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6 Commits

Author SHA1 Message Date
JiWoong Sul
cfa60f11d1 feat(i18n): 아레나 관련 번역 추가 2026-01-06 17:55:16 +09:00
JiWoong Sul
8cd09b9f86 feat(nav): 프론트 화면에 아레나 버튼 추가
- 아레나 화면 네비게이션 연결
- 프론트 화면 UI에 아레나 접근 버튼 추가
2026-01-06 17:55:12 +09:00
JiWoong Sul
687d04974e feat(animation): 아레나 전투 애니메이션 지원
- CanvasBattleComposer: 아레나 모드 지원 추가
- AsciiAnimationCard: 아레나 전투 애니메이션 렌더링
2026-01-06 17:55:07 +09:00
JiWoong Sul
a2e93efc97 feat(arena): 아레나 화면 구현
- ArenaScreen: 아레나 메인 화면
- ArenaSetupScreen: 전투 설정 화면
- ArenaBattleScreen: 전투 진행 화면
- 관련 위젯 추가
2026-01-06 17:55:02 +09:00
JiWoong Sul
58cf4739fe feat(arena): 아레나 서비스 추가
- 아레나 전투 로직 처리
- 명예의 전당 연동
2026-01-06 17:54:56 +09:00
JiWoong Sul
4c68b3c7fb feat(arena): 아레나 모델 추가
- ArenaMatch: 아레나 매치 상태 모델
- HallOfFame: 명예의 전당 모델 추가
- MonsterCombatStats: 아레나용 스탯 생성 메서드 추가
2026-01-06 17:54:51 +09:00
16 changed files with 3253 additions and 2 deletions

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@@ -1216,6 +1216,12 @@ String get uiHallOfFame {
return 'Hall of Fame'; return 'Hall of Fame';
} }
String get uiLocalArena {
if (isKoreanLocale) return '로컬 아레나';
if (isJapaneseLocale) return 'ローカルアリーナ';
return 'Local Arena';
}
String get frontDescription { String get frontDescription {
if (isKoreanLocale) return '레트로 감성의 오프라인 싱글플레이어 RPG'; if (isKoreanLocale) return '레트로 감성의 오프라인 싱글플레이어 RPG';
if (isJapaneseLocale) return 'レトロ感のあるオフラインシングルプレイヤーRPG'; if (isJapaneseLocale) return 'レトロ感のあるオフラインシングルプレイヤーRPG';

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@@ -12,7 +12,10 @@ import 'package:asciineverdie/src/core/model/pq_config.dart';
import 'package:asciineverdie/src/core/notification/notification_service.dart'; import 'package:asciineverdie/src/core/notification/notification_service.dart';
import 'package:asciineverdie/src/core/storage/save_manager.dart'; import 'package:asciineverdie/src/core/storage/save_manager.dart';
import 'package:asciineverdie/src/core/storage/save_repository.dart'; import 'package:asciineverdie/src/core/storage/save_repository.dart';
import 'package:asciineverdie/src/core/storage/hall_of_fame_storage.dart';
import 'package:asciineverdie/src/core/storage/settings_repository.dart'; import 'package:asciineverdie/src/core/storage/settings_repository.dart';
import 'package:asciineverdie/src/core/model/hall_of_fame.dart';
import 'package:asciineverdie/src/features/arena/arena_screen.dart';
import 'package:asciineverdie/src/features/front/front_screen.dart'; import 'package:asciineverdie/src/features/front/front_screen.dart';
import 'package:asciineverdie/src/features/front/save_picker_dialog.dart'; import 'package:asciineverdie/src/features/front/save_picker_dialog.dart';
import 'package:asciineverdie/src/features/game/game_play_screen.dart'; import 'package:asciineverdie/src/features/game/game_play_screen.dart';
@@ -46,10 +49,12 @@ class _AskiiNeverDieAppState extends State<AskiiNeverDieApp> {
late final NotificationService _notificationService; late final NotificationService _notificationService;
late final SettingsRepository _settingsRepository; late final SettingsRepository _settingsRepository;
late final AudioService _audioService; late final AudioService _audioService;
late final HallOfFameStorage _hallOfFameStorage;
bool _isCheckingSave = true; bool _isCheckingSave = true;
bool _hasSave = false; bool _hasSave = false;
SavedGamePreview? _savedGamePreview; SavedGamePreview? _savedGamePreview;
ThemeMode _themeMode = ThemeMode.system; ThemeMode _themeMode = ThemeMode.system;
HallOfFame _hallOfFame = HallOfFame.empty();
@override @override
void initState() { void initState() {
@@ -69,12 +74,25 @@ class _AskiiNeverDieAppState extends State<AskiiNeverDieApp> {
_notificationService = NotificationService(); _notificationService = NotificationService();
_settingsRepository = SettingsRepository(); _settingsRepository = SettingsRepository();
_audioService = AudioService(settingsRepository: _settingsRepository); _audioService = AudioService(settingsRepository: _settingsRepository);
_hallOfFameStorage = HallOfFameStorage();
// 초기 설정 및 오디오 서비스 로드 // 초기 설정 및 오디오 서비스 로드
_loadSettings(); _loadSettings();
_audioService.init(); _audioService.init();
// 세이브 파일 존재 여부 확인 // 세이브 파일 존재 여부 확인
_checkForExistingSave(); _checkForExistingSave();
// 명예의 전당 로드
_loadHallOfFame();
}
/// 명예의 전당 로드
Future<void> _loadHallOfFame() async {
final hallOfFame = await _hallOfFameStorage.load();
if (mounted) {
setState(() {
_hallOfFame = hallOfFame;
});
}
} }
/// 저장된 설정 불러오기 /// 저장된 설정 불러오기
@@ -443,8 +461,10 @@ class _AskiiNeverDieAppState extends State<AskiiNeverDieApp> {
onNewCharacter: _navigateToNewCharacter, onNewCharacter: _navigateToNewCharacter,
onLoadSave: _loadSave, onLoadSave: _loadSave,
onHallOfFame: _navigateToHallOfFame, onHallOfFame: _navigateToHallOfFame,
onLocalArena: _navigateToArena,
hasSaveFile: _hasSave, hasSaveFile: _hasSave,
savedGamePreview: _savedGamePreview, savedGamePreview: _savedGamePreview,
hallOfFameCount: _hallOfFame.count,
); );
} }
@@ -542,6 +562,18 @@ class _AskiiNeverDieAppState extends State<AskiiNeverDieApp> {
MaterialPageRoute<void>(builder: (context) => const HallOfFameScreen()), MaterialPageRoute<void>(builder: (context) => const HallOfFameScreen()),
); );
} }
/// 로컬 아레나 화면으로 이동
void _navigateToArena(BuildContext context) {
Navigator.of(context).push(
MaterialPageRoute<void>(
builder: (context) => const ArenaScreen(),
),
).then((_) {
// 아레나에서 돌아오면 명예의 전당 다시 로드
_loadHallOfFame();
});
}
} }
/// 스플래시 화면 (세이브 파일 확인 중) - 레트로 스타일 /// 스플래시 화면 (세이브 파일 확인 중) - 레트로 스타일

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@@ -14,6 +14,8 @@ import 'package:asciineverdie/src/core/model/item_stats.dart';
/// ///
/// 기존 BattleComposer의 로직을 레이어 기반으로 변환. /// 기존 BattleComposer의 로직을 레이어 기반으로 변환.
/// 출력: `List<AsciiLayer>` (z-order 정렬됨) /// 출력: `List<AsciiLayer>` (z-order 정렬됨)
///
/// PvP 모드: [opponentRaceId]가 설정되면 몬스터 대신 상대 캐릭터(좌우 반전) 표시
class CanvasBattleComposer { class CanvasBattleComposer {
const CanvasBattleComposer({ const CanvasBattleComposer({
required this.weaponCategory, required this.weaponCategory,
@@ -22,6 +24,8 @@ class CanvasBattleComposer {
required this.monsterSize, required this.monsterSize,
this.raceId, this.raceId,
this.weaponRarity, this.weaponRarity,
this.opponentRaceId,
this.opponentHasShield = false,
}); });
final WeaponCategory weaponCategory; final WeaponCategory weaponCategory;
@@ -35,6 +39,15 @@ class CanvasBattleComposer {
/// 무기 희귀도 (Phase 9: 무기 등급별 이펙트 색상) /// 무기 희귀도 (Phase 9: 무기 등급별 이펙트 색상)
final ItemRarity? weaponRarity; final ItemRarity? weaponRarity;
/// 상대 종족 ID (PvP 모드: 설정 시 몬스터 대신 캐릭터 표시)
final String? opponentRaceId;
/// 상대 방패 장착 여부 (PvP 모드)
final bool opponentHasShield;
/// PvP 모드 여부
bool get isPvP => opponentRaceId != null;
/// 프레임 상수 /// 프레임 상수
static const int frameWidth = 60; static const int frameWidth = 60;
static const int frameHeight = 8; static const int frameHeight = 8;
@@ -59,7 +72,11 @@ class CanvasBattleComposer {
final layers = <AsciiLayer>[ final layers = <AsciiLayer>[
_createBackgroundLayer(environment, globalTick), _createBackgroundLayer(environment, globalTick),
_createCharacterLayer(phase, subFrame, attacker), _createCharacterLayer(phase, subFrame, attacker),
_createMonsterLayer(phase, subFrame, attacker), // PvP 모드: 몬스터 대신 상대 캐릭터(좌우 반전) 표시
if (isPvP)
_createOpponentCharacterLayer(phase, subFrame, attacker)
else
_createMonsterLayer(phase, subFrame, attacker),
]; ];
// 이펙트 레이어 (준비/공격/히트 페이즈에서, 공격자 있을 때) // 이펙트 레이어 (준비/공격/히트 페이즈에서, 공격자 있을 때)
@@ -246,6 +263,91 @@ class CanvasBattleComposer {
); );
} }
/// 상대 캐릭터 레이어 생성 (PvP 모드, z=1)
///
/// 몬스터 대신 상대 캐릭터를 좌우 반전하여 표시
AsciiLayer _createOpponentCharacterLayer(
BattlePhase phase,
int subFrame,
AttackerType attacker,
) {
// 상대 종족별 프레임 조회
CharacterFrame opponentFrame;
if (opponentRaceId != null && opponentRaceId!.isNotEmpty) {
final raceData = RaceCharacterFrames.get(opponentRaceId!);
if (raceData != null) {
final frames = raceData.getFrames(phase);
opponentFrame = frames[subFrame % frames.length];
} else {
opponentFrame = getCharacterFrame(phase, subFrame);
}
} else {
opponentFrame = getCharacterFrame(phase, subFrame);
}
if (opponentHasShield) {
opponentFrame = opponentFrame.withShield();
}
// 좌우 반전
final mirroredLines = _mirrorLines(opponentFrame.lines);
// 상대가 공격자인지 확인 (몬스터 역할)
final isOpponentAttacking =
attacker == AttackerType.monster || attacker == AttackerType.both;
// 페이즈별 X 위치 (몬스터와 동일하지만 캐릭터 너비 기준)
const opponentWidth = 6;
final opponentRightEdge = switch (phase) {
BattlePhase.idle => 48,
BattlePhase.prepare => isOpponentAttacking ? 45 : 48,
BattlePhase.attack => isOpponentAttacking ? 42 : 48,
BattlePhase.hit => isOpponentAttacking ? 42 : 48,
BattlePhase.recover => isOpponentAttacking ? 45 : 48,
};
final opponentX = opponentRightEdge - opponentWidth;
final cells = _spriteToCells(mirroredLines);
final opponentY = frameHeight - cells.length - 1;
return AsciiLayer(
cells: cells,
zIndex: 1,
offsetX: opponentX,
offsetY: opponentY,
);
}
/// 문자열 좌우 반전 (PvP 모드용)
List<String> _mirrorLines(List<String> lines) {
return lines.map((line) {
final chars = line.split('');
final mirrored = chars.reversed.map(_mirrorChar).toList();
return mirrored.join();
}).toList();
}
/// 개별 문자 미러링
String _mirrorChar(String char) {
return switch (char) {
'/' => r'\',
r'\' => '/',
'(' => ')',
')' => '(',
'[' => ']',
']' => '[',
'{' => '}',
'}' => '{',
'<' => '>',
'>' => '<',
'' => '',
'' => '',
'' => '',
'' => '',
_ => char,
};
}
/// 이펙트 레이어 생성 (z=3, 캐릭터/몬스터 위에 표시) /// 이펙트 레이어 생성 (z=3, 캐릭터/몬스터 위에 표시)
/// ///
/// Phase 8: 공격자에 따라 이펙트 위치/모양 분리 /// Phase 8: 공격자에 따라 이펙트 위치/모양 분리

