// ignore: unused_import import 'package:intl/intl.dart' as intl; import 'app_localizations.dart'; // ignore_for_file: type=lint /// The translations for Japanese (`ja`). class L10nJa extends L10n { L10nJa([String locale = 'ja']) : super(locale); @override String get appTitle => 'アスキー ネバー ダイ'; @override String get tagNoNetwork => 'No network'; @override String get tagIdleRpg => 'Idle RPG loop'; @override String get tagLocalSaves => 'Local saves'; @override String get newCharacter => 'New character'; @override String get loadSave => 'Load save'; @override String get loadGame => 'Load Game'; @override String get viewBuildPlan => 'View build plan'; @override String get buildRoadmap => 'Build roadmap'; @override String get techStack => 'Tech stack'; @override String get cancel => 'Cancel'; @override String get exitGame => 'Exit Game'; @override String get saveProgressQuestion => 'Save your progress before leaving?'; @override String get exitWithoutSaving => 'Exit without saving'; @override String get saveAndExit => 'Save and Exit'; @override String progressQuestTitle(String name) { return 'ASCII NEVER DIE - $name'; } @override String get levelUp => 'Level Up'; @override String get completeQuest => 'Complete Quest'; @override String get completePlot => 'Complete Plot'; @override String get characterSheet => 'Character Sheet'; @override String get traits => 'Traits'; @override String get stats => 'Stats'; @override String get experience => 'Experience'; @override String get xpNeededForNextLevel => 'XP needed for next level'; @override String get spellBook => 'スキル'; @override String get noSpellsYet => '習得したスキルがありません'; @override String get equipment => 'Equipment'; @override String get inventory => 'Inventory'; @override String get encumbrance => 'Encumbrance'; @override String get combatLog => '戦闘ログ'; @override String get plotDevelopment => 'Plot Development'; @override String get quests => 'Quests'; @override String get traitName => 'Name'; @override String get traitRace => 'Race'; @override String get traitClass => 'Class'; @override String get traitLevel => 'Level'; @override String get statStr => 'STR'; @override String get statCon => 'CON'; @override String get statDex => 'DEX'; @override String get statInt => 'INT'; @override String get statWis => 'WIS'; @override String get statCha => 'CHA'; @override String get statHpMax => 'HP Max'; @override String get statMpMax => 'MP Max'; @override String get equipWeapon => 'Weapon'; @override String get equipShield => 'Shield'; @override String get equipHelm => 'Helm'; @override String get equipHauberk => 'Hauberk'; @override String get equipBrassairts => 'Brassairts'; @override String get equipVambraces => 'Vambraces'; @override String get equipGauntlets => 'Gauntlets'; @override String get equipGambeson => 'Gambeson'; @override String get equipCuisses => 'Cuisses'; @override String get equipGreaves => 'Greaves'; @override String get equipSollerets => 'Sollerets'; @override String get gold => 'コイン'; @override String goldAmount(int amount) { return 'コイン: $amount'; } @override String get prologue => 'Prologue'; @override String actNumber(String number) { return 'Act $number'; } @override String get noActiveQuests => 'No active quests'; @override String questNumber(int number) { return 'Quest #$number'; } @override String get welcomeMessage => 'ASCII NEVER DIEへようこそ!'; @override String get noSavedGames => 'No saved games found.'; @override String loadError(String error) { return 'Failed to load save file: $error'; } @override String get name => 'Name'; @override String get generateName => 'Generate Name'; @override String get total => 'Total'; @override String get unroll => '元に戻す'; @override String get roll => 'Roll'; @override String get race => 'Race'; @override String get classTitle => 'Class'; @override String percentComplete(int percent) { return '$percent% complete'; } @override String get newCharacterTitle => 'ASCII NEVER DIE - New Character'; @override String get soldButton => 'Sold!'; @override String get endingCongratulations => '★ おめでとうございます ★'; @override