Files
asciinevrdie/test/features/game_session_controller_test.dart
JiWoong Sul 9f077d74a1 chore: 플랫폼 설정 및 테스트 업데이트
- Android 광고 권한 추가
- macOS 플러그인 등록
- 테스트 mock 업데이트
2026-01-16 20:11:00 +09:00

110 lines
3.1 KiB
Dart

import 'package:asciineverdie/src/core/model/game_state.dart';
import 'package:asciineverdie/src/features/game/game_session_controller.dart';
import 'package:fake_async/fake_async.dart';
import 'package:flutter_test/flutter_test.dart';
import '../helpers/mock_factories.dart';
void main() {
final progressService = MockFactories.createProgressService();
GameSessionController buildController(
FakeAsync async,
FakeSaveManager saveManager,
) {
return GameSessionController(
progressService: progressService,
saveManager: saveManager,
tickInterval: const Duration(milliseconds: 10),
now: () =>
DateTime.fromMillisecondsSinceEpoch(async.elapsed.inMilliseconds),
);
}
GameState sampleState() {
return GameState.withSeed(
seed: 1,
traits: const Traits(
name: 'Hero',
race: 'Human',
klass: 'Fighter',
level: 1,
motto: '',
guild: '',
),
stats: const Stats(
str: 5,
con: 5,
dex: 5,
intelligence: 5,
wis: 5,
cha: 5,
hpMax: 10,
mpMax: 8,
),
progress: const ProgressState(
task: ProgressBarState(position: 0, max: 50),
quest: ProgressBarState(position: 0, max: 1000),
plot: ProgressBarState(position: 0, max: 1000),
exp: ProgressBarState(position: 0, max: 9999),
encumbrance: ProgressBarState(position: 0, max: 1),
currentTask: TaskInfo(caption: 'Battle', type: TaskType.kill),
plotStageCount: 1,
questCount: 0,
),
);
}
test('startNew runs loop and publishes state updates', () {
fakeAsync((async) {
final saveManager = FakeSaveManager();
final controller = buildController(async, saveManager);
controller.startNew(sampleState(), isNewGame: false);
async.flushMicrotasks();
expect(controller.status, GameSessionStatus.running);
expect(controller.state, isNotNull);
async.elapse(const Duration(milliseconds: 30));
async.flushMicrotasks();
expect(controller.state!.progress.task.position, greaterThan(0));
controller.pause();
async.flushMicrotasks();
expect(controller.status, GameSessionStatus.idle);
});
});
test('loadAndStart surfaces save load errors', () {
fakeAsync((async) {
final saveManager = FakeSaveManager()
..onLoad = (_) => (const SaveOutcome.failure('boom'), null, false, null);
final controller = buildController(async, saveManager);
controller.loadAndStart(fileName: 'bad.pqf');
async.flushMicrotasks();
expect(controller.status, GameSessionStatus.error);
expect(controller.error, 'boom');
});
});
test('pause saves on stop when requested', () {
fakeAsync((async) {
final saveManager = FakeSaveManager();
final controller = buildController(async, saveManager);
controller.startNew(sampleState(), isNewGame: false);
async.flushMicrotasks();
controller.pause(saveOnStop: true);
async.flushMicrotasks();
expect(controller.status, GameSessionStatus.idle);
expect(saveManager.savedStates.length, 1);
});
});
}