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@@ -0,0 +1,314 @@
import 'package:asciineverdie/src/core/engine/combat_calculator.dart';
import 'package:asciineverdie/src/core/model/arena_match.dart';
import 'package:asciineverdie/src/core/model/equipment_item.dart';
import 'package:asciineverdie/src/core/model/equipment_slot.dart';
import 'package:asciineverdie/src/core/model/hall_of_fame.dart';
import 'package:asciineverdie/src/core/model/monster_combat_stats.dart';
import 'package:asciineverdie/src/core/util/deterministic_random.dart';
/// 아레나 서비스
///
/// 로컬 아레나 대전 시스템의 핵심 로직 담당:
/// - 순위 계산 및 상대 결정
/// - 전투 실행
/// - 장비 교환
class ArenaService {
ArenaService({DeterministicRandom? rng})
: _rng = rng ?? DeterministicRandom(DateTime.now().millisecondsSinceEpoch);
final DeterministicRandom _rng;
// ============================================================================
// 상대 결정
// ============================================================================
/// 상대 결정 (바로 위 순위, 1위면 2위와 대결)
///
/// [hallOfFame] 명예의 전당
/// [challengerId] 도전자 캐릭터 ID
/// Returns: 상대 캐릭터 (없으면 null)
HallOfFameEntry? findOpponent(HallOfFame hallOfFame, String challengerId) {
final ranked = hallOfFame.rankedEntries;
if (ranked.length < 2) return null;
final currentRank = hallOfFame.getRank(challengerId);
if (currentRank <= 0) return null;
// 1위면 2위와 대결
if (currentRank == 1) {
return ranked[1];
}
// 그 외는 바로 위 순위와 대결
return ranked[currentRank - 2];
}
// ============================================================================
// 전투 실행
// ============================================================================
/// 아레나 전투 실행
///
/// [match] 대전 정보
/// Returns: 대전 결과 (승패, 장비 교환 후 캐릭터)
ArenaMatchResult executeCombat(ArenaMatch match) {
final calculator = CombatCalculator(rng: _rng);
// 도전자 스탯 (풀 HP로 시작)
final challengerStats = match.challenger.finalStats;
final opponentStats = match.opponent.finalStats;
if (challengerStats == null || opponentStats == null) {
// 스탯이 없으면 도전자 패배 처리
return ArenaMatchResult(
match: match,
isVictory: false,
turns: 0,
updatedChallenger: match.challenger,
updatedOpponent: match.opponent,
);
}
// 플레이어 스탯 (풀 HP로 초기화)
var playerCombatStats = challengerStats.copyWith(
hpCurrent: challengerStats.hpMax,
mpCurrent: challengerStats.mpMax,
);
// 상대를 몬스터 형태로 변환
var opponentMonsterStats = MonsterCombatStats.fromCombatStats(
opponentStats,
match.opponent.characterName,
);
// 전투 시뮬레이션
int turns = 0;
int playerAccum = 0;
int opponentAccum = 0;
const tickMs = 200;
while (playerCombatStats.isAlive && opponentMonsterStats.isAlive) {
playerAccum += tickMs;
opponentAccum += tickMs;
// 플레이어 공격
if (playerAccum >= playerCombatStats.attackDelayMs) {
final result = calculator.playerAttackMonster(
attacker: playerCombatStats,
defender: opponentMonsterStats,
);
opponentMonsterStats = result.updatedDefender;
playerAccum = 0;
turns++;
}
// 상대 공격 (살아있을 때만)
if (opponentMonsterStats.isAlive &&
opponentAccum >= opponentMonsterStats.attackDelayMs) {
final result = calculator.monsterAttackPlayer(
attacker: opponentMonsterStats,
defender: playerCombatStats,
);
playerCombatStats = result.updatedDefender;
opponentAccum = 0;
}
// 무한 루프 방지
if (turns > 1000) break;
}
final isVictory = playerCombatStats.isAlive;
// 장비 교환
final (updatedChallenger, updatedOpponent) = _exchangeEquipment(
match: match,
isVictory: isVictory,
);
return ArenaMatchResult(
match: match,
isVictory: isVictory,
turns: turns,
updatedChallenger: updatedChallenger,
updatedOpponent: updatedOpponent,
);
}
/// 전투 시뮬레이션 (애니메이션용 스트림)
///
/// [match] 대전 정보
/// Returns: 턴별 전투 상황 스트림
Stream<ArenaCombatTurn> simulateCombat(ArenaMatch match) async* {
final calculator = CombatCalculator(rng: _rng);
final challengerStats = match.challenger.finalStats;
final opponentStats = match.opponent.finalStats;
if (challengerStats == null || opponentStats == null) {
return;
}
var playerCombatStats = challengerStats.copyWith(
hpCurrent: challengerStats.hpMax,
mpCurrent: challengerStats.mpMax,
);
var opponentMonsterStats = MonsterCombatStats.fromCombatStats(
opponentStats,
match.opponent.characterName,
);
int playerAccum = 0;
int opponentAccum = 0;
const tickMs = 200;
int turns = 0;
// 초기 상태 전송
yield ArenaCombatTurn(
challengerHp: playerCombatStats.hpCurrent,
opponentHp: opponentMonsterStats.hpCurrent,
challengerHpMax: playerCombatStats.hpMax,
opponentHpMax: opponentMonsterStats.hpMax,
);
while (playerCombatStats.isAlive && opponentMonsterStats.isAlive) {
playerAccum += tickMs;
opponentAccum += tickMs;
int? challengerDamage;
int? opponentDamage;
bool isChallengerCritical = false;
bool isOpponentCritical = false;
bool isChallengerEvaded = false;
bool isOpponentEvaded = false;
bool isChallengerBlocked = false;
bool isOpponentBlocked = false;
// 플레이어 공격
if (playerAccum >= playerCombatStats.attackDelayMs) {
final result = calculator.playerAttackMonster(
attacker: playerCombatStats,
defender: opponentMonsterStats,
);
opponentMonsterStats = result.updatedDefender;
playerAccum = 0;
if (result.result.isHit) {
challengerDamage = result.result.damage;
isChallengerCritical = result.result.isCritical;
} else {
isOpponentEvaded = true;
}
}
// 상대 공격
if (opponentMonsterStats.isAlive &&
opponentAccum >= opponentMonsterStats.attackDelayMs) {
final result = calculator.monsterAttackPlayer(
attacker: opponentMonsterStats,
defender: playerCombatStats,
);
playerCombatStats = result.updatedDefender;
opponentAccum = 0;
if (result.result.isHit) {
opponentDamage = result.result.damage;
isOpponentCritical = result.result.isCritical;
isChallengerBlocked = result.result.isBlocked;
} else {
isChallengerEvaded = true;
}
}
// 공격이 발생했을 때만 턴 전송
if (challengerDamage != null || opponentDamage != null) {
turns++;
yield ArenaCombatTurn(
challengerDamage: challengerDamage,
opponentDamage: opponentDamage,
challengerHp: playerCombatStats.hpCurrent,
opponentHp: opponentMonsterStats.hpCurrent,
challengerHpMax: playerCombatStats.hpMax,
opponentHpMax: opponentMonsterStats.hpMax,
isChallengerCritical: isChallengerCritical,
isOpponentCritical: isOpponentCritical,
isChallengerEvaded: isChallengerEvaded,
isOpponentEvaded: isOpponentEvaded,
isChallengerBlocked: isChallengerBlocked,
isOpponentBlocked: isOpponentBlocked,
);
// 애니메이션을 위한 딜레이
await Future<void>.delayed(const Duration(milliseconds: 100));
}
// 무한 루프 방지
if (turns > 1000) break;
}
}
// ============================================================================
// 장비 교환
// ============================================================================
/// 장비 교환 (같은 슬롯끼리)
///
/// 승자가 선택한 슬롯의 장비를 서로 교환
(HallOfFameEntry, HallOfFameEntry) _exchangeEquipment({
required ArenaMatch match,
required bool isVictory,
}) {
final slot = match.bettingSlot;
// 도전자 장비 목록 복사
final challengerEquipment =
List<EquipmentItem>.from(match.challenger.finalEquipment ?? []);
// 상대 장비 목록 복사
final opponentEquipment =
List<EquipmentItem>.from(match.opponent.finalEquipment ?? []);
// 해당 슬롯의 장비 찾기
final challengerItem = _findItemBySlot(challengerEquipment, slot);
final opponentItem = _findItemBySlot(opponentEquipment, slot);
// 장비 교환
_replaceItemInList(challengerEquipment, slot, opponentItem);
_replaceItemInList(opponentEquipment, slot, challengerItem);
// 업데이트된 엔트리 생성
final updatedChallenger = match.challenger.copyWith(
finalEquipment: challengerEquipment,
);
final updatedOpponent = match.opponent.copyWith(
finalEquipment: opponentEquipment,
);
return (updatedChallenger, updatedOpponent);
}
/// 슬롯으로 장비 찾기
EquipmentItem _findItemBySlot(
List<EquipmentItem> equipment, EquipmentSlot slot) {
for (final item in equipment) {
if (item.slot == slot) return item;
}
return EquipmentItem.empty(slot);
}
/// 장비 목록에서 특정 슬롯의 아이템 교체
void _replaceItemInList(
List<EquipmentItem> equipment,
EquipmentSlot slot,
EquipmentItem newItem,
) {
for (var i = 0; i < equipment.length; i++) {
if (equipment[i].slot == slot) {
equipment[i] = newItem;
return;
}
}
// 슬롯이 없으면 추가
equipment.add(newItem);
}
}

View File

@@ -0,0 +1,111 @@
import 'package:asciineverdie/src/core/model/equipment_slot.dart';
import 'package:asciineverdie/src/core/model/hall_of_fame.dart';
/// 아레나 대전 정보
///
/// 도전자와 상대의 정보, 베팅 슬롯을 포함
class ArenaMatch {
const ArenaMatch({
required this.challenger,
required this.opponent,
required this.bettingSlot,
});
/// 도전자 (내 캐릭터)
final HallOfFameEntry challenger;
/// 상대 캐릭터
final HallOfFameEntry opponent;
/// 베팅 슬롯 (같은 슬롯 교환)
final EquipmentSlot bettingSlot;
/// 도전자 순위
int get challengerRank => 0; // ArenaService에서 계산
/// 상대 순위
int get opponentRank => 0; // ArenaService에서 계산
}
/// 아레나 대전 결과
class ArenaMatchResult {
const ArenaMatchResult({
required this.match,
required this.isVictory,
required this.turns,
required this.updatedChallenger,
required this.updatedOpponent,
});
/// 대전 정보
final ArenaMatch match;
/// 도전자 승리 여부
final bool isVictory;
/// 전투 턴 수
final int turns;
/// 장비 교환 후 업데이트된 도전자
final HallOfFameEntry updatedChallenger;
/// 장비 교환 후 업데이트된 상대
final HallOfFameEntry updatedOpponent;
}
/// 아레나 전투 턴 (애니메이션용)
class ArenaCombatTurn {
ArenaCombatTurn({
this.challengerDamage,
this.opponentDamage,
required this.challengerHp,
required this.opponentHp,
required this.challengerHpMax,
required this.opponentHpMax,
this.isChallengerCritical = false,
this.isOpponentCritical = false,
this.isChallengerEvaded = false,
this.isOpponentEvaded = false,
this.isChallengerBlocked = false,
this.isOpponentBlocked = false,
}) : timestamp = DateTime.now().microsecondsSinceEpoch;
/// 턴 식별용 타임스탬프
final int timestamp;
/// 도전자가 입힌 데미지 (null이면 공격 안 함)
final int? challengerDamage;
/// 상대가 입힌 데미지 (null이면 공격 안 함)
final int? opponentDamage;
/// 도전자 현재 HP
final int challengerHp;
/// 상대 현재 HP
final int opponentHp;
/// 도전자 최대 HP
final int challengerHpMax;
/// 상대 최대 HP
final int opponentHpMax;
/// 도전자 크리티컬 여부
final bool isChallengerCritical;
/// 상대 크리티컬 여부
final bool isOpponentCritical;
/// 도전자 회피 여부
final bool isChallengerEvaded;
/// 상대 회피 여부
final bool isOpponentEvaded;
/// 도전자 블록 여부
final bool isChallengerBlocked;
/// 상대 블록 여부
final bool isOpponentBlocked;
}

