// coverage:ignore-file // GENERATED CODE - DO NOT MODIFY BY HAND // ignore_for_file: type=lint // ignore_for_file: unused_element, deprecated_member_use, deprecated_member_use_from_same_package, use_function_type_syntax_for_parameters, unnecessary_const, avoid_init_to_null, invalid_override_different_default_values_named, prefer_expression_function_bodies, annotate_overrides, invalid_annotation_target, unnecessary_question_mark part of 'combat_stats.dart'; // ************************************************************************** // FreezedGenerator // ************************************************************************** T _$identity(T value) => value; final _privateConstructorUsedError = UnsupportedError( 'It seems like you constructed your class using `MyClass._()`. This constructor is only meant to be used by freezed and you are not supposed to need it nor use it.\nPlease check the documentation here for more information: https://github.com/rrousselGit/freezed#adding-getters-and-methods-to-our-models', ); CombatStats _$CombatStatsFromJson(Map json) { return _CombatStats.fromJson(json); } /// @nodoc mixin _$CombatStats { // 기본 스탯 /// 힘: 물리 공격력 보정 int get str => throw _privateConstructorUsedError; /// 체력: HP, 방어력 보정 int get con => throw _privateConstructorUsedError; /// 민첩: 회피율, 크리티컬율, 명중률, 공격 속도 int get dex => throw _privateConstructorUsedError; /// 지능: 마법 공격력, MP int get intelligence => throw _privateConstructorUsedError; /// 지혜: 마법 방어력, MP 회복 int get wis => throw _privateConstructorUsedError; /// 매력: 상점 가격, 드롭률 보정 int get cha => throw _privateConstructorUsedError; // 파생 스탯 (전투용) /// 물리 공격력 int get atk => throw _privateConstructorUsedError; /// 물리 방어력 int get def => throw _privateConstructorUsedError; /// 마법 공격력 int get magAtk => throw _privateConstructorUsedError; /// 마법 방어력 int get magDef => throw _privateConstructorUsedError; /// 크리티컬 확률 (0.0 ~ 1.0) double get criRate => throw _privateConstructorUsedError; /// 크리티컬 데미지 배율 (1.5 ~ 3.0) double get criDamage => throw _privateConstructorUsedError; /// 회피율 (0.0 ~ 0.5) double get evasion => throw _privateConstructorUsedError; /// 명중률 (0.8 ~ 1.0) double get accuracy => throw _privateConstructorUsedError; /// 방패 방어율 (0.0 ~ 0.4) double get blockRate => throw _privateConstructorUsedError; /// 무기로 쳐내기 확률 (0.0 ~ 0.3) double get parryRate => throw _privateConstructorUsedError; /// 공격 딜레이 (밀리초) int get attackDelayMs => throw _privateConstructorUsedError; // 자원 /// 최대 HP int get hpMax => throw _privateConstructorUsedError; /// 현재 HP int get hpCurrent => throw _privateConstructorUsedError; /// 최대 MP int get mpMax => throw _privateConstructorUsedError; /// 현재 MP int get mpCurrent => throw _privateConstructorUsedError; /// Serializes this CombatStats to a JSON map. Map toJson() => throw _privateConstructorUsedError; /// Create a copy of CombatStats /// with the given fields replaced by the non-null parameter values. @JsonKey(includeFromJson: false, includeToJson: false) $CombatStatsCopyWith get copyWith => throw _privateConstructorUsedError; } /// @nodoc abstract class $CombatStatsCopyWith<$Res> { factory $CombatStatsCopyWith( CombatStats value, $Res Function(CombatStats) then, ) = _$CombatStatsCopyWithImpl<$Res, CombatStats>; @useResult $Res call({ int str, int con, int dex, int intelligence, int wis, int cha, int atk, int def, int magAtk, int magDef, double criRate, double criDamage, double evasion, double accuracy, double blockRate, double parryRate, int attackDelayMs, int hpMax, int hpCurrent, int mpMax, int mpCurrent, }); } /// @nodoc class _$CombatStatsCopyWithImpl<$Res, $Val extends CombatStats> implements $CombatStatsCopyWith<$Res> { _$CombatStatsCopyWithImpl(this._value, this._then); // ignore: unused_field final $Val _value; // ignore: unused_field final $Res Function($Val) _then; /// Create a copy of CombatStats /// with the given fields replaced by the non-null parameter values. @pragma('vm:prefer-inline') @override $Res call({ Object? str = null, Object? con = null, Object? dex = null, Object? intelligence = null, Object? wis = null, Object? cha = null, Object? atk = null, Object? def = null, Object? magAtk = null, Object? magDef = null, Object? criRate = null, Object? criDamage = null, Object? evasion = null, Object? accuracy = null, Object? blockRate = null, Object? parryRate = null, Object? attackDelayMs = null, Object? hpMax = null, Object? hpCurrent = null, Object? mpMax = null, Object? mpCurrent = null, }) { return _then( _value.copyWith( str: null == str ? _value.str : str // ignore: cast_nullable_to_non_nullable as int, con: null == con ? _value.con : con // ignore: cast_nullable_to_non_nullable as int, dex: null == dex ? _value.dex : dex // ignore: cast_nullable_to_non_nullable as int, intelligence: null == intelligence ? _value.intelligence : intelligence // ignore: cast_nullable_to_non_nullable as int, wis: null == wis ? _value.wis : wis // ignore: cast_nullable_to_non_nullable as int, cha: null == cha ? _value.cha : cha // ignore: cast_nullable_to_non_nullable as int, atk: null == atk ? _value.atk : atk // ignore: cast_nullable_to_non_nullable as int, def: null == def ? _value.def : def // ignore: cast_nullable_to_non_nullable as int, magAtk: null == magAtk ? _value.magAtk : magAtk // ignore: cast_nullable_to_non_nullable as int, magDef: null == magDef ? _value.magDef : magDef // ignore: cast_nullable_to_non_nullable as int, criRate: null == criRate ? _value.criRate : criRate // ignore: cast_nullable_to_non_nullable as double, criDamage: null == criDamage ? _value.criDamage : criDamage // ignore: cast_nullable_to_non_nullable as double, evasion: null == evasion ? _value.evasion : evasion // ignore: cast_nullable_to_non_nullable as double, accuracy: null == accuracy ? _value.accuracy : accuracy // ignore: cast_nullable_to_non_nullable as double, blockRate: null == blockRate ? _value.blockRate : blockRate // ignore: cast_nullable_to_non_nullable as double, parryRate: null == parryRate ? _value.parryRate : parryRate // ignore: cast_nullable_to_non_nullable as double, attackDelayMs: null == attackDelayMs ? _value.attackDelayMs : attackDelayMs // ignore: cast_nullable_to_non_nullable as int, hpMax: null == hpMax ? _value.hpMax : hpMax // ignore: cast_nullable_to_non_nullable as int, hpCurrent: null == hpCurrent ? _value.hpCurrent : hpCurrent // ignore: cast_nullable_to_non_nullable as int, mpMax: null == mpMax ? _value.mpMax : mpMax // ignore: cast_nullable_to_non_nullable as int, mpCurrent: null == mpCurrent ? _value.mpCurrent : mpCurrent // ignore: cast_nullable_to_non_nullable as int, ) as $Val, ); } } /// @nodoc abstract class _$$CombatStatsImplCopyWith<$Res> implements $CombatStatsCopyWith<$Res> { factory _$$CombatStatsImplCopyWith( _$CombatStatsImpl value, $Res Function(_$CombatStatsImpl) then, ) = __$$CombatStatsImplCopyWithImpl<$Res>; @override @useResult $Res call({ int str, int con, int dex, int intelligence, int wis, int cha, int atk, int def, int magAtk, int magDef, double criRate, double criDamage, double evasion, double accuracy, double blockRate, double parryRate, int attackDelayMs, int hpMax, int hpCurrent, int mpMax, int mpCurrent, }); } /// @nodoc class __$$CombatStatsImplCopyWithImpl<$Res> extends _$CombatStatsCopyWithImpl<$Res, _$CombatStatsImpl> implements _$$CombatStatsImplCopyWith<$Res> { __$$CombatStatsImplCopyWithImpl( _$CombatStatsImpl _value, $Res Function(_$CombatStatsImpl) _then, ) : super(_value, _then); /// Create a copy of CombatStats /// with the given fields replaced by the non-null parameter values. @pragma('vm:prefer-inline') @override $Res call({ Object? str = null, Object? con = null, Object? dex = null, Object? intelligence = null, Object? wis = null, Object? cha = null, Object? atk = null, Object? def = null, Object? magAtk = null, Object? magDef = null, Object? criRate = null, Object? criDamage = null, Object? evasion = null, Object? accuracy = null, Object? blockRate = null, Object? parryRate = null, Object? attackDelayMs = null, Object? hpMax = null, Object? hpCurrent = null, Object? mpMax = null, Object? mpCurrent = null, }) { return _then( _$CombatStatsImpl( str: null == str ? _value.str : str // ignore: cast_nullable_to_non_nullable as int, con: null == con ? _value.con : con // ignore: cast_nullable_to_non_nullable as