- death_overlay: 사망 화면 레트로 스타일로 재디자인 - help_dialog: RetroDialog 사용으로 통일 - hp_mp_bar: 레트로 프로그레스 바 스타일 적용 - notification_overlay: 레트로 패널 스타일 적용 - statistics_dialog: RetroDialog로 변경
490 lines
16 KiB
Dart
490 lines
16 KiB
Dart
import 'package:flutter/material.dart';
|
|
|
|
import 'package:askiineverdie/data/game_text_l10n.dart' as l10n;
|
|
import 'package:askiineverdie/src/shared/retro_colors.dart';
|
|
|
|
/// HP/MP 바 위젯 (레트로 RPG 스타일)
|
|
///
|
|
/// - 세그먼트 스타일의 8-bit 프로그레스 바
|
|
/// - HP가 20% 미만일 때 빨간색 깜빡임
|
|
/// - HP/MP 변화 시 색상 플래시 + 변화량 표시
|
|
/// - 전투 중 몬스터 HP 바 표시
|
|
class HpMpBar extends StatefulWidget {
|
|
const HpMpBar({
|
|
super.key,
|
|
required this.hpCurrent,
|
|
required this.hpMax,
|
|
required this.mpCurrent,
|
|
required this.mpMax,
|
|
this.monsterHpCurrent,
|
|
this.monsterHpMax,
|
|
this.monsterName,
|
|
});
|
|
|
|
final int hpCurrent;
|
|
final int hpMax;
|
|
final int mpCurrent;
|
|
final int mpMax;
|
|
|
|
/// 전투 중 몬스터 HP (null이면 비전투)
|
|
final int? monsterHpCurrent;
|
|
final int? monsterHpMax;
|
|
final String? monsterName;
|
|
|
|
@override
|
|
State<HpMpBar> createState() => _HpMpBarState();
|
|
}
|
|
|
|
class _HpMpBarState extends State<HpMpBar> with TickerProviderStateMixin {
|
|
late AnimationController _blinkController;
|
|
late Animation<double> _blinkAnimation;
|
|
|
|
// HP/MP 변화 애니메이션
|
|
late AnimationController _hpFlashController;
|
|
late AnimationController _mpFlashController;
|
|
late Animation<double> _hpFlashAnimation;
|
|
late Animation<double> _mpFlashAnimation;
|
|
|
|
// 변화량 표시용
|
|
int _hpChange = 0;
|
|
int _mpChange = 0;
|
|
bool _hpDamage = false;
|
|
bool _mpDamage = false;
|
|
|
|
// 몬스터 HP 변화 애니메이션
|
|
late AnimationController _monsterFlashController;
|
|
late Animation<double> _monsterFlashAnimation;
|
|
int _monsterHpChange = 0;
|
|
|
|
@override
|
|
void initState() {
|
|
super.initState();
|
|
|
|
// 위험 깜빡임
|
|
_blinkController = AnimationController(
|
|
duration: const Duration(milliseconds: 500),
|
|
vsync: this,
|
|
);
|
|
_blinkAnimation = Tween<double>(begin: 1.0, end: 0.3).animate(
|
|
CurvedAnimation(parent: _blinkController, curve: Curves.easeInOut),
|
|
);
|
|
|
|
// HP 플래시
|
|
_hpFlashController = AnimationController(
|
|
duration: const Duration(milliseconds: 400),
|
|
vsync: this,
|
|
);
|
|
_hpFlashAnimation = Tween<double>(begin: 1.0, end: 0.0).animate(
|
|
CurvedAnimation(parent: _hpFlashController, curve: Curves.easeOut),
|
|
);
|
|
|
|
// MP 플래시
|
|
_mpFlashController = AnimationController(
|
|
duration: const Duration(milliseconds: 400),
|
|
vsync: this,
|
|
);
|
|
_mpFlashAnimation = Tween<double>(begin: 1.0, end: 0.0).animate(
|
|
CurvedAnimation(parent: _mpFlashController, curve: Curves.easeOut),
|
|
);
|
|
|
|
// 몬스터 HP 플래시
|
|
_monsterFlashController = AnimationController(
|
|
duration: const Duration(milliseconds: 400),
|
|
vsync: this,
|
|
);
|
|
_monsterFlashAnimation = Tween<double>(begin: 1.0, end: 0.0).animate(
|
|
CurvedAnimation(parent: _monsterFlashController, curve: Curves.easeOut),
|
|
);
|
|
|
|
_updateBlinkState();
|
|
}
|
|
|
|
@override
|
|
void didUpdateWidget(HpMpBar oldWidget) {