View File

@@ -1,5 +1,7 @@
import 'package:asciineverdie/src/core/engine/item_service.dart';
import 'package:asciineverdie/src/core/model/combat_stats.dart'; import 'package:asciineverdie/src/core/model/combat_stats.dart';
import 'package:asciineverdie/src/core/model/equipment_item.dart'; import 'package:asciineverdie/src/core/model/equipment_item.dart';
import 'package:asciineverdie/src/core/model/equipment_slot.dart';
import 'package:asciineverdie/src/core/model/game_state.dart'; import 'package:asciineverdie/src/core/model/game_state.dart';
/// 명예의 전당 엔트리 (Phase 10: Hall of Fame Entry) /// 명예의 전당 엔트리 (Phase 10: Hall of Fame Entry)
@@ -80,6 +82,39 @@ class HallOfFameEntry {
'${clearedAt.day.toString().padLeft(2, '0')}'; '${clearedAt.day.toString().padLeft(2, '0')}';
} }
/// copyWith 메서드 (아레나 장비 교환용)
HallOfFameEntry copyWith({
String? id,
String? characterName,
String? race,
String? klass,
int? level,
int? totalPlayTimeMs,
int? totalDeaths,
int? monstersKilled,
int? questsCompleted,
DateTime? clearedAt,
CombatStats? finalStats,
List<EquipmentItem>? finalEquipment,
List<Map<String, String>>? finalSpells,
}) {
return HallOfFameEntry(
id: id ?? this.id,
characterName: characterName ?? this.characterName,
race: race ?? this.race,
klass: klass ?? this.klass,
level: level ?? this.level,
totalPlayTimeMs: totalPlayTimeMs ?? this.totalPlayTimeMs,
totalDeaths: totalDeaths ?? this.totalDeaths,
monstersKilled: monstersKilled ?? this.monstersKilled,
questsCompleted: questsCompleted ?? this.questsCompleted,
clearedAt: clearedAt ?? this.clearedAt,
finalStats: finalStats ?? this.finalStats,
finalEquipment: finalEquipment ?? this.finalEquipment,
finalSpells: finalSpells ?? this.finalSpells,
);
}
/// GameState에서 HallOfFameEntry 생성 /// GameState에서 HallOfFameEntry 생성
factory HallOfFameEntry.fromGameState({ factory HallOfFameEntry.fromGameState({
required GameState state, required GameState state,
@@ -181,6 +216,22 @@ class HallOfFame {
/// 비어있는지 확인 /// 비어있는지 확인
bool get isEmpty => entries.isEmpty; bool get isEmpty => entries.isEmpty;
/// ID로 엔트리 조회
HallOfFameEntry? findById(String id) {
for (final entry in entries) {
if (entry.id == id) return entry;
}
return null;
}
/// 엔트리 업데이트 (아레나 장비 교환 후)
HallOfFame updateEntry(HallOfFameEntry updated) {
final newEntries = entries.map((e) {
return e.id == updated.id ? updated : e;
}).toList();
return HallOfFame(entries: newEntries);
}
/// JSON으로 직렬화 /// JSON으로 직렬화
Map<String, dynamic> toJson() { Map<String, dynamic> toJson() {
return {'entries': entries.map((e) => e.toJson()).toList()}; return {'entries': entries.map((e) => e.toJson()).toList()};
@@ -196,3 +247,70 @@ class HallOfFame {
); );
} }
} }
/// 아레나 순위 관련 extension
extension HallOfFameArenaX on HallOfFame {
/// 아레나 점수 계산
///
/// 점수 = (레벨 × 100) + 장비점수 + (전투력 / 10)
static int calculateArenaScore(HallOfFameEntry entry) {
// 1. 레벨 점수 (주요 지표)
final levelScore = entry.level * 100;
// 2. 장비 점수 (전체 슬롯 합계)
final equipScore = entry.finalEquipment?.fold<int>(
0,
(sum, item) => sum + ItemService.calculateEquipmentScore(item),
) ??
0;
// 3. 전투력 점수 (ATK + DEF + HP/10)
final combatScore = entry.finalStats != null
? (entry.finalStats!.atk +
entry.finalStats!.def +
entry.finalStats!.hpMax ~/ 10)
: 0;
return levelScore + equipScore + (combatScore ~/ 10);
}
/// 아레나 점수 기준 정렬된 엔트리 반환
List<HallOfFameEntry> get rankedEntries {
final sorted = List<HallOfFameEntry>.from(entries)
..sort((a, b) {
final scoreA = calculateArenaScore(a);
final scoreB = calculateArenaScore(b);
if (scoreA != scoreB) return scoreB.compareTo(scoreA);
// 동점일 경우 먼저 클리어한 캐릭터가 상위
return a.clearedAt.compareTo(b.clearedAt);
});
return sorted;
}
/// 특정 캐릭터의 순위 반환 (1-based)
int getRank(String characterId) {
final ranked = rankedEntries;
for (var i = 0; i < ranked.length; i++) {
if (ranked[i].id == characterId) return i + 1;
}
return -1;
}
/// 상대의 베팅 슬롯 결정 (최저 장비 점수 슬롯)
static EquipmentSlot findWeakestSlot(HallOfFameEntry entry) {
final equipment = entry.finalEquipment ?? [];
if (equipment.isEmpty) return EquipmentSlot.weapon;
EquipmentItem weakest = equipment.first;
int lowestScore = ItemService.calculateEquipmentScore(weakest);
for (final item in equipment) {
final score = ItemService.calculateEquipmentScore(item);
if (score < lowestScore) {
lowestScore = score;
weakest = item;
}
}
return weakest.slot;
}
}

View File

@@ -1,3 +1,4 @@
import 'package:asciineverdie/src/core/model/combat_stats.dart';
import 'package:asciineverdie/src/core/util/balance_constants.dart'; import 'package:asciineverdie/src/core/util/balance_constants.dart';
/// 몬스터 공격 속도 타입 /// 몬스터 공격 속도 타입
@@ -238,4 +239,25 @@ class MonsterCombatStats {
attackDelayMs: 1000, attackDelayMs: 1000,
expReward: 15, expReward: 15,
); );
/// CombatStats에서 MonsterCombatStats 생성 (아레나 PvP용)
///
/// 플레이어의 CombatStats를 몬스터 형태로 변환하여
/// 기존 CombatCalculator를 재사용할 수 있게 함.
factory MonsterCombatStats.fromCombatStats(CombatStats stats, String name) {
return MonsterCombatStats(
name: name,
level: 0, // PvP에서는 레벨 페널티 없음
atk: stats.atk,
def: stats.def,
hpMax: stats.hpMax,
hpCurrent: stats.hpMax, // 풀 HP로 시작
criRate: stats.criRate,
criDamage: stats.criDamage,
evasion: stats.evasion,
accuracy: stats.accuracy,
attackDelayMs: stats.attackDelayMs,
expReward: 0, // PvP에서는 경험치 없음
);
}
} }

