// ignore: unused_import import 'package:intl/intl.dart' as intl; import 'app_localizations.dart'; // ignore_for_file: type=lint /// The translations for English (`en`). class L10nEn extends L10n { L10nEn([String locale = 'en']) : super(locale); @override String get appTitle => 'Ascii Never Die'; @override String get tagNoNetwork => 'No network'; @override String get tagIdleRpg => 'Idle RPG loop'; @override String get tagLocalSaves => 'Local saves'; @override String get newCharacter => 'New character'; @override String get loadSave => 'Load save'; @override String get loadGame => 'Load Game'; @override String get viewBuildPlan => 'View build plan'; @override String get buildRoadmap => 'Build roadmap'; @override String get techStack => 'Tech stack'; @override String get cancel => 'Cancel'; @override String get exitGame => 'Exit Game'; @override String get saveProgressQuestion => 'Save your progress before leaving?'; @override String get exitWithoutSaving => 'Exit without saving'; @override String get saveAndExit => 'Save and Exit'; @override String progressQuestTitle(String name) { return 'Progress Quest - $name'; } @override String get levelUp => 'Level Up'; @override String get completeQuest => 'Complete Quest'; @override String get completePlot => 'Complete Plot'; @override String get characterSheet => 'Character Sheet'; @override String get traits => 'Traits'; @override String get stats => 'Stats'; @override String get experience => 'Experience'; @override String get xpNeededForNextLevel => 'XP needed for next level'; @override String get spellBook => 'Spell Book'; @override String get noSpellsYet => 'No spells yet'; @override String get equipment => 'Equipment'; @override String get inventory => 'Inventory'; @override String get encumbrance => 'Encumbrance'; @override String get plotDevelopment => 'Plot Development'; @override String get quests => 'Quests'; @override String get traitName => 'Name'; @override String get traitRace => 'Race'; @override String get traitClass => 'Class'; @override String get traitLevel => 'Level'; @override String get statStr => 'STR'; @override String get statCon => 'CON'; @override String get statDex => 'DEX'; @override String get statInt => 'INT'; @override String get statWis => 'WIS'; @override String get statCha => 'CHA'; @override String get statHpMax => 'HP Max'; @override String get statMpMax => 'MP Max'; @override String get equipWeapon => 'Weapon'; @override String get equipShield => 'Shield'; @override String get equipHelm => 'Helm'; @override String get equipHauberk => 'Hauberk'; @override String get equipBrassairts => 'Brassairts'; @override String get equipVambraces => 'Vambraces'; @override String get equipGauntlets => 'Gauntlets'; @override String get equipGambeson => 'Gambeson'; @override String get equipCuisses => 'Cuisses'; @override String get equipGreaves => 'Greaves'; @override String get equipSollerets => 'Sollerets'; @override String get gold => 'Gold'; @override String goldAmount(int amount) { return 'Gold: $amount'; } @override String get prologue => 'Prologue'; @override String actNumber(String number) { return 'Act $number'; } @override String get noActiveQuests => 'No active quests'; @override String questNumber(int number) { return 'Quest #$number'; } @override String get welcomeMessage => 'Welcome to Progress Quest!'; @override String get noSavedGames => 'No saved games found.'; @override String loadError(String error) { return 'Failed to load save file: $error'; } @override String get name => 'Name'; @override String get generateName => 'Generate Name'; @override String get total => 'Total'; @override String get unroll => 'Unroll'; @override String get roll => 'Roll'; @override String get race => 'Race'; @override String get classTitle => 'Class'; @override String percentComplete(int percent) { return '$percent% complete'; } }