|
|
super.didUpdateWidget(oldWidget);
|
|
|
|
// HP 변화 감지
|
|
if (oldWidget.hpCurrent != widget.hpCurrent) {
|
|
_hpChange = widget.hpCurrent - oldWidget.hpCurrent;
|
|
_hpDamage = _hpChange < 0;
|
|
_hpFlashController.forward(from: 0.0);
|
|
}
|
|
|
|
// MP 변화 감지
|
|
if (oldWidget.mpCurrent != widget.mpCurrent) {
|
|
_mpChange = widget.mpCurrent - oldWidget.mpCurrent;
|
|
_mpDamage = _mpChange < 0;
|
|
_mpFlashController.forward(from: 0.0);
|
|
}
|
|
|
|
// 몬스터 HP 변화 감지
|
|
if (oldWidget.monsterHpCurrent != widget.monsterHpCurrent &&
|
|
widget.monsterHpCurrent != null &&
|
|
oldWidget.monsterHpCurrent != null) {
|
|
_monsterHpChange = widget.monsterHpCurrent! - oldWidget.monsterHpCurrent!;
|
|
_monsterFlashController.forward(from: 0.0);
|
|
}
|
|
|
|
_updateBlinkState();
|
|
}
|
|
|
|
void _updateBlinkState() {
|
|
final hpRatio = widget.hpMax > 0 ? widget.hpCurrent / widget.hpMax : 1.0;
|
|
|
|
if (hpRatio < 0.2 && hpRatio > 0) {
|
|
if (!_blinkController.isAnimating) {
|
|
_blinkController.repeat(reverse: true);
|
|
}
|
|
} else {
|
|
_blinkController.stop();
|
|
_blinkController.reset();
|
|
}
|
|
}
|
|
|
|
@override
|
|
void dispose() {
|
|
_blinkController.dispose();
|
|
_hpFlashController.dispose();
|
|
_mpFlashController.dispose();
|
|
_monsterFlashController.dispose();
|
|
super.dispose();
|
|
}
|
|
|
|
@override
|
|
Widget build(BuildContext context) {
|
|
final hpRatio = widget.hpMax > 0 ? widget.hpCurrent / widget.hpMax : 0.0;
|
|
final mpRatio = widget.mpMax > 0 ? widget.mpCurrent / widget.mpMax : 0.0;
|
|
|
|
final hasMonster =
|
|
widget.monsterHpCurrent != null &&
|
|
widget.monsterHpMax != null &&
|
|
widget.monsterHpMax! > 0;
|
|
|
|
return Container(
|
|
padding: const EdgeInsets.symmetric(horizontal: 8, vertical: 6),
|
|
decoration: BoxDecoration(
|
|
color: RetroColors.panelBg,
|
|
border: Border.all(color: RetroColors.panelBorderOuter, width: 2),
|
|
),
|
|
child: Column(
|
|
mainAxisSize: MainAxisSize.min,
|
|
children: [
|
|
// HP 바 (플래시 효과 포함)
|
|
_buildAnimatedBar(
|
|
label: l10n.statHp,
|
|
current: widget.hpCurrent,
|
|
max: widget.hpMax,
|
|
ratio: hpRatio,
|
|
fillColor: RetroColors.hpRed,
|
|
emptyColor: RetroColors.hpRedDark,
|
|
isLow: hpRatio < 0.2 && hpRatio > 0,
|
|
flashController: _hpFlashAnimation,
|
|
change: _hpChange,
|
|
isDamage: _hpDamage,
|
|
),
|
|
const SizedBox(height: 6),
|
|
|
|
// MP 바 (플래시 효과 포함)
|
|
_buildAnimatedBar(
|
|
label: l10n.statMp,
|
|
current: widget.mpCurrent,
|
|
max: widget.mpMax,
|
|
ratio: mpRatio,
|
|
fillColor: RetroColors.mpBlue,
|
|
emptyColor: RetroColors.mpBlueDark,
|
|
isLow: false,
|
|
flashController: _mpFlashAnimation,
|
|
change: _mpChange,
|
|
isDamage: _mpDamage,
|
|
),
|
|
|
|
// 몬스터 HP 바 (전투 중일 때만)
|
|
if (hasMonster) ...[const SizedBox(height: 8), _buildMonsterBar()],
|
|
],
|
|
),
|
|
);
|
|
}
|
|
|
|
Widget _buildAnimatedBar({
|
|
required String label,
|
|
required int current,
|
|
required int max,
|
|
required double ratio,
|
|
required Color fillColor,
|
|
required Color emptyColor,
|
|
required bool isLow,
|
|
required Animation<double> flashController,
|
|
required int change,
|