View File

@@ -0,0 +1,518 @@
import 'dart:async';
import 'package:flutter/material.dart';
import 'package:asciineverdie/src/core/engine/arena_service.dart';
import 'package:asciineverdie/src/core/model/arena_match.dart';
import 'package:asciineverdie/src/core/model/game_state.dart';
import 'package:asciineverdie/src/core/model/hall_of_fame.dart';
import 'package:asciineverdie/src/features/arena/widgets/arena_result_dialog.dart';
import 'package:asciineverdie/src/features/game/widgets/ascii_animation_card.dart';
import 'package:asciineverdie/src/shared/retro_colors.dart';
// 임시 문자열 (추후 l10n으로 이동)
const _battleTitle = 'ARENA BATTLE';
const _hpLabel = 'HP';
const _turnLabel = 'TURN';
/// 아레나 전투 화면
///
/// ASCII 애니메이션 기반 턴제 전투 표시
/// 레트로 RPG 스타일 HP 바 (세그먼트)
class ArenaBattleScreen extends StatefulWidget {
const ArenaBattleScreen({
super.key,
required this.match,
required this.onBattleComplete,
});
/// 대전 정보
final ArenaMatch match;
/// 전투 완료 콜백
final void Function(ArenaMatchResult) onBattleComplete;
@override
State<ArenaBattleScreen> createState() => _ArenaBattleScreenState();
}
class _ArenaBattleScreenState extends State<ArenaBattleScreen>
with TickerProviderStateMixin {
final ArenaService _arenaService = ArenaService();
/// 현재 턴
int _currentTurn = 0;
/// 도전자 HP
late int _challengerHp;
late int _challengerHpMax;
/// 상대 HP
late int _opponentHp;
late int _opponentHpMax;
/// 전투 로그
final List<String> _battleLog = [];
/// 전투 시뮬레이션 스트림 구독
StreamSubscription<ArenaCombatTurn>? _combatSubscription;
/// 최종 결과
ArenaMatchResult? _result;
// HP 변화 애니메이션
late AnimationController _challengerFlashController;
late AnimationController _opponentFlashController;
late Animation<double> _challengerFlashAnimation;
late Animation<double> _opponentFlashAnimation;
// 변화량 표시용
int _challengerHpChange = 0;
int _opponentHpChange = 0;
@override
void initState() {
super.initState();
// HP 초기화
_challengerHpMax = widget.match.challenger.finalStats?.hpMax ?? 100;
_challengerHp = _challengerHpMax;
_opponentHpMax = widget.match.opponent.finalStats?.hpMax ?? 100;
_opponentHp = _opponentHpMax;
// 플래시 애니메이션 초기화
_challengerFlashController = AnimationController(
duration: const Duration(milliseconds: 400),
vsync: this,
);
_challengerFlashAnimation = Tween<double>(begin: 1.0, end: 0.0).animate(
CurvedAnimation(parent: _challengerFlashController, curve: Curves.easeOut),
);
_opponentFlashController = AnimationController(
duration: const Duration(milliseconds: 400),
vsync: this,
);
_opponentFlashAnimation = Tween<double>(begin: 1.0, end: 0.0).animate(
CurvedAnimation(parent: _opponentFlashController, curve: Curves.easeOut),
);
// 전투 시작 (딜레이 후)
Future.delayed(const Duration(milliseconds: 500), _startBattle);
}
@override
void dispose() {
_combatSubscription?.cancel();
_challengerFlashController.dispose();
_opponentFlashController.dispose();
super.dispose();
}
void _startBattle() {
_combatSubscription = _arenaService.simulateCombat(widget.match).listen(
(turn) {
_processTurn(turn);
},
onDone: () {
_endBattle();
},
);
}
void _processTurn(ArenaCombatTurn turn) {
final oldChallengerHp = _challengerHp;
final oldOpponentHp = _opponentHp;
setState(() {
_currentTurn++;
_challengerHp = turn.challengerHp;
_opponentHp = turn.opponentHp;
// 도전자 HP 변화 감지
if (oldChallengerHp != _challengerHp) {
_challengerHpChange = _challengerHp - oldChallengerHp;
_challengerFlashController.forward(from: 0.0);
}
// 상대 HP 변화 감지
if (oldOpponentHp != _opponentHp) {
_opponentHpChange = _opponentHp - oldOpponentHp;
_opponentFlashController.forward(from: 0.0);
}
// 로그 추가
if (turn.challengerDamage != null) {
final critText = turn.isChallengerCritical ? ' CRITICAL!' : '';
final evadeText = turn.isOpponentEvaded ? ' (Evaded)' : '';
final blockText = turn.isOpponentBlocked ? ' (Blocked)' : '';
_battleLog.add(
'${widget.match.challenger.characterName} deals '
'${turn.challengerDamage}$critText$evadeText$blockText',
);
}
if (turn.opponentDamage != null) {
final critText = turn.isOpponentCritical ? ' CRITICAL!' : '';
final evadeText = turn.isChallengerEvaded ? ' (Evaded)' : '';
final blockText = turn.isChallengerBlocked ? ' (Blocked)' : '';
_battleLog.add(
'${widget.match.opponent.characterName} deals '
'${turn.opponentDamage}$critText$evadeText$blockText',
);
}
});
}
void _endBattle() {
// 최종 결과 계산
_result = _arenaService.executeCombat(widget.match);
// 결과 다이얼로그 표시
Future.delayed(const Duration(milliseconds: 500), () {
if (mounted && _result != null) {
showArenaResultDialog(
context,
result: _result!,
onClose: () {
widget.onBattleComplete(_result!);
},
);
}
});
}
@override
Widget build(BuildContext context) {
return Scaffold(
backgroundColor: RetroColors.backgroundOf(context),
appBar: AppBar(
title: Text(
_battleTitle,
style: const TextStyle(
fontFamily: 'PressStart2P',
fontSize: 12,
),
),
centerTitle: true,
backgroundColor: RetroColors.panelBgOf(context),
automaticallyImplyLeading: false,
),
body: SafeArea(
child: Column(
children: [
// 턴 표시
_buildTurnIndicator(),
// HP 바 (레트로 세그먼트 스타일)
_buildRetroHpBars(),
// ASCII 애니메이션 (중앙) - 기존 AsciiAnimationCard 재사용
Padding(
padding: const EdgeInsets.symmetric(horizontal: 8),
child: SizedBox(
height: 120,
child: AsciiAnimationCard(
taskType: TaskType.kill,
raceId: widget.match.challenger.race,
shieldName: _hasShield(widget.match.challenger) ? 'shield' : null,
opponentRaceId: widget.match.opponent.race,
opponentHasShield: _hasShield(widget.match.opponent),
),
),
),
// 로그 영역 (남은 공간 채움)
Expanded(child: _buildBattleLog()),
],
),
),
);
}
/// 방패 장착 여부 확인
bool _hasShield(HallOfFameEntry entry) {
final equipment = entry.finalEquipment;
if (equipment == null) return false;
return equipment.any((item) => item.slot.name == 'shield');
}
Widget _buildTurnIndicator() {
return Container(
padding: const EdgeInsets.symmetric(vertical: 8),
color: RetroColors.panelBgOf(context).withValues(alpha: 0.5),
child: Row(
mainAxisAlignment: MainAxisAlignment.center,
children: [
Icon(
Icons.sports_kabaddi,
color: RetroColors.goldOf(context),
size: 16,
),
const SizedBox(width: 8),
Text(
'$_turnLabel $_currentTurn',
style: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 10,
color: RetroColors.goldOf(context),
),
),
],
),
);
}
/// 레트로 스타일 HP 바 (좌우 대칭)
Widget _buildRetroHpBars() {
return Container(
padding: const EdgeInsets.symmetric(horizontal: 8, vertical: 6),
decoration: BoxDecoration(
color: RetroColors.panelBgOf(context),
border: Border(
bottom: BorderSide(
color: RetroColors.borderOf(context),
width: 2,
),
),
),
child: Row(
children: [
// 도전자 HP (좌측, 파란색)
Expanded(
child: _buildRetroHpBar(
name: widget.match.challenger.characterName,
hp: _challengerHp,
hpMax: _challengerHpMax,
fillColor: RetroColors.mpBlue,
accentColor: Colors.blue,
flashAnimation: _challengerFlashAnimation,
hpChange: _challengerHpChange,
isReversed: false,
),
),
// VS 구분자
Padding(
padding: const EdgeInsets.symmetric(horizontal: 8),
child: Text(
'VS',
style: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 8,
color: RetroColors.goldOf(context),
fontWeight: FontWeight.bold,
),
),
),
// 상대 HP (우측, 빨간색)
Expanded(
child: _buildRetroHpBar(
name: widget.match.opponent.characterName,
hp: _opponentHp,
hpMax: _opponentHpMax,
fillColor: RetroColors.hpRed,
accentColor: Colors.red,
flashAnimation: _opponentFlashAnimation,
hpChange: _opponentHpChange,
isReversed: true,
),
),
],
),
);
}
/// 레트로 세그먼트 HP 바
Widget _buildRetroHpBar({
required String name,
required int hp,
required int hpMax,
required Color fillColor,
required Color accentColor,
required Animation<double> flashAnimation,
required int hpChange,
required bool isReversed,
}) {
final hpRatio = hpMax > 0 ? hp / hpMax : 0.0;
final isLow = hpRatio < 0.2 && hpRatio > 0;
return AnimatedBuilder(
animation: flashAnimation,
builder: (context, child) {
// 플래시 색상 (데미지=빨강)
final isDamage = hpChange < 0;
final flashColor = isDamage
? RetroColors.hpRed.withValues(alpha: flashAnimation.value * 0.4)
: RetroColors.expGreen.withValues(alpha: flashAnimation.value * 0.4);
return Container(
padding: const EdgeInsets.all(6),
decoration: BoxDecoration(
color: flashAnimation.value > 0.1
? flashColor
: accentColor.withValues(alpha: 0.1),
borderRadius: BorderRadius.circular(4),
border: Border.all(color: accentColor, width: 2),
),
child: Stack(
clipBehavior: Clip.none,
children: [
Column(
crossAxisAlignment:
isReversed ? CrossAxisAlignment.end : CrossAxisAlignment.start,
children: [
// 이름
Text(
name,
style: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 6,
color: RetroColors.textPrimaryOf(context),
),
maxLines: 1,
overflow: TextOverflow.ellipsis,
),
const SizedBox(height: 4),
// HP 세그먼트 바
_buildSegmentBar(
ratio: hpRatio,
fillColor: fillColor,
isLow: isLow,
isReversed: isReversed,
),
const SizedBox(height: 2),
// HP 수치
Row(
mainAxisAlignment:
isReversed ? MainAxisAlignment.end : MainAxisAlignment.start,
children: [
Text(
_hpLabel,
style: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 5,
color: accentColor.withValues(alpha: 0.8),
),
),
const SizedBox(width: 4),
Text(
'$hp/$hpMax',
style: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 6,
color: isLow ? RetroColors.hpRed : fillColor,
),
),
],
),
],
),
// 플로팅 데미지 텍스트
if (hpChange != 0 && flashAnimation.value > 0.05)
Positioned(
left: isReversed ? null : 0,
right: isReversed ? 0 : null,
top: -12,
child: Transform.translate(
offset: Offset(0, -12 * (1 - flashAnimation.value)),
child: Opacity(
opacity: flashAnimation.value,
child: Text(
hpChange > 0 ? '+$hpChange' : '$hpChange',
style: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 8,
fontWeight: FontWeight.bold,
color: isDamage ? RetroColors.hpRed : RetroColors.expGreen,
shadows: const [
Shadow(color: Colors.black, blurRadius: 3),
Shadow(color: Colors.black, blurRadius: 6),
],
),
),
),
),
),
],
),
);
},
);
}
/// 세그먼트 바 (8-bit 스타일)
Widget _buildSegmentBar({
required double ratio,
required Color fillColor,
required bool isLow,
required bool isReversed,
}) {
const segmentCount = 10;
final filledSegments = (ratio.clamp(0.0, 1.0) * segmentCount).round();
final segments = List.generate(segmentCount, (index) {
final isFilled = isReversed
? index >= segmentCount - filledSegments
: index < filledSegments;
return Expanded(
child: Container(
height: 8,
decoration: BoxDecoration(
color: isFilled
? (isLow ? RetroColors.hpRed : fillColor)
: fillColor.withValues(alpha: 0.2),
border: Border(
right: index < segmentCount - 1
? BorderSide(
color: RetroColors.borderOf(context).withValues(alpha: 0.3),
width: 1,
)
: BorderSide.none,
),
),
),
);
});
return Container(
decoration: BoxDecoration(
border: Border.all(
color: RetroColors.borderOf(context),
width: 1,
),
),
child: Row(
children: isReversed ? segments.reversed.toList() : segments,
),
);
}
Widget _buildBattleLog() {
return Container(
margin: const EdgeInsets.all(12),
padding: const EdgeInsets.all(8),
decoration: BoxDecoration(
color: RetroColors.panelBgOf(context),
borderRadius: BorderRadius.circular(8),
border: Border.all(color: RetroColors.borderOf(context)),
),
child: ListView.builder(
reverse: true,
itemCount: _battleLog.length,
itemBuilder: (context, index) {
final reversedIndex = _battleLog.length - 1 - index;
return Padding(
padding: const EdgeInsets.symmetric(vertical: 2),
child: Text(
_battleLog[reversedIndex],
style: TextStyle(
fontFamily: 'JetBrainsMono',
fontSize: 7,
color: RetroColors.textSecondaryOf(context),
),
),
);
},
),
);
}
}

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import 'package:flutter/material.dart';
import 'package:asciineverdie/src/core/model/hall_of_fame.dart';
import 'package:asciineverdie/src/core/storage/hall_of_fame_storage.dart';
import 'package:asciineverdie/src/features/arena/arena_setup_screen.dart';
import 'package:asciineverdie/src/features/arena/widgets/arena_rank_card.dart';
import 'package:asciineverdie/src/shared/retro_colors.dart';
import 'package:asciineverdie/src/shared/widgets/retro_panel.dart';
// 임시 문자열 (추후 l10n으로 이동)
const _arenaTitle = 'LOCAL ARENA';
const _arenaSubtitle = 'SELECT YOUR FIGHTER';
const _arenaEmpty = 'Not enough heroes';
const _arenaEmptyHint = 'Clear the game with 2+ characters';
/// 로컬 아레나 메인 화면
///
/// 순위표 표시 및 도전하기 버튼
class ArenaScreen extends StatefulWidget {
const ArenaScreen({super.key});
@override
State<ArenaScreen> createState() => _ArenaScreenState();
}
class _ArenaScreenState extends State<ArenaScreen> {
final HallOfFameStorage _storage = HallOfFameStorage();
HallOfFame? _hallOfFame;
bool _isLoading = true;
@override
void initState() {
super.initState();
_loadHallOfFame();
}
Future<void> _loadHallOfFame() async {
final hallOfFame = await _storage.load();
if (mounted) {
setState(() {
_hallOfFame = hallOfFame;
_isLoading = false;
});
}
}
/// 캐릭터 선택 시 바로 슬롯 선택 화면으로 이동
void _selectChallenger(HallOfFameEntry challenger) {
if (_hallOfFame == null || _hallOfFame!.count < 2) return;
Navigator.of(context).push(
MaterialPageRoute<void>(
builder: (context) => ArenaSetupScreen(
hallOfFame: _hallOfFame!,
initialChallenger: challenger,
onBattleComplete: _onBattleComplete,
),
),
);
}
void _onBattleComplete(HallOfFame updatedHallOfFame) {
setState(() {
_hallOfFame = updatedHallOfFame;
});
}
@override
Widget build(BuildContext context) {
return Scaffold(
backgroundColor: RetroColors.backgroundOf(context),
appBar: AppBar(
title: Text(
_arenaTitle,
style: const TextStyle(
fontFamily: 'PressStart2P',
fontSize: 12,
),
),
centerTitle: true,
backgroundColor: RetroColors.panelBgOf(context),
),
body: SafeArea(
child: _isLoading
? const Center(child: CircularProgressIndicator())
: _buildContent(),
),
);
}
Widget _buildContent() {
final hallOfFame = _hallOfFame;
if (hallOfFame == null || hallOfFame.count < 2) {
return _buildEmptyState();
}
return Column(
children: [
// 순위표 (캐릭터 선택)
Expanded(child: _buildRankingList(hallOfFame)),
],
);
}
Widget _buildEmptyState() {
return Center(
child: RetroPanel(
padding: const EdgeInsets.all(24),
child: Column(
mainAxisSize: MainAxisSize.min,
children: [
Icon(
Icons.sports_kabaddi,
size: 64,
color: RetroColors.textMutedOf(context),
),
const SizedBox(height: 16),
Text(
_arenaEmpty,
style: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 10,
color: RetroColors.textSecondaryOf(context),
),
),
const SizedBox(height: 8),
Text(
_arenaEmptyHint,
style: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 7,
color: RetroColors.textMutedOf(context),
),
textAlign: TextAlign.center,
),
],
),
),
);
}
Widget _buildRankingList(HallOfFame hallOfFame) {
final rankedEntries = hallOfFame.rankedEntries;
return Padding(
padding: const EdgeInsets.all(12),
child: RetroGoldPanel(
title: _arenaSubtitle,
padding: const EdgeInsets.all(8),
child: ListView.builder(
itemCount: rankedEntries.length,
itemBuilder: (context, index) {
final entry = rankedEntries[index];
final score = HallOfFameArenaX.calculateArenaScore(entry);
return ArenaRankCard(
entry: entry,
rank: index + 1,
score: score,
onTap: () => _selectChallenger(entry),
);
},
),
),
);
}
}