String get endingGameComplete => 'ゲームをクリアしました!'; @override String get endingTheHero => '英雄'; @override String endingLevelFormat(int level) { return 'レベル $level'; } @override String get endingJourneyStats => '冒険の記録'; @override String get endingMonstersSlain => '倒したモンスター'; @override String get endingQuestsCompleted => '完了したクエスト'; @override String get endingPlayTime => 'プレイ時間'; @override String get endingFinalStats => '最終ステータス'; @override String get endingCredits => 'クレジット'; @override String get endingThankYou => 'プレイしていただきありがとうございます!'; @override String get endingLegendLivesOn => 'あなたの伝説は続く...'; @override String get endingHallOfFameLine1 => 'あなたの英雄的な功績は'; @override String get endingHallOfFameLine2 => '殿堂に記録されます'; @override String get endingHallOfFameButton => '殿堂入り'; @override String get endingSkip => 'スキップ'; @override String get endingTapToSkip => 'タップでスキップ'; @override String get endingHoldToSpeedUp => '長押しで高速スクロール'; @override String get menuTitle => 'MENU'; @override String get optionsTitle => 'OPTIONS'; @override String get soundTitle => 'SOUND'; @override String get controlSection => 'CONTROL'; @override String get infoSection => 'INFO'; @override String get settingsSection => 'SETTINGS'; @override String get saveExitSection => 'SAVE / EXIT'; @override String get ok => 'OK'; @override String get rechargeButton => 'RECHARGE'; @override String get createButton => 'CREATE'; @override String get previewTitle => 'PREVIEW'; @override String get nameTitle => 'NAME'; @override String get statsTitle => 'STATS'; @override String get raceTitle => 'RACE'; @override String get classSection => 'CLASS'; @override String get bgmLabel => 'BGM'; @override String get sfxLabel => 'SFX'; @override String get hpLabel => 'HP'; @override String get mpLabel => 'MP'; @override String get expLabel => 'EXP'; @override String get notifyLevelUp => 'LEVEL UP!'; @override String notifyLevel(int level) { return 'Level $level'; } @override String get notifyQuestComplete => 'QUEST COMPLETE!'; @override String get notifyPrologueComplete => 'PROLOGUE COMPLETE!'; @override String notifyActComplete(int number) { return 'ACT $number COMPLETE!'; } @override String get notifyNewSpell => 'NEW SPELL!'; @override String get notifyNewEquipment => 'NEW EQUIPMENT!'; @override String get notifyBossDefeated => 'BOSS DEFEATED!'; @override String get rechargeRollsTitle => 'RECHARGE ROLLS'; @override String get rechargeRollsFree => 'Recharge 5 rolls for free?'; @override String get rechargeRollsAd => 'Watch an ad to recharge 5 rolls?'; @override String get debugTitle => 'DEBUG'; @override String get debugCheatsTitle => 'DEBUG CHEATS'; @override String get debugToolsTitle => 'DEBUG TOOLS'; @override String get debugDeveloperTools => 'DEVELOPER TOOLS'; @override String get debugSkipTask => 'SKIP TASK (L+1)'; @override String get debugSkipTaskDesc => 'Complete task instantly'; @override String get debugSkipQuest => 'SKIP QUEST (Q!)'; @override String get debugSkipQuestDesc => 'Complete quest instantly'; @override String get debugSkipAct => 'SKIP ACT (P!)'; @override String get debugSkipActDesc => 'Complete act instantly'; @override String get debugCreateTestCharacter => 'CREATE TEST CHARACTER'; @override String get debugCreateTestCharacterDesc => 'Register Level 100 character to Hall of Fame'; @override String get debugCreateTestCharacterTitle => 'CREATE TEST CHARACTER?'; @override String get debugCreateTestCharacterMessage => 'Current character will be converted to Level 100\nand registered to the Hall of Fame.\n\n⚠️ Current save file will be deleted.\nThis action cannot be undone.'; @override String get debugTurbo => 'DEBUG: TURBO (20x)'; @override String get debugIapPurchased => 'IAP PURCHASED'; @override String get debugIapPurchasedDesc => 'ON: Behave as paid user (ads removed)'; @override String get debugOfflineHours => 'OFFLINE HOURS'; @override String get debugOfflineHoursDesc => 'Test return rewards (applies on restart)'; @override String get debugTestCharacterDesc => 'Modify current character to Level 100\nand register to the Hall of Fame.'; }