|
required bool isDamage,
|
|
}) {
|
|
return AnimatedBuilder(
|
|
animation: Listenable.merge([_blinkAnimation, flashController]),
|
|
builder: (context, child) {
|
|
// 플래시 색상 (데미지=빨강, 회복=녹색)
|
|
final flashColor = isDamage
|
|
? RetroColors.hpRed.withValues(alpha: flashController.value * 0.4)
|
|
: RetroColors.expGreen.withValues(alpha: flashController.value * 0.4);
|
|
|
|
// 위험 깜빡임 배경
|
|
final lowBgColor = isLow
|
|
? RetroColors.hpRed.withValues(alpha: (1 - _blinkAnimation.value) * 0.3)
|
|
: Colors.transparent;
|
|
|
|
return Container(
|
|
decoration: BoxDecoration(
|
|
color: flashController.value > 0.1 ? flashColor : lowBgColor,
|
|
),
|
|
child: Stack(
|
|
children: [
|
|
_buildRetroBar(
|
|
label: label,
|
|
current: current,
|
|
max: max,
|
|
ratio: ratio,
|
|
fillColor: fillColor,
|
|
emptyColor: emptyColor,
|
|
blinkOpacity: isLow ? _blinkAnimation.value : 1.0,
|
|
),
|
|
|
|
// 플로팅 변화량 텍스트 (위로 떠오르며 사라짐)
|
|
if (change != 0 && flashController.value > 0.05)
|
|
Positioned(
|
|
right: 70,
|
|
top: 0,
|
|
bottom: 0,
|
|
child: Transform.translate(
|
|
// 위로 떠오르는 애니메이션 (최대 15픽셀 위로)
|
|
offset: Offset(0, -15 * (1 - flashController.value)),
|
|
child: Opacity(
|
|
opacity: flashController.value,
|
|
child: Text(
|
|
change > 0 ? '+$change' : '$change',
|
|
style: TextStyle(
|
|
fontFamily: 'PressStart2P',
|
|
fontSize: 8,
|
|
fontWeight: FontWeight.bold,
|
|
color: isDamage ? RetroColors.hpRed : RetroColors.expGreen,
|
|
shadows: const [
|
|
Shadow(color: Colors.black, blurRadius: 3),
|
|
Shadow(color: Colors.black, blurRadius: 6),
|
|
],
|
|
),
|
|
),
|
|
),
|
|
),
|
|
),
|
|
],
|
|
),
|
|
);
|
|
},
|
|
);
|
|
}
|
|
|
|
/// 레트로 스타일 세그먼트 바
|
|
Widget _buildRetroBar({
|
|
required String label,
|
|
required int current,
|
|
required int max,
|
|
required double ratio,
|
|
required Color fillColor,
|
|
required Color emptyColor,
|
|
required double blinkOpacity,
|
|
}) {
|
|
const segmentCount = 15;
|
|
final filledSegments = (ratio.clamp(0.0, 1.0) * segmentCount).round();
|
|
|
|
return Row(
|
|
children: [
|
|
// 레이블 (HP/MP)
|
|
SizedBox(
|
|
width: 28,
|
|
child: Text(
|
|
label,
|
|
style: TextStyle(
|
|
fontFamily: 'PressStart2P',
|
|
fontSize: 7,
|
|
fontWeight: FontWeight.bold,
|
|
color: RetroColors.gold.withValues(alpha: blinkOpacity),
|
|
),
|
|
),
|
|
),
|
|
// 세그먼트 바
|
|
Expanded(
|
|
child: Container(
|
|
height: 12,
|
|
decoration: BoxDecoration(
|
|
color: emptyColor.withValues(alpha: 0.3),
|
|
border: Border.all(
|
|
color: RetroColors.panelBorderOuter,
|
|
width: 1,
|
|
),
|
|
),
|
|
child: Row(
|
|
children: List.generate(segmentCount, (index) {
|
|
final isFilled = index < filledSegments;
|
|
return Expanded(
|
|
child: Container(
|
|
decoration: BoxDecoration(
|
|
color: isFilled
|
|
? fillColor.withValues(alpha: blinkOpacity)
|
|
: emptyColor.withValues(alpha: 0.2),
|
|
border: Border(
|
|
right: index < segmentCount - 1
|
|
? BorderSide(
|
|
color: RetroColors.panelBorderOuter
|
|
.withValues(alpha: 0.3),
|
|
width: 1,
|
|
)
|
|
: BorderSide.none,
|
|
),
|
|
),
|
|
),
|
|
);
|
|
}),
|
|
),
|
|
),
|
|
),
|
|
const SizedBox(width: 6),
|
|
// 수치 표시
|