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import 'package:flutter/material.dart';
import 'package:asciineverdie/src/core/engine/arena_service.dart';
import 'package:asciineverdie/src/core/engine/item_service.dart';
import 'package:asciineverdie/src/core/model/arena_match.dart';
import 'package:asciineverdie/src/core/model/equipment_item.dart';
import 'package:asciineverdie/src/core/model/equipment_slot.dart';
import 'package:asciineverdie/src/core/model/hall_of_fame.dart';
import 'package:asciineverdie/src/core/storage/hall_of_fame_storage.dart';
import 'package:asciineverdie/src/features/arena/arena_battle_screen.dart';
import 'package:asciineverdie/src/features/arena/widgets/arena_equipment_compare_list.dart';
import 'package:asciineverdie/src/features/arena/widgets/arena_idle_preview.dart';
import 'package:asciineverdie/src/features/arena/widgets/arena_rank_card.dart';
import 'package:asciineverdie/src/shared/retro_colors.dart';
// 임시 문자열 (추후 l10n으로 이동)
const _setupTitle = 'ARENA SETUP';
const _selectCharacter = 'SELECT YOUR FIGHTER';
const _startBattleLabel = 'START BATTLE';
/// 아레나 설정 화면
///
/// 캐릭터 선택 및 슬롯 선택
class ArenaSetupScreen extends StatefulWidget {
const ArenaSetupScreen({
super.key,
required this.hallOfFame,
required this.onBattleComplete,
this.initialChallenger,
});
/// 명예의 전당
final HallOfFame hallOfFame;
/// 전투 완료 콜백 (업데이트된 명예의 전당 전달)
final void Function(HallOfFame) onBattleComplete;
/// 초기 도전자 (메인 화면에서 선택한 경우)
final HallOfFameEntry? initialChallenger;
@override
State<ArenaSetupScreen> createState() => _ArenaSetupScreenState();
}
class _ArenaSetupScreenState extends State<ArenaSetupScreen> {
final ArenaService _arenaService = ArenaService();
final HallOfFameStorage _storage = HallOfFameStorage();
/// 현재 단계 (0: 캐릭터 선택, 1: 슬롯 선택)
int _step = 0;
/// 선택된 도전자
HallOfFameEntry? _challenger;
/// 자동 결정된 상대
HallOfFameEntry? _opponent;
/// 선택된 베팅 슬롯
EquipmentSlot? _selectedSlot;
@override
void initState() {
super.initState();
// 초기 도전자가 있으면 바로 슬롯 선택 단계로 이동
if (widget.initialChallenger != null) {
_selectChallenger(widget.initialChallenger!);
}
}
void _selectChallenger(HallOfFameEntry entry) {
final opponent = _arenaService.findOpponent(widget.hallOfFame, entry.id);
setState(() {
_challenger = entry;
_opponent = opponent;
_step = 1;
});
}
void _startBattle() {
if (_challenger == null ||
_opponent == null ||
_selectedSlot == null) {
return;
}
final match = ArenaMatch(
challenger: _challenger!,
opponent: _opponent!,
bettingSlot: _selectedSlot!,
);
final navigator = Navigator.of(context);
navigator.push(
MaterialPageRoute<void>(
builder: (ctx) => ArenaBattleScreen(
match: match,
onBattleComplete: (result) async {
// 결과 저장
var updatedHallOfFame = widget.hallOfFame
.updateEntry(result.updatedChallenger)
.updateEntry(result.updatedOpponent);
await _storage.save(updatedHallOfFame);
widget.onBattleComplete(updatedHallOfFame);
// 아레나 화면으로 돌아가기
if (mounted) {
navigator.popUntil((route) => route.isFirst);
}
},
),
),
);
}
@override
Widget build(BuildContext context) {
return Scaffold(
backgroundColor: RetroColors.backgroundOf(context),
appBar: AppBar(
title: Text(
_setupTitle,
style: const TextStyle(
fontFamily: 'PressStart2P',
fontSize: 12,
),
),
centerTitle: true,
backgroundColor: RetroColors.panelBgOf(context),
),
body: SafeArea(
child: _step == 0 ? _buildCharacterSelection() : _buildSlotSelection(),
),
);
}
Widget _buildCharacterSelection() {
final rankedEntries = widget.hallOfFame.rankedEntries;
return Column(
children: [
// 헤더
Padding(
padding: const EdgeInsets.all(16),
child: Text(
_selectCharacter,
style: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 10,
color: RetroColors.goldOf(context),
),
),
),
// 캐릭터 목록
Expanded(
child: ListView.builder(
padding: const EdgeInsets.symmetric(horizontal: 8),
itemCount: rankedEntries.length,
itemBuilder: (context, index) {
final entry = rankedEntries[index];
final score = HallOfFameArenaX.calculateArenaScore(entry);
return ArenaRankCard(
entry: entry,
rank: index + 1,
score: score,
onTap: () => _selectChallenger(entry),
);
},
),
),
],
);
}
Widget _buildSlotSelection() {
final recommendedSlot = _calculateRecommendedSlot();
return Column(
children: [
// ASCII 캐릭터 미리보기 (좌: 도전자, 우: 상대 반전)
ArenaIdlePreview(
challengerRaceId: _challenger?.race,
opponentRaceId: _opponent?.race,
),
// 상단 캐릭터 정보 (좌우 대칭)
_buildCharacterHeaders(),
// 장비 비교 리스트
Expanded(
child: Padding(
padding: const EdgeInsets.symmetric(horizontal: 12),
child: ArenaEquipmentCompareList(
myEquipment: _challenger?.finalEquipment,
enemyEquipment: _opponent?.finalEquipment,
selectedSlot: _selectedSlot,
recommendedSlot: recommendedSlot,
onSlotSelected: (slot) {
setState(() => _selectedSlot = slot);
},
),
),
),
// 하단 버튼
_buildStartButton(),
],
);
}
/// 추천 슬롯 계산 (점수 이득이 가장 큰 슬롯)
EquipmentSlot? _calculateRecommendedSlot() {
if (_challenger == null || _opponent == null) return null;
EquipmentSlot? bestSlot;
int maxGain = 0;
for (final slot in EquipmentSlot.values) {
final myItem = _findItem(slot, _challenger!.finalEquipment);
final enemyItem = _findItem(slot, _opponent!.finalEquipment);
final myScore =
myItem != null ? ItemService.calculateEquipmentScore(myItem) : 0;
final enemyScore =
enemyItem != null ? ItemService.calculateEquipmentScore(enemyItem) : 0;
final gain = enemyScore - myScore;
if (gain > maxGain) {
maxGain = gain;
bestSlot = slot;
}
}
return bestSlot;
}
/// 장비 찾기 헬퍼
EquipmentItem? _findItem(EquipmentSlot slot, List<EquipmentItem>? items) {
if (items == null) return null;
for (final item in items) {
if (item.slot == slot) return item;
}
return null;
}
/// 상단 캐릭터 정보 헤더 (좌우 대칭)
Widget _buildCharacterHeaders() {
return Padding(
padding: const EdgeInsets.all(12),
child: Row(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
// 내 캐릭터
Expanded(child: _buildChallengerInfo()),
const SizedBox(width: 12),
// 상대 캐릭터
Expanded(child: _buildOpponentInfo()),
],
),
);
}
/// 내 캐릭터 정보 카드
Widget _buildChallengerInfo() {
if (_challenger == null) return const SizedBox.shrink();
final score = HallOfFameArenaX.calculateArenaScore(_challenger!);
final rank = widget.hallOfFame.getRank(_challenger!.id);
return Container(
padding: const EdgeInsets.all(10),
decoration: BoxDecoration(
color: Colors.blue.withValues(alpha: 0.1),
borderRadius: BorderRadius.circular(8),
border: Border.all(color: Colors.blue, width: 2),
),
child: Row(
children: [
// 순위 배지
Container(
width: 32,
height: 32,
decoration: BoxDecoration(
color: Colors.blue.withValues(alpha: 0.2),
shape: BoxShape.circle,
border: Border.all(color: Colors.blue, width: 2),
),
child: Center(
child: Text(
'$rank',
style: const TextStyle(
fontFamily: 'PressStart2P',
fontSize: 10,
color: Colors.blue,
fontWeight: FontWeight.bold,
),
),
),
),
const SizedBox(width: 8),
// 정보
Expanded(
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
Text(
_challenger!.characterName,
style: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 7,
color: RetroColors.textPrimaryOf(context),
),
maxLines: 1,
overflow: TextOverflow.ellipsis,
),
const SizedBox(height: 2),
Text(
'Lv.${_challenger!.level}$score pt',
style: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 5,
color: RetroColors.textSecondaryOf(context),
),
),
],
),
),
],
),
);
}
/// 시작 버튼
Widget _buildStartButton() {
return Padding(
padding: const EdgeInsets.all(12),
child: SizedBox(
height: 48,
child: ElevatedButton(
onPressed: _selectedSlot != null ? _startBattle : null,
style: ElevatedButton.styleFrom(
backgroundColor: RetroColors.goldOf(context),
foregroundColor: RetroColors.backgroundOf(context),
disabledBackgroundColor:
RetroColors.borderOf(context).withValues(alpha: 0.5),
shape: RoundedRectangleBorder(
borderRadius: BorderRadius.circular(8),
),
),
child: Row(
mainAxisAlignment: MainAxisAlignment.center,
children: [
Icon(
Icons.sports_kabaddi,
color: _selectedSlot != null
? RetroColors.backgroundOf(context)
: RetroColors.textMutedOf(context),
),
const SizedBox(width: 8),
Text(
_startBattleLabel,
style: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 10,
color: _selectedSlot != null
? RetroColors.backgroundOf(context)
: RetroColors.textMutedOf(context),
),
),
],
),
),
),
);
}
/// 상대 캐릭터 정보 카드 (대칭 스타일)
Widget _buildOpponentInfo() {
if (_opponent == null) return const SizedBox.shrink();
final score = HallOfFameArenaX.calculateArenaScore(_opponent!);
final rank = widget.hallOfFame.getRank(_opponent!.id);
return Container(
padding: const EdgeInsets.all(10),
decoration: BoxDecoration(
color: Colors.red.withValues(alpha: 0.1),
borderRadius: BorderRadius.circular(8),
border: Border.all(color: Colors.red, width: 2),
),
child: Row(
children: [
// 순위 배지
Container(
width: 32,
height: 32,
decoration: BoxDecoration(
color: Colors.red.withValues(alpha: 0.2),
shape: BoxShape.circle,
border: Border.all(color: Colors.red, width: 2),
),
child: Center(
child: Text(
'$rank',
style: const TextStyle(
fontFamily: 'PressStart2P',
fontSize: 10,
color: Colors.red,
fontWeight: FontWeight.bold,
),
),
),
),
const SizedBox(width: 8),
// 정보
Expanded(
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
Text(
_opponent!.characterName,
style: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 7,
color: RetroColors.textPrimaryOf(context),
),
maxLines: 1,
overflow: TextOverflow.ellipsis,
),
const SizedBox(height: 2),
Text(
'Lv.${_opponent!.level}$score pt',
style: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 5,
color: RetroColors.textSecondaryOf(context),
),
),
],
),
),
],
),
);
}
}

