// coverage:ignore-file // GENERATED CODE - DO NOT MODIFY BY HAND // ignore_for_file: type=lint // ignore_for_file: unused_element, deprecated_member_use, deprecated_member_use_from_same_package, use_function_type_syntax_for_parameters, unnecessary_const, avoid_init_to_null, invalid_override_different_default_values_named, prefer_expression_function_bodies, annotate_overrides, invalid_annotation_target, unnecessary_question_mark part of 'equipment_item.dart'; // ************************************************************************** // FreezedGenerator // ************************************************************************** T _$identity(T value) => value; final _privateConstructorUsedError = UnsupportedError( 'It seems like you constructed your class using `MyClass._()`. This constructor is only meant to be used by freezed and you are not supposed to need it nor use it.\nPlease check the documentation here for more information: https://github.com/rrousselGit/freezed#adding-getters-and-methods-to-our-models', ); EquipmentItem _$EquipmentItemFromJson(Map json) { return _EquipmentItem.fromJson(json); } /// @nodoc mixin _$EquipmentItem { /// 아이템 이름 (예: "Flaming Sword of Doom") String get name => throw _privateConstructorUsedError; /// 장착 슬롯 @JsonKey(fromJson: _slotFromJson, toJson: _slotToJson) EquipmentSlot get slot => throw _privateConstructorUsedError; /// 아이템 레벨 int get level => throw _privateConstructorUsedError; /// 무게 (STR 기반 휴대 제한용) int get weight => throw _privateConstructorUsedError; /// 아이템 스탯 보정치 ItemStats get stats => throw _privateConstructorUsedError; /// 희귀도 @JsonKey(fromJson: _rarityFromJson, toJson: _rarityToJson) ItemRarity get rarity => throw _privateConstructorUsedError; /// Serializes this EquipmentItem to a JSON map. Map toJson() => throw _privateConstructorUsedError; /// Create a copy of EquipmentItem /// with the given fields replaced by the non-null parameter values. @JsonKey(includeFromJson: false, includeToJson: false) $EquipmentItemCopyWith get copyWith => throw _privateConstructorUsedError; } /// @nodoc abstract class $EquipmentItemCopyWith<$Res> { factory $EquipmentItemCopyWith( EquipmentItem value, $Res Function(EquipmentItem) then, ) = _$EquipmentItemCopyWithImpl<$Res, EquipmentItem>; @useResult $Res call({ String name, @JsonKey(fromJson: _slotFromJson, toJson: _slotToJson) EquipmentSlot slot, int level, int weight, ItemStats stats, @JsonKey(fromJson: _rarityFromJson, toJson: _rarityToJson) ItemRarity rarity, }); $ItemStatsCopyWith<$Res> get stats; } /// @nodoc class _$EquipmentItemCopyWithImpl<$Res, $Val extends EquipmentItem> implements $EquipmentItemCopyWith<$Res> { _$EquipmentItemCopyWithImpl(this._value, this._then); // ignore: unused_field final $Val _value; // ignore: unused_field final $Res Function($Val) _then; /// Create a copy of EquipmentItem /// with the given fields replaced by the non-null parameter values. @pragma('vm:prefer-inline') @override $Res call({ Object? name = null, Object? slot = null, Object? level = null, Object? weight = null, Object? stats = null, Object? rarity = null, }) { return _then( _value.copyWith( name: null == name ? _value.name : name // ignore: cast_nullable_to_non_nullable as String, slot: null == slot ? _value.slot : slot // ignore: cast_nullable_to_non_nullable as EquipmentSlot, level: null == level ? _value.level : level // ignore: cast_nullable_to_non_nullable as int, weight: null == weight ? _value.weight : weight // ignore: cast_nullable_to_non_nullable as int, stats: null == stats ? _value.stats : stats // ignore: cast_nullable_to_non_nullable as ItemStats, rarity: null == rarity ? _value.rarity : rarity // ignore: cast_nullable_to_non_nullable as ItemRarity, ) as $Val, ); } /// Create a copy of EquipmentItem /// with the given fields replaced by the non-null parameter values. @override @pragma('vm:prefer-inline') $ItemStatsCopyWith<$Res> get stats { return $ItemStatsCopyWith<$Res>(_value.stats, (value) { return _then(_value.copyWith(stats: value) as $Val); }); } } /// @nodoc abstract class _$$EquipmentItemImplCopyWith<$Res> implements $EquipmentItemCopyWith<$Res> { factory _$$EquipmentItemImplCopyWith( _$EquipmentItemImpl value, $Res Function(_$EquipmentItemImpl) then, ) = __$$EquipmentItemImplCopyWithImpl<$Res>; @override @useResult $Res call({ String name, @JsonKey(fromJson: _slotFromJson, toJson: _slotToJson) EquipmentSlot slot, int level, int weight, ItemStats stats, @JsonKey(fromJson: _rarityFromJson, toJson: _rarityToJson) ItemRarity rarity, }); @override $ItemStatsCopyWith<$Res> get stats; } /// @nodoc class __$$EquipmentItemImplCopyWithImpl<$Res> extends _$EquipmentItemCopyWithImpl<$Res, _$EquipmentItemImpl> implements _$$EquipmentItemImplCopyWith<$Res> { __$$EquipmentItemImplCopyWithImpl( _$EquipmentItemImpl _value, $Res Function(_$EquipmentItemImpl) _then, ) : super(_value, _then); /// Create a copy of EquipmentItem /// with the given fields replaced by the non-null parameter values. @pragma('vm:prefer-inline') @override $Res call({ Object? name = null, Object? slot = null, Object? level = null, Object? weight = null, Object? stats = null, Object? rarity = null, }) { return _then( _$EquipmentItemImpl( name: null == name ? _value.name : name // ignore: cast_nullable_to_non_nullable as String, slot: null == slot ? _value.slot : slot // ignore: cast_nullable_to_non_nullable as EquipmentSlot, level: null == level ? _value.level : level // ignore: cast_nullable_to_non_nullable as int, weight: null == weight ? _value.weight : weight // ignore: cast_nullable_to_non_nullable as int, stats: null == stats ? _value.stats : stats // ignore: cast_nullable_to_non_nullable as ItemStats, rarity: null == rarity ? _value.rarity : rarity // ignore: cast_nullable_to_non_nullable as ItemRarity, ), ); } } /// @nodoc @JsonSerializable() class _$EquipmentItemImpl extends _EquipmentItem { const _$EquipmentItemImpl({ required this.name, @JsonKey(fromJson: _slotFromJson, toJson: _slotToJson) required this.slot, required this.level, required this.weight, required this.stats, @JsonKey(fromJson: _rarityFromJson, toJson: _rarityToJson) required this.rarity, }) : super._(); factory _$EquipmentItemImpl.fromJson(Map json) => _$$EquipmentItemImplFromJson(json); /// 아이템 이름 (예: "Flaming Sword of Doom") @override final String name; /// 장착 슬롯 @override @JsonKey(fromJson: _slotFromJson, toJson: _slotToJson) final EquipmentSlot slot; /// 아이템 레벨 @override final int level; /// 무게 (STR 기반 휴대 제한용) @override final int weight; /// 아이템 스탯 보정치 @override final ItemStats stats; /// 희귀도 @override @JsonKey(fromJson: _rarityFromJson, toJson: _rarityToJson) final ItemRarity rarity; @override bool operator ==(Object other) { return identical(this, other) || (other.runtimeType == runtimeType && other is _$EquipmentItemImpl && (identical(other.name, name) || other.name == name) && (identical(other.slot, slot) || other.slot == slot) && (identical(other.level, level) || other.level == level) && (identical(other.weight, weight) || other.weight == weight) && (identical(other.stats, stats) || other.stats == stats) && (identical(other.rarity, rarity) || other.rarity == rarity)); } @JsonKey(includeFromJson: false, includeToJson: false) @override int get hashCode => Object.hash(runtimeType, name, slot, level, weight, stats, rarity); /// Create a copy of EquipmentItem /// with the given fields replaced by the non-null parameter values. @JsonKey(includeFromJson: false, includeToJson: false) @override @pragma('vm:prefer-inline') _$$EquipmentItemImplCopyWith<_$EquipmentItemImpl> get copyWith => __$$EquipmentItemImplCopyWithImpl<_$EquipmentItemImpl>(this, _$identity); @override Map toJson() { return _$$EquipmentItemImplToJson(this); } } abstract class _EquipmentItem extends EquipmentItem { const factory _EquipmentItem({ required final String name, @JsonKey(fromJson: _slotFromJson, toJson: _slotToJson) required final EquipmentSlot slot, required final int level, required final int weight, required final ItemStats stats, @JsonKey(fromJson: _rarityFromJson, toJson: _rarityToJson) required final ItemRarity rarity, }) = _$EquipmentItemImpl; const _EquipmentItem._() : super._(); factory _EquipmentItem.fromJson(Map json) = _$EquipmentItemImpl.fromJson; /// 아이템 이름 (예: "Flaming Sword of Doom") @override String get name; /// 장착 슬롯 @override @JsonKey(fromJson: _slotFromJson, toJson: _slotToJson) EquipmentSlot get slot; /// 아이템 레벨 @override int get level; /// 무게 (STR 기반 휴대 제한용) @override int get weight; /// 아이템 스탯 보정치 @override ItemStats get stats; /// 희귀도 @override @JsonKey(fromJson: _rarityFromJson, toJson: _rarityToJson) ItemRarity get rarity; /// Create a copy of EquipmentItem /// with the given fields replaced by the non-null parameter values. @override @JsonKey(includeFromJson: false, includeToJson: false) _$$EquipmentItemImplCopyWith<_$EquipmentItemImpl> get copyWith => throw _privateConstructorUsedError; }