|
SizedBox(
|
|
width: 60,
|
|
child: Text(
|
|
'$current/$max',
|
|
style: const TextStyle(
|
|
fontFamily: 'PressStart2P',
|
|
fontSize: 6,
|
|
color: RetroColors.textLight,
|
|
),
|
|
textAlign: TextAlign.right,
|
|
overflow: TextOverflow.ellipsis,
|
|
),
|
|
),
|
|
],
|
|
);
|
|
}
|
|
|
|
/// 몬스터 HP 바 (레트로 스타일)
|
|
Widget _buildMonsterBar() {
|
|
final max = widget.monsterHpMax!;
|
|
final ratio = max > 0 ? widget.monsterHpCurrent! / max : 0.0;
|
|
const segmentCount = 10;
|
|
final filledSegments = (ratio.clamp(0.0, 1.0) * segmentCount).round();
|
|
|
|
return AnimatedBuilder(
|
|
animation: _monsterFlashAnimation,
|
|
builder: (context, child) {
|
|
// 데미지 플래시 (몬스터는 항상 데미지를 받음)
|
|
final flashColor = RetroColors.gold.withValues(
|
|
alpha: _monsterFlashAnimation.value * 0.3,
|
|
);
|
|
|
|
return Container(
|
|
padding: const EdgeInsets.all(4),
|
|
decoration: BoxDecoration(
|
|
color: _monsterFlashAnimation.value > 0.1
|
|
? flashColor
|
|
: RetroColors.panelBgLight.withValues(alpha: 0.5),
|
|
border: Border.all(
|
|
color: RetroColors.gold.withValues(alpha: 0.6),
|
|
width: 1,
|
|
),
|
|
),
|
|
child: Stack(
|
|
clipBehavior: Clip.none,
|
|
children: [
|
|
Row(
|
|
children: [
|
|
// 몬스터 아이콘
|
|
const Icon(
|
|
Icons.pest_control,
|
|
size: 12,
|
|
color: RetroColors.gold,
|
|
),
|
|
const SizedBox(width: 6),
|
|
// 세그먼트 HP 바
|
|
Expanded(
|
|
child: Container(
|
|
height: 10,
|
|
decoration: BoxDecoration(
|
|
color: RetroColors.hpRedDark.withValues(alpha: 0.3),
|
|
border: Border.all(
|
|
color: RetroColors.panelBorderOuter,
|
|
width: 1,
|
|
),
|
|
),
|
|
child: Row(
|
|
children: List.generate(segmentCount, (index) {
|
|
final isFilled = index < filledSegments;
|
|
return Expanded(
|
|
child: Container(
|
|
decoration: BoxDecoration(
|
|
color: isFilled
|
|
? RetroColors.gold
|
|
: RetroColors.panelBorderOuter
|
|
.withValues(alpha: 0.3),
|
|
border: Border(
|
|
right: index < segmentCount - 1
|
|
? BorderSide(
|
|
color: RetroColors.panelBorderOuter
|
|
.withValues(alpha: 0.3),
|
|
width: 1,
|
|
)
|
|
: BorderSide.none,
|
|
),
|
|
),
|
|
),
|
|
);
|
|
}),
|
|
),
|
|
),
|
|
),
|
|
const SizedBox(width: 6),
|
|
// HP 퍼센트
|
|
Text(
|
|
'${(ratio * 100).toInt()}%',
|
|
style: const TextStyle(
|
|
fontFamily: 'PressStart2P',
|
|
fontSize: 6,
|
|
color: RetroColors.gold,
|
|
),
|
|
),
|
|
],
|
|
),
|
|
|
|
// 플로팅 데미지 텍스트
|
|
if (_monsterHpChange != 0 && _monsterFlashAnimation.value > 0.05)
|
|
Positioned(
|
|
right: 50,
|
|
top: -8,
|
|
child: Transform.translate(
|
|
offset: Offset(0, -12 * (1 - _monsterFlashAnimation.value)),
|
|
child: Opacity(
|
|
opacity: _monsterFlashAnimation.value,
|
|
child: Text(
|
|
_monsterHpChange > 0
|
|
? '+$_monsterHpChange'
|
|
: '$_monsterHpChange',
|
|
style: TextStyle(
|
|
fontFamily: 'PressStart2P',
|
|
fontSize: 7,
|
|
fontWeight: FontWeight.bold,
|
|
color: _monsterHpChange < 0
|
|
? RetroColors.gold
|
|
: RetroColors.expGreen,
|
|
shadows: const [
|
|
Shadow(color: Colors.black, blurRadius: 3),
|
|
Shadow(color: Colors.black, blurRadius: 6),
|
|
],
|
|
),
|
|
),
|
|
),
|
|
),
|
|
),
|
|
],
|
|
),
|
|
);
|
|
},
|
|
);
|
|
}
|
|
}
|