String, RaceFrameData>{
],
),
'recursive_sage': RaceFrameData(
raceId: 'recursive_sage',
'recursive_sylvan': RaceFrameData(
raceId: 'recursive_sylvan',
idle: [
CharacterFrame([r' o∞ ', r' /|) ', r' / \ ']),
CharacterFrame([r' o∞ ', r' /|) ', r' | | ']),
@@ -386,7 +386,7 @@ const _raceFrames = <String, RaceFrameData>{
),
// --------------------------------------------------------------------------
// 언데드/엘프 (Coredump Undead, Null Elf, Callback Priest)
// 언데드/엘프 (Coredump Undead, Null Elf, Callback Seraph)
// --------------------------------------------------------------------------
'coredump_undead': RaceFrameData(
raceId: 'coredump_undead',
@@ -452,8 +452,8 @@ const _raceFrames = <String, RaceFrameData>{
],
),
'callback_priest': RaceFrameData(
raceId: 'callback_priest',
'callback_seraph': RaceFrameData(
raceId: 'callback_seraph',
idle: [
CharacterFrame([r' ô ', r' /|\ ', r' / \ ']),
CharacterFrame([r' ô ', r' /|\ ', r' | | ']),
@@ -651,10 +651,10 @@ const _raceFrames = <String, RaceFrameData>{
),
// --------------------------------------------------------------------------
// 레인저형 (Index Ranger, Iterator Rogue)
// 민첩형 (Index Feline, Iterator Shade)
// --------------------------------------------------------------------------
'index_ranger': RaceFrameData(
raceId: 'index_ranger',
'index_feline': RaceFrameData(
raceId: 'index_feline',
idle: [
CharacterFrame([r' o ', r' /|\ ', r' λ \ ']),
CharacterFrame([r' o ', r' /|\ ', r' | | ']),
@@ -685,8 +685,8 @@ const _raceFrames = <String, RaceFrameData>{
],
),
'iterator_rogue': RaceFrameData(
raceId: 'iterator_rogue',
'iterator_shade': RaceFrameData(
raceId: 'iterator_shade',
idle: [
CharacterFrame([r' o ', r' /|\ ', r' λ \ ']),
CharacterFrame([r' o ', r' /|\ ', r' | | ']),