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import 'package:flutter/material.dart';
import 'package:asciineverdie/src/core/engine/item_service.dart';
import 'package:asciineverdie/src/core/model/equipment_item.dart';
import 'package:asciineverdie/src/core/model/equipment_slot.dart';
import 'package:asciineverdie/src/core/model/item_stats.dart';
import 'package:asciineverdie/src/shared/retro_colors.dart';
// 임시 문자열 (추후 l10n으로 이동)
const _myEquipmentTitle = 'MY EQUIPMENT';
const _enemyEquipmentTitle = 'ENEMY EQUIPMENT';
const _selectSlotLabel = 'SELECT';
const _recommendedLabel = 'BEST';
/// 좌우 대칭 장비 비교 리스트
///
/// 내 장비와 상대 장비를 나란히 표시하고,
/// 선택 시 인라인으로 비교 정보를 확장
class ArenaEquipmentCompareList extends StatefulWidget {
const ArenaEquipmentCompareList({
super.key,
required this.myEquipment,
required this.enemyEquipment,
required this.selectedSlot,
required this.onSlotSelected,
this.recommendedSlot,
});
/// 내 장비 목록
final List<EquipmentItem>? myEquipment;
/// 상대 장비 목록
final List<EquipmentItem>? enemyEquipment;
/// 현재 선택된 슬롯
final EquipmentSlot? selectedSlot;
/// 슬롯 선택 콜백
final ValueChanged<EquipmentSlot> onSlotSelected;
/// 추천 슬롯 (점수 이득이 가장 큰 슬롯)
final EquipmentSlot? recommendedSlot;
@override
State<ArenaEquipmentCompareList> createState() =>
_ArenaEquipmentCompareListState();
}
class _ArenaEquipmentCompareListState extends State<ArenaEquipmentCompareList> {
/// 현재 확장된 슬롯 (탭하여 비교 중인 슬롯)
EquipmentSlot? _expandedSlot;
@override
Widget build(BuildContext context) {
return Column(
children: [
// 헤더 (좌우 타이틀)
_buildHeader(context),
const SizedBox(height: 8),
// 장비 리스트
Expanded(
child: ListView.builder(
itemCount: EquipmentSlot.values.length,
itemBuilder: (context, index) {
final slot = EquipmentSlot.values[index];
return _buildSlotRow(context, slot);
},
),
),
],
);
}
Widget _buildHeader(BuildContext context) {
return Row(
children: [
// 내 장비 타이틀
Expanded(
child: Container(
padding: const EdgeInsets.symmetric(vertical: 6, horizontal: 8),
decoration: BoxDecoration(
color: Colors.blue.withValues(alpha: 0.1),
borderRadius: BorderRadius.circular(4),
border: Border.all(color: Colors.blue.withValues(alpha: 0.3)),
),
child: Text(
_myEquipmentTitle,
style: const TextStyle(
fontFamily: 'PressStart2P',
fontSize: 6,
color: Colors.blue,
),
textAlign: TextAlign.center,
),
),
),
const SizedBox(width: 8),
// 상대 장비 타이틀
Expanded(
child: Container(
padding: const EdgeInsets.symmetric(vertical: 6, horizontal: 8),
decoration: BoxDecoration(
color: Colors.red.withValues(alpha: 0.1),
borderRadius: BorderRadius.circular(4),
border: Border.all(color: Colors.red.withValues(alpha: 0.3)),
),
child: Text(
_enemyEquipmentTitle,
style: const TextStyle(
fontFamily: 'PressStart2P',
fontSize: 6,
color: Colors.red,
),
textAlign: TextAlign.center,
),
),
),
],
);
}
Widget _buildSlotRow(BuildContext context, EquipmentSlot slot) {
final myItem = _findItem(slot, widget.myEquipment);
final enemyItem = _findItem(slot, widget.enemyEquipment);
final isExpanded = _expandedSlot == slot;
final isSelected = widget.selectedSlot == slot;
final isRecommended = widget.recommendedSlot == slot;
final myScore =
myItem != null ? ItemService.calculateEquipmentScore(myItem) : 0;
final enemyScore =
enemyItem != null ? ItemService.calculateEquipmentScore(enemyItem) : 0;
final scoreDiff = enemyScore - myScore;
return Column(
children: [
// 슬롯 행 (좌우 대칭)
GestureDetector(
onTap: () {
setState(() {
_expandedSlot = isExpanded ? null : slot;
});
},
child: Container(
padding: const EdgeInsets.symmetric(vertical: 6, horizontal: 4),
decoration: BoxDecoration(
color: isSelected
? RetroColors.goldOf(context).withValues(alpha: 0.2)
: isRecommended
? Colors.green.withValues(alpha: 0.1)
: isExpanded
? RetroColors.panelBgOf(context)
: Colors.transparent,
border: Border(
bottom: BorderSide(
color: RetroColors.borderOf(context).withValues(alpha: 0.3),
),
),
),
child: Row(
children: [
// 내 장비
Expanded(child: _buildEquipmentCell(context, myItem, myScore, Colors.blue)),
// 슬롯 아이콘 (중앙)
_buildSlotIndicator(context, slot, isSelected, isRecommended, scoreDiff),
// 상대 장비
Expanded(child: _buildEquipmentCell(context, enemyItem, enemyScore, Colors.red)),
],
),
),
),
// 확장된 비교 패널
if (isExpanded)
_buildExpandedPanel(context, slot, myItem, enemyItem, scoreDiff),
],
);
}
/// 장비 셀 (한쪽)
Widget _buildEquipmentCell(
BuildContext context,
EquipmentItem? item,
int score,
Color accentColor,
) {
final hasItem = item != null && item.isNotEmpty;
final rarityColor = hasItem ? _getRarityColor(item.rarity) : Colors.grey;
return Row(
children: [
// 아이템 이름
Expanded(
child: Text(
hasItem ? item.name : '-',
style: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 5,
color: hasItem ? rarityColor : RetroColors.textMutedOf(context),
),
maxLines: 1,
overflow: TextOverflow.ellipsis,
),
),
// 점수
Text(
'$score',
style: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 5,
color: hasItem
? RetroColors.textSecondaryOf(context)
: RetroColors.textMutedOf(context),
),
),
],
);
}
/// 슬롯 인디케이터 (중앙)
Widget _buildSlotIndicator(
BuildContext context,
EquipmentSlot slot,
bool isSelected,
bool isRecommended,
int scoreDiff,
) {
final Color borderColor;
final Color bgColor;
if (isSelected) {
borderColor = RetroColors.goldOf(context);
bgColor = RetroColors.goldOf(context).withValues(alpha: 0.3);
} else if (isRecommended) {
borderColor = Colors.green;
bgColor = Colors.green.withValues(alpha: 0.2);
} else {
borderColor = RetroColors.borderOf(context);
bgColor = RetroColors.panelBgOf(context);
}
return Container(
width: 56,
margin: const EdgeInsets.symmetric(horizontal: 4),
padding: const EdgeInsets.symmetric(vertical: 4, horizontal: 2),
decoration: BoxDecoration(
color: bgColor,
borderRadius: BorderRadius.circular(4),
border: Border.all(color: borderColor, width: isSelected ? 2 : 1),
),
child: Column(
children: [
// 슬롯 아이콘
Icon(
_getSlotIcon(slot),
size: 12,
color: isSelected
? RetroColors.goldOf(context)
: RetroColors.textSecondaryOf(context),
),
const SizedBox(height: 2),
// 점수 변화
_buildScoreDiffBadge(context, scoreDiff, isRecommended),
],
),
);
}
/// 점수 변화 뱃지
Widget _buildScoreDiffBadge(
BuildContext context,
int scoreDiff,
bool isRecommended,
) {
final Color diffColor;
final String diffText;
if (scoreDiff > 0) {
diffColor = Colors.green;
diffText = '+$scoreDiff';
} else if (scoreDiff < 0) {
diffColor = Colors.red;
diffText = '$scoreDiff';
} else {
diffColor = RetroColors.textMutedOf(context);
diffText = '±0';
}
return Row(
mainAxisAlignment: MainAxisAlignment.center,
children: [
if (isRecommended) ...[
Text(
_recommendedLabel,
style: const TextStyle(
fontFamily: 'PressStart2P',
fontSize: 4,
color: Colors.green,
),
),
const SizedBox(width: 2),
],
Text(
diffText,
style: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 5,
color: diffColor,
fontWeight: FontWeight.bold,
),
),
],
);
}
/// 확장된 비교 패널
Widget _buildExpandedPanel(
BuildContext context,
EquipmentSlot slot,
EquipmentItem? myItem,
EquipmentItem? enemyItem,
int scoreDiff,
) {
final Color resultColor;
final String resultText;
final IconData resultIcon;
if (scoreDiff > 0) {
resultColor = Colors.green;
resultText = 'You will GAIN +$scoreDiff';
resultIcon = Icons.arrow_upward;
} else if (scoreDiff < 0) {
resultColor = Colors.red;
resultText = 'You will LOSE $scoreDiff';
resultIcon = Icons.arrow_downward;
} else {
resultColor = RetroColors.textMutedOf(context);
resultText = 'Even trade';
resultIcon = Icons.swap_horiz;
}
return Container(
margin: const EdgeInsets.only(bottom: 8),
padding: const EdgeInsets.all(10),
decoration: BoxDecoration(
color: resultColor.withValues(alpha: 0.1),
borderRadius: BorderRadius.circular(6),
border: Border.all(color: resultColor.withValues(alpha: 0.5)),
),
child: Column(
children: [
// 상세 비교 (좌우)
Row(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
// 내 아이템 상세
Expanded(child: _buildItemDetail(context, myItem, Colors.blue)),
// VS 아이콘
Padding(
padding: const EdgeInsets.symmetric(horizontal: 8),
child: Icon(
Icons.swap_horiz,
color: RetroColors.textMutedOf(context),
size: 20,
),
),
// 상대 아이템 상세
Expanded(child: _buildItemDetail(context, enemyItem, Colors.red)),
],
),
const SizedBox(height: 10),
// 교환 결과
Container(
padding: const EdgeInsets.symmetric(vertical: 6, horizontal: 12),
decoration: BoxDecoration(
color: resultColor.withValues(alpha: 0.15),
borderRadius: BorderRadius.circular(4),
),
child: Row(
mainAxisAlignment: MainAxisAlignment.center,
mainAxisSize: MainAxisSize.min,
children: [
Icon(resultIcon, color: resultColor, size: 14),
const SizedBox(width: 6),
Text(
resultText,
style: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 6,
color: resultColor,
),
),
],
),
),
const SizedBox(height: 10),
// 선택 버튼
SizedBox(
width: double.infinity,
child: ElevatedButton(
onPressed: () {
widget.onSlotSelected(slot);
setState(() => _expandedSlot = null);
},
style: ElevatedButton.styleFrom(
backgroundColor: RetroColors.goldOf(context),
foregroundColor: RetroColors.backgroundOf(context),
padding: const EdgeInsets.symmetric(vertical: 8),
shape: RoundedRectangleBorder(
borderRadius: BorderRadius.circular(4),
),
),
child: Text(
_selectSlotLabel,
style: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 7,
color: RetroColors.backgroundOf(context),
),
),
),
),
],
),
);
}
/// 아이템 상세 정보
Widget _buildItemDetail(
BuildContext context,
EquipmentItem? item,
Color accentColor,
) {
final hasItem = item != null && item.isNotEmpty;
final rarityColor = hasItem ? _getRarityColor(item.rarity) : Colors.grey;
final score = hasItem ? ItemService.calculateEquipmentScore(item) : 0;
return Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
// 아이템 이름
Text(
hasItem ? item.name : '(Empty)',
style: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 6,
color: hasItem ? rarityColor : RetroColors.textMutedOf(context),
),
maxLines: 2,
overflow: TextOverflow.ellipsis,
),
const SizedBox(height: 4),
// 점수
Text(
'Score: $score',
style: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 5,
color: RetroColors.textSecondaryOf(context),
),
),
// 스탯
if (hasItem) ...[
const SizedBox(height: 4),
_buildItemStats(context, item),
],
],
);
}
/// 아이템 스탯 표시
Widget _buildItemStats(BuildContext context, EquipmentItem item) {
final stats = item.stats;
final statWidgets = <Widget>[];
if (stats.atk > 0) {
statWidgets.add(_buildStatChip('ATK', stats.atk, Colors.red));
}
if (stats.def > 0) {
statWidgets.add(_buildStatChip('DEF', stats.def, Colors.blue));
}
if (stats.hpBonus > 0) {
statWidgets.add(_buildStatChip('HP', stats.hpBonus, Colors.green));
}
if (stats.mpBonus > 0) {
statWidgets.add(_buildStatChip('MP', stats.mpBonus, Colors.purple));
}
if (statWidgets.isEmpty) return const SizedBox.shrink();
return Wrap(
spacing: 3,
runSpacing: 3,
children: statWidgets,
);
}
Widget _buildStatChip(String label, int value, Color color) {
return Container(
padding: const EdgeInsets.symmetric(horizontal: 3, vertical: 1),
decoration: BoxDecoration(
color: color.withValues(alpha: 0.15),
borderRadius: BorderRadius.circular(2),
),
child: Text(
'$label +$value',
style: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 4,
color: color,
),
),
);
}
EquipmentItem? _findItem(EquipmentSlot slot, List<EquipmentItem>? items) {
if (items == null) return null;
for (final item in items) {
if (item.slot == slot) return item;
}
return null;
}
IconData _getSlotIcon(EquipmentSlot slot) {
return switch (slot) {
EquipmentSlot.weapon => Icons.gavel,
EquipmentSlot.shield => Icons.shield,
EquipmentSlot.helm => Icons.sports_mma,
EquipmentSlot.hauberk => Icons.checkroom,
EquipmentSlot.brassairts => Icons.front_hand,
EquipmentSlot.vambraces => Icons.back_hand,
EquipmentSlot.gauntlets => Icons.sports_handball,
EquipmentSlot.gambeson => Icons.dry_cleaning,
EquipmentSlot.cuisses => Icons.airline_seat_legroom_normal,
EquipmentSlot.greaves => Icons.snowshoeing,
EquipmentSlot.sollerets => Icons.do_not_step,
};
}
Color _getRarityColor(ItemRarity rarity) {
return switch (rarity) {
ItemRarity.common => Colors.grey.shade600,
ItemRarity.uncommon => Colors.green.shade600,
ItemRarity.rare => Colors.blue.shade600,
ItemRarity.epic => Colors.purple.shade600,
ItemRarity.legendary => Colors.orange.shade700,
};
}
}

