import 'package:asciineverdie/l10n/app_localizations.dart'; import 'package:asciineverdie/src/core/model/game_state.dart'; import 'package:asciineverdie/src/features/game/game_play_screen.dart'; import 'package:asciineverdie/src/features/game/game_session_controller.dart'; import 'package:flutter/material.dart'; import 'package:flutter_test/flutter_test.dart'; import '../helpers/mock_factories.dart'; /// 테스트용 MaterialApp 래퍼 (localization 포함) Widget _buildTestApp(Widget child) { return MaterialApp( localizationsDelegates: L10n.localizationsDelegates, supportedLocales: L10n.supportedLocales, home: child, ); } GameState _createTestState() { return GameState.withSeed( seed: 42, traits: const Traits( name: 'TestHero', race: 'Elf', klass: 'Mage', level: 5, motto: 'Test Motto', guild: '', ), stats: const Stats( str: 10, con: 12, dex: 14, intelligence: 16, wis: 11, cha: 9, hpMax: 50, mpMax: 40, ), progress: const ProgressState( task: ProgressBarState(position: 500, max: 1000), quest: ProgressBarState(position: 300, max: 600), plot: ProgressBarState(position: 1800, max: 3600), exp: ProgressBarState(position: 500, max: 1500), encumbrance: ProgressBarState(position: 5, max: 20), currentTask: TaskInfo(caption: 'Battling a Goblin', type: TaskType.kill), plotStageCount: 2, questCount: 3, ), ); } GameSessionController _createController() { return GameSessionController( progressService: MockFactories.createProgressService(), saveManager: FakeSaveManager(), tickInterval: const Duration(seconds: 10), // 느린 틱 ); } void main() { testWidgets('GamePlayScreen renders 3-panel layout', (tester) async { final controller = _createController(); addTearDown(() async { await controller.pause(saveOnStop: false); controller.dispose(); }); await controller.startNew(_createTestState(), isNewGame: false); await tester.pumpWidget( _buildTestApp( GamePlayScreen(controller: controller, forceDesktopLayout: true), ), ); // AppBar 타이틀 확인 (L10n 사용) - ASCII NEVER DIE expect(find.textContaining('ASCII NEVER DIE'), findsOneWidget); // 3패널 헤더 확인 expect(find.text('Character Sheet'), findsOneWidget); expect(find.text('Equipment'), findsOneWidget); expect(find.text('Plot Development'), findsOneWidget); expect(find.text('Quests'), findsOneWidget); // 테스트 완료 후 정리 await controller.pause(saveOnStop: false); }); testWidgets('GamePlayScreen shows character traits', (tester) async { final controller = _createController(); addTearDown(() async { await controller.pause(saveOnStop: false); controller.dispose(); }); await controller.startNew(_createTestState(), isNewGame: false); await tester.pumpWidget( _buildTestApp( GamePlayScreen(controller: controller, forceDesktopLayout: true), ), ); // Traits 섹션 확인 expect(find.text('Traits'), findsOneWidget); expect(find.text('TestHero'), findsOneWidget); expect(find.text('Elf'), findsOneWidget); expect(find.text('Mage'), findsOneWidget); await controller.pause(saveOnStop: false); }); testWidgets('GamePlayScreen shows stats', (tester) async { final controller = _createController(); addTearDown(() async { await controller.pause(saveOnStop: false); controller.dispose(); }); await controller.startNew(_createTestState(), isNewGame: false); await tester.pumpWidget( _buildTestApp( GamePlayScreen(controller: controller, forceDesktopLayout: true), ), ); // Stats 섹션 확인 (스크롤로 인해 화면 밖에 있을 수 있음) expect(find.text('Stats'), findsOneWidget); expect(find.text('STR', skipOffstage: false), findsOneWidget); expect(find.text('CON', skipOffstage: false), findsOneWidget); await controller.pause(saveOnStop: false); }); testWidgets('GamePlayScreen shows current task caption', (tester) async { final controller = _createController(); addTearDown(() async { await controller.pause(saveOnStop: false); controller.dispose(); }); await controller.startNew(_createTestState(), isNewGame: false); await tester.pumpWidget( _buildTestApp( GamePlayScreen(controller: controller, forceDesktopLayout: true), ), ); // 현재 태스크 캡션 확인 (퀘스트 목록과 하단 패널에 표시됨) expect(find.text('Battling a Goblin'), findsAtLeast(1)); await controller.pause(saveOnStop: false); }); testWidgets('GamePlayScreen shows progress bars', (tester) async { final controller = _createController(); addTearDown(() async { await controller.pause(saveOnStop: false); controller.dispose(); }); await controller.startNew(_createTestState(), isNewGame: false); await tester.pumpWidget( _buildTestApp( GamePlayScreen(controller: controller, forceDesktopLayout: true), ), ); // LinearProgressIndicator가 여러 개 표시되는지 확인 expect(find.byType(LinearProgressIndicator), findsAtLeast(4)); await controller.pause(saveOnStop: false); }); testWidgets('Loading state shows CircularProgressIndicator', (tester) async { final controller = _createController(); addTearDown(() { controller.dispose(); }); // 상태 없이 시작 (startNew 호출 안 함) await tester.pumpWidget( _buildTestApp( GamePlayScreen(controller: controller, forceDesktopLayout: true), ), ); // 로딩 인디케이터 확인 expect(find.byType(CircularProgressIndicator), findsOneWidget); }); }