int, dex: null == dex ? _value.dex : dex // ignore: cast_nullable_to_non_nullable as int, intelligence: null == intelligence ? _value.intelligence : intelligence // ignore: cast_nullable_to_non_nullable as int, wis: null == wis ? _value.wis : wis // ignore: cast_nullable_to_non_nullable as int, cha: null == cha ? _value.cha : cha // ignore: cast_nullable_to_non_nullable as int, atk: null == atk ? _value.atk : atk // ignore: cast_nullable_to_non_nullable as int, def: null == def ? _value.def : def // ignore: cast_nullable_to_non_nullable as int, magAtk: null == magAtk ? _value.magAtk : magAtk // ignore: cast_nullable_to_non_nullable as int, magDef: null == magDef ? _value.magDef : magDef // ignore: cast_nullable_to_non_nullable as int, criRate: null == criRate ? _value.criRate : criRate // ignore: cast_nullable_to_non_nullable as double, criDamage: null == criDamage ? _value.criDamage : criDamage // ignore: cast_nullable_to_non_nullable as double, evasion: null == evasion ? _value.evasion : evasion // ignore: cast_nullable_to_non_nullable as double, accuracy: null == accuracy ? _value.accuracy : accuracy // ignore: cast_nullable_to_non_nullable as double, blockRate: null == blockRate ? _value.blockRate : blockRate // ignore: cast_nullable_to_non_nullable as double, parryRate: null == parryRate ? _value.parryRate : parryRate // ignore: cast_nullable_to_non_nullable as double, attackDelayMs: null == attackDelayMs ? _value.attackDelayMs : attackDelayMs // ignore: cast_nullable_to_non_nullable as int, hpMax: null == hpMax ? _value.hpMax : hpMax // ignore: cast_nullable_to_non_nullable as int, hpCurrent: null == hpCurrent ? _value.hpCurrent : hpCurrent // ignore: cast_nullable_to_non_nullable as int, mpMax: null == mpMax ? _value.mpMax : mpMax // ignore: cast_nullable_to_non_nullable as int, mpCurrent: null == mpCurrent ? _value.mpCurrent : mpCurrent // ignore: cast_nullable_to_non_nullable as int, ), ); } } /// @nodoc @JsonSerializable() class _$CombatStatsImpl extends _CombatStats { const _$CombatStatsImpl({ required this.str, required this.con, required this.dex, required this.intelligence, required this.wis, required this.cha, required this.atk, required this.def, required this.magAtk, required this.magDef, required this.criRate, required this.criDamage, required this.evasion, required this.accuracy, required this.blockRate, required this.parryRate, required this.attackDelayMs, required this.hpMax, required this.hpCurrent, required this.mpMax, required this.mpCurrent, }) : super._(); factory _$CombatStatsImpl.fromJson(Map json) => _$$CombatStatsImplFromJson(json); // 기본 스탯 /// 힘: 물리 공격력 보정 @override final int str; /// 체력: HP, 방어력 보정 @override final int con; /// 민첩: 회피율, 크리티컬율, 명중률, 공격 속도 @override final int dex; /// 지능: 마법 공격력, MP @override final int intelligence; /// 지혜: 마법 방어력, MP 회복 @override final int wis; /// 매력: 상점 가격, 드롭률 보정 @override final int cha; // 파생 스탯 (전투용) /// 물리 공격력 @override final int atk; /// 물리 방어력 @override final int def; /// 마법 공격력 @override final int magAtk; /// 마법 방어력 @override final int magDef; /// 크리티컬 확률 (0.0 ~ 1.0) @override final double criRate; /// 크리티컬 데미지 배율 (1.5 ~ 3.0) @override final double criDamage; /// 회피율 (0.0 ~ 0.5) @override final double evasion; /// 명중률 (0.8 ~ 1.0) @override final double accuracy; /// 방패 방어율 (0.0 ~ 0.4) @override final double blockRate; /// 무기로 쳐내기 확률 (0.0 ~ 0.3) @override final double parryRate; /// 공격 딜레이 (밀리초) @override final int attackDelayMs; // 자원 /// 최대 HP @override final int hpMax; /// 현재 HP @override final int hpCurrent; /// 최대 MP @override final int mpMax; /// 현재 MP @override final int mpCurrent; @override String toString() { return 'CombatStats(str: $str, con: $con, dex: $dex, intelligence: $intelligence, wis: $wis, cha: $cha, atk: $atk, def: $def, magAtk: $magAtk, magDef: $magDef, criRate: $criRate, criDamage: $criDamage, evasion: $evasion, accuracy: $accuracy, blockRate: $blockRate, parryRate: $parryRate, attackDelayMs: $attackDelayMs, hpMax: $hpMax, hpCurrent: $hpCurrent, mpMax: $mpMax, mpCurrent: $mpCurrent)'; } @override bool operator ==(Object other) { return identical(this, other) || (other.runtimeType == runtimeType && other is _$CombatStatsImpl && (identical(other.str, str) || other.str == str) && (identical(other.con, con) || other.con == con) && (identical(other.dex, dex) || other.dex == dex) && (identical(other.intelligence, intelligence) || other.intelligence == intelligence) && (identical(other.wis, wis) || other.wis == wis) && (identical(other.cha, cha) || other.cha == cha) && (identical(other.atk, atk) || other.atk == atk) && (identical(other.def, def) || other.def == def) && (identical(other.magAtk, magAtk) || other.magAtk == magAtk) && (identical(other.magDef, magDef) || other.magDef == magDef) && (identical(other.criRate, criRate) || other.criRate == criRate) && (identical(other.criDamage, criDamage) || other.criDamage == criDamage) && (identical(other.evasion, evasion) || other.evasion == evasion) && (identical(other.accuracy, accuracy) || other.accuracy == accuracy) && (identical(other.blockRate, blockRate) || other.blockRate == blockRate) && (identical(other.parryRate, parryRate) || other.parryRate == parryRate) && (identical(other.attackDelayMs, attackDelayMs) || other.attackDelayMs == attackDelayMs) && (identical(other.hpMax, hpMax) || other.hpMax == hpMax) && (identical(other.hpCurrent, hpCurrent) || other.hpCurrent == hpCurrent) && (identical(other.mpMax, mpMax) || other.mpMax == mpMax) && (identical(other.mpCurrent, mpCurrent) || other.mpCurrent == mpCurrent)); } @JsonKey(includeFromJson: false, includeToJson: false) @override int get hashCode => Object.hashAll([ runtimeType, str, con, dex, intelligence, wis, cha, atk, def, magAtk, magDef, criRate, criDamage, evasion, accuracy, blockRate, parryRate, attackDelayMs, hpMax, hpCurrent, mpMax, mpCurrent, ]); /// Create a copy of CombatStats /// with the given fields replaced by the non-null parameter values. @JsonKey(includeFromJson: false, includeToJson: false) @override @pragma('vm:prefer-inline') _$$CombatStatsImplCopyWith<_$CombatStatsImpl> get copyWith => __$$CombatStatsImplCopyWithImpl<_$CombatStatsImpl>(this, _$identity); @override Map toJson() { return _$$CombatStatsImplToJson(this); } } abstract class _CombatStats extends CombatStats { const factory _CombatStats({ required final int str, required final int con, required final int dex, required final int intelligence, required final int wis, required final int cha, required final int atk, required final int def, required final int magAtk, required final int magDef, required final double criRate, required final double criDamage, required final double evasion, required final double accuracy, required final double blockRate, required final double parryRate, required final int attackDelayMs, required final int hpMax, required final int hpCurrent, required final int mpMax, required final int mpCurrent, }) = _$CombatStatsImpl; const _CombatStats._() : super._(); factory _CombatStats.fromJson(Map json) = _$CombatStatsImpl.fromJson; // 기본 스탯 /// 힘: 물리 공격력 보정 @override int get str; /// 체력: HP, 방어력 보정 @override int get con; /// 민첩: 회피율, 크리티컬율, 명중률, 공격 속도 @override int get dex; /// 지능: 마법 공격력, MP @override int get intelligence; /// 지혜: 마법 방어력, MP 회복 @override int get wis; /// 매력: 상점 가격, 드롭률 보정 @override int get cha; // 파생 스탯 (전투용) /// 물리 공격력 @override int get atk; /// 물리 방어력 @override int get def; /// 마법 공격력 @override int get magAtk; /// 마법 방어력 @override int get magDef; /// 크리티컬 확률 (0.0 ~ 1.0) @override double get criRate; /// 크리티컬 데미지 배율 (1.5 ~ 3.0) @override double get criDamage; /// 회피율 (0.0 ~ 0.5) @override double get evasion; /// 명중률 (0.8 ~ 1.0) @override double get accuracy; /// 방패 방어율 (0.0 ~ 0.4) @override double get blockRate; /// 무기로 쳐내기 확률 (0.0 ~ 0.3) @override double get parryRate; /// 공격 딜레이 (밀리초) @override int get attackDelayMs; // 자원 /// 최대 HP @override int get hpMax; /// 현재 HP @override int get hpCurrent; /// 최대 MP @override int get mpMax; /// 현재 MP @override int get mpCurrent; /// Create a copy of CombatStats /// with the given fields replaced by the non-null parameter values. @override @JsonKey(includeFromJson: false, includeToJson: false) _$$CombatStatsImplCopyWith<_$CombatStatsImpl> get copyWith => throw _privateConstructorUsedError; }