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import 'dart:async';
import 'package:asciineverdie/src/core/animation/canvas/ascii_cell.dart';
import 'package:asciineverdie/src/core/animation/canvas/ascii_canvas_widget.dart';
import 'package:asciineverdie/src/core/animation/canvas/ascii_layer.dart';
import 'package:asciineverdie/src/core/animation/character_frames.dart';
import 'package:asciineverdie/src/core/animation/race_character_frames.dart';
import 'package:flutter/material.dart';
/// 아레나 idle 상태 캐릭터 미리보기 위젯
///
/// 좌측에 도전자, 우측에 상대(좌우 반전)를 idle 상태로 표시
class ArenaIdlePreview extends StatefulWidget {
const ArenaIdlePreview({
super.key,
required this.challengerRaceId,
required this.opponentRaceId,
});
/// 도전자 종족 ID
final String? challengerRaceId;
/// 상대 종족 ID
final String? opponentRaceId;
@override
State<ArenaIdlePreview> createState() => _ArenaIdlePreviewState();
}
class _ArenaIdlePreviewState extends State<ArenaIdlePreview> {
/// 현재 idle 프레임 인덱스 (0~3)
int _frameIndex = 0;
/// 애니메이션 타이머
Timer? _timer;
/// 레이어 버전 (변경 감지용)
int _layerVersion = 0;
/// 캔버스 크기
static const int _gridWidth = 32;
static const int _gridHeight = 5;
/// 캐릭터 위치
static const int _leftCharX = 4;
static const int _rightCharX = 22;
static const int _charY = 1; // 상단 여백
@override
void initState() {
super.initState();
_startAnimation();
}
@override
void dispose() {
_timer?.cancel();
super.dispose();
}
void _startAnimation() {
// 200ms마다 프레임 업데이트 (원본 틱 속도)
_timer = Timer.periodic(const Duration(milliseconds: 200), (_) {
setState(() {
_frameIndex = (_frameIndex + 1) % 4;
_layerVersion++;
});
});
}
@override
Widget build(BuildContext context) {
final layers = _composeLayers();
return SizedBox(
height: 60,
child: AsciiCanvasWidget(
layers: layers,
gridWidth: _gridWidth,
gridHeight: _gridHeight,
backgroundOpacity: 0.3,
isAnimating: true,
layerVersion: _layerVersion,
),
);
}
/// 레이어 합성
List<AsciiLayer> _composeLayers() {
final layers = <AsciiLayer>[];
// 도전자 캐릭터 (좌측, 정방향)
final challengerLayer = _createCharacterLayer(
widget.challengerRaceId,
_leftCharX,
mirrored: false,
);
layers.add(challengerLayer);
// 상대 캐릭터 (우측, 좌우 반전)
final opponentLayer = _createCharacterLayer(
widget.opponentRaceId,
_rightCharX,
mirrored: true,
);
layers.add(opponentLayer);
return layers;
}
/// 캐릭터 레이어 생성
AsciiLayer _createCharacterLayer(
String? raceId,
int xOffset, {
required bool mirrored,
}) {
// 종족별 idle 프레임 조회
CharacterFrame frame;
if (raceId != null && raceId.isNotEmpty) {
final raceData = RaceCharacterFrames.get(raceId);
if (raceData != null) {
frame = raceData.idle[_frameIndex % raceData.idle.length];
} else {
frame = getCharacterFrame(BattlePhase.idle, _frameIndex);
}
} else {
frame = getCharacterFrame(BattlePhase.idle, _frameIndex);
}
// 미러링 적용
final lines = mirrored ? _mirrorLines(frame.lines) : frame.lines;
// 셀 변환
final cells = _spriteToCells(lines);
return AsciiLayer(
cells: cells,
zIndex: 1,
offsetX: xOffset,
offsetY: _charY,
);
}
/// 문자열 좌우 반전
List<String> _mirrorLines(List<String> lines) {
return lines.map((line) {
final chars = line.split('');
final mirrored = chars.reversed.map(_mirrorChar).toList();
return mirrored.join();
}).toList();
}
/// 개별 문자 미러링 (방향성 문자 변환)
String _mirrorChar(String char) {
return switch (char) {
'/' => r'\',
r'\' => '/',
'(' => ')',
')' => '(',
'[' => ']',
']' => '[',
'{' => '}',
'}' => '{',
'<' => '>',
'>' => '<',
'' => '',
'' => '',
'' => '',
'' => '',
'λ' => 'λ', // 대칭
_ => char,
};
}
/// 문자열 스프라이트를 AsciiCell 2D 배열로 변환
List<List<AsciiCell>> _spriteToCells(List<String> lines) {
return lines.map((line) {
return line.split('').map(AsciiCell.fromChar).toList();
}).toList();
}
}

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import 'package:flutter/material.dart';
import 'package:asciineverdie/src/core/l10n/game_data_l10n.dart';
import 'package:asciineverdie/src/core/model/hall_of_fame.dart';
import 'package:asciineverdie/src/shared/retro_colors.dart';
/// 아레나 순위 카드 위젯
///
/// 명예의 전당 캐릭터를 순위와 함께 표시
class ArenaRankCard extends StatelessWidget {
const ArenaRankCard({
super.key,
required this.entry,
required this.rank,
required this.score,
this.isSelected = false,
this.isHighlighted = false,
this.compact = false,
this.onTap,
});
/// 캐릭터 엔트리
final HallOfFameEntry entry;
/// 순위 (1-based)
final int rank;
/// 아레나 점수
final int score;
/// 선택 상태 (상대로 선택됨)
final bool isSelected;
/// 하이라이트 상태 (내 캐릭터 표시)
final bool isHighlighted;
/// 컴팩트 모드 (작은 사이즈)
final bool compact;
/// 탭 콜백
final VoidCallback? onTap;
@override
Widget build(BuildContext context) {
final rankColor = _getRankColor(rank);
final rankIcon = _getRankIcon(rank);
// 배경색 결정
Color bgColor;
Color borderColor;
if (isSelected) {
bgColor = Colors.red.withValues(alpha: 0.15);
borderColor = Colors.red;
} else if (isHighlighted) {
bgColor = Colors.blue.withValues(alpha: 0.15);
borderColor = Colors.blue;
} else {
bgColor = RetroColors.panelBgOf(context);
borderColor = RetroColors.borderOf(context);
}
return Card(
margin: EdgeInsets.symmetric(
vertical: compact ? 2 : 4,
horizontal: compact ? 0 : 8,
),
color: bgColor,
shape: RoundedRectangleBorder(
borderRadius: BorderRadius.circular(compact ? 6 : 8),
side: BorderSide(
color: borderColor,
width: (isSelected || isHighlighted) ? 2 : 1,
),
),
child: InkWell(
onTap: onTap,
borderRadius: BorderRadius.circular(compact ? 6 : 8),
child: Padding(
padding: EdgeInsets.all(compact ? 8 : 12),
child: Row(
children: [
// 순위 배지
_buildRankBadge(rankColor, rankIcon),
SizedBox(width: compact ? 8 : 12),
// 캐릭터 정보
Expanded(child: _buildCharacterInfo(context)),
// 점수
if (!compact) _buildScoreColumn(context),
],
),
),
),
);
}
Widget _buildRankBadge(Color color, IconData? icon) {
final size = compact ? 24.0 : 36.0;
final iconSize = compact ? 12.0 : 18.0;
final fontSize = compact ? 7.0 : 10.0;
return Container(
width: size,
height: size,
decoration: BoxDecoration(
color: color.withValues(alpha: 0.2),
shape: BoxShape.circle,
border: Border.all(color: color, width: compact ? 1.5 : 2),
),
child: Center(
child: icon != null
? Icon(icon, color: color, size: iconSize)
: Text(
'$rank',
style: TextStyle(
fontFamily: 'PressStart2P',
fontSize: fontSize,
color: color,
fontWeight: FontWeight.bold,
),
),
),
);
}
Widget _buildCharacterInfo(BuildContext context) {
return Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
// 이름
Text(
entry.characterName,
style: TextStyle(
fontFamily: 'PressStart2P',
fontSize: compact ? 6 : 9,
color: RetroColors.textPrimaryOf(context),
),
overflow: TextOverflow.ellipsis,
maxLines: 1,
),
SizedBox(height: compact ? 2 : 4),
// 종족/클래스 + 레벨
Text(
compact
? 'Lv.${entry.level}'
: '${GameDataL10n.getRaceName(context, entry.race)} '
'${GameDataL10n.getKlassName(context, entry.klass)} '
'Lv.${entry.level}',
style: TextStyle(
fontFamily: 'PressStart2P',
fontSize: compact ? 5 : 7,
color: RetroColors.textSecondaryOf(context),
),
),
],
);
}
Widget _buildScoreColumn(BuildContext context) {
return Column(
crossAxisAlignment: CrossAxisAlignment.end,
children: [
Text(
'$score',
style: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 10,
color: RetroColors.goldOf(context),
fontWeight: FontWeight.bold,
),
),
Text(
'SCORE',
style: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 6,
color: RetroColors.textMutedOf(context),
),
),
],
);
}
Color _getRankColor(int rank) {
switch (rank) {
case 1:
return Colors.amber.shade700;
case 2:
return Colors.grey.shade500;
case 3:
return Colors.brown.shade400;
default:
return Colors.blue.shade400;
}
}
IconData? _getRankIcon(int rank) {
switch (rank) {
case 1:
return Icons.emoji_events;
case 2:
return Icons.workspace_premium;
case 3:
return Icons.military_tech;
default:
return null;
}
}
}

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import 'package:flutter/material.dart';
import 'package:asciineverdie/data/game_text_l10n.dart' as l10n;
import 'package:asciineverdie/src/core/engine/item_service.dart';
import 'package:asciineverdie/src/core/model/arena_match.dart';
import 'package:asciineverdie/src/core/model/equipment_item.dart';
import 'package:asciineverdie/src/core/model/equipment_slot.dart';
import 'package:asciineverdie/src/core/model/item_stats.dart';
import 'package:asciineverdie/src/shared/retro_colors.dart';
// 아레나 관련 임시 문자열 (추후 l10n으로 이동)
const _arenaVictory = 'VICTORY!';
const _arenaDefeat = 'DEFEAT...';
const _arenaExchange = 'EQUIPMENT EXCHANGE';
/// 아레나 결과 다이얼로그
///
/// 전투 승패 및 장비 교환 결과 표시
class ArenaResultDialog extends StatelessWidget {
const ArenaResultDialog({
super.key,
required this.result,
required this.onClose,
});
/// 대전 결과
final ArenaMatchResult result;
/// 닫기 콜백
final VoidCallback onClose;
@override
Widget build(BuildContext context) {
final isVictory = result.isVictory;
final resultColor = isVictory ? Colors.amber : Colors.red;
final slot = result.match.bettingSlot;
return AlertDialog(
backgroundColor: RetroColors.panelBgOf(context),
shape: RoundedRectangleBorder(
borderRadius: BorderRadius.circular(12),
side: BorderSide(color: resultColor, width: 2),
),
title: _buildTitle(context, isVictory, resultColor),
content: ConstrainedBox(
constraints: const BoxConstraints(maxWidth: 350),
child: Column(
mainAxisSize: MainAxisSize.min,
children: [
// 전투 정보
_buildBattleInfo(context),
const SizedBox(height: 16),
const Divider(),
const SizedBox(height: 16),
// 장비 교환 결과
_buildExchangeResult(context, slot),
],
),
),
actions: [
FilledButton(
onPressed: onClose,
style: FilledButton.styleFrom(
backgroundColor: resultColor,
),
child: Text(
l10n.buttonConfirm,
style: const TextStyle(
fontFamily: 'PressStart2P',
fontSize: 8,
),
),
),
],
);
}
Widget _buildTitle(BuildContext context, bool isVictory, Color color) {
return Row(
mainAxisAlignment: MainAxisAlignment.center,
children: [
Icon(
isVictory ? Icons.emoji_events : Icons.sentiment_very_dissatisfied,
color: color,
size: 28,
),
const SizedBox(width: 8),
Text(
isVictory ? _arenaVictory : _arenaDefeat,
style: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 12,
color: color,
),
),
const SizedBox(width: 8),
Icon(
isVictory ? Icons.emoji_events : Icons.sentiment_very_dissatisfied,
color: color,
size: 28,
),
],
);
}
Widget _buildBattleInfo(BuildContext context) {
return Row(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: [
// 도전자 정보
_buildFighterInfo(
context,
result.match.challenger.characterName,
result.isVictory,
),
// VS
Text(
'VS',
style: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 10,
color: RetroColors.textMutedOf(context),
),
),
// 상대 정보
_buildFighterInfo(
context,
result.match.opponent.characterName,
!result.isVictory,
),
],
);
}
Widget _buildFighterInfo(BuildContext context, String name, bool isWinner) {
return Column(
children: [
Icon(
isWinner ? Icons.emoji_events : Icons.close,
color: isWinner ? Colors.amber : Colors.grey,
size: 24,
),
const SizedBox(height: 4),
Text(
name,
style: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 7,
color: isWinner
? RetroColors.goldOf(context)
: RetroColors.textMutedOf(context),
),
maxLines: 1,
overflow: TextOverflow.ellipsis,
),
Text(
isWinner ? 'WINNER' : 'LOSER',
style: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 6,
color: isWinner ? Colors.amber : Colors.grey,
),
),
],
);
}
Widget _buildExchangeResult(BuildContext context, EquipmentSlot slot) {
// 교환된 장비 찾기
final challengerOldItem = _findItem(
result.match.challenger.finalEquipment,
slot,
);
final opponentOldItem = _findItem(
result.match.opponent.finalEquipment,
slot,
);
final challengerNewItem = _findItem(
result.updatedChallenger.finalEquipment,
slot,
);
final opponentNewItem = _findItem(
result.updatedOpponent.finalEquipment,
slot,
);
return Column(
children: [
// 교환 타이틀
Row(
mainAxisAlignment: MainAxisAlignment.center,
children: [
Icon(
Icons.swap_horiz,
color: RetroColors.goldOf(context),
size: 20,
),
const SizedBox(width: 8),
Text(
_arenaExchange,
style: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 8,
color: RetroColors.goldOf(context),
),
),
],
),
const SizedBox(height: 12),
// 슬롯 정보
Text(
_getSlotLabel(slot),
style: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 7,
color: RetroColors.textSecondaryOf(context),
),
),
const SizedBox(height: 12),
// 내 캐릭터 장비 변경
_buildExchangeRow(
context,
result.match.challenger.characterName,
challengerOldItem,
challengerNewItem,
result.isVictory,
),
const SizedBox(height: 8),
// 상대 장비 변경
_buildExchangeRow(
context,
result.match.opponent.characterName,
opponentOldItem,
opponentNewItem,
!result.isVictory,
),
],
);
}
Widget _buildExchangeRow(
BuildContext context,
String name,
EquipmentItem? oldItem,
EquipmentItem? newItem,
bool isWinner,
) {
final oldScore =
oldItem != null ? ItemService.calculateEquipmentScore(oldItem) : 0;
final newScore =
newItem != null ? ItemService.calculateEquipmentScore(newItem) : 0;
final scoreDiff = newScore - oldScore;
final isGain = scoreDiff > 0;
return Container(
padding: const EdgeInsets.all(8),
decoration: BoxDecoration(
color: isWinner
? Colors.green.withValues(alpha: 0.1)
: Colors.red.withValues(alpha: 0.1),
borderRadius: BorderRadius.circular(8),
border: Border.all(
color: isWinner
? Colors.green.withValues(alpha: 0.3)
: Colors.red.withValues(alpha: 0.3),
),
),
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
// 이름
Text(
name,
style: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 7,
color: RetroColors.textPrimaryOf(context),
),
),
const SizedBox(height: 4),
// 장비 변경
Row(
children: [
// 이전 장비
Expanded(
child: _buildItemChip(
context,
oldItem,
oldScore,
isOld: true,
),
),
Padding(
padding: const EdgeInsets.symmetric(horizontal: 4),
child: Icon(
Icons.arrow_forward,
size: 14,
color: RetroColors.textMutedOf(context),
),
),
// 새 장비
Expanded(
child: _buildItemChip(
context,
newItem,
newScore,
isOld: false,
),
),
],
),
const SizedBox(height: 4),
// 점수 변화
Align(
alignment: Alignment.centerRight,
child: Text(
'${isGain ? '+' : ''}$scoreDiff pt',
style: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 7,
color: isGain ? Colors.green : Colors.red,
),
),
),
],
),
);
}
Widget _buildItemChip(
BuildContext context,
EquipmentItem? item,
int score, {
required bool isOld,
}) {
if (item == null || item.isEmpty) {
return Text(
'(empty)',
style: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 6,
color: RetroColors.textMutedOf(context),
),
);
}
final rarityColor = _getRarityColor(item.rarity);
return Container(
padding: const EdgeInsets.symmetric(horizontal: 4, vertical: 2),
decoration: BoxDecoration(
color: rarityColor.withValues(alpha: isOld ? 0.1 : 0.2),
borderRadius: BorderRadius.circular(4),
border: Border.all(
color: rarityColor.withValues(alpha: 0.5),
),
),
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
Text(
item.name,
style: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 5,
color: rarityColor,
),
maxLines: 1,
overflow: TextOverflow.ellipsis,
),
Text(
'$score pt',
style: TextStyle(
fontFamily: 'PressStart2P',
fontSize: 5,
color: RetroColors.textMutedOf(context),
),
),
],
),
);
}
EquipmentItem? _findItem(List<EquipmentItem>? equipment, EquipmentSlot slot) {
if (equipment == null) return null;
for (final item in equipment) {
if (item.slot == slot) return item;
}
return null;
}
String _getSlotLabel(EquipmentSlot slot) {
return switch (slot) {
EquipmentSlot.weapon => l10n.slotWeapon,
EquipmentSlot.shield => l10n.slotShield,
EquipmentSlot.helm => l10n.slotHelm,
EquipmentSlot.hauberk => l10n.slotHauberk,
EquipmentSlot.brassairts => l10n.slotBrassairts,
EquipmentSlot.vambraces => l10n.slotVambraces,
EquipmentSlot.gauntlets => l10n.slotGauntlets,
EquipmentSlot.gambeson => l10n.slotGambeson,
EquipmentSlot.cuisses => l10n.slotCuisses,
EquipmentSlot.greaves => l10n.slotGreaves,
EquipmentSlot.sollerets => l10n.slotSollerets,
};
}
Color _getRarityColor(ItemRarity rarity) {
return switch (rarity) {
ItemRarity.common => Colors.grey.shade600,
ItemRarity.uncommon => Colors.green.shade600,
ItemRarity.rare => Colors.blue.shade600,
ItemRarity.epic => Colors.purple.shade600,
ItemRarity.legendary => Colors.orange.shade700,
};
}
}
/// 아레나 결과 다이얼로그 표시
Future<void> showArenaResultDialog(
BuildContext context, {
required ArenaMatchResult result,
required VoidCallback onClose,
}) {
return showDialog(
context: context,
barrierDismissible: false,
builder: (context) => ArenaResultDialog(
result: result,
onClose: () {
Navigator.of(context).pop();
onClose();
},
),
);
}

View File

@@ -16,8 +16,10 @@ class FrontScreen extends StatelessWidget {
this.onNewCharacter, this.onNewCharacter,
this.onLoadSave, this.onLoadSave,
this.onHallOfFame, this.onHallOfFame,
this.onLocalArena,
this.hasSaveFile = false, this.hasSaveFile = false,
this.savedGamePreview, this.savedGamePreview,
this.hallOfFameCount = 0,
}); });
/// "New character" 버튼 클릭 시 호출 /// "New character" 버튼 클릭 시 호출
@@ -29,12 +31,18 @@ class FrontScreen extends StatelessWidget {
/// "Hall of Fame" 버튼 클릭 시 호출 /// "Hall of Fame" 버튼 클릭 시 호출
final void Function(BuildContext context)? onHallOfFame; final void Function(BuildContext context)? onHallOfFame;
/// "Local Arena" 버튼 클릭 시 호출
final void Function(BuildContext context)? onLocalArena;
/// 세이브 파일 존재 여부 (새 캐릭터 시 경고용) /// 세이브 파일 존재 여부 (새 캐릭터 시 경고용)
final bool hasSaveFile; final bool hasSaveFile;
/// 저장된 게임 미리보기 정보 /// 저장된 게임 미리보기 정보
final SavedGamePreview? savedGamePreview; final SavedGamePreview? savedGamePreview;
/// 명예의 전당 캐릭터 수 (아레나 활성화 조건: 2명 이상)
final int hallOfFameCount;
/// 새 캐릭터 생성 시 세이브 파일 존재하면 경고 표시 /// 새 캐릭터 생성 시 세이브 파일 존재하면 경고 표시
void _handleNewCharacter(BuildContext context) { void _handleNewCharacter(BuildContext context) {
if (hasSaveFile) { if (hasSaveFile) {
@@ -99,7 +107,12 @@ class FrontScreen extends StatelessWidget {
onHallOfFame: onHallOfFame != null onHallOfFame: onHallOfFame != null
? () => onHallOfFame!(context) ? () => onHallOfFame!(context)
: null, : null,
onLocalArena: onLocalArena != null &&
hallOfFameCount >= 2
? () => onLocalArena!(context)
: null,
savedGamePreview: savedGamePreview, savedGamePreview: savedGamePreview,
hallOfFameCount: hallOfFameCount,
), ),
], ],
), ),
@@ -199,13 +212,17 @@ class _ActionButtons extends StatelessWidget {
this.onNewCharacter, this.onNewCharacter,
this.onLoadSave, this.onLoadSave,
this.onHallOfFame, this.onHallOfFame,
this.onLocalArena,
this.savedGamePreview, this.savedGamePreview,
this.hallOfFameCount = 0,
}); });
final VoidCallback? onNewCharacter; final VoidCallback? onNewCharacter;
final VoidCallback? onLoadSave; final VoidCallback? onLoadSave;
final VoidCallback? onHallOfFame; final VoidCallback? onHallOfFame;
final VoidCallback? onLocalArena;
final SavedGamePreview? savedGamePreview; final SavedGamePreview? savedGamePreview;
final int hallOfFameCount;
@override @override
Widget build(BuildContext context) { Widget build(BuildContext context) {
@@ -245,6 +262,16 @@ class _ActionButtons extends StatelessWidget {
onPressed: onHallOfFame, onPressed: onHallOfFame,
isPrimary: false, isPrimary: false,
), ),
// 로컬 아레나 (2명 이상일 때만 활성화)
if (hallOfFameCount >= 2) ...[
const SizedBox(height: 12),
RetroTextButton(
text: game_l10n.uiLocalArena,
icon: Icons.sports_kabaddi,
onPressed: onLocalArena,
isPrimary: false,
),
],
], ],
), ),
); );

View File

@@ -50,6 +50,8 @@ class AsciiAnimationCard extends StatefulWidget {
this.latestCombatEvent, this.latestCombatEvent,
this.raceId, this.raceId,
this.weaponRarity, this.weaponRarity,
this.opponentRaceId,
this.opponentHasShield = false,
}); });
final TaskType taskType; final TaskType taskType;
@@ -89,6 +91,12 @@ class AsciiAnimationCard extends StatefulWidget {
/// 무기 희귀도 (Phase 9: 무기 등급별 이펙트 색상) /// 무기 희귀도 (Phase 9: 무기 등급별 이펙트 색상)
final ItemRarity? weaponRarity; final ItemRarity? weaponRarity;
/// 상대 종족 ID (PvP 모드: 설정 시 몬스터 대신 캐릭터 표시)
final String? opponentRaceId;
/// 상대 방패 장착 여부 (PvP 모드)
final bool opponentHasShield;
@override @override
State<AsciiAnimationCard> createState() => _AsciiAnimationCardState(); State<AsciiAnimationCard> createState() => _AsciiAnimationCardState();
} }
@@ -208,7 +216,9 @@ class _AsciiAnimationCardState extends State<AsciiAnimationCard> {
oldWidget.shieldName != widget.shieldName || oldWidget.shieldName != widget.shieldName ||
oldWidget.monsterLevel != widget.monsterLevel || oldWidget.monsterLevel != widget.monsterLevel ||
oldWidget.raceId != widget.raceId || oldWidget.raceId != widget.raceId ||
oldWidget.weaponRarity != widget.weaponRarity) { oldWidget.weaponRarity != widget.weaponRarity ||
oldWidget.opponentRaceId != widget.opponentRaceId ||
oldWidget.opponentHasShield != widget.opponentHasShield) {
_updateAnimation(); _updateAnimation();
} }
} }
@@ -445,6 +455,8 @@ class _AsciiAnimationCardState extends State<AsciiAnimationCard> {
monsterSize: monsterSize, monsterSize: monsterSize,
raceId: widget.raceId, raceId: widget.raceId,
weaponRarity: widget.weaponRarity, weaponRarity: widget.weaponRarity,
opponentRaceId: widget.opponentRaceId,
opponentHasShield: widget.opponentHasShield,
); );
// 환경 타입 추론 // 환경 타입 추론